.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ fight thumb_func_start unc_080B08A0 unc_080B08A0: @ 80D8FF0 push {r4,r5,lr} adds r4, r0, 0 ldr r5, _080D9020 @ =gBattleAnimArgs movs r0, 0 ldrsh r1, [r5, r0] adds r0, r4, 0 bl sub_807867C ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] movs r0, 0xF strh r0, [r4, 0x2E] ldr r0, _080D9024 @ =sub_80782D8 str r0, [r4, 0x1C] ldr r1, _080D9028 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9020: .4byte gBattleAnimArgs _080D9024: .4byte sub_80782D8 _080D9028: .4byte DestroyAnimSprite thumb_func_end unc_080B08A0 thumb_func_start sub_80D902C sub_80D902C: @ 80D902C push {r4,r5,lr} adds r5, r0, 0 ldr r4, _080D9070 @ =gBattleAnimArgs movs r1, 0xE ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080D9054 ldr r0, _080D9074 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080D9054 ldrh r0, [r4, 0x2] negs r0, r0 strh r0, [r4, 0x2] ldrh r0, [r4, 0x6] negs r0, r0 strh r0, [r4, 0x6] _080D9054: ldr r4, _080D9070 @ =gBattleAnimArgs ldrb r1, [r4, 0xC] adds r0, r5, 0 bl StartSpriteAnim movs r0, 0 strh r0, [r4, 0xC] adds r0, r5, 0 bl sub_8079534 pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9070: .4byte gBattleAnimArgs _080D9074: .4byte gAnimBankAttacker thumb_func_end sub_80D902C thumb_func_start sub_80D9078 sub_80D9078: @ 80D9078 push {r4,lr} adds r4, r0, 0 bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9094 ldr r0, _080D90A0 @ =gBattleAnimArgs ldrh r1, [r0, 0x2] negs r1, r1 strh r1, [r0, 0x2] ldrh r1, [r0, 0x6] negs r1, r1 strh r1, [r0, 0x6] _080D9094: adds r0, r4, 0 bl sub_80D902C pop {r4} pop {r0} bx r0 .align 2, 0 _080D90A0: .4byte gBattleAnimArgs thumb_func_end sub_80D9078 thumb_func_start sub_80D90A4 sub_80D90A4: @ 80D90A4 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _080D90C4 @ =gBattleAnimArgs ldrb r1, [r4, 0x8] bl StartSpriteAnim movs r1, 0x6 ldrsh r0, [r4, r1] cmp r0, 0 bne _080D90C8 adds r0, r5, 0 movs r1, 0x1 bl sub_80787B0 b _080D90D0 .align 2, 0 _080D90C4: .4byte gBattleAnimArgs _080D90C8: adds r0, r5, 0 movs r1, 0x1 bl sub_8078764 _080D90D0: ldr r0, _080D90E8 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r5, 0x2E] ldr r0, _080D90EC @ =sub_80782D8 str r0, [r5, 0x1C] ldr r1, _080D90F0 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D90E8: .4byte gBattleAnimArgs _080D90EC: .4byte sub_80782D8 _080D90F0: .4byte DestroyAnimSprite thumb_func_end sub_80D90A4 thumb_func_start sub_80D90F4 sub_80D90F4: @ 80D90F4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} adds r5, r0, 0 ldr r0, _080D9110 @ =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] mov r9, r0 cmp r1, 0 bne _080D9118 ldr r0, _080D9114 @ =gAnimBankAttacker b _080D911A .align 2, 0 _080D9110: .4byte gBattleAnimArgs _080D9114: .4byte gAnimBankAttacker _080D9118: ldr r0, _080D9260 @ =gAnimBankTarget _080D911A: ldrb r0, [r0] mov r8, r0 mov r4, r9 movs r3, 0x4 ldrsh r0, [r4, r3] cmp r0, 0 bge _080D9138 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x5 bl __umodsi3 strh r0, [r4, 0x4] _080D9138: ldrb r1, [r4, 0x4] adds r0, r5, 0 bl StartSpriteAnim mov r0, r8 movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] mov r0, r8 movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] mov r0, r8 movs r1, 0x1 bl sub_807A100 lsls r0, 16 asrs r1, r0, 16 lsrs r0, 31 adds r1, r0 lsls r1, 15 lsrs r6, r1, 16 mov r0, r8 movs r1, 0 bl sub_807A100 lsls r0, 16 asrs r0, 16 cmp r0, 0 bge _080D9182 adds r0, 0x3 _080D9182: lsls r4, r0, 14 lsrs r4, 16 bl Random lsls r0, 16 lsrs