.include "constants/gba_constants.inc" .include "include/macros.inc" .syntax unified .text @ psychic thumb_func_start sub_80DC3F4 sub_80DC3F4: @ 80DC3F4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080DC41C @ =gTasks adds r5, r0, r1 movs r1, 0x8 ldrsh r0, [r5, r1] cmp r0, 0x1 beq _080DC4CE cmp r0, 0x1 bgt _080DC420 cmp r0, 0 beq _080DC426 b _080DC4E6 .align 2, 0 _080DC41C: .4byte gTasks _080DC420: cmp r0, 0x2 beq _080DC4E0 b _080DC4E6 _080DC426: ldrh r3, [r5, 0x22] ldrh r4, [r5, 0x24] movs r2, 0x24 ldrsh r1, [r5, r2] movs r2, 0x26 ldrsh r0, [r5, r2] cmp r1, r0 bgt _080DC4BE ldr r0, _080DC470 @ =gSineTable mov r9, r0 movs r7, 0x3 ldr r1, _080DC474 @ =gScanlineEffectRegBuffers mov r12, r1 movs r2, 0xF0 lsls r2, 3 add r2, r12 mov r8, r2 _080DC448: lsls r2, r3, 16 asrs r0, r2, 15 add r0, r9 movs r3, 0 ldrsh r0, [r0, r3] movs r3, 0x20 ldrsh r1, [r5, r3] asrs r0, r1 lsls r0, 16 lsrs r1, r0, 16 asrs r3, r0, 16 adds r6, r2, 0 cmp r3, 0 ble _080DC478 ldrh r1, [r5, 0xA] adds r0, r7, 0 ands r0, r1 adds r0, r3, r0 b _080DC484 .align 2, 0 _080DC470: .4byte gSineTable _080DC474: .4byte gScanlineEffectRegBuffers _080DC478: cmp r3, 0 bge _080DC488 ldrh r1, [r5, 0xA] adds r0, r7, 0 ands r0, r1 subs r0, r3, r0 _080DC484: lsls r0, 16 lsrs r1, r0, 16 _080DC488: lsls r2, r4, 16 asrs r2, 16 lsls r3, r2, 1 mov r0, r12 adds r4, r3, r0 ldrh r0, [r5, 0x1C] lsls r1, 16 asrs r1, 16 adds r0, r1, r0 strh r0, [r4] add r3, r8 ldrh r0, [r5, 0x1C] adds r1, r0 strh r1, [r3] asrs r0, r6, 16 ldrh r1, [r5, 0x1E] adds r0, r1 lsls r0, 16 lsrs r3, r0, 16 adds r2, 0x1 lsls r2, 16 lsrs r4, r2, 16 asrs r2, 16 movs r1, 0x26 ldrsh r0, [r5, r1] cmp r2, r0 ble _080DC448 _080DC4BE: ldrh r0, [r5, 0xA] adds r0, 0x1 strh r0, [r5, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x17 ble _080DC4E6 b _080DC4D4 _080DC4CE: ldr r1, _080DC4DC @ =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] _080DC4D4: ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] b _080DC4E6 .align 2, 0 _080DC4DC: .4byte gScanlineEffect _080DC4E0: adds r0, r2, 0 bl DestroyAnimVisualTask _080DC4E6: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_80DC3F4 thumb_func_start sub_80DC4F4 sub_80DC4F4: @ 80DC4F4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r4, r0, 24 mov r8, r4 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, _080DC528 @ =gTasks adds r7, r0, r1 bl AllocOamMatrix lsls r0, 24 lsrs r5, r0, 24 mov r10, r5 adds r6, r5, 0 cmp r6, 0xFF bne _080DC52C adds r0, r4, 0 bl DestroyAnimVisualTask b _080DC5D6 .align 2, 0 _080DC528: .4byte gTasks _080DC52C: ldr r1, _080DC550 @ =gBattleAnimArgs ldrb r0, [r1] bl duplicate_obj_of_side_rel2move_in_transparent_mode lsls r0, 16 lsrs r1, r0, 16 mov r9, r1 asrs r0, 16 cmp r0, 0 bge _080DC554 adds r0, r5, 0 bl FreeOamMatrix mov r0, r8 bl DestroyAnimVisualTask b _080DC5D6 .align 2, 0 _080DC550: .4byte gBattleAnimArgs _080DC554: ldr r2, _080DC5E4 @ =gSprites lsls r4, r0, 4 adds r4, r0 lsls r4, 2 adds r0, r2, 0 adds r0, 0x1C adds r0, r4, r0 ldr r1, _080DC5E8 @ =SpriteCallbackDummy str r1, [r0] adds r4, r2 ldrb r0, [r4, 0x1] movs r1, 0x3 orrs r0, r1 strb r0, [r4, 0x1] movs r0, 0x1F ands r6, r0 lsls r2, r6, 1 ldrb r1, [r4, 0x3] movs r0, 0x3F negs r0, r0 ands r0, r1 orrs r0, r2 strb r0, [r4, 0x3] adds r2, r4, 0 adds r2, 0x2C ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] adds r1, r4, 0 adds r1, 0x43 ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] mov r1, r9 lsls r0, r1, 24 lsrs r0, 24 movs r2, 0x80 lsls r2, 1 adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrb r3, [r4, 0x1] lsrs r1, r3, 6 ldrb r2, [r4, 0x3] lsrs r2, 6 lsls r3, 30 lsrs r3, 30 adds r0, r4, 0 bl CalcCenterToCornerVec ldr r1, _080DC5EC @ =gBattleAnimArgs ldrb r0, [r1] bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] mov r0, r10 strh r0, [r7, 0x24] mov r1, r9 strh r1, [r7, 0x26] ldr r0, _080DC5F0 @ =sub_80DC5F4 str r0, [r7] _080DC5D6: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080DC5E4: .4byte gSprites _080DC5E8: .4byte SpriteCallbackDummy _080DC5EC: .4byte gBattleAnimArgs _080DC5F0: .4byte