#define rgb(red, green, blue) (((blue)<<10)|((green)<<5)|(red)) #include "constants/battle_anim.h" #include "constants/moves.h" #include "constants/songs.h" .include "include/macros.inc" .include "include/macros/battle_anim.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits gSingingMoves:: @ 81C7160 .2byte MOVE_SING .2byte MOVE_PERISH_SONG .2byte MOVE_GRASS_WHISTLE .2byte 0xFFFF .align 2 gBattleAnims_Moves:: @ 81C7168 .4byte Move_POUND .4byte Move_POUND .4byte Move_KARATE_CHOP .4byte Move_DOUBLE_SLAP .4byte Move_COMET_PUNCH .4byte Move_MEGA_PUNCH .4byte Move_PAY_DAY .4byte Move_FIRE_PUNCH .4byte Move_ICE_PUNCH .4byte Move_THUNDER_PUNCH .4byte Move_SCRATCH .4byte Move_VICE_GRIP .4byte Move_GUILLOTINE .4byte Move_RAZOR_WIND .4byte Move_SWORDS_DANCE .4byte Move_CUT .4byte Move_GUST .4byte Move_WING_ATTACK .4byte Move_WHIRLWIND .4byte Move_FLY .4byte Move_BIND .4byte Move_SLAM .4byte Move_VINE_WHIP .4byte Move_STOMP .4byte Move_DOUBLE_KICK .4byte Move_MEGA_KICK .4byte Move_JUMP_KICK .4byte Move_ROLLING_KICK .4byte Move_SAND_ATTACK .4byte Move_HEADBUTT .4byte Move_HORN_ATTACK .4byte Move_FURY_ATTACK .4byte Move_HORN_DRILL .4byte Move_TACKLE .4byte Move_BODY_SLAM .4byte Move_WRAP .4byte Move_TAKE_DOWN .4byte Move_THRASH .4byte Move_DOUBLE_EDGE .4byte Move_TAIL_WHIP .4byte Move_POISON_STING .4byte Move_TWINEEDLE .4byte Move_PIN_MISSILE .4byte Move_LEER .4byte Move_BITE .4byte Move_GROWL .4byte Move_ROAR .4byte Move_SING .4byte Move_SUPERSONIC .4byte Move_SONIC_BOOM .4byte Move_DISABLE .4byte Move_ACID .4byte Move_EMBER .4byte Move_FLAMETHROWER .4byte Move_MIST .4byte Move_WATER_GUN .4byte Move_HYDRO_PUMP .4byte Move_SURF .4byte Move_ICE_BEAM .4byte Move_BLIZZARD .4byte Move_PSYBEAM .4byte Move_BUBBLE_BEAM .4byte Move_AURORA_BEAM .4byte Move_HYPER_BEAM .4byte Move_PECK .4byte Move_DRILL_PECK .4byte Move_SUBMISSION .4byte Move_LOW_KICK .4byte Move_COUNTER .4byte Move_SEISMIC_TOSS .4byte Move_STRENGTH .4byte Move_ABSORB .4byte Move_MEGA_DRAIN .4byte Move_LEECH_SEED .4byte Move_GROWTH .4byte Move_RAZOR_LEAF .4byte Move_SOLAR_BEAM .4byte Move_POISON_POWDER .4byte Move_STUN_SPORE .4byte Move_SLEEP_POWDER .4byte Move_PETAL_DANCE .4byte Move_STRING_SHOT .4byte Move_DRAGON_RAGE .4byte Move_FIRE_SPIN .4byte Move_THUNDER_SHOCK .4byte Move_THUNDERBOLT .4byte Move_THUNDER_WAVE .4byte Move_THUNDER .4byte Move_ROCK_THROW .4byte Move_EARTHQUAKE .4byte Move_FISSURE .4byte Move_DIG .4byte Move_TOXIC .4byte Move_CONFUSION .4byte Move_PSYCHIC .4byte Move_HYPNOSIS .4byte Move_MEDITATE .4byte Move_AGILITY .4byte Move_QUICK_ATTACK .4byte Move_RAGE .4byte Move_TELEPORT .4byte Move_NIGHT_SHADE .4byte Move_MIMIC .4byte Move_SCREECH .4byte Move_DOUBLE_TEAM .4byte Move_RECOVER .4byte Move_HARDEN .4byte Move_MINIMIZE .4byte Move_SMOKESCREEN .4byte Move_CONFUSE_RAY .4byte Move_WITHDRAW .4byte Move_DEFENSE_CURL .4byte Move_BARRIER .4byte Move_LIGHT_SCREEN .4byte Move_HAZE .4byte Move_REFLECT .4byte Move_FOCUS_ENERGY .4byte Move_BIDE .4byte Move_METRONOME .4byte Move_POUND .4byte Move_SELF_DESTRUCT .4byte Move_EGG_BOMB .4byte Move_LICK .4byte Move_SMOG .4byte Move_SLUDGE .4byte Move_BONE_CLUB .4byte Move_FIRE_BLAST .4byte Move_WATERFALL .4byte Move_CLAMP .4byte Move_SWIFT .4byte Move_SKULL_BASH .4byte Move_SPIKE_CANNON .4byte Move_CONSTRICT .4byte Move_AMNESIA .4byte Move_KINESIS .4byte Move_SOFT_BOILED .4byte Move_HI_JUMP_KICK .4byte Move_GLARE .4byte Move_DREAM_EATER .4byte Move_POISON_GAS .4byte Move_BARRAGE .4byte Move_LEECH_LIFE .4byte Move_LOVELY_KISS .4byte Move_SKY_ATTACK .4byte Move_TRANSFORM .4byte Move_BUBBLE .4byte Move_DIZZY_PUNCH .4byte Move_SPORE .4byte Move_FLASH .4byte Move_PSYWAVE .4byte Move_SPLASH .4byte Move_ACID_ARMOR .4byte Move_CRABHAMMER .4byte Move_EXPLOSION .4byte Move_FURY_SWIPES .4byte Move_BONEMERANG .4byte Move_REST .4byte Move_ROCK_SLIDE .4byte Move_HYPER_FANG .4byte Move_SHARPEN .4byte Move_CONVERSION .4byte Move_TRI_ATTACK .4byte Move_SUPER_FANG .4byte Move_SLASH .4byte Move_SUBSTITUTE .4byte Move_STRUGGLE .4byte Move_SKETCH .4byte Move_TRIPLE_KICK .4byte Move_THIEF .4byte Move_SPIDER_WEB .4byte Move_MIND_READER .4byte Move_NIGHTMARE .4byte Move_FLAME_WHEEL .4byte Move_SNORE .4byte Move_CURSE .4byte Move_FLAIL .4byte Move_CONVERSION_2 .4byte Move_AEROBLAST .4byte Move_COTTON_SPORE .4byte Move_REVERSAL .4byte Move_SPITE .4byte Move_POWDER_SNOW .4byte Move_PROTECT .4byte Move_MACH_PUNCH .4byte Move_SCARY_FACE .4byte Move_FAINT_ATTACK .4byte Move_SWEET_KISS .4byte Move_BELLY_DRUM .4byte Move_SLUDGE_BOMB .4byte Move_MUD_SLAP .4byte Move_OCTAZOOKA .4byte Move_SPIKES .4byte Move_ZAP_CANNON .4byte Move_FORESIGHT .4byte Move_DESTINY_BOND .4byte Move_PERISH_SONG .4byte Move_ICY_WIND .4byte Move_DETECT .4byte Move_BONE_RUSH .4byte Move_LOCK_ON .4byte Move_OUTRAGE .4byte Move_SANDSTORM .4byte Move_GIGA_DRAIN .4byte Move_ENDURE .4byte Move_CHARM .4byte Move_ROLLOUT .4byte Move_FALSE_SWIPE .4byte Move_SWAGGER .4byte Move_MILK_DRINK .4byte Move_SPARK .4byte Move_FURY_CUTTER .4byte Move_STEEL_WING .4byte Move_MEAN_LOOK .4byte Move_ATTRACT .4byte Move_SLEEP_TALK .4byte Move_HEAL_BELL .4byte Move_RETURN .4byte Move_PRESENT .4byte Move_FRUSTRATION .4byte Move_SAFEGUARD .4byte Move_PAIN_SPLIT .4byte Move_SACRED_FIRE .4byte Move_MAGNITUDE .4byte Move_DYNAMIC_PUNCH .4byte Move_MEGAHORN .4byte Move_DRAGON_BREATH .4byte Move_BATON_PASS .4byte Move_ENCORE .4byte Move_PURSUIT .4byte Move_RAPID_SPIN .4byte Move_SWEET_SCENT .4byte Move_IRON_TAIL .4byte Move_METAL_CLAW .4byte Move_VITAL_THROW .4byte Move_MORNING_SUN .4byte Move_SYNTHESIS .4byte Move_MOONLIGHT .4byte Move_HIDDEN_POWER .4byte Move_CROSS_CHOP .4byte Move_TWISTER .4byte Move_RAIN_DANCE .4byte Move_SUNNY_DAY .4byte Move_CRUNCH .4byte Move_MIRROR_COAT .4byte Move_PSYCH_UP .4byte Move_EXTREME_SPEED .4byte Move_ANCIENT_POWER .4byte Move_SHADOW_BALL .4byte Move_FUTURE_SIGHT .4byte Move_ROCK_SMASH .4byte Move_WHIRLPOOL .4byte Move_BEAT_UP .4byte Move_FAKE_OUT .4byte Move_UPROAR .4byte Move_STOCKPILE .4byte Move_SPIT_UP .4byte Move_SWALLOW .4byte Move_HEAT_WAVE .4byte Move_HAIL .4byte Move_TORMENT .4byte Move_FLATTER .4byte Move_WILL_O_WISP .4byte Move_MEMENTO .4byte Move_FACADE .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALT .4byte Move_FOLLOW_ME .4byte Move_ANCIENT_POWER .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND .4byte Move_TRICK .4byte Move_ROLE_PLAY .4byte Move_WISH .4byte Move_ASSIST .4byte Move_INGRAIN .4byte Move_SUPERPOWER .4byte Move_MAGIC_COAT .4byte Move_RECYCLE .4byte Move_REVENGE .4byte Move_BRICK_BREAK .4byte Move_YAWN .4byte Move_KNOCK_OFF .4byte Move_ENDEAVOR .4byte Move_ERUPTION .4byte Move_SKILL_SWAP .4byte Move_IMPRISON .4byte Move_REFRESH .4byte Move_GRUDGE .4byte Move_SNATCH .4byte Move_SECRET_POWER .4byte Move_DIVE .4byte Move_ARM_THRUST .4byte Move_CAMOUFLAGE .4byte Move_TAIL_GLOW .4byte Move_LUSTER_PURGE .4byte Move_MIST_BALL .4byte Move_FEATHER_DANCE .4byte Move_TEETER_DANCE .4byte Move_BLAZE_KICK .4byte Move_MUD_SPORT .4byte Move_ICE_BALL .4byte Move_NEEDLE_ARM .4byte Move_SLACK_OFF .4byte Move_HYPER_VOICE .4byte Move_POISON_FANG .4byte Move_CRUSH_CLAW .4byte Move_BLAST_BURN .4byte Move_HYDRO_CANNON .4byte Move_METEOR_MASH .4byte Move_ASTONISH .4byte Move_WEATHER_BALL .4byte Move_AROMATHERAPY .4byte Move_FAKE_TEARS .4byte Move_AIR_CUTTER .4byte Move_OVERHEAT .4byte Move_ODOR_SLEUTH .4byte Move_ROCK_TOMB .4byte Move_SILVER_WIND .4byte Move_METAL_SOUND .4byte Move_GRASS_WHISTLE .4byte Move_TICKLE .4byte Move_COSMIC_POWER .4byte Move_WATER_SPOUT .4byte Move_SIGNAL_BEAM .4byte Move_SHADOW_PUNCH .4byte Move_EXTRASENSORY .4byte Move_SKY_UPPERCUT .4byte Move_SAND_TOMB .4byte Move_SHEER_COLD .4byte Move_MUDDY_WATER .4byte Move_BULLET_SEED .4byte Move_AERIAL_ACE .4byte Move_ICICLE_SPEAR .4byte Move_IRON_DEFENSE .4byte Move_BLOCK .4byte Move_HOWL .4byte Move_DRAGON_CLAW .4byte Move_FRENZY_PLANT .4byte Move_BULK_UP .4byte Move_BOUNCE .4byte Move_MUD_SHOT .4byte Move_POISON_TAIL .4byte Move_COVET .4byte Move_VOLT_TACKLE .4byte Move_MAGICAL_LEAF .4byte Move_WATER_SPORT .4byte Move_CALM_MIND .4byte Move_LEAF_BLADE .4byte Move_DRAGON_DANCE .4byte Move_ROCK_BLAST .4byte Move_SHOCK_WAVE .4byte Move_WATER_PULSE .4byte Move_DOOM_DESIRE .4byte Move_PSYCHO_BOOST .4byte PoundCopy .align 2 gBattleAnims_StatusConditions:: @ 81C76F8 .4byte StatusCondition_Poison .4byte StatusCondition_Confusion .4byte StatusCondition_Burn .4byte StatusCondition_Love .4byte StatusCondition_Sleep .4byte StatusCondition_Paralysis .4byte StatusCondition_Ice .4byte StatusCondition_Curse .4byte StatusCondition_Nightmare .align 2 gBattleAnims_General:: @ 81C771C .4byte General_CastformChange .4byte General_StatsChange .4byte General_SubstituteFade .4byte General_SubstituteAppear .4byte General_PokeblockThrow .4byte General_ItemKnockoff .4byte General_TurnTrap .4byte General_ItemEffect .4byte General_SmokeballEscape .4byte General_HangedOn .4byte General_Rain .4byte General_Sun .4byte General_Sandstorm .4byte General_Hail .4byte General_LeechSeedDrain .4byte General_MonHit .4byte General_ItemSteal .4byte General_SnatchMove .4byte General_FutureSightHit .4byte General_DoomDesireHit .4byte General_FocusPunchSetUp .4byte General_IngrainHeal .4byte General_WishHeal .align 2 gBattleAnims_Special:: @ 81C7778 .4byte Special_LevelUp .4byte Special_SwitchOutPlayerMon .4byte Special_SwitchOutOpponentMon .4byte Special_BallThrow .4byte Special_SafariBallThrow .4byte Special_SubstituteToMon .4byte Special_MonToSubstitute Move_POUND: @ 81C7794 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_DOUBLE_SLAP: @ 81C77C5 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit Move_DOUBLE_SLAP_End: createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_DOUBLE_SLAP_FirstHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2 goto Move_DOUBLE_SLAP_End Move_DOUBLE_SLAP_SecondHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 2 goto Move_DOUBLE_SLAP_End Move_POISON_POWDER: @ 81C7818 loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: @ 81C7949 loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: @ 81C7A77 loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SWIFT: @ 81C7BA5 loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_STRENGTH: @ 81C7C5E loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 16, 12, 1, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, -12, 1, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 3, 4, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_TACKLE: @ 81C7CF2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_BODY_SLAM: @ 81C7D30 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SUPERSONIC: @ 81C7DBD loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_BATTLER_ATK_PARTNER monbgprio_2A ANIM_BATTLER_ATTACKER setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1 call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite call Move_SUPERSONIC_CreateWaveSprite waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_SUPERSONIC_CreateWaveSprite: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gSupersonicWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: @ 81C7E15 loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 2, 1 call Move_SCREECH_CreateWaveSprite call Move_SCREECH_CreateWaveSprite delay 16 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, 1 waitforvisualfinish end Move_SCREECH_CreateWaveSprite: playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER createsprite gScreechWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: @ 81C7E62 loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_TARGET, 31, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call _81D11A2 delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Unknown_81C7F4C: @ 81C7F4C createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 50 delay 4 return Move_PIN_MISSILE: @ 81C7F5C loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_ICICLE_SPEAR: @ 81C8021 loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_TAKE_DOWN: @ 81C80E6 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_DOUBLE_EDGE: @ 81C817A loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0 waitforvisualfinish delay 10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31) createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 0 createvisualtask sub_80A8E04, 2, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31) waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 1 createvisualtask sub_80A8E04, 2, 8, -256, 1, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_POISON_STING: @ 81C828D loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesAnim waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_TWINEEDLE: @ 81C82E2 loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_FIRE_BLAST: @ 81C8355 loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask sub_812AF30, 144, 145 call Move_FIRE_BLAST_CreateFireRing call Move_FIRE_BLAST_CreateFireRing call Move_FIRE_BLAST_CreateFireRing delay 24 createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0) waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross delay 3 call Move_FIRE_BLAST_CreateFireCross waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 2, 8, 0, 0 waitforvisualfinish end Move_FIRE_BLAST_CreateFireRing: createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0 createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 51 createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 102 createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 153 createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 204 delay 5 return Move_FIRE_BLAST_CreateFireCross: createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 10, 0, -2 createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, -2, 0 createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, 2, 0 createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, -2, 2 createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: @ 81C8483 loadspritegfx ANIM_TAG_SEED playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: @ 81C84D9 loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call Move_EMBER_CreateFlare call Move_EMBER_CreateFlare call Move_EMBER_CreateFlare end Move_EMBER_CreateFlare: createsprite gEmberFlareSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Move_MEGA_PUNCH: @ 81C854D loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 call _81C85E9 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff delay 2 restorebg waitbgfadein end _81C85E9: delay 2 createvisualtask sub_80E4200, 2 jumpargeq 7, 1, _81C8620 createvisualtask sub_812C924, 2 jumpargeq 7, 0, _81C8612 jumpargeq 7, 1, _81C8619 _81C8611: return _81C8612: changebg BG_IMPACT_OPPONENT goto _81C8611 _81C8619: changebg BG_IMPACT_PLAYER goto _81C8611 _81C8620: changebg BG_IMPACT_CONTESTS goto _81C8611 Move_MEGA_KICK: @ 81C8627 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call _81C85E9 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff delay 2 restorebg waitbgfadein end Move_COMET_PUNCH: @ 81C86C3 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_TARGET setalpha 12, 8 choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd Move_COMET_PUNCH_End: createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_COMET_PUNCH_Even: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, -8, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, 0, 8, 1, 0 goto Move_COMET_PUNCH_End Move_COMET_PUNCH_Odd: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, -8, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 0, 8, 1, 0 goto Move_COMET_PUNCH_End Move_SONIC_BOOM: @ 81C873B loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 call Move_SONIC_BOOM_CreateBlast call Move_SONIC_BOOM_CreateBlast call Move_SONIC_BOOM_CreateBlast createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1 call Move_SONIC_BOOM_CreateHitSplat waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SONIC_BOOM_CreateBlast: playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return Move_SONIC_BOOM_CreateHitSplat: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2 delay 4 return Move_THUNDER_SHOCK: @ 81C879C loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 0, -44, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0 waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0 waitforvisualfinish delay 20 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0 waitforvisualfinish end Move_THUNDERBOLT: @ 81C880A loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask sub_80D681C, 5, -24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask sub_80D681C, 5, 0, -60, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0 waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0 waitforvisualfinish delay 20 createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BATTLER_TARGET, 3, 44, 0, 0, 3 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0 delay 6 createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0 delay 6 createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0 delay 6 createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0 waitforvisualfinish delay 20 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0 waitforvisualfinish end Move_THUNDER_WAVE: @ 81C89C0 loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 0, -48, 0 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 20 loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4 createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, -16 delay 4 createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0 waitforvisualfinish end Move_BEAT_UP: @ 81C8A2F loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_TARGET setalpha 12, 8 choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd Move_BEAT_UP_End: waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_BEAT_UP_Even: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_BEAT_UP_Odd: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -20, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 0, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_STOMP: @ 81C8B2A loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 4, 9, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_TAIL_WHIP: @ 81C8B71 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: @ 81C8B8A loadspritegfx ANIM_TAG_CUT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end Move_HIDDEN_POWER: @ 81C8BBC loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 20479, 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 210 delay 52 setarg ARG_RET_ID, -1 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 224 end Move_REVERSAL: @ 81C8CA5 loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767 delay 10 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 0 createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 42 createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 84 createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 