r0, 16 lsls r1, r6, 16 asrs r1, 16 bl __modsi3 lsls r0, 16 lsrs r6, r0, 16 bl Random lsls r0, 16 lsrs r0, 16 lsls r4, 16 asrs r4, 16 adds r1, r4, 0 bl __modsi3 lsls r0, 16 lsrs r4, r0, 16 bl Random movs r7, 0x1 adds r1, r7, 0 ands r1, r0 cmp r1, 0 beq _080D91C4 lsls r0, r6, 16 negs r0, r0 lsrs r6, r0, 16 _080D91C4: bl Random adds r1, r7, 0 ands r1, r0 cmp r1, 0 beq _080D91D6 lsls r0, r4, 16 negs r0, r0 lsrs r4, r0, 16 _080D91D6: ldr r0, _080D9264 @ =gBanksBySide add r0, r8 ldrb r1, [r0] adds r0, r7, 0 ands r0, r1 cmp r0, 0 bne _080D91EC lsls r0, r4, 16 ldr r1, _080D9268 @ =0xfff00000 adds r0, r1 lsrs r4, r0, 16 _080D91EC: lsls r0, r6, 16 asrs r0, 16 ldrh r2, [r5, 0x20] adds r0, r2 strh r0, [r5, 0x20] lsls r0, r4, 16 asrs r0, 16 ldrh r3, [r5, 0x22] adds r0, r3 strh r0, [r5, 0x22] mov r1, r9 ldrh r0, [r1, 0x2] strh r0, [r5, 0x2E] ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8 movs r2, 0x20 ldrsh r1, [r5, r2] movs r3, 0x22 ldrsh r2, [r5, r3] adds r3, r5, 0 adds r3, 0x43 ldrb r3, [r3] adds r3, 0x1 lsls r3, 24 lsrs r3, 24 bl CreateSprite lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x3C] cmp r0, 0x40 beq _080D9250 movs r0, 0x3C ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r4, _080D9270 @ =gSprites adds r0, r4 movs r1, 0 bl StartSpriteAffineAnim movs r2, 0x3C ldrsh r1, [r5, r2] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, 0x1C adds r0, r4 ldr r1, _080D9274 @ =SpriteCallbackDummy str r1, [r0] _080D9250: ldr r0, _080D9278 @ =sub_80D927C str r0, [r5, 0x1C] pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080D9260: .4byte gAnimBankTarget _080D9264: .4byte gBanksBySide _080D9268: .4byte 0xfff00000 _080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8 _080D9270: .4byte gSprites _080D9274: .4byte SpriteCallbackDummy _080D9278: .4byte sub_80D927C thumb_func_end sub_80D90F4 thumb_func_start sub_80D927C sub_80D927C: @ 80D927C push {r4,r5,lr} adds r5, r0, 0 ldrh r1, [r5, 0x2E] movs r2, 0x2E ldrsh r0, [r5, r2] cmp r0, 0 bne _080D92C4 movs r1, 0x3C ldrsh r0, [r5, r1] cmp r0, 0x40 beq _080D92B8 ldr r4, _080D92C0 @ =gSprites adds r1, r0, 0 lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r0, [r0, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix movs r0, 0x3C ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 bl DestroySprite _080D92B8: adds r0, r5, 0 bl DestroyAnimSprite b _080D92C8 .align 2, 0 _080D92C0: .4byte gSprites _080D92C4: subs r0, r1, 0x1 strh r0, [r5, 0x2E] _080D92C8: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_80D927C thumb_func_start sub_80D92D0 sub_80D92D0: @ 80D92D0 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl sub_8078764 movs r0, 0x1E strh r0, [r4, 0x2E] ldr r0, _080D92F0 @ =gBattleAnimArgs movs r1, 0x4 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D92F4 ldrh r0, [r4, 0x20] subs r0, 0x14 strh r0, [r4, 0x32] b _080D9306 .align 2, 0 _080D92F0: .4byte gBattleAnimArgs _080D92F4: ldrh r0, [r4, 0x20] adds r0, 0x14 strh r0, [r4, 0x32] adds r2, r4, 0 adds r2, 0x3F ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] _080D9306: ldrh r0, [r4, 0x22] subs r0, 0x14 strh r0, [r4, 0x36] ldr r0, _080D9320 @ =sub_8078B34 str r0, [r4, 0x1C] ldr r1, _080D9324 @ =sub_80D9328 adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 _080D9320: .4byte sub_8078B34 _080D9324: .4byte sub_80D9328 thumb_func_end sub_80D92D0 thumb_func_start sub_80D9328 sub_80D9328: @ 80D9328 push {r4-r6,lr} adds r5, r0, 0 ldrh r0, [r5, 0x38] adds r0, 0x1 movs r6, 0 strh r0, [r5, 0x38] lsls