BattleText_UnknownString: .string "{STRING 33}$" BattleText_GainExpPoints: .string "{STRING 0} erhält{PLAYER}\n" .string "{STRING 42} E-Punkte!\p" .string "$" BattleText_Terminator: .string "$" BattleText_BoostedExp: .string " spezielle$" BattleText_GrewLevel: .string "{STRING 0} erreicht\n" .string "Lv. {PLAYER}!{UNKNOWN_A}\p" .string "$" BattleText_LearnedMove: .string "{STRING 0} erlernt\n" .string "{PLAYER}!{UNKNOWN_A}\p" .string "$" BattleText_TryingToLearnMove: .string "{STRING 0} versucht,\n" .string "{PLAYER} zu lernen.\p" .string "$" BattleText_CantLearnMore: .string "Aber {STRING 0} kann nicht\n" .string "mehr als vier Attacken erlernen.\p" .string "$" BattleText_DeleteMove: .string "Soll eine Attacke zu Gunsten von\n" .string "{PLAYER} vergessen werden?$" BattleText_DeletedMove: .string "{STRING 0} hat\n" .string "{PLAYER} vergessen!\p" .string "$" BattleText_StopLearning: .string "{PAUSE 32}{PLAYER}\n" .string "nicht erlernen?$" BattleText_DidNotLearn: .string "{STRING 0} hat {PLAYER}\n" .string "nicht erlernt.\p" .string "$" BattleText_UseNext: .string "Nächstes POKéMON einsetzen?$" BattleText_AttackMissed: .string "Attacke von {EVIL_LEGENDARY}\n" .string "ging daneben!$" BattleText_ProtectedItself: .string "{GOOD_LEGENDARY}\n" .string "schützt sich selbst!$" BattleText_AvoidedDamage: .string "{GOOD_LEGENDARY} vermeidet\n" .string "Schaden mit {STRING 22}!$" BattleText_GroundMoveNegate: .string "{GOOD_LEGENDARY} wehrt BODEN-\n" .string "Attacken mit {STRING 22} ab!$" BattleText_AvoidedAttack: .string "{GOOD_LEGENDARY} wehrt die\n" .string "Attacke ab!$" BattleText_DoesntAffect: .string "Es hat keine Wirkung auf\n" .string "{GOOD_LEGENDARY}...$" BattleText_AttackingFainted: .string "{EVIL_LEGENDARY}\n" .string "wurde besiegt!\p" .string "$" BattleText_DefendingFainted: .string "{GOOD_LEGENDARY}\n" .string "wurde besiegt!\p" .string "$" BattleText_WinningPrize: .string "{STRING 32} gewinnt ¥{STRING 0}!\p" .string "$" BattleText_OutOfUsablePoke: .string "{STRING 32} hat kein\n" .string "kampffähiges POKéMON mehr!\p" .string "$" BattleText_WhitedOut: .string "{STRING 32} fällt in Ohnmacht!{PAUSE_UNTIL_PRESS}$" BattleText_PreventEscape: .string "{STRING 16} verhindert\n" .string "eine Flucht mit {STRING 23}!\p" .string "$" BattleText_CantEscape: .string "Flucht unmöglich!\p" .string "$" BattleText_AttackingCantEscape: .string "{EVIL_LEGENDARY}\n" .string "kann nicht fliehen!$" BattleText_HitMulti: .string "{STRING 0}-mal getroffen!$" BattleText_FellAsleep: .string "{STRING 14}\n" .string "ist eingeschlafen!$" BattleText_MadeAsleep: .string "{STRING 23} von\n" .string "{STRING 16} lässt\l" .string "{STRING 14} einschlafen!$" BattleText_DefendingAsleep: .string "{GOOD_LEGENDARY} schläft\n" .string "bereits!$" BattleText_AttackingAsleep: .string "{EVIL_LEGENDARY} schläft\n" .string "bereits!$" BattleText_WasntAffected: .string "{GOOD_LEGENDARY}\n" .string "ist unversehrt!$" BattleText_Poisoned: .string "{STRING 14}\n" .string "wurde vergiftet!$" BattleText_Poisoned2: .string "{STRING 23} von\n" .string "{STRING 16} vergiftete\l" .string "{STRING 14}!$" BattleText_PoisonHurt: .string "{EVIL_LEGENDARY} wurde durch\n" .string "Gift verletzt!$" BattleText_AlreadyPoisoned: .string "{GOOD_LEGENDARY} ist bereits\n" .string "vergiftet.$" BattleText_BadlyPoisoned: .string "{STRING 14} wurde schwer\n" .string "vergiftet!$" BattleText_EnergyDrained: .string "{GOOD_LEGENDARY} wurde\n" .string "Energie abgesaugt!$" BattleText_Burned: .string "{STRING 14} brennt!$" BattleText_Burned2: .string "{STRING 23} von\n" .string "{STRING 16} verbrennt\l" .string "{STRING 14}!$" BattleText_BurnHurt: .string "Die Verbrennung schadet\n" .string "{EVIL_LEGENDARY}!$" BattleText_AlreadyBurned: .string "{GOOD_LEGENDARY} brennt\n" .string "bereits.$" BattleText_Frozen: .string "{STRING 14} erstarrt\n" .string "zu Eis!$" BattleText_Frozen2: .string "{STRING 14} wurde durch\n" .string "{STRING 23} von\l" .string "{STRING 16} eingefroren!$" BattleText_FrozenSolid: .string "{EVIL_LEGENDARY} ist\n" .string "eingefroren!$" BattleText_DefendingDefrosted: .string "{GOOD_LEGENDARY} wurde\n" .string "aufgetaut!$" BattleText_AttackingDefrosted: .string "{EVIL_LEGENDARY} wurde\n" .string "aufgetaut!$" BattleText_Defrosted: .string "{EVIL_LEGENDARY} wurde\n" .string "durch {STRING 17} aufgetaut!$" BattleText_Paralyzed: .string "{STRING 14} ist\n" .string "paralysiert! Es greift\l" .string "eventuell nicht an!$" BattleText_Paralyzed2: .string "{STRING 23} von\n" .string "{STRING 16} paralysierte\p" .string "{STRING 14}!\n" .string "Es greift eventuell nicht an!$" BattleText_Paralyzed3: .string "{EVIL_LEGENDARY} ist\n" .string "paralysiert! Es kann\l" .string "nicht angreifen!$" BattleText_AlreadyParalyzed: .string "{GOOD_LEGENDARY} ist\n" .string "bereits paralysiert!$" BattleText_ParalysisHealed: .string "{GOOD_LEGENDARY} wurde von der\n" .string "Paralyse geheilt!$" BattleText_DreamEaten: .string "Der Traum von {GOOD_LEGENDARY}\n" .string "wurde gefressen!$" BattleText_AttackingStatNoHigher: .string "{STRING 0} von\n" .string "{EVIL_LEGENDARY} kann nicht\l" .string "mehr erhöht werden!$" BattleText_DefendingStatNoHigher: .string "{STRING 0} von\n" .string "{GOOD_LEGENDARY} kann nicht\l" .string "weiter gesenkt werden!$" BattleText_StoppedWorking: .string "{STRING 0} in deinem Team\n" .string "funktioniert nicht mehr!$" BattleText_StoppedWorking2: .string "{STRING 0} des Gegners\n" .string "funktioniert nicht mehr!$" BattleText_Confused: .string "{EVIL_LEGENDARY} ist\n" .string "verwirrt!$" BattleText_ConfusionSnapOut: .string "{EVIL_LEGENDARY} ist nicht\n" .string "mehr verwirrt!$" BattleText_BecameConfused: .string "{STRING 14} wurde\n" .string "verwirrt!$" BattleText_AlreadyConfused: .string "{GOOD_LEGENDARY} ist\n" .string "bereits verwirrt!$" BattleText_FellLove: .string "{GOOD_LEGENDARY}\n" .string "hat sich verliebt!$" BattleText_InLoveWith: .string "{EVIL_LEGENDARY} hat sich in\n" .string "{STRING 16} verliebt!$" BattleText_ImmobilizedBy: .string "{EVIL_LEGENDARY} ist starr\n" .string "vor Liebe!$" BattleText_BlownAway: .string "{GOOD_LEGENDARY} wurde\n" .string "weggeweht!$" BattleText_TypeTransform: .string "{EVIL_LEGENDARY} verwandelt\n" .string "sich zu Typ {STRING 0}!$" BattleText_Flinched: .string "{EVIL_LEGENDARY} schreckt\n" .string "zurück!$" BattleText_RegainedHealth: .string "{GOOD_LEGENDARY} erholt sich!$" BattleText_HPFull: .string "{GOOD_LEGENDARY} hat alle KP!$" BattleText_RaisedSpDef: .string "{STRING 17} von\n" .string "{STRING 38} erhöht\l" .string "die SP. VER.$" BattleText_RaisedSpDefLittle: .string "Die SP. VER. wird etwas durch\n" .string "{STRING 17} von\l" .string "{STRING 38} erhöht.$" BattleText_RaisedDefense: .string "{STRING 17} von\n" .string "{STRING 38}\l" .string "erhöht die VERTEIDIGUNG!$" BattleText_RaisedDefenseLittle: .string "{STRING 17} von\n" .string "{STRING 38}\l" .string "erhöht etwas die VERTEIDIGUNG!$" BattleText_CoveredVeil: .string "{STRING 38} wird von\n" .string "einem Schleier umhüllt!$" BattleText_SafeguardActive: .string "{GOOD_LEGENDARY} wird durch\n" .string "BODYGUARD geschützt!$" BattleText_SafeguardFaded: .string "BODYGUARD von\n" .string "{STRING 40} lässt nach!$" BattleText_WentToSleep: .string "{EVIL_LEGENDARY} ist\n" .string "eingeschlafen!$" BattleText_SpeltHealthy: .string "{EVIL_LEGENDARY} schläft und\n" .string "erholt sich!$" BattleText_WhipWhirlwind: .string "{EVIL_LEGENDARY} entfacht\n" .string "einen Wirbelwind!$" BattleText_TookSunlight: .string "{EVIL_LEGENDARY} absorbiert\n" .string "Sonnenlicht!$" BattleText_LoweredHead: .string "{EVIL_LEGENDARY} zieht seinen\n" .string "Kopf ein!$" BattleText_IsGlowing: .string "{EVIL_LEGENDARY} leuchtet!$" BattleText_FlewHigh: .string "{EVIL_LEGENDARY} fliegt\n" .string "hoch empor!$" BattleText_DugHole: .string "{EVIL_LEGENDARY} gräbt sich\n" .string "ein!