126 createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 168 createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 end Move_PURSUIT: @ 81C8D80 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 choosetwoturnanim _81C8D9F, _81C8DC8 _81C8D96: waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff delay 0 restorebg waitbgfadein end _81C8D9F: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 _81C8DC8: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 Move_SPIKE_CANNON: @ 81C8DF1 loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 0, 0, 0, 20 createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 8, 8, 8, 20 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SWORDS_DANCE: @ 81C8EA4 loadspritegfx ANIM_TAG_SWORD monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 16, 6, 1, 4 createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BATTLER_ATTACKER, 2, 0, 0 delay 22 createvisualtask sub_80E21A8, 2, ANIM_TAG_SWORD, 2, 2, 32754, 16, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 1 end Move_PSYCH_UP: @ 81C8EEA loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10 createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0 delay 127 delay 4 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1 createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023 delay 30 clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff waitforvisualfinish end Move_DIZZY_PUNCH: @ 81C8F5C loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 call _81C9077 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 16, 0, 1, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 160, -32 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -256, -40 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 128, -16 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 416, -38 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -128, -22 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -384, -31 delay 10 call _81C9077 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -16, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 160, -32 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -256, -40 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 128, -16 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 416, -38 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -128, -22 createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end _81C9077: createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1 return Move_FIRE_SPIN: @ 81C9096 loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1 call _81C90BF call _81C90BF call _81C90BF waitforvisualfinish end _81C90BF: createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return Move_FURY_CUTTER: @ 81C914A loadspritegfx ANIM_TAG_CUT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask UpdateFuryCutterAnimDirection, 2 jumpargeq 7, 0, _81C91A7 goto _81C91B9 _81C916A: createvisualtask UpdateFuryCutterAnimCount, 2 jumpargeq 7, 1, _81C918E jumpargeq 7, 2, _81C91CB jumpargeq 7, 3, _81C91E5 goto _81C91FF _81C918E: delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end _81C91A7: createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0 goto _81C916A _81C91B9: createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 1 goto _81C916A _81C91CB: createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0 goto _81C918E _81C91E5: createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 goto _81C918E _81C91FF: createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0 goto _81C918E Move_SELF_DESTRUCT: @ 81C9219 loadspritegfx ANIM_TAG_EXPLOSION createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31 createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1 call _81C929F call _81C929F waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31 end _81C929F: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: @ 81C9309 loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BATTLER_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_VINE_WHIP: @ 81C9391 loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BATTLER_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: @ 81C93C8 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 delay 2 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8 createvisualtask sub_80DB0E8, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end Move_WATERFALL: @ 81C9421 loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 5 delay 6 call _81C9502 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81C9502: playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 20, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 15, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 10, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 5, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -5, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -15, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15 delay 2 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -20, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20 createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20 return Move_EXPLOSION: @ 81C9675 loadspritegfx ANIM_TAG_EXPLOSION createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1 call _81C9712 call _81C9712 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 1, 16, 16, 32767 delay 50 createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767 end _81C9712: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: @ 81C977C loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 createvisualtask sub_80E0E24, 5, 0, 0 createvisualtask sub_812D350, 5 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BATTLER_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 waitforvisualfinish end Move_PROTECT: @ 81C97B5 loadspritegfx ANIM_TAG_PROTECT monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BATTLER_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER end Move_DETECT: @ 81C97D2 loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767 waitforvisualfinish end Move_FRUSTRATION: @ 81C9830 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_8079CEC, 1 jumpargeq 7, 0, _81C9864 jumpargeq 7, 1, _81C996A jumpargeq 7, 2, _81C9A37 goto _81C9AB3 _81C985F: waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81C9864: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 24, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -24, -16, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 4, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, 19, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, -18, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C996A: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask sub_812E498, 5 delay 7 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C9A37: playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 4, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 goto _81C985F _81C9AB3: createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BATTLER_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1 goto _81C985F Move_SAFEGUARD: @ 81C9AF7 loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_BATTLER_ATK_PARTNER setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_PAIN_SPLIT: @ 81C9B39 loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -8, -42, 0 createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -8, -42, 1 delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask sub_812EB10, 2, 0, 0 createvisualtask sub_812EB10, 2, 1, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -24, -42, 0 createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -24, -42, 1 delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask sub_812EB10, 2, 0, 1 createvisualtask sub_812EB10, 2, 1, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, 8, -42, 0 createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, 8, -42, 1 delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask sub_812EB10, 2, 0, 2 createvisualtask sub_812EB10, 2, 1, 2 end Move_VICE_GRIP: @ 81C9BE1 loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 0 createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 1 delay 9 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_GUILLOTINE: @ 81C9C29 loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 0 createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0 delay 9 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1 delay 46 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadein end Move_PAY_DAY: @ 81C9CB5 loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BATTLER_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_OUTRAGE: @ 81C9D08 loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 5, 4 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3 call _81C9E0F call _81C9E0F waitforvisualfinish end _81C9E0F: delay 3 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: @ 81C9EA3 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 10 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 20 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551 call ElectricityEffect waitforvisualfinish end Move_ATTRACT: @ 81CA0BA loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BATTLER_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -32 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -40 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -16 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_M_ATTRACT2, 0, 15 createvisualtask sub_80D2100, 5 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 16, 256, 0 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 224, 240, 15 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 126, 272, 30 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 80, 224, 45 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 170, 272, 60 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 40, 256, 75 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 112, 256, 90 createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479 end Move_GROWTH: @ 81CA1B3 call _81CA1C0 waitforvisualfinish call _81CA1C0 waitforvisualfinish end _81CA1C0: createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BATTLER_ATTACKER, 0 return Move_WHIRLWIND: @ 81CA1E9 loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 60, 0 createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 60, 1 createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 60, 2 createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 1, 60, 3 createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1, 60, 4 createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 32, 1, 60, 0 delay 5 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createvisualtask sub_80A8A80, 5, 1, 8 waitforvisualfinish end Move_CONFUSE_RAY: @ 81CA291 loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_BATTLER_DEF_PARTNER fadetobg BG_GHOST waitbgfadein createvisualtask sub_812B374, 2, -64, 63, 2, 0 createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351 createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BATTLER_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BATTLER_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff clearmonbg ANIM_BATTLER_DEF_PARTNER restorebg waitbgfadein end Move_LOCK_ON: @ 81CA2E4 loadspritegfx ANIM_TAG_LOCK_ON createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BATTLER_ATTACKER, 40 createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 1 createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 2 createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 3 createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 4 delay 120 setarg ARG_RET_ID, -1 waitforvisualfinish end Move_MEAN_LOOK: @ 81CA31A loadspritegfx ANIM_TAG_EYE monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85 createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BATTLER_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 30 clearmonbg ANIM_BATTLER_DEF_PARTNER waitforvisualfinish end Move_ROCK_THROW: @ 81CA35F loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_TARGET, 2, 6, 1, 15, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 20, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: @ 81CA3EB loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BATTLER_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 7, 1, 11, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_DEF_PARTNER, 0, 5, 50, 1 delay 2 call _81CA483 call _81CA483 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end _81CA483: createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return Move_THIEF: @ 81CA52C loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET delay 1 fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 clearmonbg ANIM_BATTLER_TARGET blendoff restorebg waitbgfadein end Move_BUBBLE_BEAM: @ 81CA573 loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 delay 1 call _81CA5AD createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, 1 call _81CA5AD call _81CA5AD waitforvisualfinish call WaterBubbleEffect waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end _81CA5AD: createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 return Move_ICY_WIND: @ 81CA650 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0 fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein waitforvisualfinish panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CA6A8 delay 5 call _81CA6A8 playsewithpan SE_M_GUST2, SOUND_PAN_TARGET delay 55 call Unknown_81D5E0E waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER restorebg waitbgfadeout createvisualtask sub_80E2A38, 10, 11, 4, 4, 0, 0 waitbgfadein end _81CA6A8: createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: @ 81CA710 loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask sub_812C1D0, 2 delay 2 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 104, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 72, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 56, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 88, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 56, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 88, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 72, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 104, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 72, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 56, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 80, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end Move_CONVERSION: @ 81CA809 loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 16, 0 delay 0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0 delay 6 createvisualtask sub_80CE108, 5 waitforvisualfinish delay 1 clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_CONVERSION_2: @ 81CA91E loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET setalpha 0, 16 delay 0 playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -24, 60 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -24, 65 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -24, 70 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -24, 75 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -8, 80 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -8, 85 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -8, 90 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -8, 95 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 8, 100 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 8, 105 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 8, 110 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 8, 115 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 24, 120 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 24, 125 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 24, 130 createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 24, 135 createvisualtask sub_80CE210, 5 delay 60 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ROLLING_KICK: @ 81CAA3A loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 6 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 8 clearmonbg ANIM_BATTLER_TARGET blendoff end Move_HEADBUTT: @ 81CAABD loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish end Move_HORN_ATTACK: @ 81CAB1A loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end Move_FURY_ATTACK: @ 81CAB87 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask sub_80A8E04, 2, 4, 256, 0, 2 choosetwoturnanim _81CABB8, _81CABDE _81CABA5: createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 waitforvisualfinish end _81CABB8: createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto _81CABA5 _81CABDE: createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto _81CABA5 Move_HORN_DRILL: @ 81CAC04 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest _81CAD6A fadetobg BG_DRILL waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CAC21: waitbgfadein setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1 createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BANG createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 2, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -4, 3, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -8, -5, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 4, -12, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 16, 0, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 5, 18, 1, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -17, 12, 1, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -21, -15, 1, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 8, -27, 1, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 32, 0, 1, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end _81CAD6A: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81CAC21 Move_THRASH: @ 81CAD81 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask sub_80D0A4C, 2 createvisualtask sub_80D0AB8, 2 createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 28 createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 28 createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET end Move_SING: @ 81CAE00 loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80CEA20, 2 waitforvisualfinish panse_1B SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 0, 12 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 12 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 3, 12 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 0, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 2, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 3, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 0, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80CEAD8, 2 waitforvisualfinish end Move_LOW_KICK: @ 81CAED4 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 2 createvisualtask sub_80A8E04, 2, 6, 384, 1, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: @ 81CAF31 createvisualtask sub_80E1864, 5, 5, 10, 50 createvisualtask sub_80E1864, 5, 4, 10, 50 playsewithpan SE_M_EARTHQUAKE, 0 delay 10 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 end Move_FISSURE: @ 81CAF7E loadspritegfx ANIM_TAG_MUD_SAND createvisualtask sub_80E1864, 3, 5, 10, 50 createvisualtask sub_80E1864, 3, 1, 10, 50 playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 8 call _81CAFFF delay 15 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 15 call _81CB050 delay 15 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 15 call _81CAFFF delay 50 fadetobg BG_FISSURE waitbgfadeout createvisualtask sub_80E1BB0, 5, 1, 5, -1 waitbgfadein delay 40 restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end _81CAFFF: createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return _81CB050: createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return Move_DIG: @ 81CB0A1 choosetwoturnanim _81CB0AB, _81CB106 _81CB0AA: end _81CB0AB: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 180 createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 180 monbg_22 ANIM_BATTLER_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 0 delay 6 call _81CB16A call _81CB16A call _81CB16A call _81CB16A call _81CB16A waitforvisualfinish clearmonbg_23 ANIM_BATTLER_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 1 goto _81CB0AA _81CB106: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask sub_80E149C, 2, 0 waitforvisualfinish monbg ANIM_BATTLER_ATTACKER createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 48 createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask sub_80E149C, 2, 1 delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER clearmonbg ANIM_BATTLER_ATTACKER goto _81CB0AA _81CB16A: createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 12, 4, -16, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: @ 81CB1BD call SetPsychicBackground createvisualtask sub_80DBC94, 2 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish call BackgroundRestore end Move_AGILITY: @ 81CB1DA monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 4, 4 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 end Move_QUICK_ATTACK: @ 81CB224 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff waitforvisualfinish end Move_RAGE: @ 81CB27C loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_BATTLER_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_ATTACKER, 31, 10, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET end Move_TELEPORT: @ 81CB2F2 call SetPsychicBackground createvisualtask sub_80DBCFC, 2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 15 call BackgroundRestore waitforvisualfinish end Move_DOUBLE_TEAM: @ 81CB30B monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80CE7E0, 2 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 24 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 end Move_MINIMIZE: @ 81CB352 setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end Move_METRONOME: @ 81CB365 loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 100 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BATTLER_ATTACKER, 12, 0 delay 24 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end Move_SKULL_BASH: @ 81CB38F choosetwoturnanim _81CB399, _81CB3E6 _81CB398: end _81CB399: call _81CB3A9 call _81CB3A9 waitforvisualfinish goto _81CB398 _81CB3A9: createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 10, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80A8E04, 2, 16, 96, 0, 2 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 10, 1 waitforvisualfinish return _81CB3E6: loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_80CDAC8, 2, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BANG createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask sub_80CDAC8, 2, 1 goto _81CB398 Move_AMNESIA: @ 81CB455 loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BATTLER_ATTACKER, 20 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call BackgroundRestore end Move_KINESIS: @ 81CB479 loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BATTLER_ATTACKER, 20 createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, -8, 0 createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER delay 30 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2 delay 70 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish call BackgroundRestore end Move_GLARE: @ 81CB4CA loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask sub_81301EC, 5, 0 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8 createvisualtask sub_80D23B4, 5 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER delay 2 createvisualtask sub_80D60B4, 3, 20, 1, 0 waitforvisualfinish createvisualtask sub_80E2A38, 5, 1, 0, 16, 0, 0 end Move_BARRAGE: @ 81CB533 loadspritegfx ANIM_TAG_RED_BALL createvisualtask sub_8130554, 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: @ 81CB57B choosetwoturnanim _81CB585, _81CB68E _81CB584: end _81CB585: monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 11 createvisualtask sub_80E3BA4, 5, 7 jumpargeq 7, 0, _81CB5A0 goto _81CB617 _81CB5A0: createvisualtask sub_80E2A38, 10, 27, 1, 0, 12, 0 waitforvisualfinish delay 12 createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createvisualtask sub_80E1864, 5, 0, 2, 16 loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8 createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 delay 20 createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767 waitforvisualfinish createvisualtask sub_80E2A38, 10, 25, 1, 8, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81CB584 _81CB617: createvisualtask sub_80E2A7C, 10, 1, 1, 0, 12, 0 waitforvisualfinish delay 12 createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createvisualtask sub_80E1864, 5, 0, 2, 16 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 delay 20 createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767 waitforvisualfinish createvisualtask sub_80E2A7C, 10, 4, 1, 8, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81CB584 _81CB68E: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call Unknown_81D61FB monbg ANIM_BATTLER_ATTACKER createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 delay 4 createvisualtask sub_80DFC24, 5, 0 waitforvisualfinish createvisualtask sub_812B340, 5, 238, -64 createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BATTLER_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1 createvisualtask sub_812B30C, 5, 141, 63 delay 20 createvisualtask sub_80DFD24, 5, 1 delay 2 createvisualtask sub_80E2A38, 10, 2, 0, 15, 0, 32767 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER call Unknown_81D622B goto _81CB584 Move_FLASH: @ 81CB713 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask sub_80E388C, 2 waitforvisualfinish end Move_SPLASH: @ 81CB720 createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end Move_ACID_ARMOR: @ 81CB735 monbg ANIM_BATTLER_ATTACKER setalpha 15, 0 createvisualtask sub_812F314, 2, 0 playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_ATTACKER delay 1 end Move_SHARPEN: @ 81CB74E loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish end Move_SUPER_FANG: @ 81CB75A loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 1, 0, 20, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 1247, 12, 4, 1 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 4 createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BATTLER_TARGET, 2 playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff end Move_SLASH: @ 81CB7DB loadspritegfx ANIM_TAG_SLASH createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish end Move_STRUGGLE: @ 81CB815 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_BATTLER_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 12, 4 createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SKETCH: @ 81CB87B loadspritegfx ANIM_TAG_PENCIL monbg ANIM_BATTLER_TARGET createvisualtask sub_80D0C88, 2 createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BATTLER_TARGET, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: @ 81CB8A3 fadetobg BG_GHOST waitbgfadein jumpifcontest _81CB8CF monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80DE1B0, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER restorebg waitbgfadein end _81CB8CF: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 32767, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 32, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein end Move_FLAIL: @ 81CB8F9 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 createvisualtask sub_812E860, 2, 0 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3 createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SPITE: @ 81CB936 fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767 createvisualtask sub_80DE3AC, 2 loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_BATTLER_TARGET end Move_MACH_PUNCH: @ 81CB965 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CB9E6 fadetobg BG_HIGHSPEED_OPPONENT _81CB97E: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein delay 0 setalpha 9, 8 createvisualtask sub_807A69C, 2, 28968, 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end _81CB9E6: fadetobg BG_HIGHSPEED_PLAYER goto _81CB97E Move_FORESIGHT: @ 81CB9ED loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 16, 0 createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BATTLER_TARGET, 2, 1 delay 17 loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 2, 1 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_DESTINY_BOND: @ 81CBA2C loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_80DE918, 5, 0, 48 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1 createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653 delay 24 createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein blendoff clearmonbg 5 end Move_ENDURE: @ 81CBA87 loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 call EndureFlamesAnim delay 8 call EndureFlamesAnim waitforvisualfinish end EndureFlamesAnim: createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -24, 26, 2 delay 4 createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 14, 28, 1 delay 4 createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2 delay 4 createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 28, 26, 3 delay 4 createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: @ 81CBB1B loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROLLOUT: @ 81CBB5E loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask sub_80DD4D4, 2 waitforvisualfinish createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_FALSE_SWIPE: @ 81CBB9F loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BATTLER_TARGET, 2 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 16 createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 0 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 48 delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 64 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_SWAGGER: @ 81CBC26 loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask sub_80D08C8, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish end Move_MILK_DRINK: @ 81CBC6E loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BATTLER_TARGET createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BATTLER_ATTACKER, 2 delay 40 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET call Unknown_81D5F3E waitforvisualfinish end Move_MAGNITUDE: @ 81CBCB0 createvisualtask sub_80E1B88, 2 waitforvisualfinish jumpargeq 15, 0, _81CBCC9 jumpargeq 15, 1, _81CBCEE _81CBCC8: end _81CBCC9: createvisualtask sub_80E1864, 5, 5, 0, 50 createvisualtask sub_80E1864, 5, 4, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 goto _81CBCC8 _81CBCEE: createvisualtask sub_80E1864, 5, 5, 0, 50 createvisualtask sub_80E1864, 5, 4, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14 goto _81CBCC8 Move_RAPID_SPIN: @ 81CBD41 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_BATTLER_ATTACKER createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_812CDC8, 2, 0, 2, 0 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask sub_812CDC8, 2, 0, 2, 1 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER end Move_MOONLIGHT: @ 81CBDAE loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BATTLER_ATTACKER, 2, 120, 56 createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1 playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -12, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -24, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 21, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 0, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 10, 0 delay 20 createvisualtask sub_80CE3EC, 2 waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish end Move_EXTREME_SPEED: @ 81CBE3E loadspritegfx ANIM_TAG_SPEED_DUST loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CBEF5 fadetobg BG_HIGHSPEED_OPPONENT _81CBE55: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask sub_80D15A4, 2 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask sub_80E4300, 2 monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 18 createvisualtask sub_80D1638, 2 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, -12, 3 delay 10 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 12, 3 delay 10 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 3 waitforvisualfinish createvisualtask sub_80D18D4, 2 delay 10 createvisualtask sub_80D17C4, 2 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 setarg ARG_RET_ID, 4096 delay 1 end _81CBEF5: fadetobg BG_HIGHSPEED_PLAYER goto _81CBE55 Move_UPROAR: @ 81CBEFC loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 29, -12, 0 createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 12, -29, 1 createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 24, -24, 1 createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_HEAT_WAVE: @ 81CBFC6 loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendSpriteColor, 5, 10261, 0, 6, 6, rgb(31, 0, 0) createvisualtask do_boulder_dust, 5, 1 createvisualtask AnimTask_BlendInterfaceColor, 6, 6, 31 panse_1B SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 4 createvisualtask sub_80D5DDC, 5 delay 12 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 1 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 1 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 1 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 1 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 1 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 1 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 1 end Move_HAIL: @ 81CC076 loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0 waitforvisualfinish createvisualtask AnimTask_Hail1, 5 loopsewithpan SE_M_HAIL, 0, 8, 10 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 3, 6, 0, 0 end Move_TORMENT: @ 81CC0AE loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask sub_812D008, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_TARGET, 31, 10, 1, 1 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 20 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_MEMENTO: @ 81CC0F2 setalpha 0, 16 delay 1 createvisualtask sub_80E0918, 2 delay 1 createvisualtask sub_80E00EC, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER delay 48 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E09C4, 2 delay 12 setalpha 0, 16 delay 1 monbg_22 ANIM_BATTLER_TARGET createvisualtask sub_80E03BC, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_23 ANIM_BATTLER_TARGET delay 1 blendoff delay 1 end Move_FACADE: @ 81CC136 loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask sub_812FD7C, 2, 0, 3 createvisualtask sub_812FFE4, 2, 0, 72 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: @ 81CC156 loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 0, 2 createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 1, 2 delay 32 createvisualtask sub_8130918, 3, 1, 2 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 2 createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BATTLER_TARGET, 2, 1, 8, 3 loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: @ 81CC1B1 loadspritegfx ANIM_TAG_FINGER createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BATTLER_ATTACKER, 2, 0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 71 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: @ 81CC1D0 loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BATTLER_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BATTLER_ATTACKER blendoff end Move_TAUNT: @ 81CC26B loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 45 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BATTLER_ATTACKER, 12, 0 delay 4 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_HELPING_HAND: @ 81CC2BF loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_8130D20, 5 createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 0 createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 1 delay 19 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1 delay 14 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1 delay 20 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATK_PARTNER, 1023, 12, 1, 1 end Move_ASSIST: @ 81CC332 loadspritegfx ANIM_TAG_PAW_PRINT createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_M_SCRATCH, 0 end Move_SUPERPOWER: @ 81CC3A3 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BATTLER_TARGET, 2, 0 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 180, 1 createvisualtask sub_812B340, 5, 234, 0 delay 40 createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 200, 96, 1, 120 delay 8 createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 20, 248, 4, 112 delay 8 createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 130, 160, 2, 104 delay 8 createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 160, 192, 0, 96 delay 8 createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BATTLER_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 end Move_RECYCLE: @ 81CC45E loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_BATTLER_ATTACKER setalpha 0, 16 delay 1 createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BATTLER_ATTACKER, 2 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 2, 1 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_ATTACKER delay 1 end Move_BRICK_BREAK: @ 81CC492 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim _81CC4A7, _81CC576 _81CC4A7: monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET end _81CC576: monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 4 createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BATTLER_ATTACKER, 3, 1, 0, 0, 90, 10 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 0, -8, -12 createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, -12 createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 