.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ rock thumb_func_start sub_80DCE9C sub_80DCE9C: @ 80DCE9C push {r4-r6,lr} adds r5, r0, 0 ldr r6, _080DCF08 @ =gBattleAnimArgs movs r1, 0x6 ldrsh r0, [r6, r1] cmp r0, 0 beq _080DCEBC ldr r0, _080DCF0C @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x20 adds r3, r5, 0 adds r3, 0x22 movs r1, 0 bl sub_807A3FC _080DCEBC: ldrh r0, [r6] ldrh r1, [r5, 0x20] adds r0, r1 movs r4, 0 strh r0, [r5, 0x20] ldrh r0, [r5, 0x22] adds r0, 0xE strh r0, [r5, 0x22] ldrb r1, [r6, 0x2] adds r0, r5, 0 bl StartSpriteAnim adds r0, r5, 0 bl AnimateSprite strh r4, [r5, 0x2E] strh r4, [r5, 0x30] movs r0, 0x4 strh r0, [r5, 0x32] movs r0, 0x10 strh r0, [r5, 0x34] ldr r0, _080DCF10 @ =0x0000ffba strh r0, [r5, 0x36] ldrh r0, [r6, 0x4] strh r0, [r5, 0x38] ldr r1, _080DCF14 @ =sub_80DCF1C adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r1, _080DCF18 @ =sub_8078278 str r1, [r5, 0x1C] adds r0, r5, 0 bl _call_via_r1 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DCF08: .4byte gBattleAnimArgs _080DCF0C: .4byte gAnimBankTarget _080DCF10: .4byte 0x0000ffba _080DCF14: .4byte sub_80DCF1C _080DCF18: .4byte sub_8078278 thumb_func_end sub_80DCE9C thumb_func_start sub_80DCF1C sub_80DCF1C: @ 80DCF1C push {r4,lr} adds r4, r0, 0 ldrh r1, [r4, 0x38] ldrh r2, [r4, 0x20] adds r0, r1, r2 strh r0, [r4, 0x20] movs r0, 0xC0 strh r0, [r4, 0x2E] strh r1, [r4, 0x30] movs r0, 0x4 strh r0, [r4, 0x32] movs r0, 0x20 strh r0, [r4, 0x34] ldr r0, _080DCF54 @ =0x0000ffe8 strh r0, [r4, 0x36] ldr r1, _080DCF58 @ =move_anim_8074EE0 adds r0, r4, 0 bl StoreSpriteCallbackInData ldr r1, _080DCF5C @ =sub_8078278 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .align 2, 0 _080DCF54: .4byte 0x0000ffe8 _080DCF58: .4byte move_anim_8074EE0 _080DCF5C: .4byte sub_8078278 thumb_func_end sub_80DCF1C thumb_func_start sub_80DCF60 sub_80DCF60: @ 80DCF60 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _080DCF88 @ =gBattleAnimArgs ldrb r1, [r4, 0xA] bl StartSpriteAnim adds r0, r5, 0 bl AnimateSprite ldr r0, _080DCF8C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DCF90 ldrh r0, [r5, 0x20] ldrh r1, [r4] subs r0, r1 b _080DCF96 .align 2, 0 _080DCF88: .4byte gBattleAnimArgs _080DCF8C: .4byte gAnimBankAttacker _080DCF90: ldrh r0, [r4] ldrh r1, [r5, 0x20] adds r0, r1 _080DCF96: strh r0, [r5, 0x20] ldr r3, _080DCFD8 @ =gBattleAnimArgs ldrh r2, [r3, 0x2] ldrh r0, [r5, 0x22] adds r2, r0 movs r4, 0 strh r2, [r5, 0x22] ldrh r0, [r3, 0x8] strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] ldrh r1, [r3, 0x4] adds r0, r1 strh r0, [r5, 0x32] strh r2, [r5, 0x34] ldrh r0, [r3, 0x6] adds r2, r0 strh r2, [r5, 0x36] adds r0, r5, 0 bl sub_8078A5C strh r4, [r5, 0x34] strh r4, [r5, 0x36] ldr r0, _080DCFDC @ =sub_8078394 str r0, [r5, 0x1C] ldr r1, _080DCFE0 @ =move_anim_8074EE0 adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DCFD8: .4byte gBattleAnimArgs _080DCFDC: .4byte sub_8078394 _080DCFE0: .4byte move_anim_8074EE0 thumb_func_end sub_80DCF60 thumb_func_start sub_80DCFE4 sub_80DCFE4: @ 80DCFE4 push {r4,lr} adds r4, r0, 0 ldr r0, _080DCFFC @ =gBattleAnimArgs movs r1, 0xC ldrsh r0, [r0, r1] cmp r0, 0 bne _080DD000 adds r0, r4, 0 movs r1, 0 bl sub_80787B0 b _080DD008 .align 2, 0 _080DCFFC: .4byte gBattleAnimArgs _080DD000: adds r0, r4, 0 movs r1, 0 bl sub_8078764 _080DD008: ldr r1, _080DD024 @ =gBattleAnimArgs ldrh r0, [r1, 