.include "asm/macros.inc" .include "asm/macros/battle_anim.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits gUnknown_081C7160:: @ 81C7160 .2byte 47 .2byte 195 .2byte 320 .2byte -1 .align 2 gBattleAnims_Moves:: @ 81C7168 .4byte Move_POUND .4byte Move_POUND .4byte Move_KARATE_CHOP .4byte Move_DOUBLE_SLAP .4byte Move_COMET_PUNCH .4byte Move_MEGA_PUNCH .4byte Move_PAY_DAY .4byte Move_FIRE_PUNCH .4byte Move_ICE_PUNCH .4byte Move_THUNDER_PUNCH .4byte Move_SCRATCH .4byte Move_VICE_GRIP .4byte Move_GUILLOTINE .4byte Move_RAZOR_WIND .4byte Move_SWORDS_DANCE .4byte Move_CUT .4byte Move_GUST .4byte Move_WING_ATTACK .4byte Move_WHIRLWIND .4byte Move_FLY .4byte Move_BIND .4byte Move_SLAM .4byte Move_VINE_WHIP .4byte Move_STOMP .4byte Move_DOUBLE_KICK .4byte Move_MEGA_KICK .4byte Move_JUMP_KICK .4byte Move_ROLLING_KICK .4byte Move_SAND_ATTACK .4byte Move_HEADBUTT .4byte Move_HORN_ATTACK .4byte Move_FURY_ATTACK .4byte Move_HORN_DRILL .4byte Move_TACKLE .4byte Move_BODY_SLAM .4byte Move_WRAP .4byte Move_TAKE_DOWN .4byte Move_THRASH .4byte Move_DOUBLE_EDGE .4byte Move_TAIL_WHIP .4byte Move_POISON_STING .4byte Move_TWINEEDLE .4byte Move_PIN_MISSILE .4byte Move_LEER .4byte Move_BITE .4byte Move_GROWL .4byte Move_ROAR .4byte Move_SING .4byte Move_SUPERSONIC .4byte Move_SONIC_BOOM .4byte Move_DISABLE .4byte Move_ACID .4byte Move_EMBER .4byte Move_FLAMETHROWER .4byte Move_MIST .4byte Move_WATER_GUN .4byte Move_HYDRO_PUMP .4byte Move_SURF .4byte Move_ICE_BEAM .4byte Move_BLIZZARD .4byte Move_PSYBEAM .4byte Move_BUBBLE_BEAM .4byte Move_AURORA_BEAM .4byte Move_HYPER_BEAM .4byte Move_PECK .4byte Move_DRILL_PECK .4byte Move_SUBMISSION .4byte Move_LOW_KICK .4byte Move_COUNTER .4byte Move_SEISMIC_TOSS .4byte Move_STRENGTH .4byte Move_ABSORB .4byte Move_MEGA_DRAIN .4byte Move_LEECH_SEED .4byte Move_GROWTH .4byte Move_RAZOR_LEAF .4byte Move_SOLAR_BEAM .4byte Move_POISON_POWDER .4byte Move_STUN_SPORE .4byte Move_SLEEP_POWDER .4byte Move_PETAL_DANCE .4byte Move_STRING_SHOT .4byte Move_DRAGON_RAGE .4byte Move_FIRE_SPIN .4byte Move_THUNDER_SHOCK .4byte Move_THUNDERBOLT .4byte Move_THUNDER_WAVE .4byte Move_THUNDER .4byte Move_ROCK_THROW .4byte Move_EARTHQUAKE .4byte Move_FISSURE .4byte Move_DIG .4byte Move_TOXIC .4byte Move_CONFUSION .4byte Move_PSYCHIC .4byte Move_HYPNOSIS .4byte Move_MEDITATE .4byte Move_AGILITY .4byte Move_QUICK_ATTACK .4byte Move_RAGE .4byte Move_TELEPORT .4byte Move_NIGHT_SHADE .4byte Move_MIMIC .4byte Move_SCREECH .4byte Move_DOUBLE_TEAM .4byte Move_RECOVER .4byte Move_HARDEN .4byte Move_MINIMIZE .4byte Move_SMOKESCREEN .4byte Move_CONFUSE_RAY .4byte Move_WITHDRAW .4byte Move_DEFENSE_CURL .4byte Move_BARRIER .4byte Move_LIGHT_SCREEN .4byte Move_HAZE .4byte Move_REFLECT .4byte Move_FOCUS_ENERGY .4byte Move_BIDE .4byte Move_METRONOME .4byte Move_POUND .4byte Move_SELF_DESTRUCT .4byte Move_EGG_BOMB .4byte Move_LICK .4byte Move_SMOG .4byte Move_SLUDGE .4byte Move_BONE_CLUB .4byte Move_FIRE_BLAST .4byte Move_WATERFALL .4byte Move_CLAMP .4byte Move_SWIFT .4byte Move_SKULL_BASH .4byte Move_SPIKE_CANNON .4byte Move_CONSTRICT .4byte Move_AMNESIA .4byte Move_KINESIS .4byte Move_SOFT_BOILED .4byte Move_HI_JUMP_KICK .4byte Move_GLARE .4byte Move_DREAM_EATER .4byte Move_POISON_GAS .4byte Move_BARRAGE .4byte Move_LEECH_LIFE .4byte Move_LOVELY_KISS .4byte Move_SKY_ATTACK .4byte Move_TRANSFORM .4byte Move_BUBBLE .4byte Move_DIZZY_PUNCH .4byte Move_SPORE .4byte Move_FLASH .4byte Move_PSYWAVE .4byte Move_SPLASH .4byte Move_ACID_ARMOR .4byte Move_CRABHAMMER .4byte Move_EXPLOSION .4byte Move_FURY_SWIPES .4byte Move_BONEMERANG .4byte Move_REST .4byte Move_ROCK_SLIDE .4byte Move_HYPER_FANG .4byte Move_SHARPEN .4byte Move_CONVERSION .4byte Move_TRI_ATTACK .4byte Move_SUPER_FANG .4byte Move_SLASH .4byte Move_SUBSTITUTE .4byte Move_STRUGGLE .4byte Move_SKETCH .4byte Move_TRIPLE_KICK .4byte Move_THIEF .4byte Move_SPIDER_WEB .4byte Move_MIND_READER .4byte Move_NIGHTMARE .4byte Move_FLAME_WHEEL .4byte Move_SNORE .4byte Move_CURSE .4byte Move_FLAIL .4byte Move_CONVERSION_2 .4byte Move_AEROBLAST .4byte Move_COTTON_SPORE .4byte Move_REVERSAL .4byte Move_SPITE .4byte Move_POWDER_SNOW .4byte Move_PROTECT .4byte Move_MACH_PUNCH .4byte Move_SCARY_FACE .4byte Move_FAINT_ATTACK .4byte Move_SWEET_KISS .4byte Move_BELLY_DRUM .4byte Move_SLUDGE_BOMB .4byte Move_MUD_SLAP .4byte Move_OCTAZOOKA .4byte Move_SPIKES .4byte Move_ZAP_CANNON .4byte Move_FORESIGHT .4byte Move_DESTINY_BOND .4byte Move_PERISH_SONG .4byte Move_ICY_WIND .4byte Move_DETECT .4byte Move_BONE_RUSH .4byte Move_LOCK_ON .4byte Move_OUTRAGE .4byte Move_SANDSTORM .4byte Move_GIGA_DRAIN .4byte Move_ENDURE .4byte Move_CHARM .4byte Move_ROLLOUT .4byte Move_FALSE_SWIPE .4byte Move_SWAGGER .4byte Move_MILK_DRINK .4byte Move_SPARK .4byte Move_FURY_CUTTER .4byte Move_STEEL_WING .4byte Move_MEAN_LOOK .4byte Move_ATTRACT .4byte Move_SLEEP_TALK .4byte Move_HEAL_BELL .4byte Move_RETURN .4byte Move_PRESENT .4byte Move_FRUSTRATION .4byte Move_SAFEGUARD .4byte Move_PAIN_SPLIT .4byte Move_SACRED_FIRE .4byte Move_MAGNITUDE .4byte Move_DYNAMIC_PUNCH .4byte Move_MEGAHORN .4byte Move_DRAGON_BREATH .4byte Move_BATON_PASS .4byte Move_ENCORE .4byte Move_PURSUIT .4byte Move_RAPID_SPIN .4byte Move_SWEET_SCENT .4byte Move_IRON_TAIL .4byte Move_METAL_CLAW .4byte Move_VITAL_THROW .4byte Move_MORNING_SUN .4byte Move_SYNTHESIS .4byte Move_MOONLIGHT .4byte Move_HIDDEN_POWER .4byte Move_CROSS_CHOP .4byte Move_TWISTER .4byte Move_RAIN_DANCE .4byte Move_SUNNY_DAY .4byte Move_CRUNCH .4byte Move_MIRROR_COAT .4byte Move_PSYCH_UP .4byte Move_EXTREME_SPEED .4byte Move_ANCIENT_POWER .4byte Move_SHADOW_BALL .4byte Move_FUTURE_SIGHT .4byte Move_ROCK_SMASH .4byte Move_WHIRLPOOL .4byte Move_BEAT_UP .4byte Move_FAKE_OUT .4byte Move_UPROAR .4byte Move_STOCKPILE .4byte Move_SPIT_UP .4byte Move_SWALLOW .4byte Move_HEAT_WAVE .4byte Move_HAIL .4byte Move_TORMENT .4byte Move_FLATTER .4byte Move_WILL_O_WISP .4byte Move_MEMENTO .4byte Move_FACADE .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALT .4byte Move_FOLLOW_ME .4byte Move_ANCIENT_POWER .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND .4byte Move_TRICK .4byte Move_ROLE_PLAY .4byte Move_WISH .4byte Move_ASSIST .4byte Move_INGRAIN .4byte Move_SUPERPOWER .4byte Move_MAGIC_COAT .4byte Move_RECYCLE .4byte Move_REVENGE .4byte Move_BRICK_BREAK .4byte Move_YAWN .4byte Move_KNOCK_OFF .4byte Move_ENDEAVOR .4byte Move_ERUPTION .4byte Move_SKILL_SWAP .4byte Move_IMPRISON .4byte Move_REFRESH .4byte Move_GRUDGE .4byte Move_SNATCH .4byte Move_SECRET_POWER .4byte Move_DIVE .4byte Move_ARM_THRUST .4byte Move_CAMOUFLAGE .4byte Move_TAIL_GLOW .4byte Move_LUSTER_PURGE .4byte Move_MIST_BALL .4byte Move_FEATHER_DANCE .4byte Move_TEETER_DANCE .4byte Move_BLAZE_KICK .4byte Move_MUD_SPORT .4byte Move_ICE_BALL .4byte Move_NEEDLE_ARM .4byte Move_SLACK_OFF .4byte Move_HYPER_VOICE .4byte Move_POISON_FANG .4byte Move_CRUSH_CLAW .4byte Move_BLAST_BURN .4byte Move_HYDRO_CANNON .4byte Move_METEOR_MASH .4byte Move_ASTONISH .4byte Move_WEATHER_BALL .4byte Move_AROMATHERAPY .4byte Move_FAKE_TEARS .4byte Move_AIR_CUTTER .4byte Move_OVERHEAT .4byte Move_ODOR_SLEUTH .4byte Move_ROCK_TOMB .4byte Move_SILVER_WIND .4byte Move_METAL_SOUND .4byte Move_GRASS_WHISTLE .4byte Move_TICKLE .4byte Move_COSMIC_POWER .4byte Move_WATER_SPOUT .4byte Move_SIGNAL_BEAM .4byte Move_SHADOW_PUNCH .4byte Move_EXTRASENSORY .4byte Move_SKY_UPPERCUT .4byte Move_SAND_TOMB .4byte Move_SHEER_COLD .4byte Move_MUDDY_WATER .4byte Move_BULLET_SEED .4byte Move_AERIAL_ACE .4byte Move_ICICLE_SPEAR .4byte Move_IRON_DEFENSE .4byte Move_BLOCK .4byte Move_HOWL .4byte Move_DRAGON_CLAW .4byte Move_FRENZY_PLANT .4byte Move_BULK_UP .4byte Move_BOUNCE .4byte Move_MUD_SHOT .4byte Move_POISON_TAIL .4byte Move_COVET .4byte Move_VOLT_TACKLE .4byte Move_MAGICAL_LEAF .4byte Move_WATER_SPORT .4byte Move_CALM_MIND .4byte Move_LEAF_BLADE .4byte Move_DRAGON_DANCE .4byte Move_ROCK_BLAST .4byte Move_SHOCK_WAVE .4byte Move_WATER_PULSE .4byte Move_DOOM_DESIRE .4byte Move_PSYCHO_BOOST .4byte PoundCopy .align 2 gBattleAnims_StatusConditions:: @ 81C76F8 .4byte StatusCondition_Poison .4byte StatusCondition_Confusion .4byte StatusCondition_Burn .4byte StatusCondition_Love .4byte StatusCondition_Sleep .4byte StatusCondition_Paralysis .4byte StatusCondition_Ice .4byte StatusCondition_Curse .4byte StatusCondition_Nightmare .align 2 gBattleAnims_Unknown1:: @ 81C771C .4byte Unknown_81D63B4 .4byte Unknown_81D63EA .4byte Unknown_81D63F3 .4byte Unknown_81D6430 .4byte Unknown_81D6438 .4byte Unknown_81D647E .4byte Unknown_81D6489 .4byte Unknown_81D661C .4byte Unknown_81D6690 .4byte Unknown_81D676E .4byte Unknown_Weather_Rain .4byte Unknown_Weather_HarshSunlight .4byte Unknown_Weather_Sandstorm .4byte Unknown_Weather_Hail .4byte Unknown_81D6813 .4byte Unknown_81D6821 .4byte Unknown_81D6852 .4byte Unknown_81D6877 .4byte Unknown_81D68D5 .4byte Unknown_81D6934 .4byte Unknown_81D69F9 .4byte Unknown_81D6A39 .4byte Unknown_81D6A7C .align 2 gBattleAnims_Unknown2:: @ 81C7778 .4byte Unknown_81D6AF6 .4byte Unknown_81D6B17 .4byte Unknown_81D6B28 .4byte Unknown_81D6B39 .4byte Unknown_81D6B8D .4byte Unknown_81D6BA6 .4byte Unknown_81D6BB0 Move_POUND: @ 81C7794 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W003, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait clearmonbg 1 blendoff end Move_DOUBLE_SLAP: @ 81C77C5 loadsprite 10135 monbg 1 setalpha 12, 8 ifelse _81C77F0, _81C7804 _81C77D6: createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W003, 63 wait clearmonbg 1 blendoff end _81C77F0: sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2 jump _81C77D6 _81C7804: sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 2 jump _81C77D6 Move_POISON_POWDER: @ 81C7818 loadsprite 10065 loadsprite 10150 panse_1C SE_W077, 63, 10, 6 sprite gBattleAnimSpriteTemplate_83D6254, 130, -30, -22, 117, 80, 5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, 10, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, -25, -22, 117, 112, 5, 3 pause 15 sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 