.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ wisp_fire thumb_func_start sub_80D5CC0 sub_80D5CC0: @ 80D5CC0 push {r4,lr} adds r4, r0, 0 ldrh r1, [r4, 0x2E] movs r2, 0x2E ldrsh r0, [r4, r2] cmp r0, 0 bne _080D5CD8 ldr r0, _080D5D4C @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r4, 0x30] adds r0, r1, 0x1 strh r0, [r4, 0x2E] _080D5CD8: movs r0, 0xC0 lsls r0, 1 adds r1, r0, 0 ldrh r2, [r4, 0x34] adds r1, r2 strh r1, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0xA0 strh r0, [r4, 0x36] movs r2, 0x30 ldrsh r0, [r4, r2] lsls r1, 16 asrs r1, 24 bl Sin strh r0, [r4, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] ldrh r1, [r4, 0x36] lsls r1, 16 asrs r1, 24 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r2, r0, 0x7 movs r0, 0xFF ands r2, r0 strh r2, [r4, 0x30] ldr r0, _080D5D50 @ =gMain ldr r1, _080D5D54 @ =0x0000043d adds r0, r1 ldrb r1, [r0] movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _080D5D84 adds r0, r2, 0 subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x83 bls _080D5D5C ldr r0, _080D5D58 @ =gBattleAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r4, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] b _080D5DA0 .align 2, 0 _080D5D4C: .4byte gBattleAnimArgs _080D5D50: .4byte gMain _080D5D54: .4byte 0x0000043d _080D5D58: .4byte gBattleAnimBankTarget _080D5D5C: ldr r0, _080D5D80 @ =gBattleAnimBankTarget ldrb r0, [r0] bl sub_8079ED4 lsls r0, 24 lsrs r0, 24 adds r0, 0x1 movs r1, 0x3 ands r0, r1 lsls r0, 2 ldrb r2, [r4, 0x5] movs r1, 0xD negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r4, 0x5] b _080D5DA0 .align 2, 0 _080D5D80: .4byte gBattleAnimBankTarget _080D5D84: adds r0, r2, 0 subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x83 bls _080D5D98 adds r1, r4, 0 adds r1, 0x43 movs r0, 0x1D b _080D5D9E _080D5D98: adds r1, r4, 0 adds r1, 0x43 movs r0, 0x1F _080D5D9E: strb r0, [r1] _080D5DA0: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _080D5DC8 adds r3, r4, 0 adds r3, 0x3E ldrb r2, [r3] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _080D5DC8: movs r2, 0x32 ldrsh r0, [r4, r2] cmp r0, 0x1E bne _080D5DD6 adds r0, r4, 0 bl move_anim_8072740 _080D5DD6: pop {r4} pop {r0} bx r0 thumb_func_end sub_80D5CC0 thumb_func_start sub_80D5DDC sub_80D5DDC: @ 80D5DDC push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _080D5E3C @ =gTasks adds r4, r1, r0 ldr r0, _080D5E40 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 movs r2, 0x1 negs r2, r2 adds r1, r2, 0 cmp r0, 0 bne _080D5E02 movs r1, 0x1 _080D5E02: strh r1, [r4, 0x20] ldr r0, _080D5E44 @ =gBattleAnimBankTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 bl IsAnimBankSpriteVisible lsls r0, 24 lsrs r0, 24 adds r0, 0x1 strh r0, [r4, 0x22] movs r0, 0x1 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] movs r0, 0x3 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] ldr r0, _080D5E48 @ =sub_80D5E4C str r0, [r4] pop {r4} pop {r0} bx r0 .align 2, 0 _080D5E3C: .4byte gTasks _080D5E40: .4byte gBattleAnimBankAttacker _080D5E44: .4byte gBattleAnimBankTarget _080D5E48: .4byte sub_80D5E4C thumb_func_end sub_80D5DDC thumb_func_start sub_80D5E4C sub_80D5E4C: @ 80D5E4C push {r4-r7,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, _080D5E70 @ =gTasks adds r2, r0, r1 movs r0, 0x8 ldrsh r3, [r2, r0] cmp r3, 0x1 beq _080D5F14 cmp r3, 0x1 bgt _080D5E74 cmp r3, 0 beq _080D5E82 b _080D6074 .align 