$" BattleText_HidUnderwater: .string "{EVIL_LEGENDARY} taucht\n" .string "unter!$" BattleText_SprangUp: .string "{EVIL_LEGENDARY} springt auf!$" BattleText_SqueezedBind: .string "{EVIL_LEGENDARY} setzt bei\n" .string "{GOOD_LEGENDARY}\l" .string "KLAMMERGRIFF ein!$" BattleText_TrappedVortex: .string "{GOOD_LEGENDARY} wurde in\n" .string "einem Strudel gefangen!$" BattleText_SandTombTrapped: .string "{GOOD_LEGENDARY} wurde durch\n" .string "SANDGRAB gefangen!$" BattleText_Wrapped: .string "{GOOD_LEGENDARY} wurde von\n" .string "{EVIL_LEGENDARY} umWICKELt!$" BattleText_Clamped: .string "{GOOD_LEGENDARY} wurde von\n" .string "{EVIL_LEGENDARY} geSCHNAPPT!$" BattleText_HurtBy: .string "{EVIL_LEGENDARY} wurde durch\n" .string "{STRING 0} verletzt!$" BattleText_FreedFrom: .string "{EVIL_LEGENDARY} wurde von\n" .string "{STRING 0} befreit!$" BattleText_KeptGoingCrash: .string "{EVIL_LEGENDARY} macht weiter\n" .string "und bricht zusammen!$" gUnknown_083FEE5D:: @ 83FEE5D BattleText_MistShroud: .string "{STRING 38} wird in\n" .string "WEISSNEBEL gehüllt!$" BattleText_MistProtect: .string "{STRING 16} wird durch\n" .string "WEISSNEBEL geschützt!$" gUnknown_083FEE92:: @ 83FEE92 BattleText_GetPumped: .string "{EVIL_LEGENDARY} pumpt\n" .string "sich auf!$" BattleText_HitRecoil: .string "{EVIL_LEGENDARY} wurde vom\n" .string "Rückstoß getroffen!$" BattleText_ProtectedItself2: .string "{EVIL_LEGENDARY} schützt\n" .string "sich selbst!$" BattleText_SandBuffeted: .string "{EVIL_LEGENDARY} wird vom\n" .string "Sandsturm getroffen!$" BattleText_HailStricken: .string "{EVIL_LEGENDARY} wird vom\n" .string "HAGELSTURM getroffen!$" BattleText_WoreOff: .string "{STRING 0} von\n" .string "{STRING 36} lässt nach!$" BattleText_WasSeeded: .string "{GOOD_LEGENDARY} wurde\n" .string "bepflanzt!$" BattleText_EvadedAttack: .string "{GOOD_LEGENDARY} ist\n" .string "ausgewichen!$" BattleText_HealthSapped: .string "EGELSAMEN schadet\n" .string "{EVIL_LEGENDARY}!$" BattleText_FastAsleep: .string "{EVIL_LEGENDARY} schläft tief\n" .string "und fest.$" BattleText_WokeUp: .string "{EVIL_LEGENDARY} ist\n" .string "aufgewacht!$" BattleText_UproarAwake: .string "AUFRUHR von {STRING 16}\n" .string "hält es wach!$" BattleText_UproarWoke: .string "{EVIL_LEGENDARY} wird durch\n" .string "AUFRUHR wach!$" BattleText_UproarCaused: .string "{EVIL_LEGENDARY} verursacht\n" .string "AUFRUHR!$" BattleText_UproarMaking: .string "{EVIL_LEGENDARY} macht\n" .string "einen AUFRUHR!$" BattleText_CalmedDown: .string "{EVIL_LEGENDARY}\n" .string "beruhigt sich.$" BattleText_UproarCantSleep: .string "{GOOD_LEGENDARY} kann bei dem\n" .string "AUFRUHR nicht schlafen!$" BattleText_Stockpiled: .string "{EVIL_LEGENDARY} HORTET\n" .string "{STRING 0}!$" BattleText_StockpiledCant: .string "{EVIL_LEGENDARY} kann nicht\n" .string "weiter HORTEN!$" BattleText_UproarCantSleep2: .string "{GOOD_LEGENDARY} kann bei dem\n" .string "AUFRUHR nicht schlafen!$" BattleText_UproarKeptAwake: .string "Aber der AUFRUHR hält\n" .string "{GOOD_LEGENDARY} wach!$" BattleText_StayedAwake: .string "{GOOD_LEGENDARY} hält sich mit\n" .string "{STRING 22} wach!$" BattleText_StoringEnergy: .string "{EVIL_LEGENDARY} speichert\n" .string "Energie!$" BattleText_UnleashedEnergy: .string "{EVIL_LEGENDARY} erzeugt\n" .string "Energie!$" BattleText_FatigueConfuse: .string "{EVIL_LEGENDARY} ist vor\n" .string "Erschöpfung verwirrt!$" BattleText_PickedUpYen: .string "{STRING 32} hebt\n" .string "¥{STRING 0} auf!\p" .string "$" BattleText_Unaffected: .string "{GOOD_LEGENDARY} ist\n" .string "unversehrt!$" BattleText_Transformed: .string "{EVIL_LEGENDARY} verwandelt\n" .string "sich in {STRING 0}!$" BattleText_SubMade: .string "{EVIL_LEGENDARY} setzt einen\n" .string "DELEGATOR ein!$" BattleText_SubAlready: .string "{EVIL_LEGENDARY} hat bereits\n" .string "einen DELEGATOR!$" BattleText_SubTookDamage: .string "Der DELEGATOR steckt den\n" .string "Schlag für {GOOD_LEGENDARY}\l" .string "ein!\p" .string "$" BattleText_SubFaded: .string "DELEGATOR von\n" .string "{GOOD_LEGENDARY} lässt nach!\p" .string "$" BattleText_MustRecharge: .string "{EVIL_LEGENDARY} muss sich\n" .string "wieder aufladen!$" BattleText_RageBuilding: .string "{GOOD_LEGENDARY} verfällt in\n" .string "RASEREI!$" BattleText_MoveWasDisabled: .string "{STRING 0} von\n" .string "{GOOD_LEGENDARY}\l" .string "wurde blockiert!$" BattleText_DisabledNoMore: .string "{EVIL_LEGENDARY} ist nicht\n" .string "mehr blockiert!$" BattleText_EncoreGot: .string "{GOOD_LEGENDARY} gibt\n" .string "eine ZUGABE!$" BattleText_EncoreEnded: .string "ZUGABE von {EVIL_LEGENDARY}\n" .string "ist beendet!$" BattleText_TookAim: .string "{EVIL_LEGENDARY} zielt\n" .string "auf {GOOD_LEGENDARY}!$" BattleText_SketchedMove: .string "{EVIL_LEGENDARY} setzt\n" .string "NACHAHMER bei {STRING 0} ein!$" BattleText_DestinyBondTake: .string "{EVIL_LEGENDARY} versucht den\n" .string "Gegner mit sich zu nehmen!$" BattleText_DestinyBondTaken: .string "{GOOD_LEGENDARY} nimmt\n" .string "{EVIL_LEGENDARY} mit sich!$" BattleText_ReducedBy: .string "{STRING 0} von\n" .string "{GOOD_LEGENDARY} wird um\l" .string "{PLAYER} reduziert!$" BattleText_StoleSomething: .string "{EVIL_LEGENDARY} stiehlt\n" .string "{STRING 19} von\l" .string "{GOOD_LEGENDARY}!$" BattleText_CantEscapeNow: .string "{GOOD_LEGENDARY} kann\n" .string "nicht fliehen!$" BattleText_NightmareStart: .string "{GOOD_LEGENDARY} bekommt\n" .string "NACHTMAHR!$" BattleText_NightmareLock: .string "{EVIL_LEGENDARY} ist in\n" .string "NACHTMAHR gefangen!$" BattleText_CurseLay: .string "{EVIL_LEGENDARY} nimmt einen\n" .string "Teil seiner KP und legt einen\l" .string "FLUCH auf {GOOD_LEGENDARY}!$" BattleText_CurseAfflict: .string "{EVIL_LEGENDARY} wurde durch\n" .string "FLUCH verletzt!$" BattleText_SpikesScattered: .string "POKéMON-Team von {STRING 37}\n" .string "verteilt STACHELN um sich!$" BattleText_SpikesHurt: .string "{STRING 16} wurde durch\n" .string "STACHLER verletzt!$" BattleText_IdentifiedPoke: .string "{EVIL_LEGENDARY} erkennt\n" .string "{GOOD_LEGENDARY}!$" BattleText_PerishSongFell: .string "ABGESANG von {EVIL_LEGENDARY}\n" .string "steht bei {STRING 0}!$" BattleText_BracedItself: .string "{EVIL_LEGENDARY} macht sich\n" .string "bereit!$" BattleText_EnduredHit: .string "{GOOD_LEGENDARY} setzt\n" .string "AUSDAUER ein!$" BattleText_MagnitudeCount: .string "INTENSITÄT {STRING 0}!$" BattleText_CutHPMaxATK: .string "{EVIL_LEGENDARY} nutzt seine\n" .string "KP und hebt den ANGR-Wert!$" BattleText_CopyStatChanges: .string "{EVIL_LEGENDARY} kopiert die\n" .string "Statusveränderungen\l" .string "von {GOOD_LEGENDARY}!$" BattleText_GotFreeFrom: .string "{EVIL_LEGENDARY} befreit\n" .string "sich von {STRING 0}\l" .string "von {GOOD_LEGENDARY}!$" BattleText_LeechShed: .string "{EVIL_LEGENDARY} befreit sich\n" .string "von EGELSAMEN!$" BattleText_SpikesBlownAway: .string "{EVIL_LEGENDARY} blies den\n" .string "STACHLER weg!$" BattleText_FledBattle: .string "{EVIL_LEGENDARY} ist\n" .string "geflüchtet!$" BattleText_ForesawAttack: .string "{EVIL_LEGENDARY} sah eine\n" .string "Attacke voraus!$" BattleText_TookAttack: .string "{GOOD_LEGENDARY} wurde von\n" .string "der Attacke {STRING 0} getroffen!$" BattleText_ChoseDestiny: .string "{EVIL_LEGENDARY} wählte\n" .string "{STRING 17} als Vorhersehung aus!$" BattleText_PokeAttack: .string "Angriff von {STRING 0}!$" BattleText_CenterAttention: .string "{EVIL_LEGENDARY} zieht alle\n" .string "Aufmerksamkeit auf sich!$" BattleText_ChargingPower: .string "{EVIL_LEGENDARY} lädt\n" .string "sich auf!$" BattleText_NaturePower: .string "NATUR-KRAFT wurde zu\n" .string "{STRING 17}!$" BattleText_StatusNormal: .string "Status von {EVIL_LEGENDARY}\n" .string "wird normal!$" BattleText_TormentSubject: .string "{GOOD_LEGENDARY} wird von\n" .string "FOLTERKNECHT unterworfen!$" BattleText_TightenFocus: .string "{EVIL_LEGENDARY} verstärkt\n" .string "seinen Fokus!