0x6] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] ldrh r0, [r1, 0x8] strh r0, [r4, 0x32] ldrh r0, [r1, 0xA] strh r0, [r4, 0x34] ldr r0, _080DD028 @ =sub_80DD02C str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _080DD024: .4byte gBattleAnimArgs _080DD028: .4byte sub_80DD02C thumb_func_end sub_80DCFE4 thumb_func_start sub_80DD02C sub_80DD02C: @ 80DD02C push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] ldrh r1, [r4, 0x36] adds r0, r1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 24 negs r0, r0 strh r0, [r4, 0x26] movs r2, 0x38 ldrsh r0, [r4, r2] movs r2, 0x34 ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x24] ldrh r0, [r4, 0x32] ldrh r1, [r4, 0x38] adds r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _080DD072 adds r0, r4, 0 bl DestroyAnimSprite _080DD072: pop {r4} pop {r0} bx r0 thumb_func_end sub_80DD02C thumb_func_start do_boulder_dust do_boulder_dust: @ 80DD078 push {r4-r6,lr} sub sp, 0x10 lsls r0, 24 lsrs r6, r0, 24 movs r5, 0 ldr r1, _080DD154 @ =REG_BLDCNT ldr r2, _080DD158 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] adds r1, 0x2 movs r2, 0x80 lsls r2, 5 adds r0, r2, 0 strh r0, [r1] ldr r4, _080DD15C @ =REG_BG1CNT ldrb r1, [r4] movs r0, 0x4 negs r0, r0 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r4] ldrb r1, [r4, 0x1] movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] bl IsContest lsls r0, 24 cmp r0, 0 bne _080DD0C4 ldrb r0, [r4] movs r1, 0xD negs r1, r1 ands r1, r0 movs r0, 0x4 orrs r1, r0 strb r1, [r4] _080DD0C4: ldr r0, _080DD160 @ =gBattle_BG1_X strh r5, [r0] ldr r0, _080DD164 @ =gBattle_BG1_Y strh r5, [r0] ldr r0, _080DD168 @ =REG_BG1HOFS strh r5, [r0] adds r0, 0x2 strh r5, [r0] mov r0, sp bl sub_8078914 ldr r1, [sp, 0x4] str r5, [sp, 0xC] ldr r2, _080DD16C @ =0x040000d4 add r0, sp, 0xC str r0, [r2] str r1, [r2, 0x4] ldr r0, _080DD170 @ =0x85000400 str r0, [r2, 0x8] ldr r0, [r2, 0x8] ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew bl LZDecompressVram ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew ldr r1, [sp] bl LZDecompressVram ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette bl IsContest lsls r0, 24 cmp r0, 0 beq _080DD120 mov r0, sp ldrb r0, [r0, 0x8] ldr r1, [sp, 0x4] movs r2, 0 movs r3, 0 bl sub_80763FC _080DD120: ldr r0, _080DD180 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 beq _080DD13A ldr r0, _080DD184 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DD13A movs r5, 0x1 _080DD13A: ldr r0, _080DD188 @ =gTasks lsls r1, r6, 2 adds r1, r6 lsls r1, 3 adds r1, r0 strh r5, [r1, 0x8] ldr r0, _080DD18C @ =sub_80DD190 str r0, [r1] add sp, 0x10 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DD154: .4byte REG_BLDCNT _080DD158: .4byte 0x00003f42 _080DD15C: .4byte REG_BG1CNT _080DD160: .4byte gBattle_BG1_X _080DD164: .4byte gBattle_BG1_Y _080DD168: .4byte REG_BG1HOFS _080DD16C: .4byte 0x040000d4 _080DD170: .4byte 0x85000400 _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew _080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew _080DD17C: .4byte gBattleAnimSpritePalette_261 _080DD180: .4byte gBattleAnimArgs _080DD184: .4byte gAnimBankAttacker _080DD188: .4byte gTasks _080DD18C: .4byte sub_80DD190 thumb_func_end do_boulder_dust thumb_func_start sub_80DD190 sub_80DD190: @ 80DD190 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x10 lsls r0, 24 lsrs r7, r0, 24 ldr r1, _080DD1C0 @ =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r0, r1 movs r2, 0x8 ldrsh r0, [r0, r2] adds r3, r1, 0 cmp r0, 0 bne _080DD1CC ldr r1, _080DD1C4 @ =gBattle_BG1_X ldr r5, _080DD1C8 @ =0x0000fffa adds r0, r5, 0 ldrh r2, [r1] adds r0, r2 b _080DD1D2 .align 2, 0 _080DD1C0: .4byte gTasks _080DD1C4: .4byte gBattle_BG1_X _080DD1C8: .4byte 0x0000fffa _080DD1CC: ldr r1, _080DD204 @ =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 _080DD1D2: strh r0, [r1] adds r4, r1, 0 ldr r1, _080DD208 @ =gBattle_BG1_Y ldr r5, _080DD20C @ =0x0000ffff adds r0, r5, 0 ldrh r2, [r1] adds r0, r2 strh r0, [r1] lsls r2, r7, 2 adds r0, r2, r7 lsls r0, 3 adds r0, r3 movs r5, 0x20 ldrsh r0, [r0, r5] mov r8, r2 adds r2, r1, 0 cmp r0, 0x4 bls _080DD1F8 b _080DD37C _080DD1F8: lsls r0, 2 ldr r1, _080DD210 @ =_080DD214 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080DD204: .4byte gBattle_BG1_X _080DD208: .4byte gBattle_BG1_Y _080DD20C: .4byte 0x0000ffff _080DD210: .4byte _080DD214 .align 2, 0 _080DD214: .4byte _080DD228 .4byte _080DD270 .4byte _080DD292 .4byte _080DD2D4 .4byte _080DD358 _080DD228: mov r1, r8 adds r0, r1, r7 lsls r0, 3 adds r3, r0, r3 ldrh r0, [r3, 0x1C] adds r0, 0x1 movs r4, 0 strh r0, [r3, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 beq _080DD242 b _080DD37C _080DD242: strh r4, [r3, 0x1C] ldrh r1, [r3, 0x1E] adds r1, 0x1 strh r1, [r3, 0x1E] ldr r2, _080DD26C @ =REG_BLDALPHA movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 strh r1, [r2] movs r2, 0x1E ldrsh r0, [r3, r2] cmp r0, 0x7 beq _080DD260 b _080DD37C _080DD260: ldrh r0, [r3, 0x20] adds r0, 0x1 strh r0, [r3, 0x20] strh r4, [r3, 0x1E] b _080DD37C .align 2, 0 _080DD26C: .4byte REG_BLDALPHA _080DD270: mov r5, r8 adds r0, r5, r7 lsls r0, 3 adds r1, r0, r3 ldrh r0, [r1, 0x1E] adds r0, 0x1 strh r0, [r1, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x65 bne _080DD37C movs r0, 0x7 strh r0, [r1, 0x1E] ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] b _080DD37C _080DD292: mov r1, r8 adds r0, r1, r7 lsls r0, 3 adds r3, r0, r3 ldrh r0, [r3, 0x1C] adds r0, 0x1 strh r0, [r3, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _080DD37C movs r0, 0 strh r0, [r3, 0x1C] ldrh r1, [r3, 0x1E] subs r1, 0x1 strh r1, [r3, 0x1E] ldr r2, _080DD2D0 @ =REG_BLDALPHA movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 strh r1, [r2] movs r2, 0x1E ldrsh r1, [r3, r2] cmp r1, 0 bne _080DD37C ldrh r0, [r3, 0x20] adds r0, 0x1 strh r0, [r3, 0x20] strh r1, [r3, 0x1E] b _080DD37C .align 2, 0 _080DD2D0: .4byte REG_BLDALPHA _080DD2D4: mov r0, sp bl sub_8078914 ldr r2, [sp] movs r3, 0x80 lsls r3, 6 add r5, sp, 0xC movs r6, 0 ldr r1, _080DD38C @ =0x040000d4 movs r4, 0x80 lsls r4, 5 mov r9, r5 ldr r0, _080DD390 @ =0x85000400 mov r12, r0 movs r0, 0x85 lsls r0, 24 mov r10, r0 _080DD2F6: str r6, [sp, 0xC] mov r0, r9 str r0, [r1] str r2, [r1, 0x4] mov r0, r12 str r0, [r1, 0x8] ldr r0, [r1, 0x8] adds r2, r4 subs r3, r4 cmp r3, r4 bhi _080DD2F6 str r6, [sp, 0xC] str r5, [r1] str r2, [r1, 0x4] lsrs r0, r3, 2 mov r2, r10 orrs r0, r2 str r0, [r1, 0x8] ldr r0, [r1, 0x8] ldr r1, [sp, 0x4] movs r0, 0 str r0, [sp, 0xC] ldr r0, _080DD38C @ =0x040000d4 str r5, [r0] str r1, [r0, 0x4] ldr r1, _080DD394 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] bl IsContest lsls r0, 24 cmp r0, 0 bne _080DD344 ldr r2, _080DD398 @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0xD negs r0, r0 ands r0, r1 strb