.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ ground thumb_func_start sub_80E0F1C sub_80E0F1C: @ 80E0F1C push {r4,r5,lr} adds r4, r0, 0 ldr r5, _080E0F74 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] movs r0, 0x14 strh r0, [r4, 0x2E] ldr r5, _080E0F78 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] ldr r0, _080E0F7C @ =0x0000ffd8 strh r0, [r4, 0x38] adds r0, r4, 0 bl sub_80786EC ldr r0, _080E0F80 @ =sub_80E0F84 str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080E0F74: .4byte gAnimBankAttacker _080E0F78: .4byte gAnimBankTarget _080E0F7C: .4byte 0x0000ffd8 _080E0F80: .4byte sub_80E0F84 thumb_func_end sub_80E0F1C thumb_func_start sub_80E0F84 sub_80E0F84: @ 80E0F84 push {r4,r5,lr} adds r5, r0, 0 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _080E0FD8 ldrh r0, [r5, 0x24] ldrh r1, [r5, 0x20] adds r0, r1 movs r1, 0 strh r0, [r5, 0x20] ldrh r0, [r5, 0x26] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] strh r1, [r5, 0x26] strh r1, [r5, 0x24] movs r0, 0x14 strh r0, [r5, 0x2E] ldr r4, _080E0FE0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] movs r0, 0x28 strh r0, [r5, 0x38] adds r0, r5, 0 bl sub_80786EC ldr r0, _080E0FE4 @ =sub_80E0FE8 str r0, [r5, 0x1C] _080E0FD8: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080E0FE0: .4byte gAnimBankAttacker _080E0FE4: .4byte sub_80E0FE8 thumb_func_end sub_80E0F84 thumb_func_start sub_80E0FE8 sub_80E0FE8: @ 80E0FE8 push {r4,lr} adds r4, r0, 0 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _080E0FFC adds r0, r4, 0 bl DestroyAnimSprite _080E0FFC: pop {r4} pop {r0} bx r0 thumb_func_end sub_80E0FE8 thumb_func_start sub_80E1004 sub_80E1004: @ 80E1004 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 bl sub_8078764 ldr r0, _080E1064 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080E1024 ldr r1, _080E1068 @ =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] _080E1024: ldr r4, _080E1068 @ =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] ldr r5, _080E106C @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] adds r0, r1 strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] adds r0, r4 strh r0, [r6, 0x36] ldr r0, _080E1070 @ =sub_8078B34 str r0, [r6, 0x1C] ldr r1, _080E1074 @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080E1064: .4byte gAnimBankAttacker _080E1068: .4byte gBattleAnimArgs _080E106C: .4byte gAnimBankTarget _080E1070: .4byte sub_8078B34 _080E1074: .4byte DestroyAnimSprite thumb_func_end sub_80E1004 thumb_func_start sub_80E1078 sub_80E1078: @ 80E1078 push {r4-r7,lr} mov r7, r8 push {r7} adds r6, r0, 0 movs r1, 0x1 bl sub_80787B0 ldr r4, _080E10F8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_8077EE4 lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 bl sub_8077EE4 lsls r0, 24 lsrs r7, r0, 24 bl Random movs r4, 0x1F adds r5, r4, 0 ands r5, r0 bl Random ands r4, r0 adds r1, r5, 0 cmp r1, 0x10 ble _080E10C0 movs r0, 0x10 subs r0, r1 lsls r0, 16 lsrs r5, r0, 16 _080E10C0: lsls r0, r4, 16 asrs r1, r0, 16 cmp r1, 0x10 ble _080E10D0 movs r0, 0x10 subs r0, r1 lsls r0, 16 lsrs r4, r0, 16 _080E10D0: ldr r0, _080E10FC @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r6, 0x2E] mov r1, r8 adds r0, r1, r5 strh r0, [r6, 0x32] adds r0, r7, r4 strh r0, [r6, 0x36] ldr r0, _080E1100 @ =sub_8078B34 str r0, [r6, 0x1C] ldr r1, _080E1104 @ =move_anim_8074EE0 adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E10F8: .4byte gAnimBankTarget _080E10FC: .4byte gBattleAnimArgs _080E1100: .4byte sub_8078B34 _080E1104: .4byte move_anim_8074EE0 