$" BattleText_TauntFell: .string "{GOOD_LEGENDARY} fällt auf\n" .string "VERHÖHNER herein!$" BattleText_ReadyToHelp: .string "{EVIL_LEGENDARY} will\n" .string "{GOOD_LEGENDARY} helfen!$" BattleText_SwitchedItems: .string "{EVIL_LEGENDARY} tauscht\n" .string "Items mit anderem PKMN!$" BattleText_Obtained1: .string "{EVIL_LEGENDARY} erhält\n" .string "{STRING 0}.$" BattleText_Obtained2: .string "{GOOD_LEGENDARY} erhält\n" .string "{PLAYER}.$" BattleText_Obtained3: .string "{EVIL_LEGENDARY} erhält\n" .string "{STRING 0}.\p" .string "{GOOD_LEGENDARY} erhält\n" .string "{PLAYER}.$" BattleText_CopiedObject: .string "{EVIL_LEGENDARY}\n" .string "kopiert {STRING 22} von\l" .string "{GOOD_LEGENDARY}!$" BattleText_WishMade: .string "{EVIL_LEGENDARY} spricht einen\n" .string "WUNSCHTRAUM aus!$" BattleText_WishTrue: .string "WUNSCHTRAUM von\n" .string "{STRING 0} erfüllt sich!$" BattleText_PlantedRoots: .string "{EVIL_LEGENDARY} pflanzt seine\n" .string "Wurzeln!$" BattleText_AbsorbNutrients: .string "{EVIL_LEGENDARY} nimmt über\n" .string "seine Wurzeln Nährstoffe auf!$" BattleText_AnchoredItself: .string "{GOOD_LEGENDARY}\n" .string "verankert sich mit seinen Wurzeln!$" BattleText_DrowsyMade: .string "{EVIL_LEGENDARY} macht\n" .string "{GOOD_LEGENDARY} schläfrig!$" BattleText_KnockedOffItem: .string "{EVIL_LEGENDARY}\n" .string "entreißt {STRING 19} von\l" .string "{GOOD_LEGENDARY}!$" BattleText_AbilitySwap: .string "{EVIL_LEGENDARY} tauscht die\n" .string "Fähigkeiten mit einem PKMN!$" BattleText_SealedMove: .string "{EVIL_LEGENDARY} versiegelt\n" .string "die Attacke/n des Gegners!$" BattleText_GrudgeBear: .string "{EVIL_LEGENDARY} möchte, dass\n" .string "der Gegner ein NACHSPIEL erträgt!$" BattleText_GrudgeLosePP: .string "{STRING 0} von\n" .string "{EVIL_LEGENDARY} hat aufgrund\l" .string "von NACHSPIEL alle AP verloren!$" BattleText_ShroudedItself: .string "{EVIL_LEGENDARY} verhüllt sich\n" .string "selbst in {STRING 17}!$" BattleText_MagicCoatBounce: .string "{STRING 17} von\n" .string "{EVIL_LEGENDARY} prallte am\l" .string "MAGIEMANTEL ab!$" BattleText_AwaitMove: .string "{EVIL_LEGENDARY} wartet auf\n" .string "eine gegnerische Attacke!$" BattleText_SnatchedMove: .string "{GOOD_LEGENDARY} ÜBERNAHM\n" .string "Attacke von {STRING 16}!$" BattleText_ElecWeakened: .string "Die Stärke der Elektrizität\n" .string "wurde geschwächt!$" BattleText_FireWeakened: .string "Die Stärke des Feuers\n" .string "wurde geschwächt!$" BattleText_FoundOne: .string "{EVIL_LEGENDARY} hat 1\n" .string "{STRING 19} gefunden!$" BattleText_SoothingAroma: .string "Ein wohltuendes Aroma\n" .string "breitet sich aus!$" BattleText_CantUseItems: .string "Hier können Items nicht eingesetzt\n" .string "werden.{PAUSE 64}$" BattleText_UnknownString2: .string "Für {STRING 16} war\n" .string "{STRING 19} {STRING 0}$" BattleText_HustleUse: .string "{STRING 16} setzt\n" .string "{STRING 19} ein, um zu drängeln!$" BattleText_LostFocus: .string "{EVIL_LEGENDARY} hat seinen\n" .string "Fokus verloren und kann\l" .string "nicht angreifen!$" BattleText_DraggedOut: .string "{GOOD_LEGENDARY} wurde\n" .string "auserwählt!\p" .string "$" BattleText_BrokeWall: .string "Die Mauer brach zusammen!$" BattleText_NoEffect: .string "Es ist wirkungslos!$" BattleText_NoMovesLeft: .string "{STRING 15} hat keine\n" .string "Attacken mehr übrig!\p" .string "$" BattleText_MoveIsDisabled: .string "{STRING 17} von\n" .string "{STRING 15} ist blockiert!\p" .string "$" BattleText_TormentNoUse: .string "{STRING 15} kann\n" .string "aufgrund von FOLTERKNECHT\p" .string "die Attacke nicht 2-mal\n" .string "hintereinander einsetzen!$" BattleText_TauntNoUse: .string "{STRING 15} kann\n" .string "{STRING 17} nach VERHÖHNER\l" .string "nicht einsetzen!\p" .string "$" BattleText_SealedNoUse: .string "{STRING 15} kann die ver-\n" .string "siegelte Attacke {STRING 17}\l" .string "nicht einsetzen!\p" .string "$" BattleText_RainMade: .string "{STRING 23} von\n" .string "{STRING 16} lässt\l" .string "es regnen!$" BattleText_SpeedRisen: .string "{STRING 23} von\n" .string "{STRING 16} erhöht\l" .string "seine INIT.!$" BattleText_ProtectedBy: .string "{GOOD_LEGENDARY} wurde durch\n" .string "{STRING 22} geschützt!$" BattleText_PreventedBy: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} hindert\p" .string "{EVIL_LEGENDARY} daran,\n" .string "{STRING 17} einzusetzen!$" BattleText_HPRestoredUsing: .string "{GOOD_LEGENDARY} füllt KP mit\n" .string "Hilfe von {STRING 22} auf!$" BattleText_MadeUseless: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} hebt die\l" .string "Wirkung von {STRING 17} auf!$" BattleText_MadeType: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} macht es zu\l" .string "einem {STRING 0}-Typ!$" BattleText_PreventedPara: .string "{STRING 22} von\n" .string "{STRING 14} verhindert\l" .string "eine Paralyse!$" BattleText_PreventedRomance: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} verhindert\l" .string "eine Romanze!$" BattleText_PreventedPoison: .string "{STRING 22} von\n" .string "{STRING 14} verhindert\l" .string "eine Vergiftung!$" BattleText_PreventedConfusion: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} verhindert\l" .string "Verwirrung!$" BattleText_RaisedFirePower: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} erhöht die\l" .string "FEUER-Kraft!$" BattleText_AnchorsItself: .string "{GOOD_LEGENDARY} verankert\n" .string "sich mit Hilfe von {STRING 22}!$" BattleText_CutsAttack: .string "{STRING 23} von\n" .string "{STRING 16} vermindert\l" .string "ANGRIFF von {GOOD_LEGENDARY}!$" BattleText_PreventedStatLoss: .string "{STRING 23} von\n" .string "{STRING 16} verhindert\l" .string "Statusveränderungen!$" BattleText_HurtOther: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} verletzt\l" .string "{EVIL_LEGENDARY}!$" BattleText_Traced: .string "FÄHRTE von\n" .string "{STRING 16}\p" .string "erkennt {PLAYER}\n" .string "von {STRING 0}!$" BattleText_PreventedBurn: .string "{STRING 24} von\n" .string "{STRING 14} verhindert\l" .string "Verbrennung!$" BattleText_BlocksOther: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} blockiert\l" .string "{STRING 17}!$" BattleText_BlocksOther2: .string "{STRING 23} von\n" .string "{STRING 16} blockiert\l" .string "{STRING 17}!$" BattleText_RestoredHPByItem: .string "{STRING 21} von\n" .string "{EVIL_LEGENDARY} füllt\l" .string "einige KP auf!$" BattleText_WhipSandstorm: .string "{STRING 23} von\n" .string "{STRING 16} entfacht\l" .string "einen Sandsturm!$" BattleText_SunIntensified: .string "{STRING 23} von\n" .string "{STRING 16} intensiviert\l" .string "die Sonnenstrahlen!$" BattleText_PreventedLoss: .string "{STRING 23} von\n" .string "{STRING 16} verhindert \l" .string "den Verlust von {STRING 0}!$" BattleText_InfatuatedPoke: .string "{EVIL_LEGENDARY} ist vernarrt\n" .string "in {STRING 22} von\l" .string "{GOOD_LEGENDARY}!$" BattleText_MadeIneffective: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} macht\l" .string "{STRING 17} wirkungslos!$" BattleText_CuredProblem: .string "{STRING 23} von\n" .string "{STRING 16} heilte sein\l" .string "Problem mit {STRING 0}!$" BattleText_OozeSuckup: .string "Es saugte\n" .string "KLOAKENSOSSE auf!$" BattleText_Transformed2: .string "{STRING 16}\n" .string "verwandelte sich!$" BattleText_TookAttack2: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} übernahm\l" .string "den Angriff!$" gUnknown_083FFCCA:: @ 83FFCCA BattleText_PreventedSwitch:: .string "{STRING 20} von\n" .string "{STRING 0} verhindert\p" .string "Wechsel!\p" .string "$" BattleText_PreventedOther: .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} macht\p" .string "{STRING 0} von\n" .string "{STRING 16} wirkungslos!$" BattleText_MadeIneffective2: .string "{STRING 23} von\n" .string "{STRING 16} machte\l" .string "es wirkungslos!