2, -8, 12 createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 3, 8, 12 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET end Move_YAWN: @ 81CC697 loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask sub_812F724, 2, 0 playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 2 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 4 createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 1 delay 4 createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 0 waitforvisualfinish createvisualtask sub_812F724, 2, 1 playsewithpan SE_M_YAWN, SOUND_PAN_TARGET end Move_ENDEAVOR: @ 81CC6DA loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_812FD7C, 2, 0, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 703, 12, 1, 2 delay 6 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -12, 1, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 24 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 12, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_ERUPTION: @ 81CC74F loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask sub_80D5470, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 200, -32, 0, 100, 0 createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 30, -32, 16, 90, 1 createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 150, -32, 32, 60, 2 createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 90, -32, 48, 80, 3 createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 110, -32, 64, 50, 0 createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask sub_80E1864, 5, 5, 8, 60 createvisualtask sub_80E1864, 5, 4, 8, 60 loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0) end Move_SKILL_SWAP: @ 81CC81C loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask sub_80DC0B0, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 3, 1 loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask sub_80DC0B0, 3, 0 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 3, 1 waitforvisualfinish call BackgroundRestore end Move_IMPRISON: @ 81CC867 loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80DBE00, 5 delay 8 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_ATTACKER, 5, 0, 40 createvisualtask sub_80E1864, 5, 4, 1, 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER clearmonbg ANIM_BATTLER_DEF_PARTNER call BackgroundRestore end Move_GRUDGE: @ 81CC8AA loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_BATTLER_ATTACKER monbgprio_29 fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_80DF1A4, 3 loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_BATTLER_ATTACKER end Move_CAMOUFLAGE: @ 81CC8D2 monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 16, 0 createvisualtask sub_80E2B74, 5, 2, 3, 0, 14 delay 16 createvisualtask sub_80DFC24, 2, 4 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask sub_80E2B74, 5, 2, 0, 0, 0 waitforvisualfinish createvisualtask sub_80DFD24, 2, 1 waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_ATK_PARTNER end Move_TAIL_GLOW: @ 81CC918 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BATTLER_ATTACKER, 66, 0 delay 18 loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 1 end Move_LUSTER_PURGE: @ 81CC95B loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BATTLER_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1 createvisualtask AnimTask_BlendSpriteColor, 5, 10267, 2, 0, 16, 0xFFFF waitforvisualfinish createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2 createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1 createvisualtask sub_80E1864, 5, 1, 5, 14 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER blendoff call BackgroundRestore end Move_MIST_BALL: @ 81CCA72 loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_BATTLER_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16 delay 0 playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_LoadMistTiles, 5 createvisualtask sub_80E2A38, 10, 4, 3, 0, 16, 32767 delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 70, 0 delay 70 createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 end Move_FEATHER_DANCE: @ 81CCB01 loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_TEETER_DANCE: @ 81CCBD1 loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 0, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 1, -8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 2, 8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER end Move_MUD_SPORT: @ 81CCC3C loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -4, -16 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 4, -12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -3, -12 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 5, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -5, -18 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 3, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 16 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_M_BUBBLE2, 0, 25 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_M_BUBBLE2, 0, 14 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_M_BUBBLE2, 0, 10 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_M_BUBBLE2, 0, 10 end Move_NEEDLE_ARM: @ 81CCD73 loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 22, -22, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 30, 0, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 20, 20, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 28, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -19, 19, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -27, 0, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -18, -18, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -25, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 17, -17, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 23, 0, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, -24, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, -17, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 24, 0, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, 17, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, 24, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, 17, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -24, 0, 10 createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: @ 81CCF23 loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, 0 playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish end Move_CRUSH_CLAW: @ 81CCF3B loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_TARGET end Move_AROMATHERAPY: @ 81CCFAB playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 monbg ANIM_BATTLER_ATTACKER delay 1 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 1 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12) createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end Move_FAKE_TEARS: @ 81CD10D loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_BlendSpriteColor, 5, 10155, 0, 4, 4, rgb(12, 11, 31) waitforvisualfinish createvisualtask sub_812E568, 5, 0, 2, 1 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3 delay 8 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2 createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3 waitforvisualfinish end Move_AIR_CUTTER: @ 81CD19D loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128 waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 end Move_ODOR_SLEUTH: @ 81CD1FF monbg ANIM_BATTLER_TARGET createvisualtask sub_81316F8, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: @ 81CD249 loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish panse_1B SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 1, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask sub_80CEAD8, 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12) waitforvisualfinish end Move_TICKLE: @ 81CD33C loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 delay 12 createvisualtask sub_812E568, 3, 1, 6, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end Move_WATER_SPOUT: @ 81CD3A8 loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80D40F4, 5 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask sub_80D45D8, 5 playsewithpan SE_M_SURF, SOUND_PAN_TARGET clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SHADOW_PUNCH: @ 81CD3D6 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein monbg ANIM_BATTLER_ATK_PARTNER setalpha 9, 8 createvisualtask sub_807A69C, 2, 0, 13 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff restorebg waitbgfadein end Move_EXTRASENSORY: @ 81CD431 call SetPsychicBackground monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 0 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80DC4F4, 5, 0 createvisualtask sub_80DC2D4, 5, 2 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_DEF_PARTNER call BackgroundRestore end Move_AERIAL_ACE: @ 81CD499 loadspritegfx ANIM_TAG_CUT monbg ANIM_BATTLER_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_IRON_DEFENSE: @ 81CD503 loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0 waitforvisualfinish end Move_BLOCK: @ 81CD52D loadspritegfx ANIM_TAG_X_SIGN createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BATTLER_TARGET, 66 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET end Move_HOWL: @ 81CD53C loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_812F724, 2, 0 delay 12 call _81CE35E createvisualtask sub_812B18C, 2, 0, 3 waitforvisualfinish delay 30 end Move_BULK_UP: @ 81CD55E loadspritegfx ANIM_TAG_BREATH createvisualtask sub_80D08C8, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end Move_COVET: @ 81CD57C loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: @ 81CD5D9 loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BATTLER_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 8 createvisualtask sub_80D700C, 5, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D700C, 5, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80D700C, 5, 2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D700C, 5, 3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80D700C, 5, 4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask sub_80D6E9C, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 9, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0 waitforvisualfinish end Move_WATER_SPORT: @ 81CD6D1 loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask sub_80D48F4, 5 delay 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 end Move_CALM_MIND: @ 81CD6F7 loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0 waitforvisualfinish createvisualtask sub_80E3BDC, 5, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E3BDC, 5, 0 waitforvisualfinish createvisualtask sub_80E2A7C, 5, 0, 0, 16, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER end Move_LEAF_BLADE: @ 81CD775 loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask sub_80CBDF4, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_DRAGON_DANCE: @ 81CD7F8 loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 delay 1 createvisualtask sub_80DF924, 5 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3 createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 0 createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 43 createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 85 createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 128 createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 170 createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER delay 1 end Move_SHOCK_WAVE: @ 81CD867 loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_BATTLER_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BATTLER_ATTACKER, 2 delay 30 createvisualtask sub_80D72DC, 5 delay 12 waitforvisualfinish createvisualtask sub_80D759C, 5 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 6, 18, 1 createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767 createvisualtask sub_80E2A38, 5, 4, 0, 16, 16, 0 delay 4 createvisualtask sub_80E2A38, 5, 4, 0, 0, 0, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER blendoff end Move_HARDEN: @ 81CD909 loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish end Move_BELLY_DRUM: @ 81CD91E loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask sub_80CEA20, 2 waitforvisualfinish call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80CEAD8, 2 waitforvisualfinish end _81CD9D0: createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1 return _81CD9EB: createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1 return Move_MIND_READER: @ 81CDA06 loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg 4 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BATTLER_ATTACKER, 5, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BATTLER_ATTACKER, 5 delay 40 playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0 call _81CDA4D waitforvisualfinish clearmonbg 4 end _81CDA4D: createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 70, 0, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 40, 40, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 10, -60, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, -40, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, 40, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6 delay 2 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -30, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 60, 10, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, 60, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, -40, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, -30, 6 delay 2 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, 50, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, -40, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 20, -60, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6 createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 35, 40, 6 delay 2 return Move_ICE_PUNCH: @ 81CDB3E monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0 createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 64 createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 128 createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 192 delay 5 createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32 createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 96 createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 160 createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 224 delay 17 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1 waitforvisualfinish delay 15 call Effect_LightIceDamage delay 5 createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_REST: @ 81CDC29 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end Move_CONFUSION: @ 81CDC69 monbg ANIM_BATTLER_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 waitforvisualfinish playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 1 call BackgroundRestore end Move_PSYCHIC: @ 81CDCCA monbg ANIM_BATTLER_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767 waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 1 call BackgroundRestore end Move_FUTURE_SIGHT: @ 81CDD2D goto _81CDD3B _81CDD32: waitforvisualfinish delay 1 call BackgroundRestore end _81CDD3B: monbg ANIM_BATTLER_ATK_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff goto _81CDD32 Unknown_81CDD7A: @ 81CDD7A monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81CDD32 Move_THUNDER: @ 81CDDCE loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -36 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -20 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, 12 delay 20 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -32 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -32 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, 16 delay 30 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -32 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createvisualtask sub_80D60B4, 2, 30, 3, 1, 0 delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end Move_THUNDER_PUNCH: @ 81CDF28 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask sub_80E2324, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 20 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SACRED_FIRE: @ 81CDFF1 loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 waitforvisualfinish createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end Move_SCRATCH: @ 81CE1D8 loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end Move_DRAGON_BREATH: @ 81CE20A loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 21, 1 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_ROAR: @ 81CE31E loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 setalpha 8, 8 createvisualtask sub_812B18C, 2, 0, 2 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1 call _81CE35E delay 20 createvisualtask sub_80A8A80, 5, 1, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER blendoff waitforvisualfinish delay 20 end _81CE35E: createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0 createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2 createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1 delay 15 createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0 createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2 createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1 return Move_GROWL: @ 81CE3AF loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_812B18C, 2, 0, 255 call _81CE35E delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish delay 20 end Move_SNORE: @ 81CE3EA loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_BATTLER_ATK_PARTNER setalpha 8, 8 call _81CE403 delay 30 call _81CE403 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end _81CE403: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BATTLER_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: @ 81CE47A loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10166 delay 10 call _81CE4A1 waitforvisualfinish delay 1 blendoff end _81CE4A1: createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 23, 0, 0, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 31, -8, 0, 1 delay 5 createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 30, 20, 0, 1 delay 7 createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, -15, 0, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 20, 10, 0, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, 18, 0, 1 return Move_MIRROR_COAT: @ 81CE506 loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10168 delay 10 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER call _81CE4A1 waitforvisualfinish delay 1 blendoff end Move_REFLECT: @ 81CE52C loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10167 delay 20 createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 30, 0, 0, 1 delay 7 createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 19, -12, 0, 1 delay 7 createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 10, 20, 0, 1 waitforvisualfinish delay 1 blendoff