r0, [r2] _080DD344: ldr r0, _080DD39C @ =gTasks mov r5, r8 adds r1, r5, r7 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] ldr r4, _080DD3A0 @ =gBattle_BG1_X ldr r2, _080DD3A4 @ =gBattle_BG1_Y _080DD358: movs r1, 0 strh r1, [r4] strh r1, [r2] ldr r0, _080DD3A8 @ =REG_BLDCNT strh r1, [r0] adds r0, 0x2 strh r1, [r0] ldr r2, _080DD398 @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0x4 negs r0, r0 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r2] adds r0, r7, 0 bl DestroyAnimVisualTask _080DD37C: add sp, 0x10 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080DD38C: .4byte 0x040000d4 _080DD390: .4byte 0x85000400 _080DD394: .4byte 0x85000200 _080DD398: .4byte REG_BG1CNT _080DD39C: .4byte gTasks _080DD3A0: .4byte gBattle_BG1_X _080DD3A4: .4byte gBattle_BG1_Y _080DD3A8: .4byte REG_BLDCNT thumb_func_end sub_80DD190 thumb_func_start sub_80DD3AC sub_80DD3AC: @ 80DD3AC push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0 bne _080DD428 ldr r4, _080DD3F0 @ =gBattleAnimArgs movs r2, 0x6 ldrsh r0, [r4, r2] cmp r0, 0 beq _080DD3F8 ldr r0, _080DD3F4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DD3F8 movs r0, 0x98 lsls r0, 1 strh r0, [r5, 0x20] ldrh r0, [r4, 0x2] negs r0, r0 strh r0, [r4, 0x2] movs r0, 0x1 strh r0, [r5, 0x38] ldrb r1, [r5, 0x3] subs r0, 0x40 ands r0, r1 movs r1, 0x10 orrs r0, r1 strb r0, [r5, 0x3] b _080DD3FC .align 2, 0 _080DD3F0: .4byte gBattleAnimArgs _080DD3F4: .4byte gAnimBankAttacker _080DD3F8: ldr r0, _080DD41C @ =0x0000ffc0 strh r0, [r5, 0x20] _080DD3FC: ldr r4, _080DD420 @ =gBattleAnimArgs ldrh r0, [r4] strh r0, [r5, 0x22] ldr r1, _080DD424 @ =gUnknown_083DAD10 adds r0, r5, 0 bl SetSubspriteTables ldrh r0, [r4, 0x2] strh r0, [r5, 0x30] ldrh r0, [r4, 0x4] strh r0, [r5, 0x32] ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _080DD484 .align 2, 0 _080DD41C: .4byte 0x0000ffc0 _080DD420: .4byte gBattleAnimArgs _080DD424: .4byte gUnknown_083DAD10 _080DD428: ldrh r1, [r5, 0x30] ldrh r3, [r5, 0x34] adds r1, r3 ldrh r2, [r5, 0x32] ldrh r0, [r5, 0x36] adds r2, r0 lsls r0, r1, 16 asrs r0, 24 ldrh r3, [r5, 0x24] adds r0, r3 strh r0, [r5, 0x24] lsls r0, r2, 16 asrs r0, 24 ldrh r3, [r5, 0x26] adds r0, r3 strh r0, [r5, 0x26] movs r0, 0xFF ands r1, r0 strh r1, [r5, 0x34] ands r2, r0 strh r2, [r5, 0x36] movs r1, 0x38 ldrsh r0, [r5, r1] cmp r0, 0 bne _080DD46E movs r2, 0x20 ldrsh r0, [r5, r2] movs r3, 0x24 ldrsh r1, [r5, r3] adds r0, r1 movs r1, 0x88 lsls r1, 1 cmp r0, r1 ble _080DD484 b _080DD480 _080DD46E: movs r1, 0x20 ldrsh r0, [r5, r1] movs r2, 0x24 ldrsh r1, [r5, r2] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 bge _080DD484 _080DD480: ldr r0, _080DD48C @ =DestroyAnimSprite str r0, [r5, 0x1C] _080DD484: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DD48C: .4byte DestroyAnimSprite thumb_func_end sub_80DD3AC thumb_func_start sub_80DD490 sub_80DD490: @ 80DD490 push {r4,r5,lr} adds r4, r0, 0 ldr r5, _080DD4C8 @ =gBattleAnimArgs ldrb r1, [r5, 0x8] bl StartSpriteAnim adds r0, r4, 0 movs r1, 0 bl sub_80787B0 ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x32] ldrh r0, [r5, 0x4] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x36] ldr r0, _080DD4CC @ =sub_8078B34 str r0, [r4, 0x1C] ldr r1, _080DD4D0 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DD4C8: .4byte gBattleAnimArgs _080DD4CC: .4byte sub_8078B34 _080DD4D0: .4byte DestroyAnimSprite thumb_func_end sub_80DD490 