r0, 16 asrs r0, 16 cmp r0, 0xB bne _080D9368 ldrh r2, [r5, 0x20] ldrh r4, [r5, 0x24] subs r0, r2, r4 strh r0, [r5, 0x32] ldrh r1, [r5, 0x22] ldrh r3, [r5, 0x26] subs r0, r1, r3 strh r0, [r5, 0x36] movs r0, 0x8 strh r0, [r5, 0x2E] adds r2, r4 strh r2, [r5, 0x20] adds r1, r3 strh r1, [r5, 0x22] strh r6, [r5, 0x26] strh r6, [r5, 0x24] ldr r0, _080D9370 @ =sub_8078B34 str r0, [r5, 0x1C] ldr r1, _080D9374 @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData _080D9368: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080D9370: .4byte sub_8078B34 _080D9374: .4byte DestroyAnimSprite thumb_func_end sub_80D9328 thumb_func_start sub_80D9378 sub_80D9378: @ 80D9378 push {r4-r6,lr} adds r6, r0, 0 ldr r0, _080D93F4 @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 ldr r2, _080D93F8 @ =gAnimBankTarget eors r0, r1 ldrb r1, [r2] cmp r0, r1 bne _080D93A4 ldrb r0, [r2] bl GetBankIdentity lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bhi _080D93A4 ldr r1, _080D93FC @ =gBattleAnimArgs movs r2, 0 ldrsh r0, [r1, r2] negs r0, r0 strh r0, [r1] _080D93A4: adds r0, r6, 0 movs r1, 0x1 bl sub_8078764 ldr r0, _080D93F4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080D93C2 ldr r1, _080D93FC @ =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] _080D93C2: ldr r4, _080D93FC @ =gBattleAnimArgs ldrh r0, [r4, 0x6] movs r5, 0 strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] ldrh r1, [r4, 0x4] adds r0, r1 strh r0, [r6, 0x32] ldrh r0, [r6, 0x22] strh r0, [r6, 0x34] strh r0, [r6, 0x36] adds r0, r6, 0 bl obj_translate_based_on_private_1_2_3_4 ldrh r0, [r4, 0xA] strh r0, [r6, 0x38] ldrh r0, [r4, 0x8] strh r0, [r6, 0x3A] strh r5, [r6, 0x3C] ldr r0, _080D9400 @ =sub_80D9404 str r0, [r6, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080D93F4: .4byte gAnimBankAttacker _080D93F8: .4byte gAnimBankTarget _080D93FC: .4byte gBattleAnimArgs _080D9400: .4byte sub_80D9404 thumb_func_end sub_80D9378 thumb_func_start sub_80D9404 sub_80D9404: @ 80D9404 push {r4,lr} adds r4, r0, 0 bl sub_8078B5C lsls r0, 24 cmp r0, 0 bne _080D9430 ldrh r0, [r4, 0x3C] lsls r0, 16 asrs r0, 24 movs r2, 0x38 ldrsh r1, [r4, r2] bl Sin ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x3A] ldrh r2, [r4, 0x3C] adds r0, r2 strh r0, [r4, 0x3C] b _080D9436 _080D9430: adds r0, r4, 0 bl DestroyAnimSprite _080D9436: pop {r4} pop {r0} bx r0 thumb_func_end sub_80D9404 thumb_func_start sub_80D943C sub_80D943C: @ 80D943C push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 bl sub_8078764 ldr r5, _080D9468 @ =gBattleAnimArgs ldrb r1, [r5, 0x4] adds r0, r4, 0 bl StartSpriteAnim ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] ldr r0, _080D946C @ =sub_80782D8 str r0, [r4, 0x1C] ldr r1, _080D9470 @ =sub_80D9474 adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9468: .4byte gBattleAnimArgs _080D946C: .4byte sub_80782D8 _080D9470: .4byte sub_80D9474 thumb_func_end sub_80D943C thumb_func_start sub_80D9474 sub_80D9474: @ 80D9474 push {r4,lr} adds r4, r0, 0 movs r1, 0 bl StartSpriteAffineAnim adds r2, r4, 0 adds r2, 0x2C ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] movs r0, 0x14 strh r0, [r4, 0x2E] ldr r0, _080D94A0 @ =sub_80782D8 str r0, [r4, 0x1C] ldr r1, _080D94A4 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 _080D94A0: .4byte sub_80782D8 _080D94A4: .4byte DestroyAnimSprite thumb_func_end sub_80D9474 thumb_func_start sub_80D94A8 sub_80D94A8: @ 80D94A8 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl sub_8078764 ldr r0, _080D94C4 