thumb_func_end sub_80E1078 thumb_func_start sub_80E1108 sub_80E1108: @ 80E1108 push {r4-r6,lr} adds r5, r0, 0 ldrh r2, [r5, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x1 ldr r3, _080E1168 @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _080E116C @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] ldr r6, _080E1170 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r6, r1] cmp r0, 0 bne _080E117C ldr r4, _080E1174 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x2] adds r0, r2 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r3, [r6, 0x4] adds r0, r3 strh r0, [r5, 0x22] movs r1, 0x2 ldrsh r0, [r6, r1] movs r2, 0x1 negs r2, r2 adds r1, r2, 0 cmp r0, 0 ble _080E1162 movs r1, 0x1 _080E1162: strh r1, [r5, 0x2E] ldr r0, _080E1178 @ =sub_80E1198 b _080E118A .align 2, 0 _080E1168: .4byte 0x000003ff _080E116C: .4byte 0xfffffc00 _080E1170: .4byte gBattleAnimArgs _080E1174: .4byte gAnimBankAttacker _080E1178: .4byte sub_80E1198 _080E117C: ldrh r0, [r6, 0x2] strh r0, [r5, 0x20] ldrh r0, [r6, 0x4] strh r0, [r5, 0x22] negs r0, r0 strh r0, [r5, 0x26] ldr r0, _080E1194 @ =sub_80E11D4 _080E118A: str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080E1194: .4byte sub_80E11D4 thumb_func_end sub_80E1108 thumb_func_start sub_80E1198 sub_80E1198: @ 80E1198 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E11B6 movs r0, 0 strh r0, [r2, 0x30] ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x20] adds r0, r1 strh r0, [r2, 0x20] _080E11B6: ldrh r0, [r2, 0x22] subs r0, 0x4 strh r0, [r2, 0x22] lsls r0, 16 asrs r0, 16 movs r1, 0x4 negs r1, r1 cmp r0, r1 bge _080E11CE adds r0, r2, 0 bl DestroyAnimSprite _080E11CE: pop {r0} bx r0 thumb_func_end sub_80E1198 thumb_func_start sub_80E11D4 sub_80E11D4: @ 80E11D4 push {lr} adds r3, r0, 0 movs r0, 0x2E ldrsh r1, [r3, r0] cmp r1, 0 beq _080E11E6 cmp r1, 0x1 beq _080E11FC b _080E123E _080E11E6: ldrh r0, [r3, 0x26] adds r0, 0x4 strh r0, [r3, 0x26] lsls r0, 16 cmp r0, 0 blt _080E123E strh r1, [r3, 0x26] ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] b _080E123E _080E11FC: ldrh r0, [r3, 0x30] adds r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 cmp r0, 0 ble _080E123E movs r0, 0 strh r0, [r3, 0x30] movs r1, 0x3E adds r1, r3 mov r12, r1 ldrb r2, [r1] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] ldrh r0, [r3, 0x32] adds r0, 0x1 strh r0, [r3, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0xA bne _080E123E adds r0, r3, 0 bl DestroyAnimSprite _080E123E: pop {r0} bx r0 thumb_func_end sub_80E11D4 thumb_func_start sub_80E1244 sub_80E1244: @ 80E1244 push {lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E1264 @ =gTasks adds r1, r0, r1 ldr r0, _080E1268 @ =gBattleAnimArgs movs r3, 0 ldrsh r0, [r0, r3] cmp r0, 0 bne _080E1270 ldr r0, _080E126C @ =sub_80E1284 b _080E1272 .align 2, 0 _080E1264: .4byte gTasks _080E1268: .4byte gBattleAnimArgs _080E126C: .4byte sub_80E1284 _080E1270: ldr r0, _080E1280 @ =sub_80E143C _080E1272: str r0, [r1] ldr r1, [r1] adds r0, r2, 0 bl _call_via_r1 pop {r0} bx r0 .align 2, 0 _080E1280: .4byte sub_80E143C thumb_func_end sub_80E1244 thumb_func_start sub_80E1284 sub_80E1284: @ 80E1284 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E12A8 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _080E129E b _080E1432 _080E129E: lsls r0, 2 ldr r1, _080E12AC @ =_080E12B0 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080E12A8: .4byte gTasks _080E12AC: .4byte _080E12B0 .align 2, 0 _080E12B0: .4byte _080E12C4 .4byte _080E134C .4byte _080E135C .4byte _080E1400 .4byte _080E1414 _080E12C4: movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] ldr r0, _080E12EC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1E] cmp r0, 0x1 bne _080E12F8 ldr r0, _080E12F0 @ =gBattle_BG1_X ldrh r0, [r0] strh r0, [r4, 0x20] ldr r0, _080E12F4 @ =gBattle_BG1_Y b _080E1300 .align 2, 0 _080E12EC: .4byte gAnimBankAttacker _080E12F0: .4byte gBattle_BG1_X _080E12F4: .4byte gBattle_BG1_Y _080E12F8: ldr r0, _080E133C @ =gBattle_BG2_X ldrh r0, [r0] strh r0, [r4, 0x20] ldr r0, _080E1340 @ =gBattle_BG2_Y _080E1300: ldrh r0, [r0] strh r0, [r4, 0x22] ldr r0, _080E1344 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 subs r1, 0x20 strh r1, [r4, 0x24] adds r0, 0x20 strh r0, [r4, 0x26] cmp r1, 0 bge _080E1322 movs r0, 0 strh r0, [r4, 0x24] _080E1322: ldr r2, _080E1348 @ =gSprites movs r3, 0x1C ldrsh r1, [r4, r3] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] b _080E1406 .align 2, 0 _080E133C: .4byte gBattle_BG2_X _080E1340: .4byte gBattle_BG2_Y _080E1344: .4byte gAnimBankAttacker _080E1348: .4byte gSprites _080E134C: ldrb r0, [r4, 0x1E] movs r2, 0x24 ldrsh r1, [r4, r2] movs r3, 0x26 ldrsh r2, [r4, r3] bl sub_80E1668 b _080E1406 _080E135C: ldrh r0, [r4, 0xC] adds r0, 0x6 movs r1, 0x7F ands r0, r1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x10] adds r0, 0x1 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _080E137E movs r0, 0 strh r0, [r4, 0x10] ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] _080E137E: ldr r1, _080E13A0 @ =gSineTable movs r2, 0xC ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 ldrh r0, [r0] lsls r0, 16 asrs r0, 20 ldrh r3, [r4, 0xE] adds r2, r0, r3 strh r2, [r4, 0x12] movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080E13A8 ldr r1, _080E13A4 @ =gBattle_BG1_Y b _080E13AA .align 2, 0 _080E13A0: .4byte gSineTable _080E13A4: .4byte gBattle_BG1_Y _080E13A8: ldr r1, _080E13CC @ =gBattle_BG2_Y _080E13AA: ldrh r0, [r4, 0x22] subs r0, r2 strh r0, [r1] movs r2, 0x12 ldrsh r0, [r4, r2] cmp r0, 0x3F ble _080E1432 ldrh r0, [r4, 0x24] movs r1, 0x78 subs r2, r1, r0 strh r2, [r4, 0x12] movs r3, 0x1E ldrsh r0, [r4, r3] cmp r0, 0x1 bne _080E13D4 ldr r1, _080E13D0 @ =gBattle_BG1_Y b _080E13D6 .align 2, 0 _080E13CC: .4byte gBattle_BG2_Y _080E13D0: .4byte gBattle_BG1_Y _080E13D4: ldr r1, _080E13F8 @ =gBattle_BG2_Y _080E13D6: ldrh r0, [r4, 0x22] subs r0, r2 strh r0, [r1] ldr r2, _080E13FC @ =gSprites movs r1, 0x1C ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrh r2, [r1, 0x20] movs r3, 0x88 lsls r3, 1 adds r0, r3, 0 subs r0, r2 strh r0, [r1, 0x24] b _080E1406 .align 2, 0 _080E13F8: .4byte gBattle_BG2_Y _080E13FC: .4byte gSprites _080E1400: ldr r1, _080E1410 @ =gUnknown_03004DC0 movs r0, 0x3 strb r0, [r1, 0x15] _080E1406: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080E1432 .align 2, 0 _080E1410: .4byte gUnknown_03004DC0 _080E1414: adds r0, r2, 0 bl DestroyAnimVisualTask ldr r2, _080E1438 @ =gSprites movs r0, 0x1C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] _080E1432: pop {r4} pop {r0} bx r0 .align 2, 0 _080E1438: .4byte gSprites thumb_func_end sub_80E1284 thumb_func_start sub_80E143C sub_80E143C: @ 80E143C push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, _080E147C @ =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r3, r1, 0 adds r3, 0x3E ldrb r0, [r3] movs r2, 0x4 orrs r0, r2 strb r0, [r3] movs r4, 0 strh r4, [r1, 0x24] strh r4, [r1, 0x26] ldr r0, _080E1480 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080E1488 ldr r0, _080E1484 @ =gBattle_BG1_Y b _080E148A .align 2, 0 _080E147C: .4byte gSprites _080E1480: .4byte gAnimBankAttacker _080E1484: .4byte gBattle_BG1_Y _080E1488: ldr r0, _080E1498 @ =gBattle_BG2_Y _080E148A: strh r4, [r0] adds r0, r5, 0 bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080E1498: .4byte gBattle_BG2_Y thumb_func_end sub_80E143C thumb_func_start sub_80E149C sub_80E149C: @ 80E149C push {lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E14BC @ =gTasks adds r1, r0, r1 ldr r0, _080E14C0 @ =gBattleAnimArgs movs r3, 0 ldrsh r0, [r0, r3] cmp r0, 0 bne _080E14C8 ldr r0, _080E14C4 @ =sub_80E14DC b _080E14CA .align 2, 0 _080E14BC: .4byte gTasks _080E14C0: .4byte gBattleAnimArgs _080E14C4: .4byte sub_80E14DC _080E14C8: ldr r0, _080E14D8 @ =sub_80E1560 _080E14CA: str r0, [r1] ldr r1, [r1] adds r0, r2, 0 bl _call_via_r1 pop {r0} bx r0 .align 2, 0 _080E14D8: .4byte sub_80E1560 thumb_func_end sub_80E149C thumb_func_start sub_80E14DC sub_80E14DC: @ 80E14DC push {r4,r5,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E14FC @ =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r5, [r4, r0] cmp r5, 0 beq _080E1500 cmp r5, 0x1 beq _080E1554 b _080E155A .align 2, 0 _080E14FC: .4byte gTasks _080E1500: movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] ldr r3, _080E1550 @ =gSprites movs r0, 0x1C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] movs r0, 0x1C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 strh r5, [r0, 0x24] movs r1, 0x1C ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 ldrh r2, [r1, 0x22] movs r0, 0xA0 subs r0, r2 strh r0, [r1, 0x26] ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080E155A .align 2, 0 _080E1550: .4byte gSprites _080E1554: adds r0, r2, 0 bl DestroyAnimVisualTask _080E155A: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_80E14DC thumb_func_start sub_80E1560 sub_80E1560: @ 80E1560 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E1584 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bhi _080E1662 lsls r0, 2 ldr r1, _080E1588 @ =_080E158C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080E1584: .4byte gTasks _080E1588: .4byte _080E158C .align 2, 0 _080E158C: .4byte _080E15A0 .4byte _080E15F4 .4byte _080E1602 .4byte _080E161C .4byte _080E165C _080E15A0: movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] ldr r0, _080E15C4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1E] cmp r0, 0x1 bne _080E15CC ldr r0, _080E15C8 @ =gBattle_BG1_X b _080E15CE .align 2, 0 _080E15C4: .4byte gAnimBankAttacker _080E15C8: .4byte gBattle_BG1_X _080E15CC: ldr r0, _080E15EC @ =gBattle_BG2_X _080E15CE: ldrh r0, [r0] strh r0, [r4, 0x20] ldr r0, _080E15F0 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 subs r1, 0x20 strh r1, [r4, 0x24] adds r0, 0x20 strh r0, [r4, 0x26] b _080E164A .align 2, 0 _080E15EC: .4byte gBattle_BG2_X _080E15F0: .4byte gAnimBankAttacker _080E15F4: ldrb r0, [r4, 0x1E] movs r1, 0x26 ldrsh r2, [r4, r1] movs r1, 0 bl sub_80E1668 b _080E164A _080E1602: ldr r2, _080E1618 @ =gSprites movs r0, 0x1C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x60 strh r1, [r0, 0x26] b _080E164A .align 2, 0 _080E1618: .4byte gSprites _080E161C: ldr r2, _080E1654 @ =gSprites movs r0, 0x1C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x26] subs r1, 0x8 strh r1, [r0, 0x26] movs r0, 0x1C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x26 ldrsh r0, [r0, r1] cmp r0, 0 bne _080E1662 ldr r1, _080E1658 @ =gUnknown_03004DC0 movs r0, 0x3 strb r0, [r1, 0x15] _080E164A: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080E1662 .align 