@ status 1 .equiv SLP, 0x07 .equiv PSN, 0x08 .equiv BRN, 0x10 .equiv FRZ, 0x20 .equiv PAR, 0x40 .equiv TOX, 0x80 @ status 2 .equiv S_CONFUSED, 0x00000007 .equiv S_CONTINUE, 0x00001000 .equiv S_TEMP_TRAP, 0x0000E000 @ Wrap, Bind, etc. .equiv S_INFATUATED, 0x000F0000 .equiv S_FOCUS_ENERGY, 0x00100000 .equiv S_SUBSTITUTE, 0x01000000 .equiv S_MEAN_LOOK, 0x04000000 .equiv S_NIGHTMARE, 0x08000000 .equiv S_CURSED, 0x10000000 .equiv S_FORESIGHT, 0x20000000 .equiv S_TORMENT, 0x80000000 @ status 3 .equiv S_LEECH_SEED, 0x00000004 .equiv S_ALWAYS_HIT, 0x00000010 .equiv S_PERISH_SONG, 0x00000020 .equiv S_ROOTED, 0x00000400 .equiv S_YAWN, 0x00001800 .equiv S_IMPRISONED, 0x00002000 .equiv S_MUD_SPORT, 0x00010000 .equiv S_WATER_SPORT, 0x00020000 @ status 4 .equiv S_REFLECT, 0x0001 .equiv S_LIGHT_SCREEN, 0x0002 .equiv S_SPIKES, 0x0010 .equiv S_SAFEGUARD, 0x0020 .equiv S_FUTURE_SIGHT, 0x0040 .equiv S_MIST, 0x0100 .equiv TARGET, 0 .equiv USER, 1 .equiv WEATHER_SUN, 0 .equiv WEATHER_RAIN, 1 .equiv WEATHER_SANDSTORM, 2 .equiv WEATHER_HAIL, 3 enum_start 1 enum ATTACK enum DEFENSE enum SPEED enum SP_ATTACK enum SP_DEFENSE enum ACCURACY enum EVASION @ status animation table .equiv B_ANIM_STATUS_PSN, 0x0 .equiv B_ANIM_STATUS_CONFUSION, 0x1 .equiv B_ANIM_STATUS_BRN, 0x2 .equiv B_ANIM_STATUS_INFATUATION, 0x3 .equiv B_ANIM_STATUS_SLP, 0x4 .equiv B_ANIM_STATUS_PRZ, 0x5 .equiv B_ANIM_STATUS_FRZ, 0x6 .equiv B_ANIM_STATUS_CURSED, 0x7 .equiv B_ANIM_STATUS_NIGHTMARE, 0x8 .equiv B_ANIM_STATUS_WRAPPED, 0x9 @ general animation table .equiv B_ANIM_CASTFORM_CHANGE, 0x0 .equiv B_ANIM_STATS_CHANGE, 0x1 .equiv B_ANIM_SUBSTITUTE_FADE, 0x2 .equiv B_ANIM_SUBSTITUTE_APPEAR, 0x3 .equiv B_ANIM_POKEBLOCK_THROW, 0x4 .equiv B_ANIM_ITEM_KNOCKOFF, 0x5 .equiv B_ANIM_TURN_TRAP, 0x6 .equiv B_ANIM_ITEM_EFFECT, 0x7 .equiv B_ANIM_SMOKEBALL_ESCAPE, 0x8 .equiv B_ANIM_HANGED_ON, 0x9 .equiv B_ANIM_RAIN_CONTINUES, 0xA .equiv B_ANIM_SUN_CONTINUES, 0xB .equiv B_ANIM_SANDSTORM_CONTINUES, 0xC .equiv B_ANIM_HAIL_CONTINUES, 0xD .equiv B_ANIM_LEECH_SEED_DRAIN, 0xE .equiv B_ANIM_MON_HIT, 0xF .equiv B_ANIM_ITEM_STEAL, 0x10 .equiv B_ANIM_SNATCH_MOVE, 0x11 .equiv B_ANIM_FUTURE_SIGHT_HIT, 0x12 .equiv B_ANIM_DOOM_DESIRE_HIT, 0x13 .equiv B_ANIM_FOCUS_PUNCH_SET_UP, 0x14 .equiv B_ANIM_INGRAIN_HEAL, 0x15 .equiv B_ANIM_WISH_HEAL, 0x16 @ special animation table .equiv B_ANIM_LVL_UP, 0x0 .equiv B_ANIM_SWITCH_OUT_PLAYER_MON, 0x1 .equiv B_ANIM_SWITCH_OUT_OPPONENT_MON, 0x2 .equiv B_ANIM_BALL_THROW, 0x3 .equiv B_ANIM_SAFARI_BALL_THROW, 0x4 .equiv B_ANIM_SUBSTITUTE_TO_MON, 0x5 .equiv B_ANIM_MON_TO_SUBSTITUTE, 0x6