thumb_func_start sub_80DD4D4 sub_80DD4D4: @ 80DD4D4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _080DD554 @ =gTasks adds r6, r1, r0 ldr r5, _080DD558 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r5] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r1, 0xC0 lsls r1, 13 adds r0, r1 lsrs r7, r0, 16 ldr r4, _080DD55C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 8 movs r2, 0xC0 lsls r2, 13 adds r0, r2 lsrs r0, 16 mov r8, r0 ldrb r1, [r5] movs r0, 0x2 eors r0, r1 ldrb r4, [r4] cmp r0, r4 bne _080DD544 mov r8, r7 _080DD544: bl sub_80DD8BC lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x1 bne _080DD560 movs r0, 0x20 b _080DD566 .align 2, 0 _080DD554: .4byte gTasks _080DD558: .4byte gAnimBankAttacker _080DD55C: .4byte gAnimBankTarget _080DD560: lsls r1, r5, 3 movs r0, 0x30 subs r0, r1 _080DD566: strh r0, [r6, 0x18] movs r4, 0 strh r4, [r6, 0x8] strh r4, [r6, 0x1E] strh r4, [r6, 0x1A] movs r0, 0x1 strh r0, [r6, 0x20] movs r1, 0x18 ldrsh r0, [r6, r1] cmp r0, 0 bge _080DD57E adds r0, 0x7 _080DD57E: asrs r0, 3 subs r0, 0x1 strh r0, [r6, 0x1C] mov r2, r9 lsls r0, r2, 3 strh r0, [r6, 0xC] lsls r0, r7, 3 strh r0, [r6, 0xE] mov r1, r10 subs r0, r1, r2 lsls r0, 3 movs r2, 0x18 ldrsh r1, [r6, r2] bl __divsi3 strh r0, [r6, 0x10] mov r1, r8 subs r0, r1, r7 lsls r0, 3 movs r2, 0x18 ldrsh r1, [r6, r2] bl __divsi3 strh r0, [r6, 0x12] strh r4, [r6, 0x14] strh r4, [r6, 0x16] movs r0, 0x40 negs r0, r0 bl BattleAnimAdjustPanning adds r4, r0, 0 lsls r4, 24 asrs r4, 8 lsrs r4, 16 movs r0, 0x3F bl BattleAnimAdjustPanning lsls r0, 24 strh r4, [r6, 0x22] asrs r0, 24 lsls r4, 16 asrs r4, 16 subs r0, r4 movs r2, 0x18 ldrsh r1, [r6, r2] bl __divsi3 strh r0, [r6, 0x24] strh r5, [r6, 0xA] movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] ldr r0, _080DD600 @ =sub_80DD604 str r0, [r6] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080DD600: .4byte sub_80DD604 thumb_func_end sub_80DD4D4 thumb_func_start sub_80DD604 sub_80DD604: @ 80DD604 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080DD628 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _080DD61E b _080DD76C _080DD61E: lsls r0, 2 ldr r1, _080DD62C @ =_080DD630 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080DD628: .4byte gTasks _080DD62C: .4byte _080DD630 .align 2, 0 _080DD630: .4byte _080DD644 .4byte _080DD6A8 .4byte _080DD6B0 .4byte _080DD70C .4byte _080DD75E _080DD644: ldrh r2, [r4, 0x14] ldrh r0, [r4, 0x10] subs r2, r0 strh r2, [r4, 0x14] ldrh r0, [r4, 0x16] ldrh r1, [r4, 0x12] subs r0, r1 strh r0, [r4, 0x16] ldr r3, _080DD6A4 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 lsls r2, 16 asrs r2, 19 strh r2, [r0, 0x24] movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 ldrh r0, [r4, 0x16] lsls r0, 16 asrs r0, 19 strh r0, [r1, 0x26] ldrh r0, [r4, 0x1A] adds r0, 0x1 strh r0, [r4, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0xA bne _080DD694 movs r0, 0x14 strh r0, [r4, 0x1E] ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] _080DD694: ldrh r1, [r4, 0x22] lsls r1, 24 asrs r1, 24 movs r0, 0xA2 bl PlaySE12WithPanning b _080DD76C .align 2, 0 _080DD6A4: .4byte gSprites _080DD6A8: ldrh r0, [r4, 0x1E] subs r0, 0x1 strh r0, [r4, 0x1E] b _080DD750 _080DD6B0: ldrh r0, [r4, 0x1A] subs r0, 0x1 strh r0, [r4, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0 beq _080DD6D0 ldrh r0, [r4, 0x10] ldrh r2, [r4, 0x14] adds r0, r2 strh