2, 0 _080E1654: .4byte gSprites _080E1658: .4byte gUnknown_03004DC0 _080E165C: adds r0, r2, 0 bl DestroyAnimVisualTask _080E1662: pop {r4} pop {r0} bx r0 thumb_func_end sub_80E1560 thumb_func_start sub_80E1668 sub_80E1668: @ 80E1668 push {r4-r6,lr} sub sp, 0xC lsls r0, 24 lsrs r0, 24 lsls r1, 16 lsrs r1, 16 lsls r2, 16 lsrs r4, r2, 16 cmp r0, 0x1 bne _080E168C ldr r0, _080E1684 @ =gBattle_BG1_X ldrh r3, [r0] ldr r0, _080E1688 @ =REG_BG1HOFS b _080E1692 .align 2, 0 _080E1684: .4byte gBattle_BG1_X _080E1688: .4byte REG_BG1HOFS _080E168C: ldr r0, _080E1718 @ =gBattle_BG2_X ldrh r3, [r0] ldr r0, _080E171C @ =REG_BG2HOFS _080E1692: str r0, [sp] lsls r0, r1, 16 cmp r0, 0 bge _080E169C movs r1, 0 _080E169C: lsls r2, r1, 16 lsls r0, r4, 16 asrs r4, r0, 16 cmp r2, r0 bge _080E16C8 ldr r5, _080E1720 @ =gUnknown_03004DE0 movs r0, 0xF0 lsls r0, 3 adds r6, r5, r0 _080E16AE: asrs r2, 16 lsls r1, r2, 1 adds r0, r1, r5 strh r3, [r0] adds r1, r6 strh r3, [r1] adds r2, 0x1 lsls r2, 16 lsrs r1, r2, 16 lsls r2, r1, 16 asrs r0, r2, 16 cmp r0, r4 blt _080E16AE _080E16C8: lsls r1, 16 asrs r0, r1, 16 cmp r0, 0x9F bgt _080E16F6 ldr r4, _080E1720 @ =gUnknown_03004DE0 lsls r0, r3, 16 asrs r0, 16 adds r3, r0, 0 adds r3, 0xF0 movs r0, 0xF0 lsls r0, 3 adds r5, r4, r0 _080E16E0: asrs r2, r1, 16 lsls r1, r2, 1 adds r0, r1, r4 strh r3, [r0] adds r1, r5 strh r3, [r1] adds r2, 0x1 lsls r1, r2, 16 asrs r0, r1, 16 cmp r0, 0x9F ble _080E16E0 _080E16F6: ldr r0, _080E1724 @ =0xa2600001 str r0, [sp, 0x4] mov r1, sp movs r2, 0 movs r0, 0x1 strb r0, [r1, 0x8] mov r0, sp strb r2, [r0, 0x9] ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl sub_80895F8 add sp, 0xC pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080E1718: .4byte gBattle_BG2_X _080E171C: .4byte REG_BG2HOFS _080E1720: .4byte gUnknown_03004DE0 _080E1724: .4byte 0xa2600001 thumb_func_end sub_80E1668 thumb_func_start sub_80E1728 sub_80E1728: @ 80E1728 push {r4-r7,lr} adds r5, r0, 0 ldr r0, _080E173C @ =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r7, r0, 0 cmp r1, 0 bne _080E1744 ldr r0, _080E1740 @ =gAnimBankAttacker b _080E1746 .align 2, 0 _080E173C: .4byte gBattleAnimArgs _080E1740: .4byte gAnimBankAttacker _080E1744: ldr r0, _080E17A8 @ =gAnimBankTarget _080E1746: ldrb r4, [r0] movs r6, 0x18 adds r1, r7, 0 movs r2, 0x2 ldrsh r0, [r1, r2] cmp r0, 0x1 bne _080E1762 negs r0, r6 lsls r0, 16 lsrs r6, r0, 16 movs r2, 0x4 ldrsh r0, [r1, r2] negs r0, r0 strh r0, [r1, 0x4] _080E1762: adds r0, r4, 0 movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x20] adds r0, r4, 0 bl sub_8077FC0 lsls r0, 24 lsrs r0, 24 adds r0, 0x1E strh r0, [r5, 0x22] ldrh r1, [r7, 0xA] strh r1, [r5, 0x2E] ldrh r1, [r7, 0x4] ldrh r2, [r5, 0x20] adds r1, r2 strh r1, [r5, 0x32] ldrh r1, [r7, 0x6] adds r0, r1 strh r0, [r5, 0x36] ldrh r0, [r7, 0x8] strh r0, [r5, 0x38] adds r0, r5, 0 bl sub_80786EC ldr r0, _080E17AC @ =sub_80E17B0 str r0, [r5, 0x1C] pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E17A8: .4byte gAnimBankTarget _080E17AC: .4byte sub_80E17B0 thumb_func_end sub_80E1728 thumb_func_start sub_80E17B0 sub_80E17B0: @ 80E17B0 push {r4,lr} adds r4, r0, 0 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _080E17C4 adds r0, r4, 0 bl DestroyAnimSprite _080E17C4: pop {r4} pop {r0} bx r0 thumb_func_end sub_80E17B0 thumb_func_start sub_80E17CC sub_80E17CC: @ 80E17CC push {r4-r6,lr} adds r6, r0, 0 ldr r0, _080E17E0 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080E17E8 ldr r0, _080E17E4 @ =gAnimBankAttacker b _080E17EA .align 2, 0 _080E17E0: .4byte gBattleAnimArgs _080E17E4: .4byte gAnimBankAttacker _080E17E8: ldr r0, _080E1848 @ =gAnimBankTarget _080E17EA: ldrb r5, [r0] adds r0, r5, 0 movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldr r2, _080E184C @ =0x0000fff0 adds r0, r2 ldr r4, _080E1850 @ =gBattleAnimArgs movs r3, 0x2 ldrsh r1, [r4, r3] lsls r1, 5 adds r0, r1 strh r0, [r6, 0x20] adds r0, r5, 0 bl sub_8077FC0 lsls r0, 24 lsrs r0, 24 adds r0, 0x20 strh r0, [r6, 0x22] ldrh r2, [r6, 0x4] lsls r1, r2, 22 lsrs r1, 22 movs r3, 0x2 ldrsh r0, [r4, r3] lsls r0, 3 adds r1, r0 ldr r3, _080E1854 @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _080E1858 @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r6, 0x4] ldr r1, _080E185C @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData ldrh r0, [r4, 0x4] strh r0, [r6, 0x2E] ldr r0, _080E1860 @ =sub_80782D8 str r0, [r6, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080E1848: .4byte gAnimBankTarget _080E184C: .4byte 0x0000fff0 _080E1850: .4byte gBattleAnimArgs _080E1854: .4byte 0x000003ff _080E1858: .4byte 0xfffffc00 _080E185C: .4byte DestroyAnimSprite _080E1860: .4byte sub_80782D8 thumb_func_end sub_80E17CC thumb_func_start sub_80E1864 sub_80E1864: @ 80E1864 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, _080E1888 @ =gTasks adds r4, r0, r1 ldr r0, _080E188C @ =gBattleAnimArgs ldrh r2, [r0, 0x2] movs r3, 0x2 ldrsh r1, [r0, r3] adds r6, r0, 0 cmp r1, 0 beq _080E1890 adds r0, r2, 0x3 b _080E189C .align 2, 0 _080E1888: .4byte gTasks _080E188C: .4byte gBattleAnimArgs _080E1890: ldr r0, _080E18BC @ =gAnimMovePower ldrh r0, [r0] movs r1, 0xA bl __udivsi3 adds r0, 0x3 _080E189C: strh r0, [r4, 0x26] strh r0, [r4, 0x24] adds r1, r6, 0 ldrh r0, [r1, 0x4] strh r0, [r4, 0xE] movs r2, 0 ldrsh r0, [r1, r2] cmp r0, 0x4 beq _080E18C8 cmp r0, 0x5 bne _080E1908 ldr r0, _080E18C0 @ =gUnknown_030041B0 ldrh r0, [r0] strh r0, [r4, 0x22] ldr r0, _080E18C4 @ =sub_80E1934 b _080E1926 .align 2, 0 _080E18BC: .4byte gAnimMovePower _080E18C0: .4byte gUnknown_030041B0 _080E18C4: .4byte sub_80E1934 _080E18C8: movs r0, 0 strh r0, [r4, 0x22] movs r5, 0 _080E18CE: lsls r0, r5, 24 lsrs r0, 24 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080E18F8 movs r3, 0x22 ldrsh r0, [r4, r3] adds r0, 0x9 lsls r0, 1 adds r1, r4, 0 adds r1, 0x8 adds r1, r0 ldr r0, _080E1904 @ =gObjectBankIDs adds r0, r5, r0 ldrb r0, [r0] strh r0, [r1] ldrh r0, [r4, 0x22] adds r0, 0x1 strh r0, [r4, 0x22] _080E18F8: adds r0, r5, 0x1 lsls r0, 16 lsrs r5, r0, 16 cmp r5, 0x3 bls _080E18CE b _080E1924 .align 2, 0 _080E1904: .4byte gObjectBankIDs _080E1908: ldrb r0, [r6] bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] cmp r0, 0xFF bne _080E1920 adds r0, r5, 0 bl DestroyAnimVisualTask b _080E1928 _080E1920: movs r0, 0x1 strh r0, [r4, 0x22] _080E1924: ldr r0, _080E1930 @ =sub_80E1A2C _080E1926: str r0, [r4] _080E1928: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080E1930: .4byte sub_80E1A2C thumb_func_end sub_80E1864 thumb_func_start sub_80E1934 sub_80E1934: @ 80E1934 push {lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E1958 @ =gTasks adds r3, r0, r1 movs r0, 0x8 ldrsh r1, [r3, r0] cmp r1, 0x1 beq _080E19B8 cmp r1, 0x1 bgt _080E195C cmp r1, 0 beq _080E1962 b _080E1A24 .align 2, 0 _080E1958: .4byte gTasks _080E195C: cmp r1, 0x2 beq _080E1A18 b _080E1A24 _080E1962: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E1A24 strh r1, [r3, 0xA] ldrh r1, [r3, 0xC] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _080E198C ldr r1, _080E1988 @ =gUnknown_030041B0 ldrh r0, [r3, 