96, 5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 69, -5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2 pause 30 sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2 sprite gBattleAnimSpriteTemplate_83D6254, 130, 15, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 96, 7, 2 sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 90, -8, 0 pause 20 sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 89, 5, 2 sprite gBattleAnimSpriteTemplate_83D6254, 130, 20, -22, 117, 112, -8, 2 sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 80, 5, 1 wait end Move_STUN_SPORE: @ 81C7949 loadsprite 10068 panse_1C SE_W077, 63, 10, 6 sprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3 pause 15 sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2 pause 30 sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2 sprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2 sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0 pause 20 sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2 sprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2 sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1 wait end Move_SLEEP_POWDER: @ 81C7A77 loadsprite 10067 panse_1C SE_W077, 63, 10, 6 sprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3 pause 15 sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2 pause 30 sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2 sprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2 sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0 pause 20 sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1 sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2 sprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2 sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1 wait end Move_SWIFT: @ 81C7BA5 loadsprite 10174 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1 pause 5 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1 pause 5 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1 createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1 createtask sub_80A7FA0, 2, 3, 2, 0, 18, 1 pause 5 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1 pause 5 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1 pause 5 wait clearmonbg 3 blendoff end Move_STRENGTH: @ 81C7C5E loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W036, 192 createtask sub_80A8314, 5, 0, 2, 0, 96, 30 wait pause 10 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 4 createtask sub_80A8500, 2, 1, 18, 6, 2, 4 pause 4 panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 16, 12, 1, 1 pause 4 panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, -12, 1, 1 pause 4 panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 3, 4, 1, 1 wait createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 wait clearmonbg 3 blendoff end Move_TACKLE: @ 81C7CF2 loadsprite 10135 monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W004, 63 wait clearmonbg 1 blendoff end Move_BODY_SLAM: @ 81C7D30 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W036, 192 sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 wait pause 11 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 26, 0, 0, 5 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0 panse_1C SE_W025B, 63, 10, 2 pause 1 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3 wait createtask sub_80A8154, 2, 1, 4, 0, 12, 1 wait pause 10 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6 pause 5 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6 wait clearmonbg 3 blendoff end Move_SUPERSONIC: @ 81C7DBD loadsprite 10163 monbg 2 monbgprio_2A 0 setalpha 12, 8 createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1 call _81C7DFB call _81C7DFB call _81C7DFB call _81C7DFB call _81C7DFB call _81C7DFB wait clearmonbg 2 blendoff end _81C7DFB: panse_19 SE_W048, 192 sprite gBattleAnimSpriteTemplate_83D7534, 130, 16, 0, 0, 0, 30, 0 pause 2 ret Move_SCREECH: @ 81C7E15 loadsprite 10164 createtask sub_80A7FA0, 2, 0, 3, 0, 2, 1 call _81C7E48 call _81C7E48 pause 16 createtask sub_80A8B88, 5, 0, 6, 2048, 2, 1 wait end _81C7E48: panse_19 SE_W103, 192 sprite gBattleAnimSpriteTemplate_83D754C, 130, 16, 0, 0, 0, 30, 0 pause 2 ret Move_FLAME_WHEEL: @ 81C7E62 loadsprite 10029 monbg 3 monbgprio_2A 1 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0 panse_19 SE_W172, 192 pause 2 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4 panse_19 SE_W172, 192 pause 2 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8 panse_19 SE_W172, 192 pause 2 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12 panse_19 SE_W172, 192 pause 2 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16 panse_19 SE_W172, 192 pause 2 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20 panse_19 SE_W172, 192 pause 2 sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24 panse_19 SE_W172, 192 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6 pause 4 createtask sub_80A7E7C, 2, 1, 5, 0, 8, 1 createtask sub_8079790, 3, 1, 31, 12, 1, 1 panse_19 SE_W172B, 63 call _81D11A2 pause 7 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 9 wait clearmonbg 3 end Unknown_81C7F4C: @ 81C7F4C sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50 pause 4 ret Move_PIN_MISSILE: @ 81C7F5C loadsprite 10161 loadsprite 10135 monbg 1 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W026, 192 sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32 pause 15 sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40 pause 4 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1 pause 9 sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32 pause 4 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1 pause 14 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1 wait clearmonbg 1 blendoff end Move_ICICLE_SPEAR: @ 81C8021 loadsprite 10262 loadsprite 10135 monbg 1 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W196, 192 sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32 pause 15 sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40 pause 4 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1 pause 9 sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32 pause 4 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1 pause 14 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1 wait clearmonbg 1 blendoff end Move_TAKE_DOWN: @ 81C80E6 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W036, 192 createtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10 pause 35 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0 panse_19 SE_W025B, 63 pause 1 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 0, 0, 4 wait createtask sub_80A8154, 2, 1, 4, 0, 12, 1 wait pause 2 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5 pause 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7 wait clearmonbg 3 blendoff end Move_DOUBLE_EDGE: @ 81C817A loadsprite 10135 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0 wait pause 10 panse_19 SE_W207, 192 panse_1D SE_W207, 192, 8 createtask sub_80A8500, 2, 0, 18, 6, 2, 4 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4 pause 3 wait panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 0 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -32, 0, 0, 3 wait createtask sub_80A8E04, 2, 8, -256, 0, 0 createtask sub_80A8E04, 2, 8, -256, 1, 0 createtask sub_80A8154, 2, 0, 4, 0, 12, 1 createtask sub_80A8154, 2, 1, 4, 0, 12, 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767 wait createtask sub_80A8E04, 2, 8, -256, 0, 1 createtask sub_80A8E04, 2, 8, -256, 1, 1 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5 pause 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7 wait end Move_POISON_STING: @ 81C828D loadsprite 10161 loadsprite 10135 loadsprite 10150 monbg 1 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1 panse_19 SE_W030, 63 wait call Unknown_81D5F87 wait clearmonbg 1 blendoff end Move_TWINEEDLE: @ 81C82E2 loadsprite 10161 loadsprite 10135 monbg 1 monbgprio_28 1 setalpha 12, 8 panse_1C SE_W013B, 192, 6, 2 sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20 sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20 pause 20 createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1 sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3 panse_1C SE_W030, 63, 5, 2 pause 1 sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3 wait clearmonbg 1 blendoff end Move_FIRE_BLAST: @ 81C8355 loadsprite 10029 createtask_1F sub_812AF30, 144, 145 call _81C83E9 call _81C83E9 call _81C83E9 pause 24 createtask sub_80E2A38, 10, 1, 3, 0, 8, 0 wait pause 19 createtask sub_80A7E7C, 2, 1, 5, 0, 20, 1 call _81C842D pause 3 call _81C842D pause 3 call _81C842D pause 3 call _81C842D pause 3 call _81C842D pause 3 call _81C842D pause 3 call _81C842D pause 3 call _81C842D pause 3 call _81C842D wait createtask sub_80E2A38, 10, 1, 2, 8, 0, 0 wait end _81C83E9: sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51 sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102 sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153 sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204 pause 5 ret _81C842D: sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2 sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0 sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0 sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2 sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2 ret Move_LEECH_SEED: @ 81C8483 loadsprite 10006 panse_19 SE_W077, 192 sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32 pause 8 panse_19 SE_W077, 192 sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40 pause 8 panse_19 SE_W077, 192 sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37 pause 12 panse_1C SE_W039, 63, 10, 8 wait end Move_EMBER: @ 81C84D9 loadsprite 10029 panse_1C SE_W052, 192, 5, 2 sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1 pause 16 panse_19 SE_W172, 63 call _81C8535 call _81C8535 call _81C8535 end _81C8535: sprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1 