.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ fury_cutter_count thumb_func_start sub_80D30AC sub_80D30AC: @ 80D30AC push {lr} lsls r0, 24 lsrs r0, 24 ldr r3, _080D30C8 @ =gBattleAnimArgs ldr r1, _080D30CC @ =gDisableStructMoveAnim ldr r1, [r1] ldrb r2, [r1, 0x10] movs r1, 0x1 ands r1, r2 strh r1, [r3, 0xE] bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 _080D30C8: .4byte gBattleAnimArgs _080D30CC: .4byte gDisableStructMoveAnim thumb_func_end sub_80D30AC thumb_func_start update_fury_cutter_counter_copy update_fury_cutter_counter_copy: @ 80D30D0 push {lr} lsls r0, 24 lsrs r0, 24 ldr r2, _080D30E8 @ =gBattleAnimArgs ldr r1, _080D30EC @ =gDisableStructMoveAnim ldr r1, [r1] ldrb r1, [r1, 0x10] strh r1, [r2, 0xE] bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 _080D30E8: .4byte gBattleAnimArgs _080D30EC: .4byte gDisableStructMoveAnim thumb_func_end update_fury_cutter_counter_copy .align 2, 0 @ Don't pad with nop.