.align 2 gUnknown_083C9408:: @ 83C9408 .2byte 286 @ SPECIES_ID .string "FIFFI$", 11 @ POKE_NICKNAME .string "JIMMY$", 8 @ TRAINER_NAME .byte 7 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x0c000fff @ FLAGS .2byte 68 @ RANK .2byte MOVE_ROAR, MOVE_BITE, MOVE_TAKE_DOWN, MOVE_HOWL .byte 10, 4, 10, 3, 4, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 288 @ SPECIES_ID .string "ZIGGY$", 11 @ POKE_NICKNAME .string "KLARA$", 8 @ TRAINER_NAME .byte 8 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x82000fff @ FLAGS .2byte 16 @ RANK .2byte MOVE_REST, MOVE_TAIL_WHIP, MOVE_TACKLE, MOVE_COVET .byte 10, 10, 6, 1, 2, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 294 @ SPECIES_ID .string "DOXU$", 11 @ POKE_NICKNAME .string "KARLO$", 8 @ TRAINER_NAME .byte 11 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x21000fff @ FLAGS .2byte 8 @ RANK .2byte MOVE_SILVER_WIND, MOVE_MOONLIGHT, MOVE_LIGHT_SCREEN, MOVE_GUST .byte 2, 10, 10, 12, 4, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 298 @ SPECIES_ID .string "SAMINI$", 11 @ POKE_NICKNAME .string "TRUDI$", 8 @ TRAINER_NAME .byte 16 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x20800fff @ FLAGS .2byte 96 @ RANK .2byte MOVE_BIDE, MOVE_SYNTHESIS, MOVE_BULLET_SEED, MOVE_GROWTH .byte 3, 3, 5, 2, 7, 80 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 304 @ SPECIES_ID .string "SCHWALBI$", 11 @ POKE_NICKNAME .string "HELENA$", 8 @ TRAINER_NAME .byte 18 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80400fff @ FLAGS .2byte 4 @ RANK .2byte MOVE_WING_ATTACK, MOVE_AGILITY, MOVE_AERIAL_ACE, MOVE_GROWL .byte 1, 3, 3, 5, 4, 90 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 301 @ SPECIES_ID .string "CADINJA$", 11 @ POKE_NICKNAME .string "WILLI$", 8 @ TRAINER_NAME .byte 44 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x10200fff @ FLAGS .2byte 32 @ RANK .2byte MOVE_LEECH_LIFE, MOVE_FALSE_SWIPE, MOVE_FURY_SWIPES, MOVE_MIND_READER .byte 5, 2, 10, 7, 8, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 306 @ SPECIES_ID .string "KNILZLI$", 11 @ POKE_NICKNAME .string "HARTMUT$", 8 @ TRAINER_NAME .byte 35 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x20100fff @ FLAGS .2byte 32 @ RANK .2byte MOVE_STUN_SPORE, MOVE_LEECH_SEED, MOVE_MEGA_DRAIN, MOVE_ATTRACT .byte 3, 3, 10, 2, 2, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 309 @ SPECIES_ID .string "WINGI$", 11 @ POKE_NICKNAME .string "CLAUDIA$", 8 @ TRAINER_NAME .byte 26 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x08080fff @ FLAGS .2byte 24 @ RANK .2byte MOVE_MIST, MOVE_WATER_GUN, MOVE_GROWL, MOVE_PURSUIT .byte 3, 5, 1, 10, 10, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 364 @ SPECIES_ID .string "BLUMPI$", 11 @ POKE_NICKNAME .string "ALEC$", 8 @ TRAINER_NAME .byte 31 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x40040fff @ FLAGS .2byte 88 @ RANK .2byte MOVE_STRENGTH, MOVE_COUNTER, MOVE_YAWN, MOVE_ENCORE .byte 10, 4, 4, 5, 18, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 370 @ SPECIES_ID .string "FLURMI$", 11 @ POKE_NICKNAME .string "SILKE$", 8 @ TRAINER_NAME .byte 47 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80020fff @ FLAGS .2byte 36 @ RANK .2byte MOVE_ASTONISH, MOVE_SCREECH, MOVE_UPROAR, MOVE_HYPER_VOICE .byte 2, 2, 7, 2, 7, 80 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 335 @ SPECIES_ID .string "MAHITA$", 11 @ POKE_NICKNAME .string "PEER$", 8 @ TRAINER_NAME .byte 38 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x08010fff @ FLAGS .2byte 68 @ RANK .2byte MOVE_SEISMIC_TOSS, MOVE_VITAL_THROW, MOVE_TACKLE, MOVE_REVERSAL .byte 9, 1, 1, 8, 1, 90 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 382 @ SPECIES_ID .string "STOLLI$", 11 @ POKE_NICKNAME .string "MARIA$", 8 @ TRAINER_NAME .byte 10 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x08008fff @ FLAGS .2byte 68 @ RANK .2byte MOVE_METAL_CLAW, MOVE_IRON_DEFENSE, MOVE_HEADBUTT, MOVE_TAKE_DOWN .byte 5, 10, 2, 10, 2, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 41 @ SPECIES_ID .string "BLUTBAT$", 11 @ POKE_NICKNAME .string "RUDOLF$", 8 @ TRAINER_NAME .byte 33 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x90004fff @ FLAGS .2byte 56 @ RANK .2byte MOVE_HAZE, MOVE_MEAN_LOOK, MOVE_CONFUSE_RAY, MOVE_LEECH_LIFE .byte 4, 2, 2, 2, 10, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 367 @ SPECIES_ID .string "SCHLUPPI$", 11 @ POKE_NICKNAME .string "MELANIE$", 8 @ TRAINER_NAME .byte 6 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x40002fff @ FLAGS .2byte 16 @ RANK .2byte MOVE_SLUDGE, MOVE_AMNESIA, MOVE_TOXIC, MOVE_YAWN .byte 1, 10, 1, 10, 5, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 337 @ SPECIES_ID .string "FRIZZZEL$", 11 @ POKE_NICKNAME .string "BERTRAM$", 8 @ TRAINER_NAME .byte 15 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80001fff @ FLAGS .2byte 12 @ RANK .2byte MOVE_SPARK, MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_ROAR .byte 20, 10, 1, 1, 1, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 363 @ SPECIES_ID .string "ROSALI$", 11 @ POKE_NICKNAME .string "KARINA$", 8 @ TRAINER_NAME .byte 32 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x24000fff @ FLAGS .2byte 41 @ RANK .2byte MOVE_PETAL_DANCE, MOVE_MAGICAL_LEAF, MOVE_GRASS_WHISTLE, MOVE_INGRAIN .byte 50, 15, 75, 10, 20, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 84 @ SPECIES_ID .string "DOLDI$", 11 @ POKE_NICKNAME .string "BOBBY$", 8 @ TRAINER_NAME .byte 51 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x82000fff @ FLAGS .2byte 125 @ RANK .2byte MOVE_PECK, MOVE_FURY_ATTACK, MOVE_RETURN, MOVE_GROWL .byte 15, 21, 15, 85, 35, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 332 @ SPECIES_ID .string "KNACKI$", 11 @ POKE_NICKNAME .string "JUDITH$", 8 @ TRAINER_NAME .byte 8 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x81000fff @ FLAGS .2byte 113 @ RANK .2byte MOVE_BITE, MOVE_SAND_ATTACK, MOVE_DIG, MOVE_FAINT_ATTACK .byte 75, 25, 25, 10, 25, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 344 @ SPECIES_ID .string "KOTUS$", 11 @ POKE_NICKNAME .string "HELMUT$", 8 @ TRAINER_NAME .byte 11 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80800fff @ FLAGS .2byte 37 @ RANK .2byte MOVE_SPIKES, MOVE_LEER, MOVE_POISON_STING, MOVE_SAND_ATTACK .byte 10, 30, 25, 65, 25, 130 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 27 @ SPECIES_ID .string "SADAN$", 11 @ POKE_NICKNAME .string "BRITTA$", 8 @ TRAINER_NAME .byte 18 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x10400fff @ FLAGS .2byte 69 @ RANK .2byte MOVE_SLASH, MOVE_DEFENSE_CURL, MOVE_SWIFT, MOVE_FURY_SWIPES .byte 30, 90, 30, 10, 100, 140 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 318 @ SPECIES_ID .string "PUPPIBAL$", 11 @ POKE_NICKNAME .string "TORBEN$", 8 @ TRAINER_NAME .byte 44 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x08200fff @ FLAGS .2byte 41 @ RANK .2byte MOVE_SELF_DESTRUCT, MOVE_ROCK_TOMB, MOVE_PSYBEAM, MOVE_CONFUSION .byte 50, 40, 10, 35, 35, 150 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 339 @ SPECIES_ID .string "CLAMAUK$", 11 @ POKE_NICKNAME .string "BIANKA$", 8 @ TRAINER_NAME .byte 26 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x10100fff @ FLAGS .2byte 77 @ RANK .2byte MOVE_MAGNITUDE, MOVE_EARTHQUAKE, MOVE_SUNNY_DAY, MOVE_FLAMETHROWER .byte 40, 5, 40, 40, 40, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 308 @ SPECIES_ID .string "SPIRRWIRR$", 11 @ POKE_NICKNAME .string "ALEX$", 8 @ TRAINER_NAME .byte 31 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80080fff @ FLAGS .2byte 49 @ RANK .2byte MOVE_TEETER_DANCE, MOVE_PSYCH_UP, MOVE_HYPNOSIS, MOVE_UPROAR .byte 25, 75, 25, 10, 25, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 358 @ SPECIES_ID .string "BLUPPF$", 11 @ POKE_NICKNAME .string "SABINE$", 8 @ TRAINER_NAME .byte 47 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0xa0040fff @ FLAGS .2byte 41 @ RANK .2byte MOVE_MIRROR_MOVE, MOVE_PERISH_SONG, MOVE_SAFEGUARD, MOVE_MIST .byte 30, 30, 40, 30, 25, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 289 @ SPECIES_ID .string "DAKSIRAD$", 11 @ POKE_NICKNAME .string "AUGUST$", 8 @ TRAINER_NAME .byte 38 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80020fff @ FLAGS .2byte 25 @ RANK .2byte MOVE_GROWL, MOVE_COVET, MOVE_SAND_ATTACK, MOVE_REST .byte 40, 40, 30, 10, 30, 130 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 317 @ SPECIES_ID .string "KECLI$", 11 @ POKE_NICKNAME .string "ARIANA$", 8 @ TRAINER_NAME .byte 10 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80010fff @ FLAGS .2byte 97 @ RANK .2byte MOVE_THIEF, MOVE_SCREECH, MOVE_ANCIENT_POWER, MOVE_BIND .byte 10, 10, 40, 75, 35, 140 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 118 @ SPECIES_ID .string "GOLDINCHEN$", 11 @ POKE_NICKNAME .string "TONI$", 8 @ TRAINER_NAME .byte 33 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80008fff @ FLAGS .2byte 13 @ RANK .2byte MOVE_HORN_ATTACK, MOVE_FURY_ATTACK, MOVE_HORN_DRILL, MOVE_TAIL_WHIP .byte 70, 30, 5, 30, 25, 150 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 323 @ SPECIES_ID .string "SCHMERBSE$", 11 @ POKE_NICKNAME .string "SUSI$", 8 @ TRAINER_NAME .byte 6 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80004fff @ FLAGS .2byte 113 @ RANK .2byte MOVE_MUD_SPORT, MOVE_WATER_SPORT, MOVE_EARTHQUAKE, MOVE_FUTURE_SIGHT .byte 45, 45, 60, 25, 15, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 227 @ SPECIES_ID .string "KREBSILI$", 11 @ POKE_NICKNAME .string "CLEMENS$", 8 @ TRAINER_NAME .byte 35 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x08002fff @ FLAGS .2byte 77 @ RANK .2byte MOVE_SWIFT, MOVE_DOUBLE_TEAM, MOVE_AGILITY, MOVE_CUT .byte 40, 30, 25, 60, 20, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 295 @ SPECIES_ID .string "URLOTZO$", 11 @ POKE_NICKNAME .string "KATRIN$", 8 @ TRAINER_NAME .byte 16 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x08001fff @ FLAGS .2byte 57 @ RANK .2byte MOVE_ASTONISH, MOVE_GROWL, MOVE_RAIN_DANCE, MOVE_WATER_PULSE .byte 15, 15, 30, 15, 75, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 383 @ SPECIES_ID .string "STROLLAK$", 11 @ POKE_NICKNAME .string "ACHIM$", 8 @ TRAINER_NAME .byte 55 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x84000fff @ FLAGS .2byte 98 @ RANK .2byte MOVE_METAL_SOUND, MOVE_METAL_CLAW, MOVE_HARDEN, MOVE_TAKE_DOWN .byte 30, 50, 35, 100, 90, 200 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 299 @ SPECIES_ID .string "BLASNI$", 11 @ POKE_NICKNAME .string "GABI$", 8 @ TRAINER_NAME .byte 8 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x82000fff @ FLAGS .2byte 14 @ RANK .2byte MOVE_GROWTH, MOVE_RAZOR_WIND, MOVE_EXPLOSION, MOVE_EXTRASENSORY .byte 75, 75, 65, 35, 70, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 302 @ SPECIES_ID .string "ASKINJA$", 11 @ POKE_NICKNAME .string "ROLF$", 8 @ TRAINER_NAME .byte 11 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x81000fff @ FLAGS .2byte 114 @ RANK .2byte MOVE_SCREECH, MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_BATON_PASS .byte 30, 50, 95, 70, 70, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 305 @ SPECIES_ID .string "SCHWALLO$", 11 @ POKE_NICKNAME .string "ELSE$", 8 @ TRAINER_NAME .byte 18 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80800fff @ FLAGS .2byte 14 @ RANK .2byte MOVE_AGILITY, MOVE_AERIAL_ACE, MOVE_WING_ATTACK, MOVE_FLY .byte 65, 85, 35, 75, 40, 230 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 287 @ SPECIES_ID .string "JÄNAGI$", 11 @ POKE_NICKNAME .string "FRANK$", 8 @ TRAINER_NAME .byte 44 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80400fff @ FLAGS .2byte 98 @ RANK .2byte MOVE_TAUNT, MOVE_THIEF, MOVE_ODOR_SLEUTH, MOVE_TAKE_DOWN .byte 40, 80, 35, 70, 70, 240 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 292 @ SPECIES_ID .string "PAPINILLI$", 11 @ POKE_NICKNAME .string "ANNA$", 8 @ TRAINER_NAME .byte 26 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80200fff @ FLAGS .2byte 42 @ RANK .2byte MOVE_MORNING_SUN, MOVE_SILVER_WIND, MOVE_STUN_SPORE, MOVE_SECRET_POWER .byte 40, 70, 25, 80, 100, 250 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 119 @ SPECIES_ID .string "KINGOLA$", 11 @ POKE_NICKNAME .string "KONRAD$", 8 @ TRAINER_NAME .byte 31 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80100fff @ FLAGS .2byte 118 @ RANK .2byte MOVE_FLAIL, MOVE_SUPERSONIC, MOVE_HORN_ATTACK, MOVE_FURY_ATTACK .byte 80, 60, 30, 70, 90, 200 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 340 @ SPECIES_ID .string "ERUPTAM$", 11 @ POKE_NICKNAME .string "LUISE$", 8 @ TRAINER_NAME .byte 47 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80080fff @ FLAGS .2byte 78 @ RANK .2byte MOVE_EARTHQUAKE, MOVE_FISSURE, MOVE_OVERHEAT, MOVE_HYPER_BEAM .byte 100, 80, 20, 50, 65, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 66 @ SPECIES_ID .string "OLLOMA$", 11 @ POKE_NICKNAME .string "MICHAEL$", 8 @ TRAINER_NAME .byte 38 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80040fff @ FLAGS .2byte 66 @ RANK .2byte MOVE_SEISMIC_TOSS, MOVE_FOCUS_ENERGY, MOVE_KARATE_CHOP, MOVE_SCARY_FACE .byte 70, 85, 25, 60, 50, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 296 @ SPECIES_ID .string "OMBRE$", 11 @ POKE_NICKNAME .string "ANIKA$", 8 @ TRAINER_NAME .byte 10 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80020fff @ FLAGS .2byte 58 @ RANK .2byte MOVE_ATTRACT, MOVE_FLASH, MOVE_UPROAR, MOVE_GROWL .byte 40, 60, 90, 45, 70, 230 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 379 @ SPECIES_ID .string "PITISVI$", 11 @ POKE_NICKNAME .string "DETLEF$", 8 @ TRAINER_NAME .byte 33 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80010fff @ FLAGS .2byte 98 @ RANK .2byte MOVE_POISON_FANG, MOVE_GLARE, MOVE_WRAP, MOVE_SCREECH .byte 35, 50, 90, 40, 100, 240 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 313 @ SPECIES_ID .string "WAILA$", 11 @ POKE_NICKNAME .string "XENIA$", 8 @ TRAINER_NAME .byte 22 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80008fff @ FLAGS .2byte 26 @ RANK .2byte MOVE_WATER_PULSE, MOVE_REST, MOVE_WATER_SPOUT, MOVE_SPLASH .byte 30, 100, 100, 50, 30, 250 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 129 @ SPECIES_ID .string "KARDORPA$", 11 @ POKE_NICKNAME .string "FLORIAN$", 8 @ TRAINER_NAME .byte 35 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80004fff @ FLAGS .2byte 82 @ RANK .2byte MOVE_TACKLE, MOVE_SPLASH, MOVE_FLAIL, MOVE_TACKLE .byte 30, 30, 160, 50, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 348 @ SPECIES_ID .string "LUNA$", 11 @ POKE_NICKNAME .string "DIANA$", 8 @ TRAINER_NAME .byte 16 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80002fff @ FLAGS .2byte 42 @ RANK .2byte MOVE_EXPLOSION, MOVE_FUTURE_SIGHT, MOVE_PSYCHIC, MOVE_CONFUSION .byte 50, 70, 60, 70, 50, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 310 @ SPECIES_ID .string "PEPE$", 11 @ POKE_NICKNAME .string "LUTZ$", 8 @ TRAINER_NAME .byte 39 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80001fff @ FLAGS .2byte 14 @ RANK .2byte MOVE_MIST, MOVE_HAIL, MOVE_HYPER_BEAM, MOVE_WING_ATTACK .byte 95, 80, 85, 35, 35, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 130 @ SPECIES_ID .string "GARADI$", 11 @ POKE_NICKNAME .string "JASMIN$", 8 @ TRAINER_NAME .byte 32 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x84000fff @ FLAGS .2byte 79 @ RANK .2byte MOVE_HYPER_BEAM, MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_BITE .byte 160, 200, 20, 40, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 371 @ SPECIES_ID .string "KRAKEEL$", 11 @ POKE_NICKNAME .string "GERT$", 8 @ TRAINER_NAME .byte 21 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x82000fff @ FLAGS .2byte 71 @ RANK .2byte MOVE_HYPER_VOICE, MOVE_STOMP, MOVE_ROAR, MOVE_HOWL .byte 170, 50, 55, 150, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 316 @ SPECIES_ID .string "ENEKOTO$", 11 @ POKE_NICKNAME .string "ROSA$", 8 @ TRAINER_NAME .byte 8 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x81000fff @ FLAGS .2byte 59 @ RANK .2byte MOVE_ATTRACT, MOVE_ASSIST, MOVE_FAINT_ATTACK, MOVE_TAIL_WHIP .byte 40, 200, 150, 185, 60, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 366 @ SPECIES_ID .string "ASSIMAX$", 11 @ POKE_NICKNAME .string "KURT$", 8 @ TRAINER_NAME .byte 11 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80800fff @ FLAGS .2byte 115 @ RANK .2byte MOVE_COVET, MOVE_COUNTER, MOVE_ENCORE, MOVE_SLACK_OFF .byte 85, 85, 170, 110, 150, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 359 @ SPECIES_ID .string "RIA$", 11 @ POKE_NICKNAME .string "SONJA$", 8 @ TRAINER_NAME .byte 18 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80400fff @ FLAGS .2byte 15 @ RANK .2byte MOVE_DRAGON_DANCE, MOVE_HYPER_BEAM, MOVE_PERISH_SONG, MOVE_SAFEGUARD .byte 170, 150, 30, 30, 90, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 393 @ SPECIES_ID .string "EXUVINJA$", 11 @ POKE_NICKNAME .string "SÖNKE$", 8 @ TRAINER_NAME .byte 