@ status 1 .equiv SLP, 0x07 .equiv PSN, 0x08 .equiv BRN, 0x10 .equiv FRZ, 0x20 .equiv PAR, 0x40 .equiv TOX, 0x80 @ status 2 .equiv S_CONFUSED, 0x00000007 .equiv S_CONTINUE, 0x00001000 .equiv S_TEMP_TRAP, 0x0000E000 @ Wrap, Bind, etc. .equiv S_INFATUATED, 0x000F0000 .equiv S_FOCUS_ENERGY, 0x00100000 .equiv S_SUBSTITUTE, 0x01000000 .equiv S_MEAN_LOOK, 0x04000000 .equiv S_NIGHTMARE, 0x08000000 .equiv S_CURSED, 0x10000000 .equiv S_FORESIGHT, 0x20000000 .equiv S_TORMENT, 0x80000000 @ status 3 .equiv S_LEECH_SEED, 0x00000004 .equiv S_ALWAYS_HIT, 0x00000010 .equiv S_PERISH_SONG, 0x00000020 .equiv S_ROOTED, 0x00000400 .equiv S_YAWN, 0x00001800 .equiv S_IMPRISONED, 0x00002000 .equiv S_MUD_SPORT, 0x00010000 .equiv S_WATER_SPORT, 0x00020000 @ status 4 .equiv S_REFLECT, 0x0001 .equiv S_LIGHT_SCREEN, 0x0002 .equiv S_SPIKES, 0x0010 .equiv S_SAFEGUARD, 0x0020 .equiv S_FUTURE_SIGHT, 0x0040 .equiv S_MIST, 0x0100 .equiv TARGET, 0 .equiv USER, 1 .equiv BATTLE_WEATHER_SUN, 0 .equiv BATTLE_WEATHER_RAIN, 1 .equiv BATTLE_WEATHER_SANDSTORM, 2 .equiv BATTLE_WEATHER_HAIL, 3 enum_start 1 enum ATTACK enum DEFENSE enum SPEED enum SP_ATTACK enum SP_DEFENSE enum ACCURACY enum EVASION