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] ldr r0, _080D94C8 @ =sub_80D94CC str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _080D94C4: .4byte gBattleAnimArgs _080D94C8: .4byte sub_80D94CC thumb_func_end sub_80D94A8 thumb_func_start sub_80D94CC sub_80D94CC: @ 80D94CC push {r4,r5,lr} adds r5, r0, 0 ldrh r0, [r5, 0x2E] subs r0, 0x1 strh r0, [r5, 0x2E] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _080D9510 movs r0, 0x6 strh r0, [r5, 0x2E] ldr r4, _080D9518 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] ldr r0, _080D951C @ =sub_8078B34 str r0, [r5, 0x1C] ldr r1, _080D9520 @ =sub_80D9524 adds r0, r5, 0 bl StoreSpriteCallbackInData _080D9510: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9518: .4byte gAnimBankTarget _080D951C: .4byte sub_8078B34 _080D9520: .4byte sub_80D9524 thumb_func_end sub_80D94CC thumb_func_start sub_80D9524 sub_80D9524: @ 80D9524 push {lr} movs r1, 0xF strh r1, [r0, 0x2E] ldr r1, _080D9538 @ =sub_80782D8 str r1, [r0, 0x1C] ldr r1, _080D953C @ =DestroyAnimSprite bl StoreSpriteCallbackInData pop {r0} bx r0 .align 2, 0 _080D9538: .4byte sub_80782D8 _080D953C: .4byte DestroyAnimSprite thumb_func_end sub_80D9524 thumb_func_start sub_80D9540 sub_80D9540: @ 80D9540 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _080D956C adds r0, r4, 0 movs r1, 0x1 bl sub_8078764 ldr r1, _080D9568 @ =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] ldrh r0, [r1, 0x6] strh r0, [r4, 0x32] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _080D95C8 .align 2, 0 _080D9568: .4byte gBattleAnimArgs _080D956C: ldrh r0, [r4, 0x30] ldrh r2, [r4, 0x36] adds r0, r2 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] movs r1, 0x34 ldrsh r0, [r4, r1] movs r2, 0x32 ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r0, [r4, 0x34] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x34] cmp r0, 0x64 ble _080D95BA movs r0, 0x34 ldrsh r1, [r4, r0] lsrs r0, r1, 31 adds r0, r1, r0 asrs r0, 1 lsls r0, 1 subs r1, r0 adds r3, r4, 0 adds r3, 0x3E movs r0, 0x1 ands r1, r0 lsls r1, 2 ldrb r2, [r3] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _080D95BA: movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0x78 ble _080D95C8 adds r0, r4, 0 bl DestroyAnimSprite _080D95C8: pop {r4} pop {r0} bx r0 thumb_func_end sub_80D9540 thumb_func_start sub_80D95D0 sub_80D95D0: @ 80D95D0 push {r4,r5,lr} adds r5, r0, 0 ldr r0, _080D95E4 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D95EC ldr r4, _080D95E8 @ =gAnimBankAttacker b _080D95EE .align 2, 0 _080D95E4: .4byte gBattleAnimArgs _080D95E8: .4byte gAnimBankAttacker _080D95EC: ldr r4, _080D9634 @ =gAnimBankTarget _080D95EE: ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r1, _080D9638 @ =gBattleAnimArgs ldrh r0, [r1, 0x2] ldrh r2, [r5, 0x20] adds r0, r2 movs r2, 0 strh r0, [r5, 0x20] ldrh r0, [r1, 0x4] ldrh r3, [r5, 0x22] adds r0, r3 strh r0, [r5, 0x22] strh r2, [r5, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r5, 0x30] ldrh r0, [r1, 0x8] strh r0, [r5, 0x32] strh r2, [r5, 0x34] ldr r0, _080D963C @ =sub_80D9640 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9634: .4byte gAnimBankTarget _080D9638: .4byte gBattleAnimArgs _080D963C: .4byte sub_80D9640 thumb_func_end sub_80D95D0 thumb_func_start sub_80D9640 sub_80D9640: @ 80D9640 push {lr} adds r1, r0, 0 movs r0, 0x2E ldrsh r2, [r1, r0] cmp r2, 0 beq _080D9652 cmp r2, 0x1 beq _080D9676 b _080D96B0 _080D9652: ldrh r0, [r1, 0x30] subs r0, 0x1 strh r0, [r1, 0x30] lsls r0, 16 cmp