.include "constants/gba_constants.inc" .include "constants/species_constants.inc" .include "asm/macros.inc" .syntax unified .text thumb_func_start sub_8094B6C sub_8094B6C: @ 8094B6C push {r4-r7,lr} sub sp, 0x8 lsls r0, 24 lsrs r4, r0, 24 lsls r1, 24 lsrs r5, r1, 24 lsls r2, 24 lsrs r6, r2, 24 movs r7, 0 bl IsLinkDoubleBattle lsls r0, 24 cmp r0, 0 beq _08094C16 lsls r0, r4, 1 adds r0, r4 ldr r1, _08094BCC @ =0x0201606c adds r4, r0, r1 movs r2, 0 add r6, sp mov r12, r6 movs r6, 0xF mov r3, sp _08094B9A: adds r1, r4, r2 ldrb r0, [r1] lsrs r0, 4 strb r0, [r3] adds r3, 0x1 ldrb r1, [r1] adds r0, r6, 0 ands r0, r1 strb r0, [r3] adds r3, 0x1 adds r2, 0x1 cmp r2, 0x2 ble _08094B9A mov r0, r12 ldrb r3, [r0] movs r2, 0 mov r0, sp ldrb r0, [r0] cmp r0, r5 bne _08094BD0 mov r0, sp ldrb r7, [r0] strb r3, [r0] b _08094BE4 .align 2, 0 _08094BCC: .4byte 0x0201606c _08094BD0: adds r2, 0x1 cmp r2, 0x5 bgt _08094BE4 mov r0, sp adds r1, r0, r2 ldrb r0, [r1] cmp r0, r5 bne _08094BD0 adds r7, r0, 0 strb r3, [r1] _08094BE4: cmp r2, 0x6 beq _08094C16 mov r0, r12 strb r7, [r0] mov r0, sp ldrb r0, [r0] lsls r0, 4 mov r1, sp ldrb r1, [r1, 0x1] orrs r0, r1 strb r0, [r4] mov r0, sp ldrb r0, [r0, 0x2] lsls r0, 4 mov r1, sp ldrb r1, [r1, 0x3] orrs r0, r1 strb r0, [r4, 0x1] mov r0, sp ldrb r0, [r0, 0x4] lsls r0, 4 mov r1, sp ldrb r1, [r1, 0x5] orrs r0, r1 strb r0, [r4, 0x2] _08094C16: add sp, 0x8 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8094B6C thumb_func_start sub_8094C20 sub_8094C20: @ 8094C20 push {lr} lsls r0, 24 lsrs r2, r0, 24 movs r1, 0x1 ands r1, r2 lsrs r2, r0, 25 cmp r1, 0 beq _08094C40 ldr r0, _08094C3C @ =gUnknown_02038470 adds r0, r2, r0 ldrb r0, [r0] movs r1, 0xF ands r1, r0 b _08094C48 .align 2, 0 _08094C3C: .4byte gUnknown_02038470 _08094C40: ldr r0, _08094C50 @ =gUnknown_02038470 adds r0, r2, r0 ldrb r0, [r0] lsrs r1, r0, 4 _08094C48: adds r0, r1, 0 pop {r1} bx r1 .align 2, 0 _08094C50: .4byte gUnknown_02038470 thumb_func_end sub_8094C20 thumb_func_start sub_8094C54 sub_8094C54: @ 8094C54 push {r4,lr} lsls r0, 24 lsrs r3, r0, 24 lsls r1, 24 lsrs r4, r1, 24 movs r1, 0x1 ands r1, r3 lsrs r3, r0, 25 cmp r1, 0 beq _08094C7C ldr r0, _08094C78 @ =gUnknown_02038470 adds r0, r3, r0 ldrb r2, [r0] movs r1, 0xF0 ands r1, r2 orrs r1, r4 strb r1, [r0] b _08094C8C .align 2, 0 _08094C78: .4byte gUnknown_02038470 _08094C7C: ldr r2, _08094C94 @ =gUnknown_02038470 adds r2, r3, r2 ldrb r1, [r2] movs r0, 0xF ands r0, r1 lsls r1, r4, 4 orrs r0, r1 strb r0, [r2] _08094C8C: pop {r4} pop {r0} bx r0 .align 2, 0 _08094C94: .4byte gUnknown_02038470 thumb_func_end sub_8094C54 thumb_func_start sub_8094C98 sub_8094C98: @ 8094C98 push {r4-r6,lr} adds r5, r0, 0 adds r6, r1, 0 lsls r5, 24 lsrs r5, 24 lsls r6, 24 lsrs r6, 24 adds r0, r5, 0 bl sub_8094C20 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r6, 0 bl sub_8094C20 adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 bl sub_8094C54 adds r0, r6, 0 adds r1, r4, 0 bl sub_8094C54 pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8094C98 thumb_func_start pokemon_order_func pokemon_order_func: @ 8094CD4 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 movs r3, 0 movs r2, 0 ldr r5, _08094CFC @ =gUnknown_02038470 _08094CE0: adds r0, r3, r5 ldrb