end Move_BARRIER: @ 81CE57F loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10169 waitforvisualfinish delay 1 blendoff end Move_BUBBLE: @ 81CE59C loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 1 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubbleEffect2 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_SMOG: @ 81CE672 loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 delay 120 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650 delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CE6D7: createsprite gSmogCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_FAINT_ATTACK: @ 81CE6ED loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_ATTACKER fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 3 createvisualtask sub_80DFC24, 2, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER invisible ANIM_BATTLER_ATTACKER delay 1 createvisualtask sub_80E4300, 2 monbg ANIM_BATTLER_TARGET setalpha 12, 8 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 setarg ARG_RET_ID, 4096 delay 32 createvisualtask sub_80DFDC0, 2 monbg ANIM_BATTLER_ATTACKER createvisualtask sub_80DFD24, 2, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER delay 1 restorebg waitbgfadein end Move_SAND_ATTACK: @ 81CE774 loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_BATTLER_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2 call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray call Move_SAND_ATTACK_CreateDirtSpray waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_SAND_ATTACK_CreateDirtSpray: createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0 createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 10 createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -10 createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 5 createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: @ 81CE81C loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2 call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray call Move_MUD_SLAP_CreateMudSpray waitforvisualfinish end Move_MUD_SLAP_CreateMudSpray: createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0 createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 5 createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -5 createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 10 createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return Move_DRAGON_RAGE: @ 81CE8BA loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BATTLER_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 5, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -10, -15 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 0, 25 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 15, 5 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -25, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 30, 30 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, -27, 25 delay 1 createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_TARGET, 66, 0, 0, 4 waitforvisualfinish end Move_RAIN_DANCE: @ 81CE997 loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish createvisualtask CreateAnimRaindrops, 2, 0, 3, 120 createvisualtask CreateAnimRaindrops, 2, 0, 3, 120 delay 120 delay 30 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0 waitforvisualfinish end Move_BITE: @ 81CE9E2 loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 end Move_CRUNCH: @ 81CEA40 loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff delay 1 restorebg waitbgfadein end Move_CLAMP: @ 81CEAF0 loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end Move_ICE_BEAM: @ 81CEB4D monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call _81CEC4E call _81CEC4E call _81CEC4E createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 25, 1 call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call Effect_LightIceDamage createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end _81CEC4E: createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20 createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return Move_WITHDRAW: @ 81CEC84 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask sub_80CF4D8, 5 waitforvisualfinish end Move_AURORA_BEAM: @ 81CEC91 loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORABEAM waitbgfadein playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER setarg ARG_RET_ID, 0 createvisualtask AnimTask_RotateMonPalette1, 10, 130 call _81CED18 createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1 call _81CED18 call _81CED18 call _81CED18 setarg ARG_RET_ID, -1 createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1 call _81CED18 call _81CED18 call _81CED18 call _81CED18 call _81CED18 call _81CED18 waitforvisualfinish restorebg waitbgfadein end _81CED18: createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return Move_SOLAR_BEAM: @ 81CED65 loadspritegfx ANIM_TAG_ORBS choosetwoturnanim _81CED73, _81CEE70 _81CED71: waitforvisualfinish end _81CED73: monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call _81CED9D waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff goto _81CED71 _81CED9D: createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 40, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -40, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, 40, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, -40, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -20, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 20, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 20, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, -30, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, -30, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 0, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 0, 16 delay 2 return _81CEE70: call Unknown_81D6233 panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80CA928, 5 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6 delay 4 call _81CEF42 call _81CEF42 waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 1, 10, 0, 1017 call Unknown_81D626D goto _81CED71 _81CEF42: createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6 delay 4 return Move_BLIZZARD: @ 81CEFBA loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BATTLER_DEF_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CF13F fadetobg BG_HIGHSPEED_OPPONENT _81CEFD0: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF00A call _81CF00A playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET waitforvisualfinish call Effect_HeavyIceDamage waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER delay 20 restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end _81CF00A: createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -5, 0, -5, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -25, 0, -25, 72, 1 createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return _81CF13F: fadetobg BG_HIGHSPEED_PLAYER goto _81CEFD0 Move_POWDER_SNOW: @ 81CF146 loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BATTLER_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF190 call _81CF190 playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish waitsound call Effect_HeavyIceDamage waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER delay 20 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0) end _81CF190: createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return Move_HYDRO_PUMP: @ 81CF240 loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 delay 6 panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80D3630, 5, 100 call _81CF2DF call _81CF2DF call _81CF2DF createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 37, 1 call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 delay 1 delay 1 call _81CF320 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF2DF: createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16 delay 1 return _81CF320: createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 15, 1, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, -15, 1, 1 return Move_SIGNAL_BEAM: @ 81CF33F loadspritegfx ANIM_TAG_GLOWY_RED_ORB loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1 delay 6 panse_1B SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 createvisualtask sub_80D3630, 5, 100 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 waitforvisualfinish end _81CF406: createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16 createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BATTLER_TARGET, 3, 10, 10, 0, -16 delay 1 return Move_ABSORB: @ 81CF427 loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish delay 3 call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF496: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_MEGA_DRAIN: @ 81CF53F loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish delay 3 call _81CF5AE waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF5AE: playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_GIGA_DRAIN: @ 81CF6CF loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish delay 3 call _81CF73E waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81CF73E: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_LEECH_LIFE: @ 81CF8D7 loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_ORBS delay 1 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET setalpha 12, 8 delay 1 createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BATTLER_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SYNTHESIS: @ 81CF959 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish end Move_TOXIC: @ 81CF983 loadspritegfx ANIM_TAG_TOXIC_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE call _81CF99D call _81CF99D waitforvisualfinish delay 15 call PoisonBubblesAnim waitforvisualfinish end _81CF99D: createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: @ 81CF9F2 loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 call PoisonBubblesAnim waitforvisualfinish end Move_SLUDGE_BOMB: @ 81CFA34 loadspritegfx ANIM_TAG_POISON_BUBBLE call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1 createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 27, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -27, 44, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 39, -28, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -42, -42, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 0, 40, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -8, -44, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -46, -28, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 46, 9, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 0, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -43, -12, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 16, -46, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -16, 44, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish call PoisonBubblesAnim waitforvisualfinish end _81CFB44: playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: @ 81CFB5A loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_BATTLER_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774 createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 15, -27, 0, 15, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 27, -22, 0, 15, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_BONEMERANG: @ 81CFC54 loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, ANIM_BATTLER_ATTACKER, 2 delay 20 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1 delay 17 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_BONE_CLUB: @ 81CFCA8 loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_BONE_RUSH: @ 81CFD0A loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SPIKES: @ 81CFD55 loadspritegfx ANIM_TAG_SPIKES monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_MEGAHORN: @ 81CFDAC loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER jumpifcontest _81CFE83 fadetobg BG_DRILL waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CFDCF: waitbgfadein setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BATTLER_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, -4, 1, 12, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0 delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7 waitforvisualfinish waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end _81CFE83: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81CFDCF Move_GUST: @ 81CFE9A loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_GUST, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BATTLER_ATTACKER, 2, 0, -16 createvisualtask sub_80DA09C, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_WING_ATTACK: @ 81CFEEB loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_PECK: @ 81CFF88 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 0, 1, 3 waitforvisualfinish end Move_AEROBLAST: @ 81CFFAF loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER call Unknown_81D61FB monbgprio_28 1 setalpha 12, 8 call _81D000B createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 50, 1 call _81D000B call _81D000B call _81D000B call _81D000B waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 0 call Unknown_81D622B end _81D000B: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: @ 81D00CC loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_CRABHAMMER: @ 81D0159 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, -20, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 15, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, -20, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 16, -8, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 5, 8, 20, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -16, 0, 20, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SURF: @ 81D0253 createvisualtask AnimTask_CreateSurfWave, 2, 0 delay 24 panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish end Move_FLAMETHROWER: @ 81D0267 loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask sub_80D3630, 5, 100 panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D02E1 call _81D02E1 call _81D02E1 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D02E1: createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_SANDSTORM: @ 81D0304 loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_SANDSTORM, 0 createvisualtask do_boulder_dust, 5, 0 delay 16 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 0 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 0 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 0 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 0 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 0 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: @ 81D038C loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 call _81D03E4 delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D03E4: createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 delay 2 return Move_FLY: @ 81D046F loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim _81D0480, _81D0498 _81D047E: waitforvisualfinish end _81D0480: playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336 goto _81D047E _81D0498: monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BATTLER_ATTACKER, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D047E Move_BOUNCE: @ 81D04D9 loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim _81D04E9, _81D04FD _81D04E8: end _81D04E9: playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BATTLER_ATTACKER, 2, 0, 0 goto _81D04E8 _81D04FD: monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BATTLER_TARGET, 3 delay 7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D04E8 Move_KARATE_CHOP: @ 81D053C loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BATTLER_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_CROSS_CHOP: @ 81D058E loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_JUMP_KICK: @ 81D05F7 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 3 createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_HI_JUMP_KICK: @ 81D0654 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_DOUBLE_KICK: @ 81D06EA loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_TRIPLE_KICK: @ 81D071D loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET jumpifmoveturn 0, _81D0742 jumpifmoveturn 1, _81D0778 goto _81D07AE _81D073D: waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D0742: createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -16, -16, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 goto _81D073D _81D0778: createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 8, 8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 goto _81D073D _81D07AE: createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D073D Move_DYNAMIC_PUNCH: @ 81D07E4 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_UNUSED_EXPLOSION delay 1 monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1 createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_COUNTER: @ 81D08AC loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -15, 18, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -4, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 9, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_VITAL_THROW: @ 81D097B loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 delay 11 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 10 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ROCK_SMASH: @ 81D09F6 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, 18, 8, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_SUBMISSION: @ 81D0AEE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_TARGET, 18, 6, 6, 4 call _81D0B5D call _81D0B5D call _81D0B5D waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D0B5D: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -12, 1, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, 8, 1, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, 0, 1, 1 delay 8 return Move_SUNNY_DAY: @ 81D0B91 loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_BATTLER_ATK_PARTNER setalpha 13, 3 createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767 waitforvisualfinish panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 call _81D0BDD call _81D0BDD call _81D0BDD call _81D0BDD waitforvisualfinish createvisualtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end _81D0BDD: createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BATTLER_ATTACKER, 40 delay 6 return Move_COTTON_SPORE: @ 81D0BE7 loadspritegfx ANIM_TAG_SPORE monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call _81D0C07 call _81D0C07 call _81D0C07 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D0C07: createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_SPORE: @ 81D0C41 loadspritegfx ANIM_TAG_SPORE monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80CACEC, 2 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11 call _81D0C6C call _81D0C6C