r0, [r4, 0x14] ldrh r0, [r4, 0x12] ldrh r1, [r4, 0x16] adds r0, r1 strh r0, [r4, 0x16] b _080DD6DA _080DD6D0: strh r0, [r4, 0x14] strh r0, [r4, 0x16] ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] _080DD6DA: ldr r2, _080DD708 @ =gSprites movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrh r0, [r4, 0x14] lsls r0, 16 asrs r0, 19 strh r0, [r1, 0x24] movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrh r0, [r4, 0x16] lsls r0, 16 asrs r0, 19 strh r0, [r1, 0x26] b _080DD76C .align 2, 0 _080DD708: .4byte gSprites _080DD70C: ldrh r0, [r4, 0x10] ldrh r2, [r4, 0xC] adds r0, r2 strh r0, [r4, 0xC] ldrh r0, [r4, 0x12] ldrh r1, [r4, 0xE] adds r0, r1 strh r0, [r4, 0xE] ldrh r0, [r4, 0x1A] adds r0, 0x1 strh r0, [r4, 0x1A] lsls r0, 16 asrs r0, 16 movs r2, 0x1C ldrsh r1, [r4, r2] cmp r0, r1 blt _080DD74A movs r0, 0 strh r0, [r4, 0x1A] adds r0, r4, 0 bl sub_80DD774 ldrh r1, [r4, 0x24] ldrh r0, [r4, 0x22] adds r1, r0 strh r1, [r4, 0x22] lsls r1, 24 asrs r1, 24 movs r0, 0xAF bl PlaySE12WithPanning _080DD74A: ldrh r0, [r4, 0x18] subs r0, 0x1 strh r0, [r4, 0x18] _080DD750: lsls r0, 16 cmp r0, 0 bne _080DD76C ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080DD76C _080DD75E: movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0 bne _080DD76C adds r0, r2, 0 bl DestroyAnimVisualTask _080DD76C: pop {r4} pop {r0} bx r0 thumb_func_end sub_80DD604 thumb_func_start sub_80DD774 sub_80DD774: @ 80DD774 push {r4-r7,lr} adds r4, r0, 0 ldrh r0, [r4, 0xA] subs r0, 0x1 lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bhi _080DD864 lsls r0, 2 ldr r1, _080DD790 @ =_080DD794 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080DD790: .4byte _080DD794 .align 2, 0 _080DD794: .4byte _080DD7A8 .4byte _080DD7B4 .4byte _080DD7B4 .4byte _080DD7C0 .4byte _080DD7CC _080DD7A8: ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78 movs r5, 0 b _080DD7D0 .align 2, 0 _080DD7B0: .4byte gSpriteTemplate_83DAD78 _080DD7B4: ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90 movs r5, 0x50 b _080DD7D0 .align 2, 0 _080DD7BC: .4byte gSpriteTemplate_83DAD90 _080DD7C0: ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90 movs r5, 0x40 b _080DD7D0 .align 2, 0 _080DD7C8: .4byte gSpriteTemplate_83DAD90 _080DD7CC: ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90 movs r5, 0x30 _080DD7D0: ldrh r1, [r4, 0xC] lsls r1, 16 asrs r1, 19 lsls r1, 16 lsrs r1, 16 ldrh r2, [r4, 0xE] lsls r2, 16 asrs r2, 19 lsls r2, 16 movs r6, 0x20 ldrsh r0, [r4, r6] lsls r0, 2 adds r1, r0 lsls r1, 16 lsrs r6, r1, 16 asrs r1, 16 lsrs r7, r2, 16 asrs r2, 16 adds r0, r3, 0 movs r3, 0x23 bl CreateSprite lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0x40 beq _080DD85C ldr r1, _080DD870 @ =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 movs r1, 0x12 strh r1, [r0, 0x2E] movs r2, 0x20 ldrsh r1, [r4, r2] lsls r2, r1, 2 adds r2, r1 lsls r2, 2 adds r2, r6, r2 movs r6, 0xA ldrsh r3, [r4, r6] lsls r1, r3, 1 adds r1, r3 adds r2, r1 strh r2, [r0, 0x32] strh r7, [r0, 0x36] movs r1, 0xA ldrsh r2, [r4, r1] lsls r2, 1 movs r3, 0x10 negs r3, r3 adds r1, r3, 0 subs r1, r2 strh r1, [r0, 0x38] ldrh r3, [r0, 0x4] lsls r2, r3, 22 lsrs r2, 22 adds r2, r5 ldr r5, _080DD874 @ =0x000003ff adds r1, r5, 0 ands r2, r1 ldr r1, _080DD878 @ =0xfffffc00 ands r1, r3 orrs r1, r2 strh r1, [r0, 0x4] bl sub_80786EC ldrh r0, [r4, 0x1E] adds r0, 0x1 strh r0, [r4, 0x1E] _080DD85C: movs r6, 