0x26] ldrh r2, [r3, 0x22] adds r0, r2 strh r0, [r1] b _080E1996 .align 2, 0 _080E1988: .4byte gUnknown_030041B0 _080E198C: ldr r0, _080E19B4 @ =gUnknown_030041B0 ldrh r1, [r3, 0x22] ldrh r2, [r3, 0x26] subs r1, r2 strh r1, [r0] _080E1996: ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] lsls r0, 16 asrs r0, 16 movs r2, 0xE ldrsh r1, [r3, r2] cmp r0, r1 bne _080E1A24 movs r0, 0 strh r0, [r3, 0xC] ldrh r0, [r3, 0x24] subs r0, 0x1 strh r0, [r3, 0x24] b _080E1A0C .align 2, 0 _080E19B4: .4byte gUnknown_030041B0 _080E19B8: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E1A24 movs r0, 0 strh r0, [r3, 0xA] ldrh r0, [r3, 0xC] ands r1, r0 cmp r1, 0 bne _080E19E4 ldr r1, _080E19E0 @ =gUnknown_030041B0 ldrh r0, [r3, 0x24] ldrh r2, [r3, 0x22] adds r0, r2 strh r0, [r1] b _080E19EE .align 2, 0 _080E19E0: .4byte gUnknown_030041B0 _080E19E4: ldr r0, _080E1A14 @ =gUnknown_030041B0 ldrh r1, [r3, 0x22] ldrh r2, [r3, 0x24] subs r1, r2 strh r1, [r0] _080E19EE: ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _080E1A24 movs r0, 0 strh r0, [r3, 0xC] ldrh r0, [r3, 0x24] subs r0, 0x1 strh r0, [r3, 0x24] lsls r0, 16 cmp r0, 0 bne _080E1A24 _080E1A0C: ldrh r0, [r3, 0x8] adds r0, 0x1 strh r0, [r3, 0x8] b _080E1A24 .align 2, 0 _080E1A14: .4byte gUnknown_030041B0 _080E1A18: ldr r1, _080E1A28 @ =gUnknown_030041B0 ldrh r0, [r3, 0x22] strh r0, [r1] adds r0, r2, 0 bl DestroyAnimVisualTask _080E1A24: pop {r0} bx r0 .align 2, 0 _080E1A28: .4byte gUnknown_030041B0 thumb_func_end sub_80E1934 thumb_func_start sub_80E1A2C sub_80E1A2C: @ 80E1A2C push {r4-r7,lr} lsls r0, 24 lsrs r3, r0, 24 lsls r0, r3, 2 adds r0, r3 lsls r0, 3 ldr r1, _080E1A50 @ =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r5, [r4, r0] cmp r5, 0x1 beq _080E1A8C cmp r5, 0x1 bgt _080E1A54 cmp r5, 0 beq _080E1A5A b _080E1B06 .align 2, 0 _080E1A50: .4byte gTasks _080E1A54: cmp r5, 0x2 beq _080E1AC8 b _080E1B06 _080E1A5A: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E1B06 strh r5, [r4, 0xA] adds r0, r4, 0 bl sub_80E1B10 ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 asrs r0, 16 movs r2, 0xE ldrsh r1, [r4, r2] cmp r0, r1 bne _080E1B06 strh r5, [r4, 0xC] ldrh r0, [r4, 0x24] subs r0, 0x1 strh r0, [r4, 0x24] b _080E1AC0 _080E1A8C: ldrh r0, [r4, 0xA] adds r0, 0x1 movs r5, 0 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E1B06 strh r5, [r4, 0xA] adds r0, r4, 0 bl sub_80E1B10 ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _080E1B06 strh r5, [r4, 0xC] ldrh r0, [r4, 0x24] subs r0, 0x1 strh r0, [r4, 0x24] lsls r0, 16 cmp r0, 0 bne _080E1B06 _080E1AC0: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080E1B06 _080E1AC8: movs r2, 0 movs r7, 0x22 ldrsh r0, [r4, r7] cmp r2, r0 bge _080E1B00 ldr r0, _080E1B0C @ =gSprites mov r12, r0 adds r5, r4, 0 adds r5, 0x8 movs r6, 0 _080E1ADC: adds r0, r2, 0 adds r0, 0x9 lsls r0, 1 adds r0, r5, r0 movs r7, 0 ldrsh r1, [r0, r7] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 add r0, r12 strh r6, [r0, 0x24] adds r0, r2, 0x1 lsls r0, 16 lsrs r2, r0, 16 movs r1, 0x22 ldrsh r0, [r4, r1] cmp r2, r0 blt _080E1ADC _080E1B00: adds r0, r3, 0 bl DestroyAnimVisualTask _080E1B06: pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E1B0C: .4byte gSprites thumb_func_end sub_80E1A2C thumb_func_start sub_80E1B10 sub_80E1B10: @ 80E1B10 push {r4-r7,lr} adds r3, r0, 0 ldrh r1, [r3, 0xC] movs r4, 0x1 adds r0, r4, 0 ands r0, r1 cmp r0, 0 bne _080E1B38 movs r0, 0x24 ldrsh r1, [r3, r0] lsrs r0, r1, 31 adds r1, r0 asrs r1, 1 ldrh r2, [r3, 0x24] adds r0, r4, 0 ands r0, r2 adds r1, r0 