sub_80DC5F4 thumb_func_end sub_80DC4F4 thumb_func_start sub_80DC5F4 sub_80DC5F4: @ 80DC5F4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, _080DC618 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _080DC678 cmp r0, 0x1 bgt _080DC61C cmp r0, 0 beq _080DC626 b _080DC6F8 .align 2, 0 _080DC618: .4byte gTasks _080DC61C: cmp r0, 0x2 beq _080DC6C8 cmp r0, 0x3 beq _080DC6E8 b _080DC6F8 _080DC626: ldrh r0, [r4, 0xA] adds r0, 0x4 strh r0, [r4, 0xA] ldr r1, _080DC674 @ =gSineTable movs r2, 0xA ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 ldrh r1, [r0] lsls r1, 16 asrs r1, 17 movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 subs r0, r1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r1, 0xC ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x22] lsls r1, 24 lsrs r1, 24 bl sub_8079AB8 movs r2, 0xA ldrsh r0, [r4, r2] cmp r0, 0x30 bne _080DC6F8 b _080DC6DA .align 2, 0 _080DC674: .4byte gSineTable _080DC678: ldrh r0, [r4, 0xA] subs r0, 0x4 strh r0, [r4, 0xA] ldr r1, _080DC6C4 @ =gSineTable movs r2, 0xA ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 ldrh r1, [r0] lsls r1, 16 asrs r1, 17 movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 subs r0, r1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r1, 0xC ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x22] lsls r1, 24 lsrs r1, 24 bl sub_8079AB8 movs r2, 0xA ldrsh r0, [r4, r2] cmp r0, 0 bne _080DC6F8 b _080DC6DA .align 2, 0 _080DC6C4: .4byte gSineTable _080DC6C8: movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, _080DC6E4 @ =gSprites adds r0, r1 bl obj_delete_but_dont_free_vram _080DC6DA: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080DC6F8 .align 2, 0 _080DC6E4: .4byte gSprites _080DC6E8: ldrh r0, [r4, 0x24] lsls r0, 24 lsrs r0, 24 bl FreeOamMatrix adds r0, r5, 0 bl DestroyAnimVisualTask _080DC6F8: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_80DC5F4 thumb_func_start sub_80DC700 sub_80DC700: @ 80DC700 push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0x1 beq _080DC778 cmp r0, 0x1 bgt _080DC716 cmp r0, 0 beq _080DC720 b _080DC818 _080DC716: cmp r0, 0x2 beq _080DC7AA cmp r0, 0x3 beq _080DC808 b _080DC818 _080DC720: ldr r4, _080DC76C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC74E ldrh r0, [r5, 0x22] adds r0, 0xC strh r0, [r5, 0x22] _080DC74E: movs r0, 0x8 strh r0, [r5, 0x30] ldr r1, _080DC770 @ =REG_BLDCNT movs r2, 0xFD lsls r2, 6 adds r0, r2, 0 strh r0, [r1] ldr r2, _080DC774 @ =REG_BLDALPHA ldrh r1, [r5, 0x30] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r2] b _080DC7A2 .align 2, 0 _080DC76C: .4byte gAnimBankAttacker _080DC770: .4byte REG_BLDCNT _080DC774: .4byte REG_BLDALPHA _080DC778: adds r0, r5, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _080DC818 movs r0, 0x40 negs r0, r0 bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xCB bl PlaySE12WithPanning adds r0, r5, 0 movs r1, 0x1 bl ChangeSpriteAffineAnim _080DC7A2: ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _080DC818 _080DC7AA: ldrh r0, [r5, 0x32] adds r1, r0, 0x1 strh r1, [r5, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080DC7E8 movs r0, 0 strh r0, [r5, 0x32] ldrh r1, [r5, 0x30] subs r1, 0x1 strh r1, [r5, 0x30] ldr r2, _080DC804 @ =REG_BLDALPHA movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 strh r1, [r2] movs r1, 0x30 ldrsh r0, [r5, r1] cmp r0, 0 bne _080DC7E8 ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] adds r2, r5, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] _080DC7E8: movs r0, 0xE0 lsls r0, 2 adds r2, r0, 0 ldrh r1, [r5, 0x34] adds r2, r1 lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r5, 0x26] subs r0, r1 strh r0, [r5, 0x26] movs r0, 0xFF ands r2, r0 strh r2, [r5, 0x34] b _080DC818 .align 2, 0 _080DC804: .4byte REG_BLDALPHA _080DC808: ldr r0, _080DC820 @ =REG_BLDCNT movs r1, 0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] adds r0, r5, 0 bl DestroyAnimSprite _080DC818: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DC820: .4byte REG_BLDCNT thumb_func_end sub_80DC700 .align 2, 0 @ Don't pad with nop.