r0, 0 bne _080D96B0 movs r2, 0x32 ldrsh r0, [r1, r2] cmp r0, 0 bne _080D966E adds r0, r1, 0 bl DestroyAnimSprite b _080D96B0 _080D966E: ldrh r0, [r1, 0x2E] adds r0, 0x1 strh r0, [r1, 0x2E] b _080D96B0 _080D9676: ldrh r0, [r1, 0x30] adds r0, 0x1 strh r0, [r1, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080D969E movs r0, 0 strh r0, [r1, 0x30] ldrh r0, [r1, 0x34] adds r0, 0x1 strh r0, [r1, 0x34] ands r0, r2 lsls r0, 16 cmp r0, 0 beq _080D969A movs r0, 0x2 b _080D969C _080D969A: ldr r0, _080D96B4 @ =0x0000fffe _080D969C: strh r0, [r1, 0x24] _080D969E: ldrh r0, [r1, 0x32] subs r0, 0x1 strh r0, [r1, 0x32] lsls r0, 16 cmp r0, 0 bne _080D96B0 adds r0, r1, 0 bl DestroyAnimSprite _080D96B0: pop {r0} bx r0 .align 2, 0 _080D96B4: .4byte 0x0000fffe thumb_func_end sub_80D9640 thumb_func_start sub_80D96B8 sub_80D96B8: @ 80D96B8 push {r4-r6,lr} adds r5, r0, 0 ldr r6, _080D96DC @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r6, r1] cmp r0, 0 bne _080D96E4 ldr r4, _080D96E0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x4] adds r0, r2 b _080D96F6 .align 2, 0 _080D96DC: .4byte gBattleAnimArgs _080D96E0: .4byte gAnimBankAttacker _080D96E4: ldr r4, _080D9740 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] adds r0, r1 _080D96F6: strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] adds r0, r6 strh r0, [r5, 0x22] ldrh r2, [r5, 0x4] lsls r1, r2, 22 lsrs r1, 22 ldr r3, _080D9744 @ =gBattleAnimArgs movs r4, 0x2 ldrsh r0, [r3, r4] lsls r0, 4 adds r1, r0 ldr r4, _080D9748 @ =0x000003ff adds r0, r4, 0 ands r1, r0 ldr r0, _080D974C @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] movs r1, 0 movs r0, 0 strh r0, [r5, 0x2E] movs r2, 0x2 ldrsh r0, [r3, r2] cmp r0, 0x1 beq _080D9764 cmp r0, 0x1 bgt _080D9750 cmp r0, 0 beq _080D975A b _080D978A .align 2, 0 _080D9740: .4byte gAnimBankTarget _080D9744: .4byte gBattleAnimArgs _080D9748: .4byte 0x000003ff _080D974C: .4byte 0xfffffc00 _080D9750: cmp r0, 0x2 beq _080D9774 cmp r0, 0x3 beq _080D9784 b _080D978A _080D975A: ldr r0, _080D9760 @ =0x0000fffd b _080D9784 .align 2, 0 _080D9760: .4byte 0x0000fffd _080D9764: movs r0, 0x3 strh r0, [r5, 0x3A] ldr r0, _080D9770 @ =0x0000fffd strh r0, [r5, 0x3C] b _080D9792 .align 2, 0 _080D9770: .4byte 0x0000fffd _080D9774: ldr r0, _080D9780 @ =0x0000fffd strh r0, [r5, 0x3A] movs r0, 0x3 strh r0, [r5, 0x3C] b _080D9792 .align 2, 0 _080D9780: .4byte 0x0000fffd _080D9784: strh r0, [r5, 0x3A] strh r0, [r5, 0x3C] b _080D9792 _080D978A: adds r0, r5, 0 bl DestroyAnimSprite b _080D9796 _080D9792: ldr r0, _080D979C @ =sub_80D97A0 str r0, [r5, 0x1C] _080D9796: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080D979C: .4byte sub_80D97A0 thumb_func_end sub_80D96B8 thumb_func_start sub_80D97A0 sub_80D97A0: @ 80D97A0 push {lr} adds r1, r0, 0 ldrh r0, [r1, 0x3A] ldrh r2, [r1, 0x20] adds r0, r2 strh r0, [r1, 0x20] ldrh r0, [r1, 0x3C] ldrh r2, [r1, 0x22] adds r0, r2 strh r0, [r1, 0x22] ldrh r0, [r1, 0x2E] adds r0, 0x1 strh r0, [r1, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x28 ble _080D97C8 adds r0, r1, 0 bl DestroyAnimSprite _080D97C8: pop {r0} bx r0 thumb_func_end sub_80D97A0 thumb_func_start sub_80D97CC sub_80D97CC: @ 80D97CC push {r4,r5,lr} adds r5, r0, 0 ldr r0, _080D9818 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D9828 ldr r4, _080D981C @ =gBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r0, _080D9820 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r5, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] ldr