r1, [r0] lsrs r0, r1, 4 cmp r0, r4 beq _08094CF8 adds r0, r2, 0x1 lsls r0, 24 lsrs r2, r0, 24 movs r0, 0xF ands r0, r1 cmp r0, r4 bne _08094D00 _08094CF8: adds r0, r2, 0 b _08094D12 .align 2, 0 _08094CFC: .4byte gUnknown_02038470 _08094D00: adds r0, r2, 0x1 lsls r0, 24 lsrs r2, r0, 24 adds r0, r3, 0x1 lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0x2 bls _08094CE0 movs r0, 0 _08094D12: pop {r4,r5} pop {r1} bx r1 thumb_func_end pokemon_order_func thumb_func_start pokemon_change_order pokemon_change_order: @ 8094D18 push {r4,r5,lr} ldr r0, _08094D58 @ =0x0201b000 ldr r1, _08094D5C @ =gPlayerParty movs r2, 0x96 lsls r2, 2 bl memcpy movs r4, 0 movs r5, 0x64 _08094D2A: adds r0, r4, 0 bl pokemon_order_func lsls r0, 24 lsrs r0, 24 muls r0, r5 ldr r1, _08094D5C @ =gPlayerParty adds r0, r1 adds r1, r4, 0 muls r1, r5 ldr r2, _08094D58 @ =0x0201b000 adds r1, r2 movs r2, 0x64 bl memcpy adds r0, r4, 0x1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x5 bls _08094D2A pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08094D58: .4byte 0x0201b000 _08094D5C: .4byte gPlayerParty thumb_func_end pokemon_change_order thumb_func_start sub_8094D60 sub_8094D60: @ 8094D60 push {r4,r5,lr} ldr r4, _08094DA8 @ =0xfffffda8 add sp, r4 ldr r1, _08094DAC @ =gPlayerParty movs r2, 0x96 lsls r2, 2 mov r0, sp bl memcpy movs r4, 0 movs r5, 0x64 _08094D76: adds r0, r4, 0 bl sub_8094C20 lsls r0, 24 lsrs r0, 24 muls r0, r5 ldr r1, _08094DAC @ =gPlayerParty adds r0, r1 adds r1, r4, 0 muls r1, r5 add r1, sp movs r2, 0x64 bl memcpy adds r0, r4, 0x1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x5 bls _08094D76 movs r3, 0x96 lsls r3, 2 add sp, r3 pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08094DA8: .4byte 0xfffffda8 _08094DAC: .4byte gPlayerParty thumb_func_end sub_8094D60 thumb_func_start unref_sub_8094DB0 unref_sub_8094DB0: @ 8094DB0 push {r4-r7,lr} mov r7, r8 push {r7} movs r6, 0x1 movs r7, 0x64 ldr r0, _08094E08 @ =gPlayerParty mov r8, r0 _08094DBE: adds r0, r6, 0 bl sub_8094C20 lsls r0, 24 lsrs r0, 24 muls r0, r7 mov r1, r8 adds r5, r0, r1 adds r0, r5, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _08094E0C adds r0, r5, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _08094E0C movs r0, 0 bl sub_8094C20 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 movs r0, 0 adds r1, r6, 0 bl sub_8094C98 adds r0, r4, 0 muls r0, r7 add r0, r8 adds r1, r5, 0 bl sub_806E6F0 b _08094E16 .align 2, 0 _08094E08: .4byte gPlayerParty _08094E0C: adds r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0x5 bls _08094DBE _08094E16: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 thumb_func_end unref_sub_8094DB0 thumb_func_start sub_8094E20 sub_8094E20: @ 8094E20 push {lr} ldr r3, _08094E44 @ =gPaletteFade ldrb r1, [r3, 0x8] movs r2, 0x80 orrs r1, r2 strb r1, [r3, 0x8] ldr r1, _08094E48 @ =gUnknown_02038473 strb r0, [r1] bl nullsub_14 bl pokemon_change_order movs r0, 0x1 movs r1, 0xFF bl OpenPartyMenu pop {r0} bx r0 .align 2, 0 _08094E44: .4byte gPaletteFade _08094E48: .4byte gUnknown_02038473 thumb_func_end sub_8094E20 thumb_func_start sub_8094E4C sub_8094E4C: @ 8094E4C push {lr} movs r0, 0x3 bl sub_8094E20 pop {r0} bx r0 thumb_func_end sub_8094E4C .align 2, 0 @ Don't pad with nop.