lsls r1, 16 lsrs r4, r1, 16 b _080E1B48 _080E1B38: movs r1, 0x24 ldrsh r0, [r3, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 negs r0, r0 lsls r0, 16 lsrs r4, r0, 16 _080E1B48: movs r2, 0 movs r7, 0x22 ldrsh r0, [r3, r7] cmp r2, r0 bge _080E1B7C ldr r6, _080E1B84 @ =gSprites adds r5, r3, 0 adds r5, 0x8 _080E1B58: adds r0, r2, 0 adds r0, 0x9 lsls r0, 1 adds r0, r5, r0 movs r7, 0 ldrsh r1, [r0, r7] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r6 strh r4, [r0, 0x24] adds r0, r2, 0x1 lsls r0, 16 lsrs r2, r0, 16 movs r1, 0x22 ldrsh r0, [r3, r1] cmp r2, r0 blt _080E1B58 _080E1B7C: pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E1B84: .4byte gSprites thumb_func_end sub_80E1B10 thumb_func_start sub_80E1B88 sub_80E1B88: @ 80E1B88 push {lr} lsls r0, 24 lsrs r1, r0, 24 ldr r3, _080E1BA8 @ =gBattleAnimArgs movs r2, 0 ldr r0, _080E1BAC @ =gAnimMovePower ldrh r0, [r0] cmp r0, 0x63 bls _080E1B9C movs r2, 0x1 _080E1B9C: strh r2, [r3, 0x1E] adds r0, r1, 0 bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 _080E1BA8: .4byte gBattleAnimArgs _080E1BAC: .4byte gAnimMovePower thumb_func_end sub_80E1B88 thumb_func_start sub_80E1BB0 sub_80E1BB0: @ 80E1BB0 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 ldr r2, _080E1BC8 @ =gBattleAnimArgs ldrh r1, [r2] movs r0, 0x1 ands r0, r1 adds r6, r2, 0 cmp r0, 0 beq _080E1BD0 ldr r0, _080E1BCC @ =gAnimBankTarget b _080E1BD2 .align 2, 0 _080E1BC8: .4byte gBattleAnimArgs _080E1BCC: .4byte gAnimBankTarget _080E1BD0: ldr r0, _080E1C40 @ =gAnimBankAttacker _080E1BD2: ldrb r0, [r0] adds r5, r0, 0 movs r1, 0 ldrsh r0, [r6, r1] cmp r0, 0x1 ble _080E1BE2 movs r0, 0x2 eors r5, r0 _080E1BE2: ldr r0, _080E1C44 @ =sub_80E1C58 ldrb r1, [r6, 0x2] bl CreateTask lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, _080E1C48 @ =gTasks adds r4, r0 adds r0, r5, 0 movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r1, 0x20 subs r1, r0 ldr r2, _080E1C4C @ =0x000001ff adds r0, r2, 0 ands r1, r0 strh r1, [r4, 0xA] adds r0, r5, 0 movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r1, 0x40 subs r1, r0 movs r0, 0xFF ands r1, r0 strh r1, [r4, 0xC] ldr r2, _080E1C50 @ =gUnknown_030041B0 ldrh r0, [r4, 0xA] strh r0, [r2] ldr r0, _080E1C54 @ =gUnknown_030041B8 strh r1, [r0] ldrh r0, [r6, 0x4] strh r0, [r4, 0xE] adds r0, r7, 0 bl DestroyAnimVisualTask pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E1C40: .4byte gAnimBankAttacker _080E1C44: .4byte sub_80E1C58 _080E1C48: .4byte gTasks _080E1C4C: .4byte 0x000001ff _080E1C50: .4byte gUnknown_030041B0 _080E1C54: .4byte gUnknown_030041B8 thumb_func_end sub_80E1BB0 thumb_func_start sub_80E1C58 sub_80E1C58: @ 80E1C58 push {r4,lr} lsls r0, 24 lsrs r3, r0, 24 lsls r0, r3, 2 adds r0, r3 lsls r0, 3 ldr r1, _080E1C88 @ =gTasks adds r2, r0, r1 ldr r0, _080E1C8C @ =gBattleAnimArgs movs r4, 0xE ldrsh r1, [r0, r4] movs r4, 0xE ldrsh r0, [r2, r4] cmp r1, r0 bne _080E1C98 ldr r0, _080E1C90 @ =gUnknown_030041B0 movs r1, 0 strh r1, [r0] ldr r0, _080E1C94 @ =gUnknown_030041B8 strh r1, [r0] adds r0, r3, 0 bl DestroyTask b _080E1CA4 .align 2, 0 _080E1C88: .4byte gTasks _080E1C8C: .4byte gBattleAnimArgs _080E1C90: .4byte gUnknown_030041B0 _080E1C94: .4byte gUnknown_030041B8 _080E1C98: ldr r1, _080E1CAC @ =gUnknown_030041B0 ldrh r0, [r2, 0xA] strh r0, [r1] ldr r1, _080E1CB0 @ =gUnknown_030041B8 ldrh r0, [r2, 0xC] strh r0, [r1] _080E1CA4: pop {r4} pop {r0} bx r0 .align 2, 0 _080E1CAC: .4byte gUnknown_030041B0 _080E1CB0: .4byte gUnknown_030041B8 thumb_func_end sub_80E1C58 .align 2, 0 @ Don't pad with nop.