$" BattleText_PreventedFlinching: .string "{STRING 24} von\n" .string "{STRING 14} verhindert\l" .string "ein Zurückschrecken!$" BattleText_PreventedOther2: .string "{STRING 21} von\n" .string "{EVIL_LEGENDARY} macht\p" .string "{STRING 22} von\n" .string "{GOOD_LEGENDARY} wirkungslos!$" BattleText_CuredOfProblem: .string "{STRING 23} von\n" .string "{STRING 16} heilte sein\l" .string "Problem mit {STRING 0}!$" BattleText_NoEffectOn: .string "{STRING 23} von\n" .string "{STRING 16} hat keine\l" .string "Wirkung auf {STRING 14}!$" BattleText_Sharply: .string "steigt stark!$" gUnknown_083FFDB3:: @ 83FFDB3 BattleText_Rose: .string "steigt.$" BattleText_Harshly: .string "sinkt stark!$" BattleText_Fell: .string "sinkt.$" BattleText_UnknownString7: .string "{STRING 0} von\n" .string "{EVIL_LEGENDARY} {PLAYER}$" gUnknown_083FFDD3:: @ 83FFDD3 BattleText_UnknownString3: .string "{STRING 0} von\n" .string "{GOOD_LEGENDARY} {PLAYER}$" BattleText_UnknownString4: .string "{STRING 19}: {STRING 0} von\n" .string "{STRING 16} {PLAYER}$" BattleText_UnknownString5: .string "{STRING 0} von\n" .string "{EVIL_LEGENDARY} {PLAYER}$" BattleText_UnknownString6: .string "{STRING 0} von\n" .string "{GOOD_LEGENDARY} {PLAYER}$" BattleText_StatNoHigher: .string "Status von {EVIL_LEGENDARY}\n" .string "kann nicht weiter erhöht werden!$" BattleText_StatNoLower: .string "Status von {GOOD_LEGENDARY}\n" .string "kann nicht weiter sinken!$" BattleText_Critical: .string "Ein Volltreffer!$" BattleText_GrandSlam: .string "Ein K.O.-Treffer!$" BattleText_MoveForget123: .string "{PAUSE 32}1, {PAUSE 15}2 und...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n" .string "{PAUSE 15}{PLAY_SE 0x38 0x00}Schwupp!\p" .string "$" BattleText_MoveForgetAnd: .string "Und...\p" .string "$" BattleText_CantForgetHM: .string "VM-Attacken können jetzt \n" .string "nicht vergessen werden.\p" .string "$" BattleText_NotEffective: .string "Das ist nicht sehr effektiv...$" BattleText_SuperEffective: .string "Das ist sehr effektiv!$" gUnknown_083FFEFC:: @ 83FFEFC BattleText_GotAwaySafely: .string "{PLAY_SE 0x11 0x00}Du bist entkommen!\p" .string "$" BattleText_FledUsingItem: .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n" .string "durch Einsatz von {STRING 19}!\p" .string "$" BattleText_FledUsingOther: .string "{PLAY_SE 0x11 0x00}{EVIL_LEGENDARY} floh\n" .string "durch Einsatz von {STRING 21}!\p" .string "$" BattleText_FledWild: .string "{PLAY_SE 0x11 0x00}Wildes {STRING 0} floh!$" gUnknown_083FFF56:: @ 83FFF56 BattleText_PlayerDefeatedTrainer: .string "Spieler besiegte\n" .string "{STRING 29}!$" gUnknown_083FFF6A:: @ 83FFF6A BattleText_PlayerDefeatedTrainers: .string "Spieler besiegte\n" .string "{STRING 30} und {STRING 29}!$" gUnknown_083FFF81:: @ 83FFF81 BattleText_PlayerLostTrainer: .string "Spieler verlor gegen\n" .string "{STRING 29}!$" gUnknown_083FFF99:: @ 83FFF99 BattleText_PlayerLostTrainers: .string "Spieler verlor gegen\n" .string "{STRING 30} und {STRING 29}!$" gUnknown_083FFFB3:: @ 83FFFB3 BattleText_PlayerTiedTrainer: .string "Patt zwischen Spieler und\n" .string "{STRING 29}!$" gUnknown_083FFFCB:: @ 83FFFCB BattleText_PlayerTiedTrainers: .string "Patt zwischen Spieler, {STRING 30}\n" .string "und {STRING 29}!$" gUnknown_083FFFEA:: @ 83FFFEA BattleText_FledSingle: .string "{PLAY_SE 0x11 0x00}{STRING 29} floh!$" gUnknown_083FFFF7:: @ 83FFFF7 BattleText_FledDouble: .string "{PLAY_SE 0x11 0x00}{STRING 29} und\n" .string "{STRING 30} flohen!$" BattleText_NoRunning: .string "Du kannst aus TRAINER-Kämpfen\n" .string "nicht fliehen!\p" .string "$" BattleText_CantEscape2: .string "Flucht unmöglich!\p" .string "$" BattleText_BirchDontLeaveMe: .string "PROF. BIRK: Du... Du kannst mich doch\n" .string "nicht einfach im Stich lassen!\p" .string "$" BattleText_Nothing: .string "Nichts geschieht!$" BattleText_Failed: .string "Es schlug fehl!$" BattleText_HurtItself: .string "Es hat sich vor Verwirrung\n" .string "selbst verletzt!$" BattleText_MirrorFail: .string "Der SPIEGELTRICK schlug fehl!$" BattleText_RainStart: .string "Es fängt an zu regnen!$" BattleText_PourStart: .string "Ein Wolkenbruch!$" BattleText_RainCont1: .string "Es regnet weiter.$" BattleText_PourCont: .string "Der Wolkenbruch hält an.$" BattleText_RainStop: .string "Es hat aufgehört zu regnen.$" BattleText_SandBrewed: .string "Ein Sandsturm kommt auf!$" BattleText_SandRages: .string "Der Sandsturm tobt.$" BattleText_SandSubsided: .string "Der Sandsturm legt sich.$" BattleText_SunBright: .string "Das Sonnenlicht wird stärker!$" BattleText_SunStrong: .string "Gleißendes Sonnenlicht!$" BattleText_SunFaded: .string "Das Sonnenlicht lässt nach!$" BattleText_HailStart: .string "Es fängt an zu hageln!$" BattleText_HailCont: .string "Es hagelt!$" BattleText_HailStop: .string "Es hat aufgehört zu hageln.$" BattleText_SpitUpFail: .string "Aber es konnte nichts\n" .string "ENTFESSELN!$" BattleText_SwallowFail: .string "Aber es konnte nichts\n" .string "VERZEHREN!$" BattleText_WindHeatWave: .string "Der Wind wurde zu einer\n" .string "HITZEWELLE!$" BattleText_StatElim: .string "Alle Statusveränderungen wurden\n" .string "entfernt!$" BattleText_CoinScatter: .string "Es liegen überall Münzen verstreut!$" BattleText_SubWeak: .string "Zu schwach, um einen DELEGATOR\n" .string "einzusetzen!$" BattleText_PainSplit: .string "Die Kontrahenten teilen\n" .string "ihr Leid!$" BattleText_BellChime: .string "Eine Glocke läutet!$" BattleText_PerishSong: .string "Alle betroffenen POKéMON werden\n" .string "in 3 Runden K.O. gehen!$" BattleText_NoPP1: .string "Es sind keine AP mehr für\n" .string "diese Attacke übrig!\p" .string "$" BattleText_NoPP2: .string "Aber es waren keine AP mehr\n" .string "für diese Attacke übrig!$" BattleText_IgnoredOrdersSLP: .string "{EVIL_LEGENDARY} ignoriert die\n" .string "Befehle. Es schläft!$" BattleText_IgnoredOrders: .string "{EVIL_LEGENDARY} ignoriert den\n" .string "Befehl!$" BattleText_BeganNap: .string "{EVIL_LEGENDARY} macht\n" .string "ein Nickerchen!$" BattleText_LoafingAround: .string "{EVIL_LEGENDARY} faulenzt!$" BattleText_WontObey: .string "{EVIL_LEGENDARY} ist\n" .string "ungehorsam!$" BattleText_TurnedAway: .string "{EVIL_LEGENDARY} wendet\n" .string "sich ab!$" BattleText_NotNotice: .string "{EVIL_LEGENDARY} gibt vor,\n" .string "nichts zu bemerken!$" BattleText_WillSwitch: .string "Als Nächstes wird {PLAYER} von\n" .string "{STRING 25} {STRING 26} eingesetzt.\p" .string "Wird {STRING 32} das\n" .string "POKéMON wechseln?$" BattleText_LearnedMove2: .string "{EVIL_LEGENDARY} hat\n" .string "{STRING 0} gelernt!$" BattleText_PlayerDefeatedTrainer2: .string "Spieler besiegte\n" .string "{STRING 25} {STRING 26}!\p" .string "$" BattleText_CreptCloser: .string "{STRING 32} schleicht sich näher an\n" .string "{STR_VAR_2} heran!$" BattleText_CantGetCloser: .string "{STRING 32} kann nicht näher herangehen!$" BattleText_WatchingCarefully: .string "{STR_VAR_2} beobachtet\n" .string "alles aufmerksam!$" BattleText_CuriousAbout: .string "{STR_VAR_2} ist\n" .string "neugierig auf {STRING 0}!$" BattleText_EnthralledBy: .string "{STR_VAR_2} ist begeistert\n" .string "von {STRING 0}!$" BattleText_IgnoredThing: .string "{STR_VAR_2} ignoriert\n" .string "{STRING 0} völlig!$" BattleText_ThrewBlock: .string "{STRING 32} wirft {STR_VAR_2} einen\n" .string "{POKEBLOCK} zu!$" BattleText_SafariOver: .string "{PLAY_SE 0x49 0x00}ANSAGE: Du hast keine\n" .string "SAFARIBÄLLE mehr! Game over!\p" .string "$" gUnknown_08400555:: @ 8400555 BattleText_WildAppeared1: .string "Ein wildes {STR_VAR_2} erscheint!\p" .string "$" gUnknown_08400568:: @ 8400568 BattleText_WildAppeared2: .string "Ein wildes {STR_VAR_2} erscheint!\p" .string "$" gUnknown_0840057B:: @ 840057B BattleText_WildAppeared3: .string "Ein wildes {STR_VAR_2} erscheint!{PAUSE 127}$" gUnknown_08400590:: @ 8400590 BattleText_WildDoubleAppeared: .string "Ein wildes {KUN} und\n" .string "ein wildes {STR_VAR_2} erscheinen!