pause 4 ret Move_MEGA_PUNCH: @ 81C854D loadsprite 10135 loadsprite 10143 monbg 1 pause 2 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0 setalpha 12, 8 panse_19 SE_W025, 63 sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50 createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 pause 50 call _81C85E9 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0 createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1 createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 panse_19 SE_W233B, 63 wait clearmonbg 1 blendoff pause 2 restorebg waitbgfadein end _81C85E9: pause 2 createtask sub_80E4200, 2 jumpvareq 7, 1, _81C8620 createtask sub_812C924, 2 jumpvareq 7, 0, _81C8612 jumpvareq 7, 1, _81C8619 _81C8611: ret _81C8612: changebg 4 jump _81C8611 _81C8619: changebg 5 jump _81C8611 _81C8620: changebg 6 jump _81C8611 Move_MEGA_KICK: @ 81C8627 loadsprite 10135 loadsprite 10143 monbg 1 pause 2 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0 setalpha 12, 8 panse_19 SE_W025, 63 sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50 createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 pause 50 panse_19 SE_W025B, 63 call _81C85E9 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0 createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1 createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 wait clearmonbg 1 blendoff pause 2 restorebg waitbgfadein end Move_COMET_PUNCH: @ 81C86C3 loadsprite 10135 loadsprite 10143 monbg 1 setalpha 12, 8 ifelse _81C86F1, _81C8716 _81C86D7: createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W004, 63 wait clearmonbg 1 blendoff end _81C86F1: sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, -8, 1, 2 sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -8, 0, 8, 1, 0 jump _81C86D7 _81C8716: sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, -8, 1, 2 sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 8, 0, 8, 1, 0 jump _81C86D7 Move_SONIC_BOOM: @ 81C873B loadsprite 10003 loadsprite 10135 monbg 3 monbgprio_28 1 setalpha 12, 8 call _81C8772 call _81C8772 call _81C8772 createtask sub_80A7E7C, 2, 1, 3, 0, 10, 1 call _81C878A wait clearmonbg 3 blendoff end _81C8772: panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83D74A4, 130, 16, 0, 0, 0, 15 pause 4 ret _81C878A: sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2 pause 4 ret Move_THUNDER_SHOCK: @ 81C879C loadsprite 10001 loadsprite 10011 createtask sub_80E2A38, 10, 1, 0, 0, 6, 0 wait pause 10 createtask sub_80D681C, 5, 0, -44, 0 panse_19 SE_W085, 63 pause 9 createtask sub_80E2A38, 10, 4, 0, 0, 13, 0 wait createtask sub_80E2A38, 10, 4, 0, 13, 0, 0 wait pause 20 call Unknown_81D6100 wait pause 20 createtask sub_80E2A38, 10, 1, 0, 6, 0, 0 wait end Move_THUNDERBOLT: @ 81C880A loadsprite 10001 loadsprite 10282 loadsprite 10011 createtask sub_80E2A38, 10, 1, 0, 0, 6, 0 wait pause 10 createtask sub_80D681C, 5, 24, -52, 0 panse_19 SE_W085, 63 pause 7 createtask sub_80D681C, 5, -24, -52, 0 panse_19 SE_W085, 63 pause 7 createtask sub_80D681C, 5, 0, -60, 1 panse_19 SE_W085, 63 pause 9 createtask sub_80E2A38, 10, 4, 0, 0, 13, 0 wait createtask sub_80E2A38, 10, 4, 0, 13, 0, 0 wait pause 20 sprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765 sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765 panse_19 SE_W063, 63 pause 0 createtask sub_80E2A38, 10, 1, 0, 2, 2, 0 pause 6 createtask sub_80E2A38, 10, 1, 0, 6, 6, 0 pause 6 createtask sub_80E2A38, 10, 1, 0, 2, 2, 0 pause 6 createtask sub_80E2A38, 10, 1, 0, 6, 6, 0 wait pause 20 panse_1D SE_W085B, 63, 19 call Unknown_81D6100 wait pause 20 createtask sub_80E2A38, 10, 1, 0, 6, 0, 0 wait end Move_THUNDER_WAVE: @ 81C89C0 loadsprite 10001 loadsprite 10011 loadsprite 10173 createtask sub_80E2A38, 10, 1, 0, 0, 6, 0 wait pause 10 createtask sub_80D681C, 5, 0, -48, 0 panse_19 SE_W086, 63 pause 20 panse_1C SE_W085B, 63, 10, 4 sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16 pause 4 sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16 wait createtask sub_80E2A38, 10, 1, 0, 6, 0, 0 wait end Move_BEAT_UP: @ 81C8A2F loadsprite 10135 loadsprite 10143 monbg 1 setalpha 12, 8 ifelse _81C8A48, _81C8AB9 _81C8A43: wait clearmonbg 1 blendoff end _81C8A48: sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -20, -20, 1, 2 sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -20, -12, 8, 1, 0 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W233B, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2 sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 8, 8, 8, 1, 0 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W233B, 63 jump _81C8A43 _81C8AB9: sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -20, 1, 2 sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 12, -12, 8, 1, 0 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W233B, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 0, 1, 2 sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -12, 8, 8, 1, 0 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W233B, 63 jump _81C8A43 Move_STOMP: @ 81C8B2A loadsprite 10143 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W104, 63 sprite gBattleAnimSpriteTemplate_83DA070, 3, 0, -32, 15 pause 19 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -8, 1, 1 createtask sub_80A7E7C, 2, 1, 0, 4, 9, 1 panse_19 SE_W025B, 63 wait clearmonbg 1 blendoff end Move_TAIL_WHIP: @ 81C8B71 panse_1C SE_W039, 192, 24, 3 createtask sub_80A8500, 2, 0, 12, 4, 2, 3 wait end Move_CUT: @ 81C8B8A loadsprite 10138 monbg 1 setalpha 12, 8 panse_19 SE_W015, 63 sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0 pause 5 createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1 wait clearmonbg 1 blendoff wait end Move_HIDDEN_POWER: @ 81C8BBC loadsprite 10217 panse_19 SE_W036, 192 createtask sub_80A8D34, 5, -7, -7, 11, 0, 0 wait pause 30 createtask sub_8079790, 5, 0, 20479, 12, 5, 1 pause 4 createtask sub_80A8D34, 5, -7, -7, 11, 0, 0 panse_19 SE_W179, 192 sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 0 sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 42 sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 84 sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 126 sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 168 sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 210 pause 52 setvar 7, -1 panse_19 SE_W115, 192 createtask sub_80A8D34, 5, -7, -7, 11, 0, 0 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 0 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 32 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 64 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 96 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 128 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 160 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 192 sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 224 end Move_REVERSAL: @ 81C8CA5 loadsprite 10236 loadsprite 10143 loadsprite 10135 panse_19 SE_W197, 192 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0 wait pause 30 createtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767 pause 10 panse_19 SE_W179, 192 sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0 sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42 sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84 sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126 sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168 sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210 wait pause 20 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 8 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0 sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 10, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 createtask sub_80A9058, 5, 0, 1, 8, 1, 0 end Move_PURSUIT: @ 81C8D80 loadsprite 10135 monbg 1 fadetobg 1 waitbgfadein pause 0 setalpha 12, 8 ifelse _81C8D9F, _81C8DC8 _81C8D96: wait clearmonbg 1 blendoff pause 0 restorebg waitbgfadein end _81C8D9F: panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_80A9058, 5, 0, 1, 6, 1, 0 jump _81C8D96 _81C8DC8: panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 createtask sub_80A9058, 5, 0, 1, 6, 1, 0 jump _81C8D96 Move_SPIKE_CANNON: @ 81C8DF1 loadsprite 10161 loadsprite 10135 monbg 1 monbgprio_28 1 setalpha 12, 8 createtask sub_80A8920, 5, 0, -4, 0, 4, 6, 8, 4 wait panse_1C SE_W013B, 192, 5, 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5 sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 10, -8, -8, -8, 20 sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 18, 0, 0, 0, 20 sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 26, 8, 8, 8, 20 wait sprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2 sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2 sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1 panse_1C SE_W030, 63, 5, 3 wait clearmonbg 1 blendoff end Move_SWORDS_DANCE: @ 81C8EA4 loadsprite 10005 monbg 0 setalpha 12, 8 panse_19 SE_W014, 192 createtask sub_80A8500, 2, 0, 16, 6, 1, 4 sprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0 pause 22 createtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0 wait clearmonbg 0 blendoff pause 1 end Move_PSYCH_UP: @ 81C8EEA loadsprite 10196 monbg 2 createtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 panse_1C SE_W060B, 192, 5, 10 sprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0 createtask sub_80A8B88, 5, 0, 5, 2560, 8, 0 pause 127 pause 4 panse_19 SE_W060, 192 createtask sub_80A8D34, 5, -5, -5, 10, 0, 1 createtask sub_80E2A38, 9, 2, 2, 10, 0, 1023 pause 30 clearmonbg 2 blendoff wait end Move_DIZZY_PUNCH: @ 81C8F5C loadsprite 10073 loadsprite 10143 loadsprite 10135 monbg 1 setalpha 12, 8 call _81C9077 sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 16, 8, 20, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 16, 0, 1, 1 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32 sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40 sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16 sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38 sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22 sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31 pause 10 call _81C9077 sprite gBattleAnimSpriteTemplate_83D9FA8, 133, -16, -8, 20, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -16, -16, 1, 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32 sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40 sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16 sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38 sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22 sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31 wait clearmonbg 1 blendoff end _81C9077: sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 6 createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1 ret Move_FIRE_SPIN: @ 81C9096 loadsprite 10029 panse_19 SE_W221B, 63 createtask sub_80A7E7C, 5, 1, 0, 2, 47, 1 call _81C90BF call _81C90BF call _81C90BF wait end _81C90BF: sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1 pause 2 ret Move_FURY_CUTTER: @ 81C914A loadsprite 10138 monbg 1 setalpha 12, 8 panse_19 SE_W013, 63 createtask sub_80D30AC, 2 jumpvareq 7, 0, _81C91A7 jump _81C91B9 _81C916A: createtask update_fury_cutter_counter_copy, 2 jumpvareq 7, 1, _81C918E jumpvareq 7, 2, _81C91CB jumpvareq 7, 3, _81C91E5 jump _81C91FF _81C918E: pause 5 createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1 wait clearmonbg 1 blendoff wait end _81C91A7: sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0 jump _81C916A _81C91B9: sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 1 jump _81C916A _81C91CB: sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0 jump _81C918E _81C91E5: sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0 jump _81C918E _81C91FF: sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0 jump _81C918E Move_SELF_DESTRUCT: @ 81C9219 loadsprite 10198 createtask sub_80E2A38, 10, 2, 1, 0, 9, 31 createtask sub_80A7FA0, 5, 4, 6, 0, 38, 1 createtask sub_80A7FA0, 5, 5, 6, 0, 38, 1 createtask sub_80A7FA0, 5, 6, 6, 0, 38, 1 createtask sub_80A7FA0, 5, 7, 6, 0, 38, 1 createtask sub_80A7FA0, 5, 8, 6, 0, 38, 1 call _81C929F call _81C929F wait createtask sub_80E2A38, 10, 2, 1, 9, 0, 31 end _81C929F: panse_19 SE_W120, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 pause 6 panse_19 SE_W120, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 pause 6 panse_19 SE_W120, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 pause 6 panse_19 SE_W120, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 pause 6 panse_19 SE_W120, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 pause 6 ret Move_SLAM: @ 81C9309 loadsprite 10056 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W004, 192 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 3, 0, 4 pause 1 sprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0 pause 3 panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5 pause 3 createtask sub_80A8154, 2, 1, 0, 3, 6, 1 wait pause 5 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6 wait clearmonbg 1 blendoff end Move_VINE_WHIP: @ 81C9391 loadsprite 10287 panse_19 SE_W026, 192 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6 pause 6 panse_19 SE_W010, 63 sprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0 pause 6 createtask sub_80A7FA0, 2, 1, 2, 0, 6, 1 end Move_DRILL_PECK: @ 81C93C8 loadsprite 10135 loadsprite 10162 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 panse_19 SE_W029, 192 wait pause 2 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 pause 2 panse_1C SE_W030, 63, 4, 8 createtask sub_80DB0E8, 5 createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1 wait sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6 wait end Move_WATERFALL: @ 81C9421 loadsprite 10148 loadsprite 10155 loadsprite 10141 monbg 3 setalpha 12, 8 createtask sub_80A7E7C, 5, 0, 0, 2, 23, 1 pause 5 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0 pause 4 panse_19 SE_W152, 192 sprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0 wait pause 10 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 5 pause 6 call _81C9502 wait clearmonbg 3 blendoff end _81C9502: panse_19 SE_W127, 63 createtask sub_80A7FA0, 5, 1, 4, 0, 17, 1 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15 pause 2 sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20 sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20 ret Move_EXPLOSION: @ 81C9675 loadsprite 10198 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8 createtask sub_80A7FA0, 5, 4, 8, 0, 40, 1 createtask sub_80A7FA0, 5, 5, 8, 0, 40, 1 createtask sub_80A7FA0, 5, 6, 8, 0, 40, 1 createtask sub_80A7FA0, 5, 7, 8, 0, 40, 1 createtask sub_80A7FA0, 5, 8, 8, 0, 40, 1 call _81C9712 call _81C9712 wait createtask sub_80E2A38, 10, 1, 1, 16, 16, 32767 pause 50 createtask sub_80E2A38, 10, 1, 3, 16, 0, 32767 end _81C9712: panse_19 SE_W153, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 pause 6 panse_19 SE_W153, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 pause 6 panse_19 SE_W153, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 pause 6 panse_19 SE_W153, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 pause 6 panse_19 SE_W153, 192 sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 pause 6 ret Move_DEFENSE_CURL: @ 81C977C loadsprite 10234 panse_1C SE_W161, 192, 18, 3 createtask sub_80E0E24, 5, 0, 0 createtask sub_812D350, 5 wait sprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1 wait createtask sub_80E0E24, 5, 0, 1 wait end Move_PROTECT: @ 81C97B5 loadsprite 10280 monbg 2 monbgprio_28 0 panse_1D SE_W115, 192, 16 sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90 wait clearmonbg 2 end Move_DETECT: @ 81C97D2 loadsprite 10071 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0 wait createtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 pause 18 panse_19 SE_W197, 192 sprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20 wait pause 10 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0 createtask sub_80E2A38, 10, 2, 2, 9, 0, 32767 wait end Move_FRUSTRATION: @ 81C9830 loadsprite 10135 loadsprite 10087 monbg 3 setalpha 12, 8 createtask sub_8079CEC, 1 jumpvareq 7, 0, _81C9864 jumpvareq 7, 1, _81C996A jumpvareq 7, 2, _81C9A37 jump _81C9AB3 _81C985F: wait clearmonbg 3 blendoff end _81C9864: panse_19 SE_W082, 192 createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1 createtask sub_80E2A38, 10, 2, 3, 0, 9, 31 wait pause 20 panse_19 SE_W207B, 192 sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 wait panse_19 SE_W207B, 192 sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 wait pause 10 createtask sub_80A8B88, 5, 0, 16, 6144, 8, 0 pause 5 createtask sub_80A7FA0, 5, 1, 4, 0, 30, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0 panse_19 SE_W004, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 24, 8, 1, 0 panse_19 SE_W004, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -24, -16, 1, 0 panse_19 SE_W004, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 4, 1, 0 panse_19 SE_W004, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, 19, 1, 0 panse_19 SE_W004, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, -18, 1, 0 panse_19 SE_W004, 63 wait createtask sub_80E2A38, 10, 2, 3, 9, 0, 31 jump _81C985F _81C996A: panse_19 SE_W082, 192 createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1 createtask sub_80E2A38, 10, 2, 3, 0, 9, 31 wait pause 20 panse_19 SE_W207B, 192 sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 wait pause 5 createtask sub_812E498, 5 pause 7 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 8, 1, 1 createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1 pause 14 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, -6, 1, 1 createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1 pause 14 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, -6, 1, 1 createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1 wait createtask sub_80E2A38, 10, 2, 3, 9, 0, 31 jump _81C985F _81C9A37: panse_19 SE_W207B, 192 sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 wait pause 5 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 6 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 4, 1, 1 createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1 wait sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 6 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -4, 1, 2 createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1 jump _81C985F _81C9AB3: sprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28 wait pause 10 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 10, 2 pause 12 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1 jump _81C985F Move_SAFEGUARD: @ 81C9AF7 loadsprite 10244 monbg 2 setalpha 8, 8 panse_19 SE_W208, 192 sprite gBattleAnimSpriteTemplate_83D7D74, 2 pause 4 sprite gBattleAnimSpriteTemplate_83D7D74, 2 pause 4 sprite gBattleAnimSpriteTemplate_83D7D74, 2 wait panse_19 SE_REAPOKE, 192 createtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767 wait clearmonbg 2 blendoff end Move_PAIN_SPLIT: @ 81C9B39 loadsprite 10239 sprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0 sprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1 pause 10 panse_19 SE_W207B, 0 createtask sub_812EB10, 2, 0, 0 createtask sub_812EB10, 2, 1, 0 wait sprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0 sprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1 pause 10 panse_19 SE_W207B, 0 createtask sub_812EB10, 2, 0, 1 createtask sub_812EB10, 2, 1, 1 wait sprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0 sprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1 pause 10 panse_19 SE_W207B, 0 createtask sub_812EB10, 2, 0, 2 createtask sub_812EB10, 2, 1, 2 end Move_VICE_GRIP: @ 81C9BE1 loadsprite 10138 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W011, 63 sprite gBattleAnimSpriteTemplate_83D769C, 2, 0 sprite gBattleAnimSpriteTemplate_83D769C, 2, 1 pause 9 sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2 