0x20 ldrsh r0, [r4, r6] negs r0, r0 strh r0, [r4, 0x20] _080DD864: pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080DD86C: .4byte gSpriteTemplate_83DAD90 _080DD870: .4byte gSprites _080DD874: .4byte 0x000003ff _080DD878: .4byte 0xfffffc00 thumb_func_end sub_80DD774 thumb_func_start sub_80DD87C sub_80DD87C: @ 80DD87C push {r4,lr} adds r4, r0, 0 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _080DD8AE ldr r0, _080DD8B4 @ =sub_80DD604 bl FindTaskIdByFunc lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF beq _080DD8A8 ldr r0, _080DD8B8 @ =gTasks lsls r1, r2, 2 adds r1, r2 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x1E] subs r0, 0x1 strh r0, [r1, 0x1E] _080DD8A8: adds r0, r4, 0 bl DestroySprite _080DD8AE: pop {r4} pop {r0} bx r0 .align 2, 0 _080DD8B4: .4byte sub_80DD604 _080DD8B8: .4byte gTasks thumb_func_end sub_80DD87C thumb_func_start sub_80DD8BC sub_80DD8BC: @ 80DD8BC push {lr} ldr r0, _080DD8E4 @ =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 lsls r1, 28 lsrs r1, 28 subs r0, r1 lsls r0, 24 lsrs r1, r0, 24 movs r2, 0xFF lsls r2, 24 adds r0, r2 lsrs r0, 24 cmp r0, 0x4 bls _080DD8DE movs r1, 0x1 _080DD8DE: adds r0, r1, 0 pop {r1} bx r1 .align 2, 0 _080DD8E4: .4byte gAnimDisableStructPtr thumb_func_end sub_80DD8BC thumb_func_start sub_80DD8E8 sub_80DD8E8: @ 80DD8E8 push {r4,r5,lr} adds r4, r0, 0 ldr r5, _080DD920 @ =gBattleAnimArgs ldrb r1, [r5, 0x8] bl StartSpriteAnim ldrh r0, [r5] strh r0, [r4, 0x24] ldrh r0, [r5, 0x2] strh r0, [r4, 0x32] ldrh r0, [r4, 0x34] ldrh r1, [r5, 0x4] subs r0, r1 strh r0, [r4, 0x34] movs r0, 0x3 strh r0, [r4, 0x2E] ldrh r0, [r5, 0x6] strh r0, [r4, 0x30] ldr r0, _080DD924 @ =sub_80DD928 str r0, [r4, 0x1C] adds r4, 0x3E ldrb r0, [r4] movs r1, 0x4 orrs r0, r1 strb r0, [r4] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DD920: .4byte gBattleAnimArgs _080DD924: .4byte sub_80DD928 thumb_func_end sub_80DD8E8 thumb_func_start sub_80DD928 sub_80DD928: @ 80DD928 push {lr} adds r2, r0, 0 adds r3, r2, 0 adds r3, 0x3E ldrb r0, [r3] movs r1, 0x5 negs r1, r1 ands r1, r0 strb r1, [r3] ldrh r1, [r2, 0x34] movs r3, 0x34 ldrsh r0, [r2, r3] cmp r0, 0 beq _080DD960 ldrh r3, [r2, 0x32] adds r0, r1, r3 strh r0, [r2, 0x26] ldrh r0, [r2, 0x2E] adds r1, r0 strh r1, [r2, 0x34] adds r0, 0x1 strh r0, [r2, 0x2E] lsls r1, 16 cmp r1, 0 ble _080DD972 movs r0, 0 strh r0, [r2, 0x34] b _080DD972 _080DD960: ldrh r0, [r2, 0x30] subs r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 cmp r0, 0 bne _080DD972 adds r0, r2, 0 bl DestroyAnimSprite _080DD972: pop {r0} bx r0 thumb_func_end sub_80DD928 thumb_func_start sub_80DD978 sub_80DD978: @ 80DD978 push {r4,lr} adds r4, r0, 0 ldr r0, _080DD9A0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080DD994 adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim _080DD994: adds r0, r4, 0 bl sub_807941C pop {r4} pop {r0} bx r0 .align 2, 0 _080DD9A0: .4byte gAnimBankAttacker thumb_func_end sub_80DD978 thumb_func_start sub_80DD9A4 sub_80DD9A4: @ 80DD9A4 push {r4,r5,lr} adds r4, r0, 0 ldr r5, _080DD9F0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldr r2, _080DD9F4 @ =gBattleAnimArgs ldrh r3, [r2] ldrh r5, [r4, 0x20] adds r1, r3, r5 strh r1, [r4, 0x20] ldrh r1, [r2, 0x2] adds r0, r1 strh r0, [r4, 0x22] strh r3, [r4, 0x30] strh r1, [r4, 0x32] ldrh r0, [r2, 0x4] strh r0, [r4, 0x38] ldrb r1, [r2, 0x6] adds r0, r4, 0 bl StartSpriteAnim ldr