.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ heated_rock thumb_func_start sub_80D58FC sub_80D58FC: @ 80D58FC push {r4,lr} adds r4, r0, 0 bl sub_80D59B0 adds r0, r4, 0 adds r0, 0x3E ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _080D5936 ldr r3, _080D593C @ =gTasks movs r0, 0x3C ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x3A ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl DestroySprite _080D5936: pop {r4} pop {r0} bx r0 .align 2, 0 _080D593C: .4byte gTasks thumb_func_end sub_80D58FC thumb_func_start sub_80D5940 sub_80D5940: @ 80D5940 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r2, _080D5978 @ =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrh r2, [r1, 0x26] ldrh r0, [r1, 0x22] adds r2, r0 adds r1, 0x29 movs r0, 0 ldrsb r0, [r1, r0] adds r0, r2 lsls r0, 16 lsrs r4, r0, 16 ldr r0, _080D597C @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080D5980 lsls r0, r4, 16 movs r1, 0x94 lsls r1, 15 b _080D5986 .align 2, 0 _080D5978: .4byte gSprites _080D597C: .4byte gBattleAnimBankAttacker _080D5980: lsls r0, r4, 16 movs r1, 0xB0 lsls r1, 14 _080D5986: adds r0, r1 lsrs r4, r0, 16 adds r0, r4, 0 pop {r4} pop {r1} bx r1 thumb_func_end sub_80D5940 thumb_func_start sub_80D5994 sub_80D5994: @ 80D5994 movs r3, 0 strh r3, [r0, 0x2E] strh r3, [r0, 0x30] ldrh r3, [r0, 0x20] lsls r3, 3 strh r3, [r0, 0x32] ldrh r3, [r0, 0x22] lsls r3, 3 strh r3, [r0, 0x34] lsls r1, 3 strh r1, [r0, 0x36] lsls r2, 3 strh r2, [r0, 0x38] bx lr thumb_func_end sub_80D5994 thumb_func_start sub_80D59B0 sub_80D59B0: @ 80D59B0 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _080D59DA movs r0, 0 strh r0, [r2, 0x2E] ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] ldrh r0, [r2, 0x30] adds r1, r0, 0 muls r1, r0 adds r0, r1, 0 ldrh r3, [r2, 0x34] adds r0, r3 strh r0, [r2, 0x34] _080D59DA: ldrh r0, [r2, 0x36] ldrh r1, [r2, 0x32] adds r0, r1 strh r0, [r2, 0x32] lsls r0, 16 asrs r0, 19 strh r0, [r2, 0x20] ldrh r1, [r2, 0x38] ldrh r3, [r2, 0x34] adds r1, r3 strh r1, [r2, 0x34] lsls r1, 16 asrs r3, r1, 19 strh r3, [r2, 0x22] adds r0, 0x8 lsls r0, 16 movs r1, 0x80 lsls r1, 17 cmp r0, r1 bhi _080D5A10 adds r1, r3, 0 movs r0, 0x8 negs r0, r0 cmp r1, r0 blt _080D5A10 cmp r1, 0x78 ble _080D5A1C _080D5A10: adds r0, r2, 0 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] _080D5A1C: pop {r0} bx r0 thumb_func_end sub_80D59B0 thumb_func_start sub_80D5A20 sub_80D5A20: @ 80D5A20 push {r4,r5,lr} ldr r3, _080D5A64 @ =gBattleAnimArgs ldrh r1, [r3] movs r2, 0 strh r1, [r0, 0x20] ldrh r1, [r3, 0x2] strh r1, [r0, 0x22] strh r2, [r0, 0x2E] strh r2, [r0, 0x30] strh r2, [r0, 0x32] ldrh r1, [r3, 0x4] strh r1, [r0, 0x3A] ldrh r1, [r3, 0x6] strh r1, [r0, 0x3C] ldrh r4, [r0, 0x4] lsls r2, r4, 22 lsrs r2, 22 movs r5, 0x8 ldrsh r1, [r3, r5] lsls r1, 4 adds r2, r1 ldr r3, _080D5A68 @ =0x000003ff adds r1, r3, 0 ands r2, r1 ldr r1, _080D5A6C @ =0xfffffc00 ands r1, r4 orrs r1, r2 strh r1, [r0, 0x4] ldr r1, _080D5A70 @ =sub_80D5A74 str r1, [r0, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D5A64: .4byte gBattleAnimArgs _080D5A68: .4byte 0x000003ff _080D5A6C: .4byte 0xfffffc00 _080D5A70: .4byte sub_80D5A74 thumb_func_end sub_80D5A20 thumb_func_start sub_80D5A74 sub_80D5A74: @ 80D5A74 push {r4,lr} adds r2, r0, 0 movs r1, 0x2E ldrsh r0, [r2, r1] cmp r0, 0x1 beq _080D5AA6 cmp r0, 0x1 bgt _080D5A8A cmp r0, 0 beq _080D5A90 b _080D5B04 _080D5A8A: cmp r0, 0x2 beq _080D5AC4 b _080D5B04 _080D5A90: ldrh r1, [r2, 0x3A] movs r3, 0x3A ldrsh r0, [r2, r3] cmp r0, 0 beq _080D5AA0 subs r0, r1, 0x1 strh r0, [r2, 0x3A] b _080D5B04 _080D5AA0: ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] _080D5AA6: ldrh r0, [r2, 0x22] adds r0, 0x8 strh r0, [r2, 0x22] lsls r0, 16 asrs r0, 16 ldrh r3, [r2, 0x3C] movs r4, 0x3C ldrsh r1, [r2, r4] cmp r0, r1 blt _080D5B04 strh r3, [r2, 0x22] ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] b _080D5B04 _080D5AC4: ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080D5AF0 movs r0, 0 strh r0, [r2, 0x30] ldrh r0, [r2, 0x32] adds r0, 0x1 strh r0, [r2, 0x32] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080D5AEC ldr r0, _080D5AE8 @ =0x0000fffd b _080D5AEE .align 2, 0 _080D5AE8: .4byte 0x0000fffd _080D5AEC: movs r0, 0x3 _080D5AEE: strh r0, [r2, 0x26] _080D5AF0: ldrh r0, [r2, 0x34] adds r0, 0x1 strh r0, [r2, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 ble _080D5B04 adds r0, r2, 0 bl move_anim_8072740 _080D5B04: pop {r4} pop {r0} bx r0 thumb_func_end sub_80D5A74 .align 2, 0 @ Don't pad with nop.