.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ thunder thumb_func_start sub_80D61C8 sub_80D61C8: @ 80D61C8 push {r4,lr} adds r4, r0, 0 ldr r0, _080D61E8 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080D61F0 ldr r0, _080D61EC @ =gBattleAnimArgs ldrh r1, [r4, 0x20] ldrh r2, [r0] subs r1, r2 strh r1, [r4, 0x20] b _080D61FC .align 2, 0 _080D61E8: .4byte gBattleAnimBankAttacker _080D61EC: .4byte gBattleAnimArgs _080D61F0: ldr r1, _080D6210 @ =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] adds r0, r1, 0 _080D61FC: ldrh r0, [r0, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r0, _080D6214 @ =sub_80D6218 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _080D6210: .4byte gBattleAnimArgs _080D6214: .4byte sub_80D6218 thumb_func_end sub_80D61C8 thumb_func_start sub_80D6218 sub_80D6218: @ 80D6218 push {lr} adds r2, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080D622E adds r0, r2, 0 bl move_anim_8072740 _080D622E: pop {r0} bx r0 thumb_func_end sub_80D6218 .align 2, 0 @ Don't pad with nop.