\p" .string "$" gUnknown_084005AA:: @ 84005AA BattleText_SingleWantToBattle1: .string "Eine Herausforderung von\n" .string "{STRING 25} {STRING 26}!\p" .string "$" gUnknown_084005C7:: @ 84005C7 BattleText_SingleWantToBattle2: .string "Eine Herausforderung von\n" .string "{STRING 29}!$" gUnknown_084005DB:: @ 84005DB BattleText_DoubleWantToBattle: .string "{STRING 29} und {STRING 30}\n" .string "möchten kämpfen!$" gUnknown_084005F5:: @ 84005F5 BattleText_SentOutSingle1: .string "{STR_VAR_2} wird von\n" .string "{STRING 25} {STRING 26} in den\l" .string "Kampf geschickt!$" gUnknown_08400608:: @ 8400608 BattleText_SentOutDouble1: .string "{STR_VAR_2} und {KUN}\n" .string "werden von\p" .string "{STRING 25} {STRING 26}\n" .string "in den Kampf geschickt!$" gUnknown_08400622:: @ 8400622 BattleText_SentOutSingle2: .string "{STRING 0} wird von\n" .string "{STRING 25} {STRING 26}\l" .string "in den Kampf geschickt!$" gUnknown_08400635:: @ 8400635 BattleText_SentOutSingle3: .string "{STRING 29} schickt\n" .string "{STR_VAR_2} in den Kampf!$" gUnknown_08400645:: @ 8400645 BattleText_SentOutDouble2: .string "{STRING 29} schickt\n" .string "{STR_VAR_2} und {KUN}!$" gUnknown_0840065C:: @ 840065C BattleText_SentOutDouble3: .string "{STRING 29} schickt\n" .string "{VERSION}!\p" .string "{STRING 30} schickt\n" .string "{GOOD_TEAM}!$" gUnknown_0840067C:: @ 840067C BattleText_SentOutSingle4: .string "{STRING 29} schickt\n" .string "{STRING 0}!$" gUnknown_0840068C:: @ 840068C BattleText_SentOutSingle5: .string "{STRING 31} schickt\n" .string "{STRING 0}!$" gUnknown_0840069C:: @ 840069C BattleText_SentOutSingle6: .string "Los! {STR_VAR_1}!$" gUnknown_084006A4:: @ 84006A4 BattleText_SentOutDouble4: .string "Los! {STR_VAR_1} und\n" .string "{STR_VAR_3}!$" gUnknown_084006B3:: @ 84006B3 BattleText_SentOutSingle7: .string "Los! {STRING 0}!$" gUnknown_084006BB:: @ 84006BB BattleText_SentOutSingle8: .string "Du schaffst es! {STRING 0}!$" gUnknown_084006C6:: @ 84006C6 BattleText_SentOutSingle9: .string "Streng dich an, {STRING 0}!$" gUnknown_084006D5:: @ 84006D5 BattleText_SentOutSingle10: .string "Mach es fertig!\n" .string "Los, {STRING 0}!$" gUnknown_084006F1:: @ 84006F1 BattleText_SentOutSingle11: .string "{STRING 28} schickt\n" .string "{EVIL_TEAM}!\p" .string "Los! {RIVAL}!$" gUnknown_08400709:: @ 8400709 BattleText_ComeBackSingle1: .string "{STRING 0}, genug!\n" .string "Komm zurück!$" gUnknown_08400727:: @ 8400727 BattleText_ComeBackSingle2: .string "{STRING 0}, komm zurück!$" gUnknown_08400736:: @ 8400736 BattleText_ComeBackSingle3: .string "{STRING 0}, O.K.!\n" .string "Komm zurück!$" gUnknown_08400749:: @ 8400749 BattleText_ComeBackSingle4: .string "{STRING 0}, gut!\n" .string "Komm zurück!$" gUnknown_0840075E:: @ 840075E BattleText_WithdrewPoke1: .string "{STRING 0} wurde\n" .string "von {STRING 25} {STRING 26}\l" .string "zurückgerufen!$" gUnknown_08400771:: @ 8400771 BattleText_WithdrewPoke2: .string "{STRING 29} ruft\n" .string "{STRING 0} zurück!$" gUnknown_08400781:: @ 8400781 BattleText_WithdrewPoke3: .string "{STRING 31} ruft\n" .string "{STRING 0} zurück!$" gUnknown_08400791:: @ 8400791 BattleText_Wild: .string " (Wild)$" gUnknown_08400797:: @ 8400797 BattleText_Foe: .string " (Gegner)$" gUnknown_0840079C:: @ 840079C BattleText_Foe2: .string "Gegner$" gUnknown_084007A1:: @ 84007A1 BattleText_Ally: .string "Anwender$" gUnknown_084007A7:: @ 84007A7 BattleText_Foe3: .string "Gegner$" gUnknown_084007AC:: @ 84007AC BattleText_Ally2: .string "Anwender$" gUnknown_084007B2:: @ 84007B2 BattleText_Foe4: .string "Gegner$" gUnknown_084007B7:: @ 84007B7 BattleText_Ally3: .string "Anwender$" gUnknown_084007BD:: @ 84007BD BattleText_OpponentUsedMove: .string "{EVIL_LEGENDARY} setzt\n" .string "{PLAYER} ein!$" gUnknown_084007C8:: @ 84007C8 BattleText_Exclamation2: .string "$" gUnknown_084007CA:: @ 84007CA BattleText_Exclamation3: .string "$" gUnknown_084007CC:: @ 84007CC BattleText_Exclamation4: .string "$" gUnknown_084007CE:: @ 84007CE BattleText_Exclamation5: .string "$" gUnknown_084007D0:: @ 84007D0 BattleText_Exclamation: .string "$" BattleStatText_HP: @ 84007D2 .string "KP$" BattleStatText_Attack: @ 84007D5 .string "ANGRIFF$" BattleStatText_Defense: @ 84007DC .string "VERT.$" BattleStatText_Speed: @ 84007E4 .string "INIT.$" BattleStatText_SpAtk: @ 84007EA .string "SP.ANG.$" BattleStatText_SpDef: @ 84007F2 .string "SP.VER.$" BattleStatText_Accuracy: @ 84007FA .string "GENAUIGKEIT$" BattleStatText_Evasion: @ 8400803 .string "FLUCHTWERT$" ContestStatText_TooSpicy: @ 840080F .string "zu scharf!$" ContestStatText_TooDry: @ 840081E .string "zu trocken!$" ContestStatText_TooSweet: @ 840082B .string "zu süß!$" ContestStatText_TooBitter: @ 840083A .string "zu bitter!$" ContestStatText_TooSour: @ 840084A .string "zu sauer!$" BattleText_Used1: .string "{STRING 32} setzt\n" .string "{STRING 19} ein!$" BattleText_TutorialUsed: .string "HEIKO setzt\n" .string "{STRING 19} ein!$" BattleText_Used2: .string "{STRING 19} wird von\n" .string "{STRING 25} {STRING 26} eingesetzt!$" BattleText_BlockBall: .string "Der TRAINER hat den BALL abgeblockt!$" BattleText_DontBeAThief: .string "Sei kein Dieb!$" BattleText_DodgeBall: .string "Es ist dem BALL ausgewichen! Dieses\n" .string "POKéMON kann nicht gefangen werden!$" BattleText_MissPoke: .string "Du hast das POKéMON verfehlt!$" BattleText_BallBrokeOhNo: .string "Mist!\n" .string "Das POKéMON hat sich befreit!$" BattleText_BallBrokeAppeared: .string "Oh!\n" .string "Fast hätte es geklappt!$" BattleText_BallBrokeAlmost: .string "Mist!\n" .string "Das war knapp!$" BattleText_BallBrokeSoClose: .string "Verflixt!\n" .string "Es hätte beinahe geklappt!$" BattleText_BallCaught1: .string "Toll!\n" .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}\p" .string "$" BattleText_BallCaught2: .string "Toll!\n" .string "{STR_VAR_2} wurde gefangen!{UNKNOWN_A}{PLAY_BGM 0x60 0x01}{PAUSE 127}$" BattleText_GiveNickname: .string "Möchtest du dem {STR_VAR_2}\n" .string "einen Spitznamen geben?$" BattleText_SentToPC: .string "{STR_VAR_2} wurde auf\n" .string "{STRING 35} PC übertragen.$" gUnknown_084009ED:: @ 84009ED BattleText_Someone: .string "einen$" gUnknown_084009F7:: @ 84009F7 BattleText_Lanette: .string "LANETTES$" BattleText_AddedToDex: .string "Für {STR_VAR_2} wurde ein Eintrag\n" .string "im POKéDEX angelegt.\p" .string "$" BattleText_Raining: .string "Es regnet.$" BattleText_Sandstorm: .string "Ein Sandsturm tobt.$" BattleText_BoxFull: .string "Die BOXEN sind voll!\n" .string "Du kannst keines mehr fangen!\p" .string "$" gUnknown_08400A78:: @ 8400A78 BattleText_EnigmaBerry: .string "ENIGMABEERE$" gUnknown_08400A85:: @ 8400A85 BattleText_Berry: .string "{STR_VAR_1}BEERE$" BattleText_CuredParalysis: .string "{STRING 19} von\n" .string "{STRING 16}\l" .string "heilte die Paralyse!$" BattleText_CuredPoison: .string "{STRING 19} von\n" .string "{STRING 16}\l" .string "heilte die Vergiftung!$" BattleText_CuredBurn: .string "{STRING 19} von\n" .string "{STRING 16}\l" .string "heilte die Verbrennung!$" BattleText_CuredFreeze: .string "{STRING 19} von\n" .string "{STRING 16} taute es auf!$" BattleText_CuredSleep: .string "{STRING 19} von\n" .string "{STRING 16} \l" .string "weckte es auf!$" BattleText_CuredConfusion: .string "{STRING 19} von\n" .string "{STRING 16}\l" .string "hebt die Verwirrung auf!$" BattleText_CuredStatus: .string "{STRING 19} von\n" .string "{STRING 16} \l" .string "heilte sein {STRING 0}-Problem!$" BattleText_NormalizedStatus: .string "{STRING 19} von\n" .string "{STRING 16} normalisierte\l" .string "seine Statuswerte!$" BattleText_RestoredHealth: .string "{STRING 19} füllte\n" .string "KP von {STRING 16} auf!$" BattleText_RestoredPP: .string "{STRING 19} von\n" .string "{STRING 16} füllte AP von\l" .string "{STRING 0} auf!