createtask sub_80A7FA0, 5, 1, 2, 0, 5, 1 wait clearmonbg 3 blendoff end Move_GUILLOTINE: @ 81C9C29 loadsprite 10138 loadsprite 10135 monbg 3 setalpha 12, 8 fadetobg_25 12, 13, 14 waitbgfadein panse_19 SE_W011, 63 sprite gBattleAnimSpriteTemplate_83D76DC, 2, 0 sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1 createtask sub_80E2A38, 10, 4, 2, 0, 16, 0 pause 9 createtask sub_80A7FA0, 5, 1, 2, 0, 23, 1 pause 46 createtask sub_80A7FA0, 5, 1, 4, 0, 8, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 panse_19 SE_W013, 63 wait clearmonbg 3 blendoff restorebg waitbgfadein end Move_PAY_DAY: @ 81C9CB5 loadsprite 10100 loadsprite 10135 monbg 1 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152 wait panse_19 SE_W006, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2 sprite gBattleAnimSpriteTemplate_83D75FC, 2 createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1 wait clearmonbg 1 blendoff end Move_OUTRAGE: @ 81C9D08 loadsprite 10029 panse_1C SE_W082, 192, 8, 3 createtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 createtask sub_80A8500, 2, 0, 12, 6, 5, 4 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3 pause 0 createtask sub_80A7FA0, 2, 1, 2, 0, 40, 1 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3 call _81C9E0F call _81C9E0F wait end _81C9E0F: pause 3 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3 pause 0 sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3 ret Move_SPARK: @ 81C9EA3 loadsprite 10135 loadsprite 10011 pause 0 createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 panse_19 SE_W085B, 192 sprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0 pause 0 sprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0 sprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1 pause 0 createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 pause 10 createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 panse_19 SE_W085B, 192 sprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0 sprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1 pause 0 sprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1 pause 0 createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 pause 20 createtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551 panse_19 SE_W085B, 192 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0 sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0 pause 4 wait createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 4 panse_19 SE_W063, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait createtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551 call Unknown_81D6100 wait end Move_ATTRACT: @ 81CA0BA loadsprite 10216 panse_1C SE_W204, 192, 12, 3 createtask sub_80A8B88, 5, 0, 12, 4096, 4, 0 pause 15 sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8 wait panse_19 SE_W213, 63 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31 wait panse_1D SE_W213B, 0, 15 createtask sub_80D2100, 5 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90 sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90 pause 75 createtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479 end Move_GROWTH: @ 81CA1B3 call _81CA1C0 wait call _81CA1C0 wait end _81CA1C0: createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 panse_19 SE_W036, 192 createtask sub_80A8D34, 5, -3, -3, 16, 0, 0 ret Move_WHIRLWIND: @ 81CA1E9 loadsprite 10162 sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0 sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1 sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2 sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3 sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4 sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0 pause 5 panse_1C SE_W104, 63, 10, 4 createtask sub_80A7FA0, 2, 1, 4, 0, 15, 1 pause 29 createtask sub_80A8500, 2, 1, 12, 6, 1, 5 pause 7 panse_19 SE_W081, 63 createtask sub_80A8A80, 5, 1, 8 wait end Move_CONFUSE_RAY: @ 81CA291 loadsprite 10013 monbg 3 fadetobg 2 waitbgfadein createtask sub_812B374, 2, -64, 63, 2, 0 createtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351 sprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288 wait setalpha 8, 8 panse_19 SE_W081B, 63 sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16 wait pause 0 blendoff clearmonbg 3 restorebg waitbgfadein end Move_LOCK_ON: @ 81CA2E4 loadsprite 10014 sprite gBattleAnimSpriteTemplate_83D6DAC, 40 sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1 sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2 sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3 sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4 pause 120 setvar 7, -1 wait end Move_MEAN_LOOK: @ 81CA31A loadsprite 10187 monbg 3 panse_19 SE_W060, 192 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0 panse_1C SE_W109, 63, 15, 4 panse_1D SE_W043, 63, 85 sprite gBattleAnimSpriteTemplate_8402264, 2 pause 120 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 pause 30 clearmonbg 3 wait end Move_ROCK_THROW: @ 81CA35F loadsprite 10058 sprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0 panse_19 SE_W088, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0 panse_19 SE_W088, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0 panse_19 SE_W088, 63 createtask sub_80A7E7C, 2, 1, 0, 5, 20, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0 panse_19 SE_W088, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0 panse_19 SE_W088, 63 wait end Move_ROCK_SLIDE: @ 81CA3EB loadsprite 10058 monbg 3 sprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1 panse_19 SE_W088, 63 createtask sub_80A7E7C, 2, 1, 0, 5, 50, 1 createtask sub_80A7E7C, 2, 3, 0, 5, 50, 1 pause 2 call _81CA483 call _81CA483 wait clearmonbg 3 end _81CA483: sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 panse_19 SE_W088, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1 panse_19 SE_W088, 63 pause 2 ret Move_THIEF: @ 81CA52C loadsprite 10135 monbg 1 pause 1 fadetobg 1 waitbgfadein setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 6 panse_19 SE_W233, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7FA0, 2, 1, 1, 0, 8, 1 wait pause 20 clearmonbg 1 blendoff restorebg waitbgfadein end Move_BUBBLE_BEAM: @ 81CA573 loadsprite 10146 loadsprite 10155 monbg 1 monbgprio_28 1 setalpha 12, 8 pause 1 call _81CA5AD createtask sub_80A8B88, 5, 0, 3, 3072, 8, 1 call _81CA5AD call _81CA5AD wait call Unknown_81D5FF8 wait clearmonbg 1 blendoff end _81CA5AD: sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50 panse_19 SE_W145, 192 pause 3 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50 panse_19 SE_W145, 192 pause 3 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50 panse_19 SE_W145, 192 pause 3 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50 panse_19 SE_W145, 192 pause 3 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50 panse_19 SE_W145, 192 pause 3 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50 panse_19 SE_W145, 192 pause 3 ret Move_ICY_WIND: @ 81CA650 loadsprite 10141 loadsprite 10142 monbg 3 createtask sub_80E2A38, 10, 11, 4, 0, 4, 0 fadetobg 15 waitbgfadeout panse_19 SE_W196, 0 waitbgfadein wait panse_1B SE_W016, 192, 63, 2, 0 call _81CA6A8 pause 5 call _81CA6A8 panse_19 SE_W016B, 63 pause 55 call Unknown_81D5E0E wait clearmonbg 3 restorebg waitbgfadeout createtask sub_80E2A38, 10, 11, 4, 4, 0, 0 waitbgfadein end _81CA6A8: sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 0, 0, 0, 72, 1 pause 5 sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 10, 0, 10, 72, 1 pause 5 sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -10, 0, -10, 72, 1 pause 5 sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 15, 0, 15, 72, 1 pause 5 sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -5, 0, -5, 72, 1 ret Move_SMOKESCREEN: @ 81CA710 loadsprite 10016 loadsprite 10017 panse_19 SE_W104, 192 sprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25 wait createtask sub_812C1D0, 2 pause 2 panse_19 SE_W028, 63 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75 sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75 wait end Move_CONVERSION: @ 81CA809 loadsprite 10018 monbg 2 monbgprio_28 0 setalpha 16, 0 pause 0 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24 pause 3 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8 pause 3 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8 pause 3 panse_19 SE_W129, 192 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24 pause 3 sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24 pause 20 panse_19 SE_W112, 192 createtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0 pause 6 createtask sub_80CE108, 5 wait pause 1 clearmonbg 2 blendoff end Move_CONVERSION_2: @ 81CA91E loadsprite 10018 monbg 3 monbgprio_2A 1 setalpha 0, 16 pause 0 panse_19 SE_W112, 63 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130 sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135 createtask sub_80CE210, 5 pause 60 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 pause 10 panse_19 SE_W129, 63 wait clearmonbg 3 blendoff end Move_ROLLING_KICK: @ 81CAA3A loadsprite 10143 loadsprite 10135 monbg 1 setalpha 12, 8 createtask sub_80A8500, 2, 0, 18, 6, 1, 4 panse_19 SE_W104, 192 pause 6 panse_19 SE_W104, 192 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4 sprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0 pause 5 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 8 clearmonbg 1 blendoff end Move_HEADBUTT: @ 81CAABD loadsprite 10135 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 panse_19 SE_W029, 192 wait pause 2 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 wait createtask sub_80A8154, 2, 0, 2, 0, 4, 1 createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 panse_19 SE_W233B, 63 wait end Move_HORN_ATTACK: @ 81CAB1A loadsprite 10135 loadsprite 10020 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 panse_19 SE_W029, 192 wait pause 2 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10 wait createtask sub_80A8154, 2, 0, 2, 