r0, _080D9824 @ =gAnimBankTarget b _080D9844 .align 2, 0 _080D9818: .4byte gBattleAnimArgs _080D981C: .4byte gBankAttacker _080D9820: .4byte gAnimBankAttacker _080D9824: .4byte gAnimBankTarget _080D9828: ldr r0, _080D9860 @ =gAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r5, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] ldr r0, _080D9864 @ =gAnimBankAttacker _080D9844: ldrb r0, [r0] strh r0, [r5, 0x3C] movs r0, 0 strh r0, [r5, 0x2E] movs r0, 0xC strh r0, [r5, 0x30] movs r0, 0x8 strh r0, [r5, 0x32] ldr r0, _080D9868 @ =sub_80D986C str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9860: .4byte gAnimBankTarget _080D9864: .4byte gAnimBankAttacker _080D9868: .4byte sub_80D986C thumb_func_end sub_80D97CC thumb_func_start sub_80D986C sub_80D986C: @ 80D986C push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0xB4 bne _080D98C6 ldr r1, _080D98CC @ =REG_BLDCNT movs r0, 0 strh r0, [r1] movs r0, 0x10 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] adds r0, r4, 0 bl obj_translate_based_on_private_1_2_3_4 ldr r1, _080D98D0 @ =move_anim_8074EE0 adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r0, _080D98D4 @ =sub_8078BB8 str r0, [r4, 0x1C] _080D98C6: pop {r4} pop {r0} bx r0 .align 2, 0 _080D98CC: .4byte REG_BLDCNT _080D98D0: .4byte move_anim_8074EE0 _080D98D4: .4byte sub_8078BB8 thumb_func_end sub_80D986C thumb_func_start sub_80D98D8 sub_80D98D8: @ 80D98D8 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _080D9924 @ =gBattleAnimArgs ldrh r0, [r4] strh r0, [r5, 0x20] movs r2, 0x78 strh r2, [r5, 0x22] ldrh r0, [r4, 0x6] strh r0, [r5, 0x2E] adds r0, r5, 0 adds r0, 0x36 adds r1, r5, 0 adds r1, 0x38 lsls r2, 8 bl sub_8079BF4 ldrh r0, [r4, 0x2] strh r0, [r5, 0x3A] ldrh r2, [r5, 0x4] lsls r1, r2, 22 lsrs r1, 22 movs r3, 0x4 ldrsh r0, [r4, r3] lsls r0, 2 adds r1, r0 ldr r3, _080D9928 @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _080D992C @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] ldr r0, _080D9930 @ =sub_80D9934 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9924: .4byte gBattleAnimArgs _080D9928: .4byte 0x000003ff _080D992C: .4byte 0xfffffc00 _080D9930: .4byte sub_80D9934 thumb_func_end sub_80D98D8 thumb_func_start sub_80D9934 sub_80D9934: @ 80D9934 push {r4-r7,lr} mov r7, r8 push {r7} adds r7, r0, 0 movs r1, 0x2E ldrsh r0, [r7, r1] cmp r0, 0 beq _080D9986 movs r2, 0x36 ldrsh r0, [r7, r2] movs r2, 0x38 ldrsh r1, [r7, r2] bl sub_8079BFC adds r4, r0, 0 movs r1, 0x3A ldrsh r0, [r7, r1] subs r4, r0 adds r0, r7, 0 adds r0, 0x36 adds r1, r7, 0 adds r1, 0x38 adds r2, r4, 0 bl sub_8079BF4 asrs r4, 8 strh r4, [r7, 0x22] lsls r4, 16 asrs r4, 16 movs r0, 0x8 negs r0, r0 cmp r4, r0 bge _080D997E adds r0, r7, 0 bl DestroyAnimSprite b _080D99DC _080D997E: ldrh r0, [r7, 0x2E] subs r0, 0x1 strh r0, [r7, 0x2E] b _080D99DC _080D9986: ldr r4, _080D99E8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 ldr r2, _080D99EC @ =gAnimBankTarget mov r8, r2 ldrb r0, [r2] movs r1, 0x2 bl GetBankPosition adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r1, r8 ldrb r0, [r1] movs r1, 0x3 bl GetBankPosition lsls r0, 24 subs r4, r6 strh r4, [r7, 0x2E] lsrs r0, 24 subs r0, r5 strh r0, [r7, 0x30] ldrh r0, [r7, 0x20] lsls r0, 4 strh r0, [r7, 0x32] ldrh r0, [r7, 0x22] lsls r0, 4 strh r0, [r7, 0x34] ldr r0, _080D99F0 @ =sub_80D99F4 str r0, [r7, 0x1C] _080D99DC: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080D99E8: .4byte gAnimBankAttacker _080D99EC: .4byte gAnimBankTarget _080D99F0: .4byte