call _81D0C6C waitforvisualfinish delay 1 clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D0C6C: createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -20, 85, 80, 1 delay 12 createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -10, 170, 80, 1 delay 12 createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return Move_PETAL_DANCE: @ 81D0CA6 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 6, 3 createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 8, 100 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 8, 100 delay 15 createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 32, -24, 8, 100 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -32, -24, 8, 100 delay 15 createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 24, -24, 8, 100 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -24, -24, 8, 100 delay 30 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 0, 100 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 0, 100 delay 30 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 20, -16, 14, 80 createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_RAZOR_LEAF: @ 81D0DDE loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ANCIENT_POWER: @ 81D0EE5 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 10, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 30, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -42, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_OCTAZOOKA: @ 81D100D loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end Move_MIST: @ 81D1073 loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15 call _81D10BE call _81D10BE call _81D10BE call _81D10BE call _81D10BE call _81D10BE call _81D10BE delay 32 createvisualtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end _81D10BE: createsprite gMistCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return Move_HAZE: @ 81D10D4 waitforvisualfinish playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_Haze1, 5 delay 30 createvisualtask sub_80E2A38, 10, 1920, 2, 0, 16, 0 delay 90 createvisualtask sub_80E2A38, 10, 1920, 1, 16, 0, 0 end Move_FIRE_PUNCH: @ 81D1107 loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31 createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 0 createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 64 createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 128 createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 196 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1 call _81D11A2 delay 4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D11A2: createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, 176, 40 createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, 240, 40 createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, -160, 40 createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, -112, 40 createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 160, 48, 40 createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -224, -32, 40 createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: @ 81D121A loadspritegfx ANIM_TAG_LEER monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 setalpha 8, 8 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BATTLER_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1 waitforvisualfinish delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER blendoff delay 1 waitforvisualfinish end Move_DREAM_EATER: @ 81D1271 loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 2, 25, 1 call _81D12DB waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff delay 1 call BackgroundRestore end _81D12DB: playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_POISON_GAS: @ 81D1474 loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 setalpha 12, 8 delay 0 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6 createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650 waitforvisualfinish blendoff clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 end Move_BIND: @ 81D1552 createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0 goto _81D1568 _81D1568: playsewithpan SE_M_BIND, SOUND_PAN_TARGET call _81D1578 call _81D1578 waitforvisualfinish end _81D1578: createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BATTLER_TARGET, 0 delay 16 return Move_WRAP: @ 81D158C createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 6, 4, 2, 4 goto _81D1568 Move_PSYBEAM: @ 81D15A2 loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15 call _81D1626 call _81D1626 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1 createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 waitforvisualfinish delay 1 call BackgroundRestore end _81D1626: createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return Move_HYPNOSIS: @ 81D163C loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call _81D166F call _81D166F call _81D166F createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351 waitforvisualfinish delay 1 call BackgroundRestore end _81D166F: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return Move_PSYWAVE: @ 81D169C loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask sub_80D3630, 5, 100 createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10 call _81D16FF call _81D16FF createvisualtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351 call _81D16FF call _81D16FF call _81D16FF call _81D16FF waitforvisualfinish delay 1 call BackgroundRestore end _81D16FF: createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16 delay 4 createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16 delay 4 return Move_ZAP_CANNON: @ 81D1722 loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BATTLER_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_STEEL_WING: @ 81D1807 loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_IRON_TAIL: @ 81D18B6 loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 0, 0 waitforvisualfinish monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end Move_POISON_TAIL: @ 81D1914 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 1, 23768 waitforvisualfinish monbg ANIM_BATTLER_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 clearmonbg ANIM_BATTLER_TARGET blendoff call PoisonBubblesAnim waitforvisualfinish end Move_METAL_CLAW: @ 81D197A loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end Move_NIGHT_SHADE: @ 81D1A0D monbg ANIM_BATTLER_ATTACKER monbgprio_28 0 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask sub_80DDDF0, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 12, 1 createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER delay 1 restorebg waitbgfadein end Move_EGG_BOMB: @ 81D1A55 loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BATTLER_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 16, 1 createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 waitforvisualfinish end Move_SHADOW_BALL: @ 81D1AEF loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg waitbgfadein end Move_LICK: @ 81D1B32 loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_M_LICK, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BATTLER_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 16, 1 waitforvisualfinish end Move_FOCUS_ENERGY: @ 81D1B59 loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 call EndureFlamesAnim delay 8 call EndureFlamesAnim waitforvisualfinish end Move_BIDE: @ 81D1B99 choosetwoturnanim _81D1BA3, _81D1BCF end _81D1BA3: loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end _81D1BCF: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 16, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 18, -8, 1, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -18, 8, 1, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_STRING_SHOT: @ 81D1C98 loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_STRING_DOT monbg ANIM_BATTLER_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 10 delay 4 createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, -2 delay 4 createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER delay 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1D56: createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return Move_SPIDER_WEB: @ 81D1D6A loadspritegfx ANIM_TAG_WEB loadspritegfx ANIM_TAG_STRING_DOT monbg ANIM_BATTLER_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1DF7: createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return Move_RAZOR_WIND: @ 81D1E0B choosetwoturnanim _81D1E16, _81D1E66 _81D1E14: waitforvisualfinish end _81D1E16: loadspritegfx ANIM_TAG_GUST playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER goto _81D1E14 _81D1E66: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff goto _81D1E14 Move_DISABLE: @ 81D1EF1 loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 8, 8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask sub_80D03C4, 5 loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_BATTLER_TARGET blendoff end Move_RECOVER: @ 81D1F1F loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BATTLER_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287 call _81D1F5F call _81D1F5F call _81D1F5F waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff delay 1 call Unknown_81D5EF5 waitforvisualfinish end _81D1F5F: createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 5, -40, 13 delay 3 return Move_MIMIC: @ 81D1FC9 loadspritegfx ANIM_TAG_ORBS monbg_22 ANIM_BATTLER_DEF_PARTNER setalpha 11, 5 panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createvisualtask sub_80CB340, 5, 128, 24 delay 15 createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BATTLER_TARGET, 2, -12, 24 delay 10 setarg ARG_RET_ID, -1 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767 waitforvisualfinish clearmonbg_23 ANIM_BATTLER_DEF_PARTNER blendoff end Move_CONSTRICT: @ 81D2013 loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4 createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 2 createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 2 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 2 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 delay 20 playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg ARG_RET_ID, -1 waitforvisualfinish end Move_CURSE: @ 81D207B choosetwoturnanim _81D2084, _81D2101 _81D2084: loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80DECB0, 5 waitforvisualfinish delay 20 createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BATTLER_ATTACKER, 2 delay 60 call _81D20EB delay 41 call _81D20EB delay 41 call _81D20EB waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER delay 1 monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end _81D20EB: createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 4, 0, 10, 0 playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER return _81D2101: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0 waitforvisualfinish delay 10 call _81D211C waitforvisualfinish end _81D211C: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask sub_80E2F2C, 5 createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31 return Move_SOFT_BOILED: @ 81D213B loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BATTLER_ATK_PARTNER playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 2, 6, 1 createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 0 createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg ARG_RET_ID, -1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER call Unknown_81D5F3E end Move_HEAL_BELL: @ 81D21BD loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767 waitforvisualfinish createvisualtask sub_80D1ADC, 5 createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 1 delay 12 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call _81D2372 delay 33 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call _81D2372 delay 33 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call _81D2372 waitforvisualfinish createvisualtask sub_80D1B80, 5 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767 createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1 end _81D2372: createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767 createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER return Move_FAKE_OUT: @ 81D23A8 playsewithpan SE_M_FLATTER, 0 createvisualtask sub_80D1CD0, 5 waitforvisualfinish playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) end Move_SCARY_FACE: @ 81D23E3 loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0) playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask sub_80D23B4, 5 delay 13 createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_SWEET_KISS: @ 81D2446 loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BATTLER_TARGET, 2, 16, -48 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -30 playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -42 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -14 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22 createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31 end Move_LOVELY_KISS: @ 81D24AF loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BATTLER_TARGET, 2, 0, -24 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -256, -42 createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 128, -14 createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 416, -38 createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -128, -22 end Move_FURY_SWIPES: @ 81D24F6 loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1 end Move_INGRAIN: @ 81D255A loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 40 createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end Move_PRESENT: @ 81D260B loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812C960, 2 createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BATTLER_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, 0 delay 20 playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET waitforvisualfinish jumpargeq 7, 0, _81D264E jumpargeq 7, 1, _81D26B9 end _81D264E: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 16, 16, 1, 1 end _81D26B9: loadspritegfx ANIM_TAG_SPARKLE_5 loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call Unknown_81D5F3E end Move_BATON_PASS: @ 81D2762 loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BATTLER_ATTACKER, 2 end Move_PERISH_SONG: @ 81D2784 loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 1, 1, 16 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 2, 1, 32 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 3, 2, 48 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 4, 2, 64 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 5, 0, 80 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 6, 0, 96 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 7, 1, 112 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 8, 2, 128 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 9, 0, 144 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 10, 2, 160 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 11, 0, 176 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 12, 1, 192 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 13, 3, 208 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 14, 3, 224 createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 15, 0, 240 createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BATTLER_ATTACKER, 4, 15, 0, 0 delay 20 panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 createvisualtask sub_80E0E24, 5, 5, 0 createvisualtask sub_80E0E24, 5, 6, 0 createvisualtask sub_80E0E24, 5, 7, 0 delay 100 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 1 createvisualtask sub_80E0E24, 5, 5, 1 createvisualtask sub_80E0E24, 5, 6, 1 createvisualtask sub_80E0E24, 5, 7, 1 waitforvisualfinish end Move_SLEEP_TALK: @ 81D28ED loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end Move_HYPER_FANG: @ 81D29A8 loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask sub_80E4200, 2 jumpargeq 7, 1, _81D2A08 createvisualtask sub_812C924, 2 jumpargeq 7, 0, _81D29FA goto _81D2A01 _81D29D6: waitbgfadeout createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein waitforvisualfinish end _81D29FA: fadetobg BG_IMPACT_OPPONENT goto _81D29D6 _81D2A01: fadetobg BG_IMPACT_PLAYER goto _81D29D6 _81D2A08: fadetobg BG_IMPACT_CONTESTS goto _81D29D6 Move_TRI_ATTACK: @ 81D2A0F loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BATTLER_TARGET, 2, 16, 0 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask sub_80D60B4, 2, 20, 3, 1, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16 delay 20 createvisualtask sub_80D60B4, 2, 20, 3, 1, 0 delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call Effect_LightIceDamage createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_WILL_O_WISP: @ 81D2B83 loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10 createvisualtask sub_812B374, 2, -64, -64, 1, 0 createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0 delay 3 createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 2 delay 3 createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask sub_812B374, 2, -64, 63, 2, 0 waitforvisualfinish monbgprio_29 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 13, 1 createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 0 createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 42 createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 84 createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 126 createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 168 createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 210 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_ENCORE: @ 81D2C41 loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BATTLER_TARGET, 2, 0, -8 createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, -2, 0, 0, 0, 9 createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, 2, 0, 1, 0, 9 createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, -2, 0, 0, 0, 9 createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask sub_812B340, 5, 223, 63 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1 waitforvisualfinish createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1 waitforvisualfinish createvisualtask sub_812CCA8, 2 end Move_TRICK: @ 81D2CE8 loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 80 createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_M_SKETCH, 0 createvisualtask sub_80D1E38, 3 createvisualtask sub_80D1EC8, 3 delay 30 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, 0, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, 1, 5, 0, 7, 2 waitforvisualfinish end Move_WISH: @ 81D2D66 loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish panse_27 SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BATTLER_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call Unknown_81D5ECA waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) waitforvisualfinish end Move_STOCKPILE: @ 81D2DAE loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767 createvisualtask sub_812D674, 5 call _81D2DEC call _81D2DEC waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31) end _81D2DEC: createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 55, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -55, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, 55, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, -55, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, -34, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 34, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -34, 13 delay 1 createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, 34, 13 delay 1 return Move_SPIT_UP: @ 81D2E65 loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask sub_812D6CC, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 0, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 32, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 64, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 96, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 128, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 160, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 192, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, _81D2F32 jumpifmoveturn 3, _81D2F5B _81D2EF5: delay 5 createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 10, 1, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish end _81D2F32: createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208 goto _81D2EF5 _81D2F5B: createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 48 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 112 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 176 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208 createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 240 goto _81D2EF5 Move_SWALLOW: @ 81D2FA8 loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask sub_812D790, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2 delay 38 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1 call _81D2FF9 jumpifmoveturn 2, _81D303B jumpifmoveturn 3, _81D3045 _81D2FF2: waitforvisualfinish call Unknown_81D5EF5 end _81D2FF9: createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 0, -8 delay 1 createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -24, -8 delay 1 createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 16, -8 delay 1 createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -16, -8 delay 1 createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 24, -8 delay 1 return _81D303B: call _81D2FF9 goto _81D2FF2 _81D3045: call _81D2FF9 call _81D2FF9 goto _81D2FF2 Move_TRANSFORM: @ 81D3054 monbg ANIM_BATTLER_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 0 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER end Move_MORNING_SUN: @ 81D306C loadspritegfx ANIM_TAG_GREEN_STAR loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_812DB84, 5 delay 8 createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767 delay 14 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 createvisualtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767 waitforvisualfinish waitsound call Unknown_81D5EF5 end _81D30F2: createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BATTLER_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: @ 81D3100 loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call _81D3144 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207 call _81D3144 waitforvisualfinish end _81D3144: createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 70, 1, 64 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 60, 0, 64 delay 5 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 80, 1, 64 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 58, 0, 120 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 90, 0, 64 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 48, 0, 64 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 95, 1, 80 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 75, 1, 64 delay 2 createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: @ 81D31EA loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 4, 50, 1 createvisualtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0 call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 50, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425 call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0) end _81D331B: createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2 createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2 delay 1 return Move_FLATTER: @ 81D332C loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI createvisualtask sub_812B340, 5, 223, 63 createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BATTLER_TARGET, 2, 0, -8, 80 delay 0 createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET delay 10 createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET delay 0 createvisualtask sub_812B30C, 5, 229, -64 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 delay 5 createvisualtask sub_812B30C, 5, 229, 63 waitforvisualfinish createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1 waitforvisualfinish createvisualtask sub_812CCA8, 2 end _81D3415: createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 0 createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 1 return Move_ROLE_PLAY: @ 81D3428 monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30 createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 delay 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0) end Move_REFRESH: @ 81D3485 loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 0 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: @ 81D34C8 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 30 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 30 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 14, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 call _81D11A2 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_HYPER_VOICE: @ 81D3550 loadspritegfx ANIM_TAG_THIN_RING call _81D3562 waitforvisualfinish delay 8 call _81D3562 waitforvisualfinish end _81D3562: createvisualtask sub_812B2B8, 5 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0) createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BATTLER_ATTACKER, 0 createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BATTLER_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 6, 1 createvisualtask sub_80E26BC, 2, 1, 0, 6, 1 return Move_SAND_TOMB: @ 81D35D2 loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call _81D361F call _81D361F call _81D361F delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish end _81D361F: createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 528, 30, 10, 50, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 36, 480, 20, 13, -46, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 576, 20, 5, 42, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 35, 400, 25, 8, -42, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 512, 25, 13, 46, 1 delay 2 createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 464, 30, 12, -50, 1 delay 2 return Move_SHEER_COLD: @ 81D36AA fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask sub_807B920, 2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadein end Move_ARM_THRUST: @ 81D36CF loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbgprio_28 1 setalpha 12, 8 createvisualtask sub_80A8E04, 5, 8, 5, 0, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BATTLER_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask sub_80A8E04, 5, 8, 5, 0, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET choosetwoturnanim _81D373C, _81D3750 _81D3728: createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish blendoff end _81D373C: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2 goto _81D3728 _81D3750: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 0, 1, 2 goto _81D3728 Move_MUDDY_WATER: @ 81D3764 panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_CreateSurfWave, 2, 1 waitforvisualfinish end Move_BULLET_SEED: @ 81D3776 loadspritegfx ANIM_TAG_SEED createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 30, 1 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0 waitforvisualfinish end Move_DRAGON_CLAW: @ 81D380C loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 call _81D39E9 call _81D39E9 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createvisualtask sub_812B30C, 5, 136, 63 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createvisualtask sub_812B30C, 5, 136, 63 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639 waitforvisualfinish end _81D39E9: createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 return Unknown_81D3A74: @ 81D3A74 end Move_MUD_SHOT: @ 81D3A75 loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask sub_80D3630, 5, 100 panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 call _81D3AEF call _81D3AEF call _81D3AEF createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1 call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D3AEF: createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_METEOR_MASH: @ 81D3B12 loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -48, -64, 72, 32, 30 delay 10 createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -112, -64, 8, 32, 30 delay 40 createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 30 createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 restorebg waitbgfadein waitforvisualfinish end Move_REVENGE: @ 81D3B99 loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BATTLER_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BATTLER_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, 10, 8, 1, 1, 8 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_POISON_FANG: @ 81D3C30 loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650 call PoisonBubblesAnim waitforvisualfinish end Move_SUBSTITUTE: @ 81D3C6F playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask sub_81312E4, 2 end Move_FRENZY_PLANT: @ 81D3C7B loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET monbgprio_28 1 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_M_SCRATCH, 213 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_M_SCRATCH, 234 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_M_SCRATCH, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, 21 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_M_SCRATCH, 42 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -10, 1, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 8, 1, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -3, 1, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -3, 1, 1, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 1, 1, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 10, 1, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Move_METAL_SOUND: @ 81D3E1F loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_BATTLER_DEF_PARTNER monbgprio_2A ANIM_BATTLER_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1 call _81D3E52 call _81D3E52 call _81D3E52 call _81D3E52 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 waitforvisualfinish end _81D3E52: panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FOCUS_PUNCH: @ 81D3E6F goto _81D3E76 _81D3E74: waitforvisualfinish end _81D3E76: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask sub_80E4200, 2 jumpargeq 7, 1, _81D3F2F createvisualtask sub_812C924, 2 jumpargeq 7, 0, _81D3F21 jumpargeq 7, 1, _81D3F28 _81D3EA4: waitbgfadein monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BATTLER_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -6, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D3E74 _81D3F21: fadetobg BG_IMPACT_OPPONENT goto _81D3EA4 _81D3F28: fadetobg BG_IMPACT_PLAYER goto _81D3EA4 _81D3F2F: fadetobg BG_IMPACT_CONTESTS goto _81D3EA4 Move_RETURN: @ 81D3F36 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetReturnPowerLevel, 2 delay 2 jumpargeq 7, 0, _81D3F6C jumpargeq 7, 1, _81D3FBE jumpargeq 7, 2, _81D401E jumpargeq 7, 3, _81D4139 _81D3F67: waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D3F6C: createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 139, 63 goto _81D3F67 _81D3FBE: createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish delay 11 createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_812B30C, 5, 141, 63 goto _81D3F67 _81D401E: createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D3F67 _81D4139: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0) waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 12, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 waitforvisualfinish delay 4 createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 1, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 2, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 waitforvisualfinish call _81D4371 call _81D4371 call _81D4371 call _81D4371 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0) goto _81D3F67 _81D4371: createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3, ANIM_BATTLER_ATTACKER createvisualtask sub_812B340, 5, 167, -64 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_812B30C, 5, 123, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1 waitforvisualfinish return Move_COSMIC_POWER: @ 81D43C5 loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_812B340, 5, 243, 0 playsewithpan SE_M_COSMIC_POWER, 0 createvisualtask sub_80E3A08, 2, 0, 0, 15, 0 waitforvisualfinish fadetobg BG_COSMIC waitbgfadeout createvisualtask sub_80E3A58, 2, 0, 128, 0, -1 waitbgfadein delay 70 createvisualtask sub_812B30C, 5, 228, -64 createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask sub_80E3A08, 2, 0, 15, 0, 0 waitforvisualfinish restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein waitforvisualfinish end Move_BLAST_BURN: @ 81D444A loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 32, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, 10, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -32, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 64, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 40, 20, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 32, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -48, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, 3, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ROCK_TOMB: @ 81D468C loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 24 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_TARGET, 5, 1, 50 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish end Move_SILVER_WIND: @ 81D4773 loadspritegfx ANIM_TAG_SPARKLE_6 panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 playsewithpan SE_M_MORNING_SUN, 0 delay 0 monbg ANIM_BATTLER_DEF_PARTNER monbgprio_29 delay 0 createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0 createvisualtask sub_80E3B78, 2 jumpargeq 7, 1, _81D4974 fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1 _81D47BA: delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0 waitbgfadein createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_BATTLER_DEF_PARTNER delay 0 restorebg waitbgfadeout createvisualtask sub_80E2A7C, 10, 1, 0, 4, 0, 0 setarg ARG_RET_ID, -1 waitbgfadein end _81D4974: fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1 goto _81D47BA Move_SNATCH: @ 81D498B playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: @ 81D49A5 loadspritegfx ANIM_TAG_SPLASH loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim _81D49B4, _81D4A09 _81D49B4: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_ATTACKER, 3, 0 call _81D49F2 call _81D49F2 call _81D49F2 call _81D49F2 call _81D49F2 end _81D49F2: createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 0, 0 createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 1, 0 return _81D4A09: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_TARGET, 3, 1 call _81D4A48 call _81D4A48 call _81D4A48 call _81D4A48 call _81D4A48 delay 12 call _81C9502 waitforvisualfinish visible ANIM_BATTLER_ATTACKER clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D4A48: createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1 createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1 return Move_ROCK_BLAST: @ 81D4A5F loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 5, 0, -20, 24, 14, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 5, 20, -24, 14, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end Move_OVERHEAT: @ 81D4AFC loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0) waitforvisualfinish createvisualtask sub_80E4028, 5, 0, 1 delay 1 createvisualtask sub_80E4178, 5, 0 delay 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask sub_80E4028, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 0 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 10 createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, 3, 1, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, -5, 1, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, 10, 1, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask sub_80E4178, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1 waitforvisualfinish createvisualtask sub_80E40D0, 5, 0, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff waitforvisualfinish delay 15 createvisualtask sub_80E40D0, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18) waitforvisualfinish end Move_HYDRO_CANNON: @ 81D4DDE loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BATTLER_TARGET, 2 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 30 panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D4EA8 createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 call _81D4EA8 createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0 waitforvisualfinish createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D4EA8: createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: @ 81D4F10 loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 25 createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish end Move_SEISMIC_TOSS: @ 81D4F58 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg ARG_RET_ID, 0 monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask sub_80DDA4C, 3 delay 1 fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout createvisualtask sub_80DDA8C, 3 playsewithpan SE_M_SKY_UPPERCUT, 0 waitbgfadein waitforvisualfinish createvisualtask sub_80DDAF0, 3 jumpargeq 7, 0, _81D4FAB jumpargeq 7, 1, _81D4FBC jumpargeq 7, 2, _81D4FD4 _81D4FA0: restorebg waitbgfadeout setarg ARG_RET_ID, 4095 waitbgfadein clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end _81D4FAB: call _81D4FF3 delay 16 call _81D5054 goto _81D4FA0 _81D4FBC: call _81D4FF3 delay 14 call _81D5054 delay 14 