0, 4, 1 createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 panse_19 SE_W030, 63 wait end Move_FURY_ATTACK: @ 81CAB87 loadsprite 10135 loadsprite 10020 createtask sub_80A8E04, 2, 4, 256, 0, 2 ifelse _81CABB8, _81CABDE _81CABA5: createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 wait end _81CABB8: sprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10 wait sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 panse_19 SE_W030, 63 jump _81CABA5 _81CABDE: sprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10 wait sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 panse_19 SE_W030, 63 jump _81CABA5 Move_HORN_DRILL: @ 81CAC04 loadsprite 10135 loadsprite 10020 jumpunkcond _81CAD6A fadetobg 7 waitbgfadeout createtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CAC21: waitbgfadein setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 panse_19 SE_W029, 192 wait pause 2 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12 wait playse SE_BAN createtask sub_80A8154, 2, 0, 2, 0, 40, 1 createtask sub_80A8154, 2, 1, 10, 0, 40, 1 sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2 panse_19 SE_W030, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 wait restorebg waitbgfadeout setvar 7, -1 waitbgfadein end _81CAD6A: fadetobg 8 waitbgfadeout createtask sub_80E3A58, 5, 2304, 768, 0, -1 jump _81CAC21 Move_THRASH: @ 81CAD81 loadsprite 10135 loadsprite 10143 createtask sub_80D0A4C, 2 createtask sub_80D0AB8, 2 sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0 createtask sub_80A8154, 2, 1, 4, 0, 7, 1 panse_19 SE_W004, 63 pause 28 sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1 createtask sub_80A8154, 2, 1, 4, 0, 7, 1 panse_19 SE_W233B, 63 pause 28 sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3 createtask sub_80A8154, 2, 1, 8, 0, 16, 1 panse_19 SE_W025B, 63 end Move_SING: @ 81CAE00 loadsprite 10072 monbg 3 createtask sub_80CEA20, 2 wait panse_1B SE_W047, 192, 63, 2, 0 sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12 pause 4 wait clearmonbg 3 createtask sub_80CEAD8, 2 wait end Move_LOW_KICK: @ 81CAED4 loadsprite 10143 loadsprite 10135 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4 sprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0 pause 4 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 8, 1, 2 createtask sub_80A8E04, 2, 6, 384, 1, 2 panse_19 SE_W233B, 63 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 4 end Move_EARTHQUAKE: @ 81CAF31 createtask sub_80E1864, 5, 5, 10, 50 createtask sub_80E1864, 5, 4, 10, 50 panse_19 SE_W089, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 pause 16 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 end Move_FISSURE: @ 81CAF7E loadsprite 10074 createtask sub_80E1864, 3, 5, 10, 50 createtask sub_80E1864, 3, 1, 10, 50 panse_19 SE_W089, 63 pause 8 call _81CAFFF pause 15 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 pause 15 call _81CB050 pause 15 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 pause 15 call _81CAFFF pause 50 fadetobg 21 waitbgfadeout createtask sub_80E1BB0, 5, 1, 5, -1 waitbgfadein pause 40 restorebg waitbgfadeout setvar 7, -1 waitbgfadein end _81CAFFF: sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24 sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24 sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24 sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24 panse_19 SE_W091, 63 ret _81CB050: sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24 sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24 sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24 sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24 panse_19 SE_W091, 63 ret Move_DIG: @ 81CB0A1 ifelse _81CB0AB, _81CB106 _81CB0AA: end _81CB0AB: loadsprite 10074 loadsprite 10281 sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180 sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180 monbg_22 0 pause 1 createtask sub_80E1244, 2, 0 pause 6 call _81CB16A call _81CB16A call _81CB16A call _81CB16A call _81CB16A wait clearmonbg_23 0 pause 1 createtask sub_80E1244, 2, 1 jump _81CB0AA _81CB106: loadsprite 10135 loadsprite 10281 createtask sub_80E149C, 2, 0 wait monbg 0 sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48 sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48 pause 1 createtask sub_80E149C, 2, 1 pause 16 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 panse_19 SE_W025B, 192 clearmonbg 0 jump _81CB0AA _81CB16A: sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18 sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18 sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18 sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18 panse_19 SE_W091, 192 pause 32 ret Move_MEDITATE: @ 81CB1BD call Unknown_81D61E7 createtask sub_80DBC94, 2 panse_19 SE_W029, 192 pause 16 panse_19 SE_W036, 192 wait call Unknown_81D61F3 end Move_AGILITY: @ 81CB1DA monbg 2 setalpha 12, 8 createtask sub_80A8500, 2, 0, 24, 6, 4, 4 createtask sub_80E2DD8, 2, 0, 4, 7, 10 panse_19 SE_W104, 192 pause 12 panse_19 SE_W104, 192 pause 12 panse_19 SE_W104, 192 pause 12 panse_19 SE_W104, 192 pause 12 panse_19 SE_W104, 192 pause 12 wait clearmonbg 2 blendoff pause 1 end Move_QUICK_ATTACK: @ 81CB224 loadsprite 10135 monbg 2 setalpha 12, 8 createtask sub_80A8500, 2, 0, 24, 6, 1, 5 createtask sub_80E2DD8, 2, 0, 4, 7, 3 panse_19 SE_W026, 192 pause 4 createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 1 panse_19 SE_W233B, 63 wait clearmonbg 2 blendoff wait end Move_RAGE: @ 81CB27C loadsprite 10135 loadsprite 10087 monbg 1 setalpha 12, 8 createtask sub_8079790, 3, 0, 31, 10, 0, 2 sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28 panse_19 SE_W207B, 192 pause 20 sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 panse_19 SE_W207B, 192 wait sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6 pause 4 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A9058, 2, 1, 1, 10, 1, 0 panse_19 SE_W233B, 63 wait clearmonbg 1 end Move_TELEPORT: @ 81CB2F2 call Unknown_81D61E7 createtask sub_80DBCFC, 2 panse_19 SE_W100, 192 pause 15 call Unknown_81D61F3 wait end Move_DOUBLE_TEAM: @ 81CB30B monbg 2 setalpha 12, 8 createtask sub_80CE7E0, 2 panse_19 SE_W104, 192 pause 32 panse_19 SE_W104, 192 pause 24 panse_19 SE_W104, 192 pause 16 panse_19 SE_W104, 192 pause 8 panse_19 SE_W104, 192 pause 8 panse_19 SE_W104, 192 pause 8 panse_19 SE_W104, 192 pause 8 panse_19 SE_W104, 192 pause 8 panse_19 SE_W104, 192 wait clearmonbg 2 blendoff pause 1 end Move_MINIMIZE: @ 81CB352 setalpha 10, 8 createtask sub_80D0488, 2 panse_1C SE_W107, 192, 34, 3 wait blendoff end Move_METRONOME: @ 81CB365 loadsprite 10064 loadsprite 10209 sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100 panse_19 SE_W118, 192 pause 6 sprite gBattleAnimSpriteTemplate_83D72C8, 12, 0 pause 24 panse_1C SE_W039, 192, 22, 3 wait end Move_SKULL_BASH: @ 81CB38F ifelse _81CB399, _81CB3E6 _81CB398: end _81CB399: call _81CB3A9 call _81CB3A9 wait jump _81CB398 _81CB3A9: sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0 panse_19 SE_W036, 192 wait createtask sub_80A8E04, 2, 16, 96, 0, 2 wait sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1 wait ret _81CB3E6: loadsprite 10135 createtask sub_80CDAC8, 2, 0 panse_19 SE_W036, 192 wait playse SE_BAN sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 createtask sub_80A8154, 2, 0, 2, 0, 40, 1 createtask sub_80A8154, 2, 1, 10, 0, 40, 1 sprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0 panse_1C SE_W025B, 63, 8, 3 wait createtask sub_80CDAC8, 2, 1 jump _81CB398 Move_AMNESIA: @ 81CB455 loadsprite 10093 call Unknown_81D61E7 pause 8 sprite gBattleAnimSpriteTemplate_83DA88C, 20 panse_19 SE_W118, 192 pause 54 panse_1C SE_W118, 192, 16, 3 wait call Unknown_81D61F3 end Move_KINESIS: @ 81CB479 loadsprite 10075 loadsprite 10097 panse_19 SE_W060, 192 call Unknown_81D61E7 sprite gBattleAnimSpriteTemplate_83DA824, 20 sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0 sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1 panse_1C SE_W109, 192, 21, 2 pause 60 panse_19 SE_W146, 192 pause 30 panse_1C SE_W146, 192, 20, 2 pause 70 panse_19 SE_W207B, 192 wait call Unknown_81D61F3 end Move_GLARE: @ 81CB4CA loadsprite 10248 loadsprite 10218 createtask sub_81301EC, 5, 0 panse_19 SE_W060B, 192 wait createtask sub_80E2A38, 5, 1, 0, 0, 16, 0 wait sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 createtask sub_80D23B4, 5 panse_19 SE_W043, 192 pause 2 createtask sub_80D60B4, 3, 20, 1, 0 wait createtask sub_80E2A38, 5, 1, 0, 16, 0, 0 end Move_BARRAGE: @ 81CB533 loadsprite 10254 createtask sub_8130554, 3 panse_19 SE_W207, 192 pause 24 sprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1 createtask sub_80A7E7C, 3, 1, 0, 4, 20, 1 createtask sub_80A7E7C, 3, 3, 0, 4, 20, 1 panse_1C SE_W070, 63, 8, 2 end Move_SKY_ATTACK: @ 81CB57B ifelse _81CB585, _81CB68E _81CB584: end _81CB585: monbg 3 setalpha 12, 11 createtask sub_80E3BA4, 5, 7 jumpvareq 7, 0, _81CB5A0 jump _81CB617 _81CB5A0: createtask sub_80E2A38, 10, 27, 1, 0, 12, 0 wait pause 12 createtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createtask sub_80E1864, 5, 0, 2, 16 panse_1C SE_W287, 192, 4, 8 createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 pause 20 createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767 wait createtask sub_80E2A38, 10, 25, 1, 8, 0, 0 wait clearmonbg 3 blendoff jump _81CB584 _81CB617: createtask sub_80E2A7C, 10, 1, 1, 0, 12, 0 wait pause 12 createtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createtask sub_80E1864, 5, 0, 2, 16 panse_19 SE_W287, 192 pause 8 createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 pause 20 createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767 wait createtask sub_80E2A7C, 10, 4, 1, 8, 0, 0 wait clearmonbg 3 blendoff jump _81CB584 _81CB68E: loadsprite 10135 loadsprite 10284 call Unknown_81D61FB monbg 0 createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 pause 4 createtask sub_80DFC24, 5, 0 wait createtask sub_812B340, 5, 238, -64 sprite