$" BattleText_RestoredStatus: .string "{STRING 19} von\n" .string "{STRING 16}\p" .string "stellte seine\n" .string "Statuswerte wieder her!$" BattleText_RestoredHPLittle: .string "{STRING 19} von\n" .string "{STRING 16}\l" .string "füllte einige KP auf!$" BattleText_ChoiceBand: .string "{STRING 19} erlaubt\n" .string "nur den Einsatz von {STRING 17}!\p" .string "$" BattleText_FocusSash: .string "{GOOD_LEGENDARY} hält\n" .string "mit Hilfe von\l" .string "{STRING 19} durch!$" BattleText_Terminator2: .string "$" BattleText_WallyBall: .string "Nun muss man einen BALL werfen, oder?\n" .string "Ich... Ich werde mein Bestes geben!$" gUnknown_08400C4A:: @ 8400C4A BattleText_StartEvo: .string "Hey?\n" .string "{STR_VAR_1} entwickelt sich!$" gUnknown_08400C60:: @ 8400C60 BattleText_FinishEvo: .string "Glückwunsch! Dein {STR_VAR_1}\n" .string "wurde zu {STR_VAR_2}!{UNKNOWN_A}\p" .string "$" gUnknown_08400C8D:: @ 8400C8D BattleText_StopEvo: .string "Hm? Die Entwicklung\n" .string "wurde abgebrochen!\p" .string "$" gUnknown_08400CA8:: @ 8400CA8 BattleText_OtherMenu: .string "Was soll\n" .string "{STRING 15} tun?$" gUnknown_08400CBB:: @ 8400CBB BattleText_PlayerMenu: .string "Was wird {STRING 32}\n" .string "tun?$" gUnknown_08400CCC:: @ 8400CCC BattleText_WallyMenu: .string "Was wird\n" .string "HEIKO tun?$" gUnknown_08400CE0:: @ 8400CE0 BattleText_LinkStandby: .string "{PAUSE 16}Verbindung...$" gUnknown_08400CF3:: @ 8400CF3 BattleText_MenuOptions: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}KAMPF{CLEAR_TO 46}BEUTEL\n" .string "POKéMON{CLEAR_TO 46}FLUCHT$" gUnknown_08400D15:: @ 8400D15 BattleText_MenuOptionsSafari: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 46}{POKEBLOCK}\n" .string "NÄHER{CLEAR_TO 46}FLUCHT$" gUnknown_08400D38:: @ 8400D38 BattleText_PP: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}AP\n" .string "TYP/$" gUnknown_08400D49:: @ 8400D49 BattleText_Format: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" gUnknown_08400D52:: @ 8400D52 BattleText_ForgetMove: .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Welche Attacke soll vergessen werden?$" gUnknown_08400D7A:: @ 8400D7A BattleText_YesNo: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Ja\n" .string "Nein$" gUnknown_08400D89:: @ 8400D89 BattleText_SwitchWhich: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}\n" .string "Wohin?$" gUnknown_08400D9F:: @ 8400D9F BattleText_Format2: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" BattleText_RightArrow: .string "{RIGHT_ARROW}$" gUnknown_08400DAA:: @ 8400DAA BattleText_Plus: .string "+$" gUnknown_08400DAC:: @ 8400DAC BattleText_Dash: .string "-$" BattleText_HP: .string "KP $" BattleText_Attack: .string "ANGR. $" BattleText_Defense: .string "VERT.$" BattleText_SpAtk: .string "SP.ANG.$" BattleText_SpDef: .string "SP.VER.$" gUnknown_08400DD6:: @ 8400DD6 BattleText_SafariBalls:: .string "{HIGHLIGHT RED}SAFARIBÄLLE$" gUnknown_08400DE6:: @ 8400DE6 BattleText_SafariBallsLeft:: .string "{HIGHLIGHT RED}Übrig: $" gUnknown_08400DF0:: @ 8400DF0 BattleText_HighlightRed:: .string "{HIGHLIGHT RED}$" BattleText_Sleep:: .string "Schlaf$" BattleText_PoisonStatus:: .string "Gift$" BattleText_Burn:: .string "Verbrennung$" BattleText_Paralysis:: .string "Paralyse$" BattleText_IceStatus:: .string "Eis$" BattleText_Confusion:: .string "Verwirrung$" BattleText_Love:: .string "Liebe$" gUnknown_08400E23:: @ 8400E23 BattleText_Format3: .string " und $" gUnknown_08400E29:: @ 8400E29 BattleText_Format4: .string ", $" gUnknown_08400E2C:: @ 8400E2C BattleText_Format5: .string " $" gUnknown_08400E2E:: @ 8400E2E BattleText_Format6: .string "\l" .string "$" gUnknown_08400E30:: @ 8400E30 BattleText_Format7: .string "\n" .string "$" gUnknown_08400E32:: @ 8400E32 BattleText_Format8: .string "sind$" gUnknown_08400E36:: @ 8400E36 BattleText_Format9: .string "sind$" gBadEggNickname:: @ 8400E3A .string "Schl. EI$" gUnknown_08400E42:: @ 8400E42 BattleText_Wally:: .string "HEIKO$" BattleText_Win:: @ 8400E48 .string "{HIGHLIGHT TRANSPARENT}Sieg$" BattleText_Loss:: @ 8400E4F .string "{HIGHLIGHT TRANSPARENT}Ndrl.$" BattleText_Tie:: @ 8400E57 .string "{HIGHLIGHT TRANSPARENT}Patt$" gUnknown_08400E5E:: @ 8400E5E BattleText_Format10: .string " ist$" gUnknown_08400E62:: @ 8400E62 BattleText_Format11: .string "$" BattleText_Normal: .string "eine NORMALE Att.$" BattleText_Fighting: .string "eine KAMPF-Att.$" BattleText_Flying: .string "eine FLUG-Att.$" BattleText_Poison: .string "eine GIFT-Att.$" BattleText_Ground: .string "eine BODEN-Att.$" BattleText_Rock: .string "eine GESTEINS-Att.$" BattleText_Bug: .string "eine KÄFER-Att.$" BattleText_Ghost: .string "eine GEIST-Att.$" BattleText_Steel: .string "eine STAHL-Att.$" BattleText_Typeless: .string "eine ???-Attacke$" BattleText_Fire: .string "eine FEUER-Att.$" BattleText_Water: .string "eine WASSER-Att.$" BattleText_Grass: .string "eine PFLANZEN-Att.$" BattleText_Electric: .string "eine ELEKTRO-Att.$" BattleText_Psychic: .string "eine PSYCHO-Att.$" BattleText_Ice: .string "eine EIS-Att.$" BattleText_Dragon: .string "eine DRACHEN-Att.$" BattleText_Dark: .string "eine UNLICHT-Att.$" .align 2 gUnknown_08400F58:: @ 8400F58 .4byte BattleStatText_HP .4byte BattleStatText_Attack .4byte BattleStatText_Defense .4byte BattleStatText_Speed .4byte BattleStatText_SpAtk .4byte BattleStatText_SpDef .4byte BattleStatText_Accuracy .4byte BattleStatText_Evasion .align 2 gUnknown_08400F78:: @ 8400F78 .4byte ContestStatText_TooSpicy .4byte ContestStatText_TooDry .4byte ContestStatText_TooSweet .4byte ContestStatText_TooBitter .4byte ContestStatText_TooSour .align 2 gBattleStringsTable:: @ 8400F8C .4byte BattleText_UnknownString .4byte BattleText_GainExpPoints .4byte BattleText_GrewLevel .4byte BattleText_LearnedMove .4byte BattleText_TryingToLearnMove .4byte BattleText_CantLearnMore .4byte BattleText_DeleteMove .4byte BattleText_DeletedMove .4byte BattleText_StopLearning .4byte BattleText_DidNotLearn .4byte BattleText_LearnedMove2 .4byte BattleText_AttackMissed .4byte BattleText_ProtectedItself .4byte BattleText_StatNoHigher .4byte BattleText_AvoidedDamage .4byte BattleText_DoesntAffect .4byte BattleText_AttackingFainted .4byte BattleText_DefendingFainted .4byte BattleText_WinningPrize .4byte BattleText_OutOfUsablePoke .4byte BattleText_WhitedOut .4byte BattleText_PreventEscape .4byte BattleText_HitMulti .4byte BattleText_FellAsleep .4byte BattleText_MadeAsleep .4byte BattleText_DefendingAsleep .4byte BattleText_AttackingAsleep .4byte BattleText_WasntAffected .4byte BattleText_Poisoned .4byte BattleText_Poisoned2 .4byte BattleText_PoisonHurt .4byte BattleText_AlreadyPoisoned .4byte BattleText_BadlyPoisoned .4byte BattleText_EnergyDrained .4byte BattleText_Burned .4byte BattleText_Burned2 .4byte BattleText_BurnHurt .4byte BattleText_Frozen .4byte BattleText_Frozen2 .4byte BattleText_FrozenSolid .4byte BattleText_DefendingDefrosted .4byte BattleText_AttackingDefrosted .4byte BattleText_Defrosted .4byte BattleText_Paralyzed .4byte BattleText_Paralyzed2 .4byte BattleText_Paralyzed3 .4byte BattleText_AlreadyParalyzed .4byte BattleText_ParalysisHealed .4byte BattleText_DreamEaten .4byte BattleText_AttackingStatNoHigher .4byte BattleText_DefendingStatNoHigher .4byte BattleText_StoppedWorking .4byte BattleText_StoppedWorking2 .4byte BattleText_Confused .4byte BattleText_ConfusionSnapOut .4byte BattleText_BecameConfused .4byte BattleText_AlreadyConfused .4byte BattleText_FellLove .4byte BattleText_InLoveWith .4byte BattleText_ImmobilizedBy .4byte BattleText_BlownAway .4byte BattleText_TypeTransform .4byte BattleText_Flinched .4byte BattleText_RegainedHealth .4byte BattleText_HPFull .4byte BattleText_RaisedSpDef .4byte BattleText_RaisedDefense .4byte BattleText_CoveredVeil .4byte BattleText_SafeguardActive .4byte BattleText_SafeguardFaded .4byte BattleText_WentToSleep .4byte BattleText_SpeltHealthy .4byte BattleText_WhipWhirlwind .4byte BattleText_TookSunlight .4byte BattleText_LoweredHead .4byte BattleText_IsGlowing .4byte BattleText_FlewHigh .4byte BattleText_DugHole .4byte BattleText_SqueezedBind .4byte BattleText_TrappedVortex .4byte BattleText_Wrapped .4byte BattleText_Clamped .4byte BattleText_HurtBy .4byte BattleText_FreedFrom .4byte BattleText_KeptGoingCrash .4byte BattleText_MistShroud .4byte BattleText_MistProtect .4byte BattleText_GetPumped .4byte BattleText_HitRecoil .4byte BattleText_ProtectedItself2 .4byte BattleText_SandBuffeted .4byte BattleText_HailStricken .4byte BattleText_WasSeeded .4byte BattleText_EvadedAttack .4byte BattleText_HealthSapped .4byte BattleText_FastAsleep .4byte BattleText_WokeUp .4byte BattleText_UproarAwake .4byte BattleText_UproarWoke .4byte BattleText_UproarCaused .4byte BattleText_UproarMaking .4byte BattleText_CalmedDown .4byte BattleText_UproarCantSleep .4byte BattleText_Stockpiled .4byte BattleText_StockpiledCant .4byte BattleText_UproarCantSleep2 .4byte BattleText_UproarKeptAwake .4byte BattleText_StayedAwake .4byte BattleText_StoringEnergy .4byte BattleText_UnleashedEnergy .4byte BattleText_FatigueConfuse .4byte BattleText_PickedUpYen .4byte BattleText_Unaffected .4byte BattleText_Transformed .4byte BattleText_SubMade .4byte BattleText_SubAlready .4byte BattleText_SubTookDamage .4byte BattleText_SubFaded .4byte BattleText_MustRecharge .4byte BattleText_RageBuilding .4byte BattleText_MoveWasDisabled .4byte BattleText_MoveIsDisabled .4byte BattleText_DisabledNoMore .4byte BattleText_EncoreGot .4byte BattleText_EncoreEnded .4byte BattleText_TookAim .4byte BattleText_SketchedMove .4byte BattleText_DestinyBondTake .4byte BattleText_DestinyBondTaken .4byte BattleText_ReducedBy .4byte BattleText_StoleSomething .4byte BattleText_CantEscapeNow .4byte BattleText_NightmareStart .4byte BattleText_NightmareLock .4byte BattleText_CurseLay .4byte BattleText_CurseAfflict .4byte BattleText_SpikesScattered .4byte BattleText_SpikesHurt .4byte BattleText_IdentifiedPoke .4byte BattleText_PerishSongFell .4byte BattleText_BracedItself .4byte BattleText_EnduredHit .4byte BattleText_MagnitudeCount .4byte BattleText_CutHPMaxATK .4byte BattleText_CopyStatChanges .4byte BattleText_GotFreeFrom .4byte BattleText_LeechShed .4byte BattleText_SpikesBlownAway .4byte BattleText_FledBattle .4byte BattleText_ForesawAttack .4byte BattleText_TookAttack .4byte BattleText_PokeAttack .4byte BattleText_CenterAttention .4byte BattleText_ChargingPower .4byte BattleText_NaturePower .4byte BattleText_StatusNormal .4byte BattleText_NoMovesLeft .4byte BattleText_TormentSubject .4byte BattleText_TormentNoUse .4byte BattleText_TightenFocus .4byte BattleText_TauntFell .4byte BattleText_TauntNoUse .4byte BattleText_ReadyToHelp .4byte BattleText_SwitchedItems .4byte BattleText_CopiedObject .4byte BattleText_WishMade .4byte BattleText_WishTrue .4byte BattleText_PlantedRoots .4byte BattleText_AbsorbNutrients .4byte BattleText_AnchoredItself .4byte BattleText_DrowsyMade .4byte BattleText_KnockedOffItem .4byte BattleText_AbilitySwap .4byte BattleText_SealedMove .4byte BattleText_SealedNoUse .4byte BattleText_GrudgeBear .4byte BattleText_GrudgeLosePP .4byte BattleText_ShroudedItself .4byte BattleText_MagicCoatBounce .4byte BattleText_AwaitMove .4byte BattleText_SnatchedMove .4byte BattleText_RainMade .4byte BattleText_SpeedRisen .4byte BattleText_ProtectedBy .4byte BattleText_PreventedBy .4byte BattleText_HPRestoredUsing .4byte BattleText_MadeType .4byte BattleText_PreventedPara .4byte BattleText_PreventedRomance .4byte BattleText_PreventedPoison .4byte BattleText_PreventedConfusion .4byte BattleText_RaisedFirePower .4byte BattleText_AnchorsItself .4byte BattleText_CutsAttack .4byte BattleText_PreventedStatLoss .4byte BattleText_HurtOther .4byte BattleText_Traced .4byte BattleText_Sharply .4byte BattleText_Rose .4byte BattleText_Harshly .4byte BattleText_Fell .4byte BattleText_UnknownString7 .4byte BattleText_UnknownString3 .4byte BattleText_UnknownString5 .4byte BattleText_UnknownString6 .4byte BattleText_Critical .4byte BattleText_GrandSlam .4byte BattleText_MoveForget123 .4byte BattleText_MoveForgetAnd .4byte BattleText_NotEffective .4byte BattleText_SuperEffective .4byte BattleText_GotAwaySafely .4byte BattleText_FledWild .4byte BattleText_NoRunning .4byte BattleText_CantEscape2 .4byte BattleText_BirchDontLeaveMe .4byte BattleText_Nothing .4byte BattleText_Failed .4byte BattleText_HurtItself .4byte BattleText_MirrorFail .4byte BattleText_RainStart .4byte BattleText_PourStart .4byte BattleText_RainCont1 .4byte BattleText_PourCont .4byte BattleText_RainStop .4byte BattleText_SandBrewed .4byte BattleText_SandRages .4byte BattleText_SandSubsided .4byte BattleText_SunBright .4byte BattleText_SunStrong .4byte BattleText_SunFaded .4byte BattleText_HailStart .4byte BattleText_HailCont .4byte BattleText_HailStop .4byte BattleText_SpitUpFail .4byte BattleText_SwallowFail .4byte BattleText_WindHeatWave .4byte BattleText_StatElim .4byte BattleText_CoinScatter .4byte BattleText_SubWeak .4byte BattleText_PainSplit .4byte BattleText_BellChime .4byte BattleText_PerishSong .4byte BattleText_NoPP1 .4byte BattleText_NoPP2 .4byte BattleText_Used1 .4byte BattleText_TutorialUsed .4byte BattleText_BlockBall .4byte BattleText_DontBeAThief .4byte BattleText_DodgeBall .4byte BattleText_MissPoke .4byte BattleText_BallBrokeOhNo .4byte BattleText_BallBrokeAppeared .4byte BattleText_BallBrokeAlmost .4byte BattleText_BallBrokeSoClose .4byte BattleText_BallCaught1 .4byte BattleText_BallCaught2 .4byte BattleText_GiveNickname .4byte BattleText_SentToPC .4byte BattleText_AddedToDex .4byte BattleText_Raining .4byte BattleText_Sandstorm .4byte BattleText_CantEscape .4byte BattleText_IgnoredOrdersSLP .4byte BattleText_IgnoredOrders .4byte BattleText_BeganNap .4byte BattleText_LoafingAround .4byte BattleText_WontObey .4byte BattleText_TurnedAway .4byte BattleText_NotNotice .4byte BattleText_WillSwitch .4byte BattleText_CreptCloser .4byte BattleText_CantGetCloser .4byte BattleText_WatchingCarefully .4byte BattleText_CuriousAbout .4byte BattleText_EnthralledBy .4byte BattleText_IgnoredThing .4byte BattleText_ThrewBlock .4byte BattleText_SafariOver .4byte BattleText_CuredParalysis .4byte BattleText_CuredPoison .4byte BattleText_CuredBurn .4byte BattleText_CuredFreeze .4byte BattleText_CuredSleep .4byte BattleText_CuredConfusion .4byte BattleText_CuredStatus .4byte BattleText_RestoredHealth .4byte BattleText_RestoredPP .4byte BattleText_RestoredStatus .4byte BattleText_RestoredHPLittle .4byte BattleText_ChoiceBand .4byte BattleText_FocusSash .4byte BattleText_Terminator2 @ terminator? .4byte BattleText_PreventedBurn .4byte BattleText_BlocksOther .4byte BattleText_RestoredHPByItem .4byte BattleText_WhipSandstorm .4byte BattleText_PreventedLoss .4byte BattleText_InfatuatedPoke .4byte BattleText_MadeIneffective .4byte BattleText_CuredProblem .4byte BattleText_OozeSuckup .4byte BattleText_Transformed2 .4byte BattleText_ElecWeakened .4byte BattleText_FireWeakened .4byte BattleText_HidUnderwater .4byte BattleText_SprangUp .4byte BattleText_CantForgetHM .4byte BattleText_FoundOne .4byte BattleText_PlayerDefeatedTrainer2 .4byte BattleText_SoothingAroma .4byte BattleText_CantUseItems .4byte BattleText_UnknownString2 .4byte BattleText_UnknownString4 .4byte BattleText_HustleUse .4byte BattleText_MadeUseless .4byte BattleText_SandTombTrapped @ sand tomb .4byte BattleText_Terminator .4byte BattleText_BoostedExp .4byte BattleText_SunIntensified .4byte BattleText_GroundMoveNegate .4byte BattleText_WallyBall .4byte BattleText_TookAttack2 .4byte BattleText_ChoseDestiny .4byte BattleText_LostFocus .4byte BattleText_UseNext .4byte BattleText_FledUsingItem .4byte BattleText_FledUsingOther .4byte BattleText_DraggedOut .4byte BattleText_PreventedOther .4byte BattleText_NormalizedStatus .4byte BattleText_Used2 .4byte BattleText_BoxFull .4byte