2, 0 _080D5E70: .4byte gTasks _080D5E74: cmp r3, 0x2 bne _080D5E7A b _080D5F9C _080D5E7A: cmp r3, 0x3 bne _080D5E80 b _080D6030 _080D5E80: b _080D6074 _080D5E82: movs r1, 0x20 ldrsh r0, [r2, r1] lsls r0, 1 ldrh r5, [r2, 0x1C] adds r0, r5 strh r0, [r2, 0x1C] ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080D5EB4 strh r3, [r2, 0xA] ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080D5EB0 movs r0, 0x2 b _080D5EB2 _080D5EB0: ldr r0, _080D5F0C @ =0x0000fffe _080D5EB2: strh r0, [r2, 0x1E] _080D5EB4: movs r1, 0 strh r1, [r2, 0xE] movs r7, 0x22 ldrsh r0, [r2, r7] cmp r1, r0 bge _080D5EF6 ldr r4, _080D5F10 @ =gSprites adds r3, r2, 0 adds r3, 0x8 _080D5EC6: movs r1, 0xE ldrsh r0, [r2, r1] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r5, 0 ldrsh r0, [r0, r5] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r0, [r2, 0x1E] ldrh r7, [r2, 0x1C] adds r0, r7 strh r0, [r1, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r5, 0x22 ldrsh r1, [r2, r5] cmp r0, r1 blt _080D5EC6 _080D5EF6: ldrh r0, [r2, 0x1A] adds r0, 0x1 strh r0, [r2, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 beq _080D5F06 b _080D6074 _080D5F06: movs r0, 0 strh r0, [r2, 0x1A] b _080D6020 .align 2, 0 _080D5F0C: .4byte 0x0000fffe _080D5F10: .4byte gSprites _080D5F14: ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 ble _080D5F3C movs r0, 0 strh r0, [r2, 0xA] ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] ands r0, r3 lsls r0, 16 cmp r0, 0 beq _080D5F38 movs r0, 0x2 b _080D5F3A _080D5F38: ldr r0, _080D5F94 @ =0x0000fffe _080D5F3A: strh r0, [r2, 0x1E] _080D5F3C: movs r1, 0 strh r1, [r2, 0xE] movs r7, 0x22 ldrsh r0, [r2, r7] cmp r1, r0 bge _080D5F7E ldr r4, _080D5F98 @ =gSprites adds r3, r2, 0 adds r3, 0x8 _080D5F4E: movs r1, 0xE ldrsh r0, [r2, r1] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r5, 0 ldrsh r0, [r0, r5] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r0, [r2, 0x1E] ldrh r7, [r2, 0x1C] adds r0, r7 strh r0, [r1, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r5, 0x22 ldrsh r1, [r2, r5] cmp r0, r1 blt _080D5F4E _080D5F7E: ldrh r0, [r2, 0x1A] adds r0, 0x1 strh r0, [r2, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0x60 bne _080D6074 movs r0, 0 strh r0, [r2, 0x1A] b _080D6020 .align 2, 0 _080D5F94: .4byte 0x0000fffe _080D5F98: .4byte gSprites _080D5F9C: movs r7, 0x20 ldrsh r1, [r2, r7] lsls r1, 1 ldrh r0, [r2, 0x1C] subs r0, r1 strh r0, [r2, 0x1C] ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080D5FD0 movs r0, 0 strh r0, [r2, 0xA] ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080D5FCC strh r3, [r2, 0x1E] b _080D5FD0 _080D5FCC: ldr r0, _080D6028 @ =0x0000fffe strh r0, [r2, 0x1E] _080D5FD0: movs r1, 0 strh r1, [r2, 0xE] movs r3, 0x22 ldrsh r0, [r2, r3] cmp r1, r0 bge _080D6012 ldr r4, _080D602C @ =gSprites adds r3, r2, 0 adds r3, 0x8 _080D5FE2: movs r5, 0xE ldrsh r0, [r2, r5] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r7, 0 ldrsh r0, [r0, r7] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r0, [r2, 0x1E] ldrh r5, [r2, 0x1C] adds r0, r5 strh r0, [r1, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r7, 0x22 ldrsh r1, [r2, r7] cmp r0, r1 blt _080D5FE2 _080D6012: ldrh r0, [r2, 0x1A] adds r0, 0x1 strh r0, [r2, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 bne _080D6074 _080D6020: ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] b _080D6074 .align 2, 0 _080D6028: .4byte 0x0000fffe _080D602C: .4byte gSprites _080D6030: movs r1, 0 strh r1, [r2, 0xE] movs r3, 0x22 ldrsh r0, [r2, r3] cmp r1, r0 bge _080D606E ldr r6, _080D607C @ =gSprites adds r3, r2, 0 adds r3, 0x8 movs r5, 0 _080D6044: movs r7, 0xE ldrsh r0, [r2, r7] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r7, 0 ldrsh r1, [r0, r7] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r6 strh r5, [r0, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r7, 0x22 ldrsh r1, [r2, r7] cmp r0, r1 blt _080D6044 _080D606E: adds r0, r4, 0 bl DestroyAnimVisualTask _080D6074: pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080D607C: .4byte gSprites thumb_func_end sub_80D5E4C thumb_func_start sub_80D6080 sub_80D6080: @ 80D6080 push {r4,lr} sub sp, 0xC adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r0, sp bl sub_8078914 mov r0, sp ldrb r0, [r0, 0x8] lsls r0, 4 ldr r1, _080D60B0 @ =gBattleAnimArgs ldrb r2, [r1] ldrh r3, [r1, 0x2] movs r1, 0x10 bl BlendPalette adds r0, r4, 0 bl DestroyAnimVisualTask add sp, 0xC pop {r4} pop {r0} bx r0 .align 2, 0 _080D60B0: .4byte gBattleAnimArgs thumb_func_end sub_80D6080 thumb_func_start sub_80D60B4 sub_80D60B4: @ 80D60B4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r7, r0, 24 ldr r1, _080D610C @ =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r2, r0, r1 movs r3, 0x8 ldrsh r0, [r2, r3] mov r9, r1 ldr r4, _080D6110 @ =gBattleAnimArgs mov r8, r4 cmp r0, 0 bne _080D60EA ldrh r0, [r4] strh r0, [r2, 0xA] ldrh r0, [r4, 0x2] strh r0, [r2, 0xC] ldrh r0, [r4, 0x4] strh r0, [r2, 0xE] ldrh r0, [r4, 0x6] strh r0, [r2, 0x10] _080D60EA: ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] ldr r1, _080D6114 @ =gObjectBankIDs ldr r0, _080D6118 @ =gBattleAnimBankTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] movs r5, 0x10 ldrsh r0, [r2, r5] cmp r0, 0 bne _080D6120 ldr r4, _080D611C @ =gUnknown_083D9794 movs r1, 0x8 ldrsh r0, [r2, r1] b _080D6126 .align 2, 0 _080D610C: .4byte gTasks _080D6110: .4byte gBattleAnimArgs _080D6114: .4byte gObjectBankIDs _080D6118: .4byte gBattleAnimBankTarget _080D611C: .4byte gUnknown_083D9794 _080D6120: ldr r4, _080D616C @ =gUnknown_083D97A4 movs r3, 0x8 ldrsh r0, [r2, r3] _080D6126: movs r1, 0xA bl __modsi3 lsls r0, 16 asrs r0, 16 adds r0, r4 ldrb r5, [r0] lsls r0, r7, 2 adds r1, r0, r7 lsls r1, 3 add r1, r9 movs r4, 0xE ldrsh r1, [r1, r4] mov r12, r0 cmp r1, 0x1 bne _080D6174 ldr r2, _080D6170 @ =gSprites lsls r3, r6, 4 adds r0, r3, r6 lsls r0, 2 adds r0, r2 mov r10, r0 mov r0, r8 movs r4, 0x2 ldrsh r1, [r0, r4] lsls r0, r5, 24 asrs r0, 24 muls r0, r1 cmp r0, 0 bge _080D6164 negs r0, r0 _080D6164: mov r5, r10 strh r0, [r5, 0x26] b _080D618E .align 2, 0 _080D616C: .4byte gUnknown_083D97A4 _080D6170: .4byte gSprites _080D6174: ldr r3, _080D61C4 @ =gSprites lsls r4, r6, 4 adds r2, r4, r6 lsls r2, 2 adds r2, r3 lsls r0, r5, 24 asrs r0, 24 mov r5, r8 ldrh r1, [r5, 0x2] muls r0, r1 strh r0, [r2, 0x24] adds r2, r3, 0 adds r3, r4, 0 _080D618E: mov r1, r12 adds r0, r1, r7 lsls r0, 3 add r0, r9 movs r4, 0x8 ldrsh r1, [r0, r4] movs r5, 0xA ldrsh r0, [r0, r5] cmp r1, r0 bne _080D61B4 adds r0, r3, r6 lsls r0, 2 adds r0, r2 movs r1, 0 strh r1, [r0, 0x24] strh r1, [r0, 0x26] adds r0, r7, 0 bl DestroyAnimVisualTask _080D61B4: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080D61C4: .4byte gSprites thumb_func_end sub_80D60B4 .align 2, 0 @ Don't pad with nop.