sub_80D99F4 thumb_func_end sub_80D9934 thumb_func_start sub_80D99F4 sub_80D99F4: @ 80D99F4 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x32] adds r0, r1 strh r0, [r2, 0x32] ldrh r1, [r2, 0x30] ldrh r3, [r2, 0x34] adds r1, r3 strh r1, [r2, 0x34] lsls r0, 16 asrs r0, 20 strh r0, [r2, 0x20] lsls r1, 16 asrs r3, r1, 20 strh r3, [r2, 0x22] adds r0, 0x8 lsls r0, 16 movs r1, 0x80 lsls r1, 17 cmp r0, r1 bhi _080D9A2E adds r1, r3, 0 movs r0, 0x8 negs r0, r0 cmp r1, r0 blt _080D9A2E cmp r1, 0x78 ble _080D9A34 _080D9A2E: adds r0, r2, 0 bl DestroyAnimSprite _080D9A34: pop {r0} bx r0 thumb_func_end sub_80D99F4 thumb_func_start sub_80D9A38 sub_80D9A38: @ 80D9A38 push {r4,r5,lr} adds r5, r0, 0 ldr r0, _080D9A6C @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D9A7C ldr r4, _080D9A70 @ =gBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r0, _080D9A74 @ =gAnimBankTarget ldrb r4, [r0] ldr r0, _080D9A78 @ =gAnimBankAttacker b _080D9A82 .align 2, 0 _080D9A6C: .4byte gBattleAnimArgs _080D9A70: .4byte gBankAttacker _080D9A74: .4byte gAnimBankTarget _080D9A78: .4byte gAnimBankAttacker _080D9A7C: ldr r0, _080D9AB4 @ =gAnimBankAttacker ldrb r4, [r0] ldr r0, _080D9AB8 @ =gAnimBankTarget _080D9A82: ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r5, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9ABC ldrb r2, [r5, 0x3] lsls r1, r2, 26 lsrs r1, 27 movs r0, 0x8 orrs r1, r0 lsls r1, 1 subs r0, 0x47 b _080D9AD6 .align 2, 0 _080D9AB4: .4byte gAnimBankAttacker _080D9AB8: .4byte gAnimBankTarget _080D9ABC: adds r0, r4, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080D9ADC ldrb r2, [r5, 0x3] lsls r1, r2, 26 lsrs r1, 27 movs r0, 0x18 orrs r1, r0 lsls r1, 1 subs r0, 0x57 _080D9AD6: ands r0, r2 orrs r0, r1 strb r0, [r5, 0x3] _080D9ADC: movs r0, 0x10 strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] adds r0, r4, 0 movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] adds r0, r4, 0 movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 bl obj_translate_based_on_private_1_2_3_4 ldr r1, _080D9B1C @ =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080D9B20 @ =sub_8078BB8 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D9B1C: .4byte DestroyAnimSprite _080D9B20: .4byte sub_8078BB8 thumb_func_end sub_80D9A38 thumb_func_start sub_80D9B24 sub_80D9B24: @ 80D9B24 push {r4,lr} adds r4, r0, 0 movs r0, 0x2E ldrsh r1, [r4, r0] movs r2, 0x36 ldrsh r0, [r4, r2] cmp r1, r0 bne _080D9B3A adds r0, r4, 0 bl DestroyAnimSprite _080D9B3A: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] pop {r4} pop {r0} bx r0 thumb_func_end sub_80D9B24 thumb_func_start sub_80D9B48 sub_80D9B48: @ 80D9B48 push {r4-r6,lr} adds r5, r0, 0 ldr r4, _080D9BC4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r1, _080D9BC8 @ =gBattleAnimArgs ldrh r0, [r1, 0x6] strh r0, [r5, 0x30] ldrh r0, [r1] strh r0, [r5, 0x32] ldrh r0, [r1, 0x2] strh r0, [r5, 0x34] ldrh r0, [r1, 0x4] strh r0, [r5, 0x36] ldr r0, _080D9BCC @ =gAnimMoveTurn ldrb r6, [r0] ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080D9B92 adds r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 _080D9B92: movs r0, 0x1 ands r6, r0 cmp r6, 0 beq _080D9BA6 ldrh r0, [r5, 0x32] negs r0, r0 strh r0, [r5, 0x32] ldrh r0, [r5, 0x30] adds r0, 0x1 strh r0, [r5, 0x30] _080D9BA6: ldrh r1, [r5, 0x30] lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 bl StartSpriteAnim ldrh r0, [r5, 0x32] strh r0, [r5, 0x24] ldrh r0, [r5, 0x34] strh r0, [r5, 0x26] ldr r0, _080D9BD0 @ =sub_80D9B24 