BattleText_AvoidedAttack .4byte BattleText_MadeIneffective2 .4byte BattleText_PreventedFlinching .4byte BattleText_AlreadyBurned .4byte BattleText_StatNoLower .4byte BattleText_BlocksOther2 .4byte BattleText_WoreOff .4byte BattleText_RaisedDefenseLittle .4byte BattleText_RaisedSpDefLittle .4byte BattleText_BrokeWall .4byte BattleText_PreventedOther2 .4byte BattleText_CuredOfProblem .4byte BattleText_AttackingCantEscape .4byte BattleText_Obtained1 .4byte BattleText_Obtained2 .4byte BattleText_Obtained3 .4byte BattleText_NoEffect .4byte BattleText_NoEffectOn .align 1 gMissStrings:: @ 8401508 @ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset @ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the @ 11th entry in the pointer table. .2byte BATTLE_TEXT_AttackMissed .2byte BATTLE_TEXT_ProtectedItself .2byte BATTLE_TEXT_AvoidedAttack .2byte BATTLE_TEXT_AvoidedDamage .2byte BATTLE_TEXT_GroundMoveNegate BattleTextList_401512:: @ 8401512 .2byte BATTLE_TEXT_CantEscape2 .2byte BATTLE_TEXT_BirchDontLeaveMe .2byte BATTLE_TEXT_PreventEscape .2byte BATTLE_TEXT_CantEscape .2byte BATTLE_TEXT_AttackingCantEscape BattleTextList_40151C:: @ 840151C .2byte BATTLE_TEXT_RainStart .2byte BATTLE_TEXT_PourStart .2byte BATTLE_TEXT_Failed .2byte BATTLE_TEXT_SandBrewed .2byte BATTLE_TEXT_SunBright .2byte BATTLE_TEXT_HailStart BattleTextList_401528:: @ 8401528 .2byte BATTLE_TEXT_SandRages .2byte BATTLE_TEXT_HailCont BattleTextList_40152C:: @ 840152C .2byte BATTLE_TEXT_SandBuffeted .2byte BATTLE_TEXT_HailStricken BattleTextList_401530:: @ 8401530 .2byte BATTLE_TEXT_SandSubsided .2byte BATTLE_TEXT_HailStop BattleTextList_401534:: @ 8401534 .2byte BATTLE_TEXT_RainCont1 .2byte BATTLE_TEXT_PourCont .2byte BATTLE_TEXT_RainStop BattleTextList_40153A:: @ 840153A .2byte BATTLE_TEXT_ProtectedItself2 .2byte BATTLE_TEXT_BracedItself .2byte BATTLE_TEXT_Failed BattleTextList_401540:: @ 8401540 .2byte BATTLE_TEXT_Failed .2byte BATTLE_TEXT_RaisedDefense .2byte BATTLE_TEXT_RaisedDefenseLittle .2byte BATTLE_TEXT_RaisedSpDef .2byte BATTLE_TEXT_RaisedSpDefLittle .2byte BATTLE_TEXT_CoveredVeil BattleTextList_40154C:: @ 840154C .2byte BATTLE_TEXT_WasSeeded .2byte BATTLE_TEXT_EvadedAttack .2byte BATTLE_TEXT_DoesntAffect .2byte BATTLE_TEXT_HealthSapped .2byte BATTLE_TEXT_OozeSuckup BattleTextList_401556:: @ 8401556 .2byte BATTLE_TEXT_WentToSleep .2byte BATTLE_TEXT_SpeltHealthy BattleTextList_40155A:: @ 840155A .2byte BATTLE_TEXT_UproarMaking .2byte BATTLE_TEXT_CalmedDown BattleTextList_40155E:: @ 840155E .2byte BATTLE_TEXT_Stockpiled .2byte BATTLE_TEXT_StockpiledCant BattleTextList_401562:: @ 8401562 .2byte BATTLE_TEXT_WokeUp .2byte BATTLE_TEXT_UproarWoke BattleTextList_401566:: @ 8401566 .2byte BATTLE_TEXT_SwallowFail .2byte BATTLE_TEXT_HPFull BattleTextList_40156A:: @ 840156A .2byte BATTLE_TEXT_UproarCantSleep2 .2byte BATTLE_TEXT_UproarKeptAwake .2byte BATTLE_TEXT_StayedAwake BattleTextList_401570:: @ 8401570 .2byte BATTLE_TEXT_UnknownString7 .2byte BATTLE_TEXT_UnknownString3 .2byte BATTLE_TEXT_AttackingStatNoHigher .2byte BATTLE_TEXT_Terminator2 .2byte BATTLE_TEXT_UnknownString4 .2byte BATTLE_TEXT_HustleUse BattleTextList_40157C:: @ 840157C .2byte BATTLE_TEXT_UnknownString5 .2byte BATTLE_TEXT_UnknownString6 .2byte BATTLE_TEXT_DefendingStatNoHigher .2byte BATTLE_TEXT_Terminator2 BattleTextList_401584:: @ 8401584 .2byte BATTLE_TEXT_WhipWhirlwind .2byte BATTLE_TEXT_TookSunlight .2byte BATTLE_TEXT_LoweredHead .2byte BATTLE_TEXT_IsGlowing .2byte BATTLE_TEXT_FlewHigh .2byte BATTLE_TEXT_DugHole .2byte BATTLE_TEXT_HidUnderwater .2byte BATTLE_TEXT_SprangUp BattleTextList_401594:: @ 8401594 .2byte BATTLE_TEXT_SqueezedBind .2byte BATTLE_TEXT_Wrapped .2byte BATTLE_TEXT_TrappedVortex .2byte BATTLE_TEXT_Clamped .2byte BATTLE_TEXT_TrappedVortex .2byte BATTLE_TEXT_SandTombTrapped BattleTextList_4015A0:: @ 84015A0 .2byte BATTLE_TEXT_MistShroud .2byte BATTLE_TEXT_Failed BattleTextList_4015A4:: @ 84015A4 .2byte BATTLE_TEXT_GetPumped .2byte BATTLE_TEXT_Failed BattleTextList_4015A8:: @ 84015A8 .2byte BATTLE_TEXT_Transformed .2byte BATTLE_TEXT_Failed BattleTextList_4015AC:: @ 84015AC .2byte BATTLE_TEXT_SubMade .2byte BATTLE_TEXT_SubWeak BattleTextList_4015B0:: @ 84015B0 .2byte BATTLE_TEXT_Poisoned .2byte BATTLE_TEXT_Poisoned2 BattleTextList_4015B4:: @ 84015B4 .2byte BATTLE_TEXT_Paralyzed .2byte BATTLE_TEXT_Paralyzed2 BattleTextList_4015B8:: @ 84015B8 .2byte BATTLE_TEXT_FellAsleep .2byte BATTLE_TEXT_MadeAsleep BattleTextList_4015BC:: @ 84015BC .2byte BATTLE_TEXT_Burned .2byte BATTLE_TEXT_Burned2 BattleTextList_4015C0:: @ 84015C0 .2byte BATTLE_TEXT_Frozen .2byte BATTLE_TEXT_Frozen2 BattleTextList_4015C4:: @ 84015C4 .2byte BATTLE_TEXT_AttackingDefrosted .2byte BATTLE_TEXT_Defrosted BattleTextList_4015C8:: @ 84015C8 .2byte BATTLE_TEXT_AttackMissed .2byte BATTLE_TEXT_Unaffected .2byte BATTLE_TEXT_FellLove .2byte BATTLE_TEXT_InfatuatedPoke BattleTextList_4015D0:: @ 84015D0 .2byte BATTLE_TEXT_EnergyDrained .2byte BATTLE_TEXT_OozeSuckup BattleTextList_4015D4:: @ 84015D4 .2byte BATTLE_TEXT_ElecWeakened .2byte BATTLE_TEXT_FireWeakened BattleTextList_4015D8:: @ 84015D8 .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_SoothingAroma BattleTextList_4015E2:: @ 84015E2 .2byte BATTLE_TEXT_ForesawAttack .2byte BATTLE_TEXT_ChoseDestiny BattleTextList_4015E6:: @ 84015E6 .2byte BATTLE_TEXT_BallBrokeOhNo .2byte BATTLE_TEXT_BallBrokeAppeared .2byte BATTLE_TEXT_BallBrokeAlmost .2byte BATTLE_TEXT_BallBrokeSoClose BattleTextList_4015EE:: @ 84015EE .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Sandstorm .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_SunStrong .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining BattleTextList_40160E:: @ 840160E .2byte BATTLE_TEXT_LoafingAround .2byte BATTLE_TEXT_WontObey .2byte BATTLE_TEXT_TurnedAway .2byte BATTLE_TEXT_NotNotice BattleTextList_401616:: @ 8401616 .2byte BATTLE_TEXT_CreptCloser .2byte BATTLE_TEXT_CantGetCloser BattleTextList_40161A:: @ 840161A .2byte BATTLE_TEXT_CuriousAbout .2byte BATTLE_TEXT_EnthralledBy .2byte BATTLE_TEXT_IgnoredThing BattleTextList_401620:: @ 8401620 .2byte BATTLE_TEXT_CuredConfusion .2byte BATTLE_TEXT_CuredParalysis .2byte BATTLE_TEXT_CuredFreeze .2byte BATTLE_TEXT_CuredBurn .2byte BATTLE_TEXT_CuredPoison .2byte BATTLE_TEXT_CuredSleep BattleTextList_40162C:: @ 840162C .2byte BATTLE_TEXT_CuredStatus .2byte BATTLE_TEXT_NormalizedStatus BattleTextList_401630:: @ 8401630 .2byte BATTLE_TEXT_PreventedBurn .2byte BATTLE_TEXT_PreventedOther2 .2byte BATTLE_TEXT_NoEffectOn BattleTextList_401636:: @ 8401636 .2byte BATTLE_TEXT_PreventedPara .2byte BATTLE_TEXT_PreventedOther2 .2byte BATTLE_TEXT_NoEffectOn BattleTextList_40163C:: @ 840163C .2byte BATTLE_TEXT_PreventedPoison .2byte BATTLE_TEXT_PreventedOther2 .2byte BATTLE_TEXT_NoEffectOn BattleTextList_401642:: @ 8401642 .2byte BATTLE_TEXT_Obtained1 .2byte BATTLE_TEXT_Obtained2 .2byte BATTLE_TEXT_Obtained3 BattleTextList_401648:: @ 8401648 .2byte BATTLE_TEXT_RaisedFirePower .2byte BATTLE_TEXT_MadeIneffective gTrappingMoves:: @ 840164C .2byte BATTLE_TEXT_StopLearning .2byte BATTLE_TEXT_FellAsleep .2byte BATTLE_TEXT_SpeltHealthy .2byte BATTLE_TEXT_SubTookDamage .2byte BATTLE_TEXT_CoinScatter .2byte BATTLE_TEXT_SandTombTrapped .2byte 0xFFFF .align 2 gUnknown_0840165C:: @ 840165C .4byte BattleText_HP .4byte BattleText_SpAtk .4byte BattleText_Attack .4byte BattleText_SpDef .4byte BattleText_Defense .4byte BattleStatText_Speed .align 2 gUnknown_08401674:: @ 8401674 .4byte BattleText_Normal .4byte BattleText_Fighting .4byte BattleText_Flying .4byte BattleText_Poison .4byte BattleText_Ground .4byte BattleText_Rock .4byte BattleText_Bug .4byte BattleText_Ghost .4byte BattleText_Steel .4byte BattleText_Typeless .4byte BattleText_Fire .4byte BattleText_Water .4byte BattleText_Grass .4byte BattleText_Electric .4byte BattleText_Psychic .4byte BattleText_Ice .4byte BattleText_Dragon .4byte BattleText_Dark