call _81D4FF3 goto _81D4FA0 _81D4FD4: call _81D5054 delay 10 call _81D4FF3 delay 10 call _81D5054 delay 10 call _81D4FF3 goto _81D4FA0 _81D4FF3: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4 return _81D5054: createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 32, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 31, 2, 2 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 28, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: @ 81D50B5 loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10170 waitforvisualfinish delay 1 blendoff end Move_WATER_PULSE: @ 81D50D2 loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_BATTLER_TARGET monbgprio_28 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 8, 18, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end Move_PSYCHO_BOOST: @ 81D51C7 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_BATTLER_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein delay 6 createvisualtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0 delay 0 monbgprio_28 0 setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BATTLER_ATTACKER, 2 delay 110 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, -8, 1, 24, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff call BackgroundRestore end Move_KNOCK_OFF: @ 81D523B loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BATTLER_TARGET, 2, -16, -16 delay 8 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end Move_DOOM_DESIRE: @ 81D52CB createvisualtask sub_80E0EE8, 2 delay 1 monbg ANIM_BATTLER_ATK_PARTNER createvisualtask sub_80E0E24, 5, 1, 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1 waitforvisualfinish delay 20 createvisualtask sub_80E0E24, 5, 1, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BATTLER_ATK_PARTNER blendoff end Move_DOOM_DESIRE_Activate: @ 81D532F loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 delay 5 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 10 playsewithpan SE_M_CONFUSE_RAY, 0 delay 10 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET delay 23 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end Move_SKY_UPPERCUT: @ 81D53ED loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createvisualtask sub_80D9C80, 5, 55 waitbgfadein setalpha 12, 8 delay 38 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -28, 28, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -15, 8, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, -12, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -32, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6 clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein end Move_SECRET_POWER: @ 81D54E6 createvisualtask AnimTask_GetBattleTerrain, 5 jumpargeq 0, 0, Move_NEEDLE_ARM jumpargeq 0, 1, Move_MAGICAL_LEAF jumpargeq 0, 2, Move_MUD_SHOT jumpargeq 0, 3, Move_WATERFALL jumpargeq 0, 4, Move_SURF jumpargeq 0, 5, Move_BUBBLE_BEAM jumpargeq 0, 6, Move_ROCK_THROW jumpargeq 0, 7, Move_BITE jumpargeq 0, 8, Move_STRENGTH goto Move_SLAM Move_TWISTER: @ 81D553A loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 6, 60, 25 delay 1 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 60, 7, 60, 30 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 10, 60, 30 delay 3 createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 100, 50, 4, 50, 26 delay 1 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 105, 25, 8, 60, 20 delay 1 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 40, 10, 48, 30 delay 3 createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 120, 30, 6, 45, 25 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 35, 10, 60, 30 delay 3 createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 105, 20, 8, 40, 0 delay 3 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 20, 255, 15, 32, 0 createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -32, -16, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 32, 20, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_MAGICAL_LEAF: @ 81D5699 loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createvisualtask sub_80CC5F8, 5 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, -4, 1, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 10, 4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 delay 20 setarg ARG_RET_ID, -1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end Move_ICE_BALL: @ 81D57BA loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 4, _81D5831 _81D57D1: playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIceBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 0, _81D5842 jumpargeq 0, 1, _81D5871 jumpargeq 0, 2, _81D58AA jumpargeq 0, 3, _81D58ED jumpargeq 0, 4, _81D5935 _81D581F: createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 4, _81D5838 _81D5830: end _81D5831: fadetobg BG_ICE goto _81D57D1 _81D5838: waitbgfadein delay 45 restorebg waitbgfadein goto _81D5830 _81D5842: createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D goto _81D581F _81D5871: createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D goto _81D581F _81D58AA: createvisualtask sub_80A9058, 2, 0, 1, 14, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D goto _81D581F _81D58ED: createvisualtask sub_80A9058, 2, 0, 1, 18, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D goto _81D581F _81D5935: createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D goto _81D581F _81D597D: createsprite gIceBallParticleSpriteTemplate, ANIM_BATTLER_TARGET, 4, -12, -16 return Move_WEATHER_BALL: @ 81D5989 loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER delay 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BATTLER_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_M_DETECT, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2 delay 1 jumpargeq 7, 0, _81D59F4 jumpargeq 7, 1, _81D5A31 jumpargeq 7, 2, _81D5A95 jumpargeq 7, 3, _81D5AF9 jumpargeq 7, 4, _81D5B99 _81D59F4: loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A31: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A95: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 13 createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET waitforvisualfinish end _81D5AF9: loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 14 createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 waitforvisualfinish end _81D5B99: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET call Effect_LightIceDamage waitforvisualfinish end PoundCopy: @ 81D5C05 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end Effect_LightIceDamage: @ 81D5C36 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return Effect_HeavyIceDamage: @ 81D5CBA createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -29, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 29, -20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 26, -5, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return Unknown_81D5D8A: @ 81D5D8A loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 0 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 0 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 0 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 0 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 0 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 0 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 0 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 0 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 0 return Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 1 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 1 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 1 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 1 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 40, 24, 1 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -40, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 48, 24, 1 createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -48, 24, 1 return Unknown_81D5ECA: @ 81D5ECA createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return Unknown_81D5EF5: @ 81D5EF5 playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, 10, 0, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, -15, 0, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 10, -5, 0, 0 delay 7 return Unknown_81D5F3E: @ 81D5F3E playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, 10, 1, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, -15, 1, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesAnim: @ 81D5F87 createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 10, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, -8, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET return WaterBubbleEffect: @ 81D5FF8 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return WaterBubbleEffect2: @ 81D6069 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -28, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return ElectricityEffect: @ 81D6100 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 5, 1 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 20, 5, 2 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -10, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 25, 0, 5, 1 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 5, 2 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 2, -8, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 5, 1 return ConfusionEffect: @ 81D618B loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 102, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 153, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 204, 3, 90 return SetPsychicBackground: @ 81D61E7 fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C560, 5 waitbgfadein return BackgroundRestore: @ 81D61F3 restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein return Unknown_81D61FB: @ 81D61FB jumpifcontest _81D6214 fadetobg BG_FLYING waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81D6212: waitbgfadein return _81D6214: fadetobg BG_FLYING_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81D6212 Unknown_81D622B: @ 81D622B restorebg waitbgfadeout setarg ARG_RET_ID, -1 waitbgfadein return Unknown_81D6233: @ 81D6233 createvisualtask sub_80E4200, 2 jumpargeq 7, 1, Unknown_81D6258 createvisualtask sub_812C924, 2 jumpargeq 7, 0, Unknown_81D6266 goto Unknown_81D625F Unknown_81D6256: @ 81D6256 waitbgfadein return Unknown_81D6258: @ 81D6258 fadetobg BG_SOLARBEAM_CONTESTS goto Unknown_81D6256 Unknown_81D625F: @ 81D625F fadetobg BG_SOLARBEAM_PLAYER goto Unknown_81D6256 Unknown_81D6266: @ 81D6266 fadetobg BG_SOLARBEAM_OPPONENT goto Unknown_81D6256 Unknown_81D626D: @ 81D626D restorebg waitbgfadein return StatusCondition_Poison: @ 81D6270 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 18, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774 end StatusCondition_Confusion: @ 81D629B loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end StatusCondition_Burn: @ 81D62A4 loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call ConditionBurnFire call ConditionBurnFire call ConditionBurnFire waitforvisualfinish end ConditionBurnFire: createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return StatusCondition_Love: @ 81D62D4 loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20 end StatusCondition_Sleep: @ 81D6309 loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0 end StatusCondition_Paralysis: @ 81D6335 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end StatusCondition_Ice: @ 81D634F playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 createvisualtask sub_807B920, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end StatusCondition_Curse: @ 81D636A loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end StatusCondition_Nightmare: @ 81D638F loadspritegfx ANIM_TAG_DEVIL monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BATTLER_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER end General_CastformChange: @ 81D63B4 createvisualtask c3_80DFBE4, 2 jumpargeq 7, 1, _81D63E0 goto _81D63C8 _81D63C8: monbg ANIM_BATTLER_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER end _81D63E0: createvisualtask sub_812DB58, 2, 1 end General_StatsChange: @ 81D63EA createvisualtask sub_807BB88, 5 waitforvisualfinish end General_SubstituteFade: @ 81D63F3 monbg ANIM_BATTLER_ATTACKER createvisualtask sub_81416C4, 5 createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 waitforvisualfinish delay 1 clearmonbg ANIM_BATTLER_ATTACKER delay 2 blendoff createvisualtask sub_80E2A38, 10, 2, 0, 0, 0, 32767 createvisualtask sub_814151C, 2, 1 end General_SubstituteAppear: @ 81D6430 createvisualtask sub_81312E4, 2 end General_PokeblockThrow: @ 81D6438 createvisualtask sub_8141D7C, 2 createvisualtask sub_8141BD4, 2 delay 0 waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22 createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BATTLER_TARGET, 3, -16, 7, 0, 32 delay 50 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1 waitforvisualfinish createvisualtask sub_8141C08, 2 end General_ItemKnockoff: @ 81D647E loadspritegfx ANIM_TAG_ITEM_BAG createsprite gFallingItemBagTemplate, ANIM_BATTLER_TARGET, 2 end General_TurnTrap: @ 81D6489 createvisualtask sub_8141DAC, 5 jumpargeq 0, 1, FireSpinHit jumpargeq 0, 2, WhirlpoolHit jumpargeq 0, 3, ClampHit jumpargeq 0, 4, SandTombHit goto WrapHit WrapHit: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2 createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1 delay 20 setarg ARG_RET_ID, -1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish end FireSpinHit: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81C90BF call _81C90BF waitforvisualfinish stopsound end WhirlpoolHit: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_BATTLER_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_BATTLER_DEF_PARTNER end ClampHit: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff waitforvisualfinish end SandTombHit: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call _81D361F call _81D361F delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish stopsound end General_ItemEffect: @ 81D661C loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25) createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: @ 81D6690 loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_BATTLER_ATTACKER setalpha 12, 4 delay 0 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gPinkSmokeTemplate, ANIM_BATTLER_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 126, 2, -28, 4, 30 delay 4 delay 8 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createvisualtask sub_80DFC24, 2, 2 createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 121, 3, 14, -14, 46 delay 0 createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 120, 3, -12, -10, 46 delay 0 createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 119, 3, 14, 14, 46 delay 0 createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_BATTLER_ATTACKER invisible ANIM_BATTLER_ATTACKER delay 0 blendoff end General_HangedOn: @ 81D676E createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0) playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0) waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 0, 0, 15 end General_Rain: @ 81D67BB loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish createvisualtask CreateAnimRaindrops, 2, 0, 3, 60 createvisualtask CreateAnimRaindrops, 2, 0, 3, 60 delay 50 waitforvisualfinish createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0 waitforvisualfinish end General_Sun: @ 81D6804 goto Move_SUNNY_DAY General_Sandstorm: @ 81D6809 goto Move_SANDSTORM General_Hail: @ 81D680E goto Move_HAIL General_LeechSeedDrain: @ 81D6813 createvisualtask sub_8141E10, 5 delay 0 goto Move_ABSORB General_MonHit: @ 81D6821 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BATTLER_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_TARGET blendoff end General_ItemSteal: @ 81D6852 loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_80E42D0, 2 createvisualtask sub_8141808, 2 delay 1 createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: @ 81D6877 loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_80E4234, 2 call Unknown_81D6AB6 delay 1 createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, 1 waitforvisualfinish createvisualtask sub_80E4264, 2 jumpargeq 7, 0, _81D68B5 goto _81D68C5 _81D68AE: waitforvisualfinish call Unknown_81D6AD6 end _81D68B5: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchOpposingMonMove, 2 goto _81D68AE _81D68C5: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchPartnerMove, 2 goto _81D68AE General_FutureSightHit: @ 81D68D5 createvisualtask sub_80E42B0, 2 monbg ANIM_BATTLER_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff waitforvisualfinish delay 1 call BackgroundRestore end General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_M_CONFUSE_RAY, 0 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end General_FocusPunchSetUp: @ 81D69F9 loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1 call EndureFlamesAnim delay 8 call EndureFlamesAnim waitforvisualfinish end General_IngrainHeal: @ 81D6A39 loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish delay 3 call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff end General_WishHeal: @ 81D6A7C loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0) end Unknown_81D6AB6: @ 81D6AB6 createvisualtask sub_81417D8, 2 jumpargeq 7, 1, _81D6AC7 _81D6AC5: waitforvisualfinish return _81D6AC7: createvisualtask sub_814151C, 2, 1 waitforvisualfinish goto _81D6AC5 Unknown_81D6AD6: @ 81D6AD6 createvisualtask sub_81417D8, 2 jumpargeq 7, 1, _81D6AE7 _81D6AE5: waitforvisualfinish return _81D6AE7: createvisualtask sub_814151C, 2, 0 waitforvisualfinish goto _81D6AE5 Special_LevelUp: @ 81D6AF6 playsewithpan SE_EXP_MAX, 0 createvisualtask sub_813F4EC, 2 delay 0 createvisualtask sub_813F6A0, 5, 0, 0 waitforvisualfinish createvisualtask sub_813F5E8, 2 end Special_SwitchOutPlayerMon: @ 81D6B17 createvisualtask sub_813F844, 2 delay 10 createvisualtask sub_813F798, 2 end Special_SwitchOutOpponentMon: @ 81D6B28 createvisualtask sub_813F844, 2 delay 10 createvisualtask sub_813F798, 2 end Special_BallThrow: @ 81D6B39 createvisualtask sub_813F990, 2 delay 0 playsewithpan SE_BALL_THROW, 0 createvisualtask sub_813FA94, 2 createvisualtask sub_813F9E0, 2 jumpargeq 7, -1, _81D6B65 _81D6B5C: waitforvisualfinish createvisualtask sub_813F9B8, 2 end _81D6B65: loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_BATTLER_DEF_PARTNER setalpha 12, 8 delay 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_BATTLER_DEF_PARTNER blendoff goto _81D6B5C Special_SafariBallThrow: @ 81D6B8D createvisualtask sub_813F990, 2 delay 0 createvisualtask sub_813FBB8, 2 waitforvisualfinish createvisualtask sub_813F9B8, 2 end Special_SubstituteToMon: @ 81D6BA6 createvisualtask sub_814151C, 2, 1 end Special_MonToSubstitute: @ 81D6BB0 createvisualtask sub_814151C, 2, 0 end