15 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80200fff @ FLAGS .2byte 39 @ RANK .2byte MOVE_SHOCK_WAVE, MOVE_SHADOW_BALL, MOVE_SKILL_SWAP, MOVE_RETURN .byte 230, 60, 60, 230, 80, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 45 @ SPECIES_ID .string "BLUMIEFT$", 11 @ POKE_NICKNAME .string "MAGDA$", 8 @ TRAINER_NAME .byte 26 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80100fff @ FLAGS .2byte 59 @ RANK .2byte MOVE_PETAL_DANCE, MOVE_SWEET_SCENT, MOVE_STUN_SPORE, MOVE_FLASH .byte 35, 200, 150, 130, 40, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 361 @ SPECIES_ID .string "WANDELBOLD$", 11 @ POKE_NICKNAME .string "SASCHA$", 8 @ TRAINER_NAME .byte 31 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80080fff @ FLAGS .2byte 115 @ RANK .2byte MOVE_DISABLE, MOVE_FUTURE_SIGHT, MOVE_NIGHT_SHADE, MOVE_PURSUIT .byte 25, 35, 230, 150, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 178 @ SPECIES_ID .string "TUMANI$", 11 @ POKE_NICKNAME .string "MILA$", 8 @ TRAINER_NAME .byte 47 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80040fff @ FLAGS .2byte 115 @ RANK .2byte MOVE_NIGHT_SHADE, MOVE_FUTURE_SIGHT, MOVE_CONFUSE_RAY, MOVE_PSYCHIC .byte 35, 35, 150, 130, 170, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 331 @ SPECIES_ID .string "HAITODO$", 11 @ POKE_NICKNAME .string "KNUT$", 8 @ TRAINER_NAME .byte 38 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80020fff @ FLAGS .2byte 87 @ RANK .2byte MOVE_AGILITY, MOVE_SWAGGER, MOVE_TAUNT, MOVE_TAKE_DOWN .byte 140, 70, 140, 75, 100, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 325 @ SPECIES_ID .string "KUSSLIEB$", 11 @ POKE_NICKNAME .string "INCA$", 8 @ TRAINER_NAME .byte 10 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80010fff @ FLAGS .2byte 83 @ RANK .2byte MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_TAKE_DOWN, MOVE_CHARM .byte 50, 100, 220, 40, 190, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 214 @ SPECIES_ID .string "SKARAB$", 11 @ POKE_NICKNAME .string "FELIX$", 8 @ TRAINER_NAME .byte 33 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80008fff @ FLAGS .2byte 71 @ RANK .2byte MOVE_STRENGTH, MOVE_ENDURE, MOVE_REVERSAL, MOVE_ROCK_TOMB .byte 170, 70, 110, 240, 140, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 101 @ SPECIES_ID .string "LEKBAL$", 11 @ POKE_NICKNAME .string "DEBORA$", 8 @ TRAINER_NAME .byte 6 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80004fff @ FLAGS .2byte 15 @ RANK .2byte MOVE_EXPLOSION, MOVE_LIGHT_SCREEN, MOVE_SWIFT, MOVE_FLASH .byte 200, 200, 30, 35, 50, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 172 @ SPECIES_ID .string "DEIBEL$", 11 @ POKE_NICKNAME .string "BORIS$", 8 @ TRAINER_NAME .byte 35 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80002fff @ FLAGS .2byte 59 @ RANK .2byte MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_REST, MOVE_TAIL_WHIP .byte 25, 150, 180, 115, 120, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED .2byte 202 @ SPECIES_ID .string "WOHINGENAU$", 11 @ POKE_NICKNAME .string "DELIA$", 8 @ TRAINER_NAME .byte 16 @ TRAINER_SPRITE .2byte 0x0000 @padding .4byte 0x80001fff @ FLAGS .2byte 111 @ RANK .2byte MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND .byte 60, 230, 50, 220, 210, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED @ credit to Valkyrie for helping me properly dump these structs