gBattleAnimSpriteTemplate_83DA65C, 130 pause 14 createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1 createtask sub_812B30C, 5, 141, 63 pause 20 createtask sub_80DFD24, 5, 1 pause 2 createtask sub_80E2A38, 10, 2, 0, 15, 0, 32767 wait clearmonbg 0 call Unknown_81D622B jump _81CB584 Move_FLASH: @ 81CB713 panse_19 SE_W043, 192 createtask sub_80E388C, 2 wait end Move_SPLASH: @ 81CB720 createtask sub_80D074C, 2, 0, 3 pause 8 panse_1C SE_W039, 192, 38, 3 wait end Move_ACID_ARMOR: @ 81CB735 monbg 0 setalpha 15, 0 createtask sub_812F314, 2, 0 panse_19 SE_W151, 192 wait blendoff clearmonbg 0 pause 1 end Move_SHARPEN: @ 81CB74E loadsprite 10185 sprite gBattleAnimSpriteTemplate_83D6EF0, 2 wait end Move_SUPER_FANG: @ 81CB75A loadsprite 10192 createtask sub_80A8154, 2, 0, 1, 0, 20, 1 panse_19 SE_W082, 192 wait createtask sub_80A8154, 2, 0, 3, 0, 48, 1 createtask sub_8079790, 2, 0, 1247, 12, 4, 1 wait pause 20 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 4 sprite gBattleAnimSpriteTemplate_83D7080, 130 panse_19 SE_W044, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14 createtask sub_80A7E7C, 2, 1, 0, 7, 12, 1 wait blendoff end Move_SLASH: @ 81CB7DB loadsprite 10183 sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0 panse_19 SE_W013, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0 createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1 panse_19 SE_W013, 63 wait end Move_STRUGGLE: @ 81CB815 loadsprite 10135 loadsprite 10215 monbg 1 setalpha 12, 8 createtask sub_80A8154, 2, 0, 3, 0, 12, 4 sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2 sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2 panse_1C SE_W029, 192, 12, 4 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_80A8154, 2, 1, 3, 0, 6, 1 panse_19 SE_W025B, 63 wait clearmonbg 1 blendoff end Move_SKETCH: @ 81CB87B loadsprite 10002 monbg 1 createtask sub_80D0C88, 2 sprite gBattleAnimSpriteTemplate_83D77E0, 130 wait clearmonbg 1 createtask sub_80D074C, 2, 0, 2 panse_1C SE_W039, 192, 38, 2 end Move_NIGHTMARE: @ 81CB8A3 fadetobg 2 waitbgfadein jumpunkcond _81CB8CF monbg 3 createtask sub_80DE1B0, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 40, 1 panse_19 SE_W171, 63 wait clearmonbg 3 restorebg waitbgfadein end _81CB8CF: createtask sub_8079790, 2, 0, 32767, 10, 2, 1 createtask sub_80A7E7C, 2, 0, 3, 0, 32, 1 panse_19 SE_W171, 63 wait restorebg waitbgfadein end Move_FLAIL: @ 81CB8F9 loadsprite 10135 monbg 1 setalpha 12, 8 createtask sub_812E860, 2, 0 panse_1C SE_W029, 192, 8, 2 wait sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 createtask sub_80A9058, 2, 0, 1, 30, 1, 0 panse_19 SE_W025B, 63 wait clearmonbg 1 blendoff end Move_SPITE: @ 81CB936 fadetobg 2 panse_19 SE_W060, 192 waitbgfadein monbg 3 createtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767 createtask sub_80DE3AC, 2 panse_1C SE_W060, 63, 20, 3 wait restorebg waitbgfadein clearmonbg 1 end Move_MACH_PUNCH: @ 81CB965 loadsprite 10135 loadsprite 10143 monbg 2 createtask sub_80E3B4C, 2 jumpvareq 7, 1, _81CB9E6 fadetobg 9 _81CB97E: waitbgfadeout createtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein pause 0 setalpha 9, 8 createtask sub_807A69C, 2, 28968, 10 panse_19 SE_W026, 192 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0 panse_19 SE_W004, 63 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait clearmonbg 2 blendoff restorebg waitbgfadeout setvar 7, -1 waitbgfadein end _81CB9E6: fadetobg 10 jump _81CB97E Move_FORESIGHT: @ 81CB9ED loadsprite 10258 monbg 3 monbgprio_28 1 setalpha 16, 0 sprite gBattleAnimSpriteTemplate_8402A24, 130, 1 pause 17 panse_1C SE_W166, 63, 16, 4 pause 48 pause 24 panse_19 SE_W166, 63 pause 10 createtask sub_8079790, 5, 1, 32767, 12, 2, 1 panse_19 SE_W197, 63 wait blendoff clearmonbg 3 end Move_DESTINY_BOND: @ 81CBA2C loadsprite 10188 fadetobg 2 panse_19 SE_W060, 192 waitbgfadein createtask sub_80DE918, 5, 0, 48 panse_19 SE_W109, 192 pause 48 createtask sub_80A8154, 2, 0, 2, 0, 24, 1 createtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653 pause 24 createtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653 panse_19 SE_W171, 63 wait restorebg waitbgfadein blendoff clearmonbg 5 end Move_ENDURE: @ 81CBA87 loadsprite 10184 panse_19 SE_W082, 192 call _81CBAC7 pause 8 createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1 call _81CBAC7 pause 8 call _81CBAC7 wait end _81CBAC7: sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, -24, 26, 2 pause 4 sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, 14, 28, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, -5, 10, 2 pause 4 sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, 28, 26, 3 pause 4 sprite gBattleAnimSpriteTemplate_83D6E98, 2, 0, -12, 0, 1 ret Move_CHARM: @ 81CBB1B loadsprite 10210 createtask sub_812E568, 5, 0, 2, 0 sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 panse_19 SE_W204, 192 pause 15 sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 panse_19 SE_W204, 192 pause 15 sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 panse_19 SE_W204, 192 wait end Move_ROLLOUT: @ 81CBB5E loadsprite 10135 loadsprite 10074 loadsprite 10058 monbg 3 monbgprio_28 1 setalpha 12, 8 createtask sub_80DD4D4, 2 wait createtask sub_80A9058, 2, 0, 1, 30, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 0, 0, 1, 2 panse_19 SE_W025B, 63 wait clearmonbg 3 blendoff end Move_FALSE_SWIPE: @ 81CBB9F loadsprite 10286 loadsprite 10135 sprite gBattleAnimSpriteTemplate_83D6E50, 130 panse_19 SE_W233, 63 pause 16 sprite gBattleAnimSpriteTemplate_83D6E68, 130, 0 panse_19 SE_W104, 63 pause 2 sprite gBattleAnimSpriteTemplate_83D6E68, 130, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6E68, 130, 32 panse_19 SE_W104, 63 pause 2 sprite gBattleAnimSpriteTemplate_83D6E68, 130, 48 pause 2 sprite gBattleAnimSpriteTemplate_83D6E68, 130, 64 panse_19 SE_W104, 63 pause 2 sprite gBattleAnimSpriteTemplate_83D6E68, 130, 80 pause 2 wait createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 3 panse_19 SE_W004, 63 end Move_SWAGGER: @ 81CBC26 loadsprite 10086 loadsprite 10087 createtask sub_80D08C8, 2 panse_19 SE_W207, 192 wait sprite gBattleAnimSpriteTemplate_83D7764, 2 panse_1C SE_W207, 192, 4, 2 wait pause 24 sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 panse_19 SE_W207B, 63 pause 12 sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 panse_19 SE_W207B, 63 wait end Move_MILK_DRINK: @ 81CBC6E loadsprite 10099 loadsprite 10203 loadsprite 10031 monbg 1 sprite gBattleAnimSpriteTemplate_83D6C48, 2 pause 40 panse_19 SE_W152, 192 pause 12 panse_19 SE_W152, 192 pause 20 panse_19 SE_W152, 192 wait sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0 panse_19 SE_W208, 192 wait clearmonbg 1 call Unknown_81D5F3E wait end Move_MAGNITUDE: @ 81CBCB0 createtask sub_80E1B88, 2 wait jumpvareq 15, 0, _81CBCC9 jumpvareq 15, 1, _81CBCEE _81CBCC8: end _81CBCC9: createtask sub_80E1864, 5, 5, 0, 50 createtask sub_80E1864, 5, 4, 0, 50 panse_1C SE_W070, 63, 8, 10 jump _81CBCC8 _81CBCEE: createtask sub_80E1864, 5, 5, 0, 50 createtask sub_80E1864, 5, 4, 0, 50 panse_1C SE_W070, 63, 8, 10 pause 10 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 pause 16 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 jump _81CBCC8 Move_RAPID_SPIN: @ 81CBD41 loadsprite 10135 loadsprite 10229 monbg 0 sprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2 createtask sub_812CDC8, 2, 0, 2, 0 panse_1C SE_W013B, 192, 8, 4 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2 createtask sub_80A9058, 2, 0, 1, 10, 1, 0 panse_19 SE_W003, 63 wait pause 8 createtask sub_812CDC8, 2, 0, 2, 1 panse_1C SE_W013B, 192, 8, 4 wait clearmonbg 0 end Move_MOONLIGHT: @ 81CBDAE loadsprite 10194 loadsprite 10195 loadsprite 10031 setalpha 0, 16 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0 wait sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56 createtask sub_8079670, 3, 0, 16, 16, 0, 1 panse_19 SE_W236, 0 pause 30 sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0 pause 30 sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0 pause 30 sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0 pause 30 sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0 pause 30 sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0 pause 20 createtask sub_80CE3EC, 2 wait call Unknown_81D5EF5 wait end Move_EXTREME_SPEED: @ 81CBE3E loadsprite 10207 loadsprite 10135 createtask sub_80E3B4C, 2 jumpvareq 7, 1, _81CBEF5 fadetobg 9 _81CBE55: waitbgfadeout createtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein createtask sub_80D15A4, 2 panse_1C SE_W013B, 192, 8, 3 wait pause 1 createtask sub_80E4300, 2 monbg 1 setalpha 12, 8 pause 18 createtask sub_80D1638, 2 pause 2 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3 pause 10 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3 pause 10 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3 wait createtask sub_80D18D4, 2 pause 10 createtask sub_80D17C4, 2 panse_1C SE_W104, 192, 8, 4 wait restorebg waitbgfadeout setvar 7, -1 waitbgfadein clearmonbg 1 blendoff pause 1 setvar 7, 4096 pause 1 end _81CBEF5: fadetobg 10 jump _81CBE55 Move_UPROAR: @ 81CBEFC loadsprite 10225 loadsprite 10203 monbg 3 createtask sub_80D2CF8, 2, 0 sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 panse_19 SE_W253, 192 sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0 sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1 pause 16 createtask sub_80D2CF8, 2, 0 sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 panse_19 SE_W253, 192 sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1 sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0 pause 16 createtask sub_80D2CF8, 2, 0 sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 panse_19 SE_W253, 192 sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1 sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0 wait clearmonbg 3 end Move_HEAT_WAVE: @ 81CBFC6 loadsprite 10261 createtask sub_80E2C60, 5, 10261, 0, 6, 6, 31 createtask do_boulder_dust, 5, 1 createtask sub_80D6080, 6, 6, 31 