str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080D9BC4: .4byte gAnimBankTarget _080D9BC8: .4byte gBattleAnimArgs _080D9BCC: .4byte gAnimMoveTurn _080D9BD0: .4byte sub_80D9B24 thumb_func_end sub_80D9B48 thumb_func_start sub_80D9BD4 sub_80D9BD4: @ 80D9BD4 push {r4,lr} adds r4, r0, 0 ldr r0, _080D9BEC @ =gBattleAnimArgs movs r1, 0x4 ldrsh r0, [r0, r1] cmp r0, 0 bne _080D9BF0 adds r0, r4, 0 movs r1, 0 bl sub_80787B0 b _080D9BF8 .align 2, 0 _080D9BEC: .4byte gBattleAnimArgs _080D9BF0: adds r0, r4, 0 movs r1, 0 bl sub_8078764 _080D9BF8: bl IsContest lsls r0, 24 cmp r0, 0 beq _080D9C0C adds r0, r4, 0 movs r1, 0x2 bl StartSpriteAnim b _080D9C22 _080D9C0C: ldr r0, _080D9C34 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080D9C22 adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAnim _080D9C22: ldr r0, _080D9C38 @ =sub_8078600 str r0, [r4, 0x1C] ldr r1, _080D9C3C @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 _080D9C34: .4byte gAnimBankAttacker _080D9C38: .4byte sub_8078600 _080D9C3C: .4byte DestroyAnimSprite thumb_func_end sub_80D9BD4 thumb_func_start sub_80D9C40 sub_80D9C40: @ 80D9C40 push {r4,lr} adds r4, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _080D9C7A ldrh r0, [r4, 0x30] adds r0, 0x28 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x2 bl Sin strh r0, [r4, 0x24] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x28 ble _080D9C7A adds r0, r4, 0 bl DestroyAnimSprite _080D9C7A: pop {r4} pop {r0} bx r0 thumb_func_end sub_80D9C40 thumb_func_start sub_80D9C80 sub_80D9C80: @ 80D9C80 push {r4-r7,lr} lsls r0, 24 lsrs r6, r0, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, _080D9CB0 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _080D9CB8 cmp r0, 0x1 bgt _080D9CD2 cmp r0, 0 bne _080D9CD2 movs r0, 0 bl sub_80789D4 ldr r0, _080D9CB4 @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r4, 0x18] b _080D9CCA .align 2, 0 _080D9CB0: .4byte gTasks _080D9CB4: .4byte gBattleAnimArgs _080D9CB8: ldrh r0, [r4, 0x18] subs r0, 0x1 strh r0, [r4, 0x18] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _080D9CDE _080D9CCA: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080D9CDE _080D9CD2: movs r2, 0xA0 lsls r2, 3 adds r0, r2, 0 ldrh r1, [r4, 0x1A] adds r0, r1 strh r0, [r4, 0x1A] _080D9CDE: movs r2, 0xB0 lsls r2, 4 adds r0, r2, 0 ldrh r1, [r4, 0x1C] adds r0, r1 strh r0, [r4, 0x1C] ldr r0, _080D9D0C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080D9D14 ldr r1, _080D9D10 @ =gUnknown_030041B0 ldrh r0, [r4, 0x1A] lsls r0, 16 asrs r0, 24 ldrh r2, [r1] adds r0, r2 strh r0, [r1] adds r7, r1, 0 b _080D9D24 .align 2, 0 _080D9D0C: .4byte gAnimBankTarget _080D9D10: .4byte gUnknown_030041B0 _080D9D14: ldr r2, _080D9D64 @ =gUnknown_030041B0 ldrh r1, [r4, 0x1A] lsls r1, 16 asrs r1, 24 ldrh r0, [r2] subs r0, r1 strh r0, [r2] adds r7, r2, 0 _080D9D24: ldr r3, _080D9D68 @ =gUnknown_030041B8 ldrh r2, [r4, 0x1C] lsls r0, r2, 16 asrs r0, 24 ldrh r1, [r3] adds r0, r1 strh r0, [r3] movs r0, 0xFF ldrb r1, [r4, 0x1A] movs r5, 0 strh r1, [r4, 0x1A] ands r0, r2 strh r0, [r4, 0x1C] ldr r0, _080D9D6C @ =gBattleAnimArgs movs r2, 0xE ldrsh r1, [r0, r2] movs r0, 0x1 negs r0, r0 cmp r1, r0 bne _080D9D5C strh r5, [r7] strh r5, [r3] movs r0, 0x1 bl sub_80789D4 adds r0, r6, 0 bl DestroyAnimVisualTask _080D9D5C: pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080D9D64: .4byte gUnknown_030041B0 _080D9D68: .4byte gUnknown_030041B8 _080D9D6C: .4byte gBattleAnimArgs thumb_func_end sub_80D9C80 .align 2, 0 @ Don't pad with nop.