r0, _080DD9F8 @ =sub_80DD9FC str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DD9F0: .4byte gAnimBankTarget _080DD9F4: .4byte gBattleAnimArgs _080DD9F8: .4byte sub_80DD9FC thumb_func_end sub_80DD9A4 thumb_func_start sub_80DD9FC sub_80DD9FC: @ 80DD9FC push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x8 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x30] ldrh r1, [r4, 0x34] adds r0, r1 strh r0, [r4, 0x34] ldrh r0, [r4, 0x32] ldrh r2, [r4, 0x36] adds r0, r2 strh r0, [r4, 0x36] movs r1, 0x34 ldrsh r0, [r4, r1] movs r1, 0x28 bl __divsi3 ldrh r1, [r4, 0x24] adds r1, r0 strh r1, [r4, 0x24] movs r2, 0x2E ldrsh r0, [r4, r2] movs r2, 0x38 ldrsh r1, [r4, r2] bl Sin ldrh r1, [r4, 0x26] subs r1, r0 strh r1, [r4, 0x26] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x8C ble _080DDA46 adds r0, r4, 0 bl DestroyAnimSprite _080DDA46: pop {r4} pop {r0} bx r0 thumb_func_end sub_80DD9FC thumb_func_start sub_80DDA4C sub_80DDA4C: @ 80DDA4C push {lr} lsls r0, 24 lsrs r3, r0, 24 ldr r2, _080DDA84 @ =gAnimMoveDmg ldr r0, [r2] cmp r0, 0x20 bgt _080DDA60 ldr r1, _080DDA88 @ =gBattleAnimArgs movs r0, 0 strh r0, [r1, 0xE] _080DDA60: ldr r2, [r2] adds r0, r2, 0 subs r0, 0x21 cmp r0, 0x20 bhi _080DDA70 ldr r1, _080DDA88 @ =gBattleAnimArgs movs r0, 0x1 strh r0, [r1, 0xE] _080DDA70: cmp r2, 0x41 ble _080DDA7A ldr r1, _080DDA88 @ =gBattleAnimArgs movs r0, 0x2 strh r0, [r1, 0xE] _080DDA7A: adds r0, r3, 0 bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 _080DDA84: .4byte gAnimMoveDmg _080DDA88: .4byte gBattleAnimArgs thumb_func_end sub_80DDA4C thumb_func_start sub_80DDA8C sub_80DDA8C: @ 80DDA8C push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 ldr r1, _080DDAE8 @ =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r5, r0, r1 movs r1, 0x8 ldrsh r0, [r5, r1] cmp r0, 0 bne _080DDAAE movs r0, 0 bl sub_80789D4 movs r0, 0xC8 strh r0, [r5, 0xA] _080DDAAE: ldr r4, _080DDAEC @ =gUnknown_030041B8 movs r1, 0xA ldrsh r0, [r5, r1] movs r1, 0xA bl __divsi3 ldrh r1, [r4] adds r1, r0 strh r1, [r4] ldrh r0, [r5, 0xA] subs r0, 0x3 strh r0, [r5, 0xA] movs r1, 0x8 ldrsh r0, [r5, r1] cmp r0, 0x78 bne _080DDADA movs r0, 0x1 bl sub_80789D4 adds r0, r6, 0 bl DestroyAnimVisualTask _080DDADA: ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DDAE8: .4byte gTasks _080DDAEC: .4byte gUnknown_030041B8 thumb_func_end sub_80DDA8C thumb_func_start sub_80DDAF0 sub_80DDAF0: @ 80DDAF0 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, _080DDB5C @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 bne _080DDB1C movs r0, 0 bl sub_80789D4 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] ldr r0, _080DDB60 @ =gUnknown_030041B8 ldrh r0, [r0] strh r0, [r4, 0xC] _080DDB1C: ldrh r0, [r4, 0xA] adds r0, 0x50 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0xA] ldr r6, _080DDB60 @ =gUnknown_030041B8 movs r2, 0xA ldrsh r1, [r4, r2] movs r0, 0x4 bl Cos ldrh r4, [r4, 0xC] adds r0, r4 strh r0, [r6] ldr r0, _080DDB64 @ =gBattleAnimArgs movs r2, 0xE ldrsh r1, [r0, r2] ldr r0, _080DDB68 @ =0x00000fff cmp r1, r0 bne _080DDB54 movs r0, 0 strh r0, [r6] movs r0, 0x1 bl sub_80789D4 adds r0, r5, 0 bl DestroyAnimVisualTask _080DDB54: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DDB5C: .4byte gTasks _080DDB60: .4byte gUnknown_030041B8 _080DDB64: .4byte gBattleAnimArgs _080DDB68: .4byte 0x00000fff thumb_func_end sub_80DDAF0 .align 2, 0 @ Don't pad with nop.