panse_1B SE_W257, 192, 63, 2, 0 pause 4 createtask sub_80D5DDC, 5 pause 12 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 1 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 1 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 1 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 1 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 1 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 1 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 1 end Move_HAIL: @ 81CC076 loadsprite 10263 loadsprite 10141 createtask sub_80E2A38, 10, 1, 3, 0, 6, 0 wait createtask sub_80D8ADC, 5 panse_1C SE_W258, 0, 8, 10 wait createtask sub_80E2A38, 10, 1, 3, 6, 0, 0 end Move_TORMENT: @ 81CC0AE loadsprite 10087 loadsprite 10209 createtask sub_812D008, 2 wait createtask sub_8079790, 2, 1, 31, 10, 1, 1 sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 panse_19 SE_W207B, 63 pause 20 sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 panse_19 SE_W207B, 63 end Move_MEMENTO: @ 81CC0F2 setalpha 0, 16 pause 1 createtask sub_80E0918, 2 pause 1 createtask sub_80E00EC, 5 panse_19 SE_W060, 192 pause 48 panse_19 SE_W060B, 192 wait createtask sub_80E09C4, 2 pause 12 setalpha 0, 16 pause 1 monbg_22 1 createtask sub_80E03BC, 5 panse_19 SE_W060, 63 wait clearmonbg_23 1 pause 1 blendoff pause 1 end Move_FACADE: @ 81CC136 loadsprite 10243 createtask sub_812FD7C, 2, 0, 3 createtask sub_812FFE4, 2, 0, 72 panse_1C SE_W207, 192, 24, 3 end Move_SMELLING_SALT: @ 81CC156 loadsprite 10247 loadsprite 10255 sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2 sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2 pause 32 createtask sub_8130918, 3, 1, 2 panse_1C SE_W003, 63, 12, 2 wait pause 4 createtask sub_80A7FA0, 2, 1, 2, 0, 6, 2 sprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3 panse_1C SE_W207B, 63, 16, 3 end Move_FOLLOW_ME: @ 81CC1B1 loadsprite 10064 sprite gBattleAnimSpriteTemplate_83D72E0, 2, 0 panse_19 SE_W039, 192 pause 18 panse_19 SE_W213, 192 pause 71 panse_1C SE_W039, 192, 22, 3 end Move_CHARGE: @ 81CC1D0 loadsprite 10211 loadsprite 10212 loadsprite 10213 monbg 0 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 wait createtask sub_80D6B3C, 2, 0, 60, 2, 12 panse_19 SE_W268, 192 pause 30 panse_19 SE_W268, 192 pause 30 panse_19 SE_W268, 192 sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0 pause 25 panse_19 SE_W268, 192 pause 20 panse_19 SE_W268, 192 pause 15 panse_19 SE_W268, 192 pause 10 pause 6 panse_1C SE_W268, 192, 6, 5 wait sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 panse_19 SE_W085B, 192 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0 clearmonbg 0 blendoff end Move_TAUNT: @ 81CC26B loadsprite 10214 loadsprite 10209 loadsprite 10087 sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45 panse_19 SE_W118, 192 pause 6 sprite gBattleAnimSpriteTemplate_83D7358, 12, 0 pause 4 panse_1C SE_W039, 192, 16, 2 wait pause 8 sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 panse_19 SE_W207B, 63 wait pause 12 sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 panse_19 SE_W207B, 63 end Move_HELPING_HAND: @ 81CC2BF loadsprite 10247 createtask sub_8130D20, 5 sprite gBattleAnimSpriteTemplate_8402A0C, 40, 0 sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1 pause 19 panse_19 SE_W227, 0 createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1 pause 14 panse_19 SE_W227, 0 createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1 pause 20 panse_19 SE_W227, 0 createtask sub_80A7FA0, 2, 2, 3, 0, 10, 1 createtask sub_8079790, 2, 2, 1023, 12, 1, 1 end Move_ASSIST: @ 81CC332 loadsprite 10252 sprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36 pause 2 sprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36 panse_19 SE_W010, 0 pause 2 sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36 panse_19 SE_W010, 0 pause 2 sprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36 panse_19 SE_W010, 0 pause 2 sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36 panse_19 SE_W010, 0 end Move_SUPERPOWER: @ 81CC3A3 loadsprite 10212 loadsprite 10256 loadsprite 10257 monbg 2 monbgprio_28 0 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0 panse_19 SE_W025, 192 pause 20 sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1 createtask sub_812B340, 5, 234, 0 pause 40 sprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120 pause 8 sprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112 pause 8 sprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104 pause 8 sprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96 pause 8 sprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88 pause 74 sprite gBattleAnimSpriteTemplate_83DA12C, 131, 0 panse_19 SE_W207, 192 pause 16 createtask sub_80A7FA0, 2, 1, 8, 0, 16, 1 panse_19 SE_W025B, 63 wait clearmonbg 2 blendoff pause 1 end Move_RECYCLE: @ 81CC45E loadsprite 10278 monbg 0 setalpha 0, 16 pause 1 sprite gBattleAnimSpriteTemplate_8402B10, 2 panse_1C SE_W036, 192, 24, 3 wait createtask sub_8079790, 5, 0, 32767, 12, 2, 1 panse_19 SE_W036, 192 wait blendoff clearmonbg 0 pause 1 end Move_BRICK_BREAK: @ 81CC492 loadsprite 10167 loadsprite 10135 loadsprite 10143 loadsprite 10208 ifelse _81CC4A7, _81CC576 _81CC4A7: monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8 pause 4 pause 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0 panse_19 SE_W233, 63 pause 20 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0 panse_19 SE_W233, 63 pause 20 createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0 pause 37 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0 panse_19 SE_W233B, 63 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0 wait clearmonbg 1 end _81CC576: monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8 pause 4 sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10 pause 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0 panse_19 SE_W233, 63 pause 20 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0 panse_19 SE_W233, 63 pause 20 createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0 pause 37 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0 panse_19 SE_W233B, 63 wait sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12 sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12 sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12 sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12 panse_19 SE_W280, 63 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0 wait clearmonbg 1 end Move_YAWN: @ 81CC697 loadsprite 10242 createtask sub_812F724, 2, 0 panse_19 SE_W281, 192 wait sprite gBattleAnimSpriteTemplate_84027EC, 133, 2 panse_19 SE_W255, 192 pause 4 sprite gBattleAnimSpriteTemplate_84027EC, 133, 1 pause 4 sprite gBattleAnimSpriteTemplate_84027EC, 133, 0 wait createtask sub_812F724, 2, 1 panse_19 SE_W281, 63 end Move_ENDEAVOR: @ 81CC6DA loadsprite 10243 loadsprite 10135 createtask sub_812FD7C, 2, 0, 2 panse_1C SE_W039, 192, 24, 2 createtask sub_8079790, 5, 0, 703, 12, 1, 2 pause 6 createtask sub_80A9058, 5, 0, 1, 8, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -12, 1, 2 panse_19 SE_W003, 63 pause 24 createtask sub_80A9058, 5, 0, 1, 8, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 12, 1, 2 panse_19 SE_W004, 63 end Move_ERUPTION: @ 81CC74F loadsprite 10201 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31 wait createtask sub_80D5470, 2 panse_1D SE_W153, 192, 60 wait createtask sub_80D5470, 2 panse_1D SE_W153, 192, 60 wait pause 30 sprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0 sprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1 sprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2 sprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3 sprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0 sprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1 pause 22 createtask sub_80E1864, 5, 5, 8, 60 createtask sub_80E1864, 5, 4, 8, 60 panse_1C SE_W088, 63, 16, 12 pause 80 sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31 end Move_SKILL_SWAP: @ 81CC81C loadsprite 10251 call Unknown_81D61E7 createtask sub_80DC0B0, 3, 1 createtask sub_8079790, 5, 1, 32767, 12, 3, 1 panse_1C SE_W179, 192, 24, 3 pause 16 createtask sub_80DC0B0, 3, 0 createtask sub_8079790, 5, 0, 32767, 12, 3, 1 wait call Unknown_81D61F3 end Move_IMPRISON: @ 81CC867 loadsprite 10249 loadsprite 10250 call Unknown_81D61E7 monbg 3 createtask sub_80DBE00, 5 pause 8 panse_1C SE_W030, 192, 8, 5 wait pause 4 sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40 createtask sub_80E1864, 5, 4, 1, 10 panse_19 SE_W063, 192 clearmonbg 3 call Unknown_81D61F3 end Move_GRUDGE: @ 81CC8AA loadsprite 10253 monbg 0 monbgprio_29 fadetobg 2 panse_19 SE_W060, 192 waitbgfadein createtask sub_80DF1A4, 3 panse_1C SE_W052, 192, 16, 4 pause 10 pause 80 panse_19 SE_W171, 63 wait restorebg waitbgfadein clearmonbg 0 end Move_CAMOUFLAGE: @ 81CC8D2 monbg 2 monbgprio_28 0 setalpha 16, 0 createtask sub_80E2B74, 5, 2, 3, 0, 14 pause 16 createtask sub_80DFC24, 2, 4 panse_19 SE_W185, 192 wait pause 8 createtask sub_80E2B74, 5, 2, 0, 0, 0 wait createtask sub_80DFD24, 2, 1 wait blendoff clearmonbg 2 end Move_TAIL_GLOW: @ 81CC918 loadsprite 10212 monbg 0 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 wait sprite gBattleAnimSpriteTemplate_83DAC10, 66, 0 pause 18 panse_1C SE_W234, 192, 16, 6 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0 clearmonbg 0 blendoff pause 1 end Move_LUSTER_PURGE: @ 81CC95B loadsprite 10267 loadsprite 10135 fadetobg 3 waitbgfadeout createtask sub_812C624, 5 waitbgfadein monbg 0 setalpha 12, 8 panse_19 SE_W076, 192 sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0 pause 20 createtask sub_80E2A7C, 5, 5, 2, 0, 16, -1 createtask sub_80E2C60, 5, 10267, 2, 0, 16, -1 wait createtask sub_80E2C60, 5, 10135, 0, 12, 12, 23552 wait sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 createtask sub_812B30C, 5, 215, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 createtask sub_812B30C, 5, 215, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 createtask sub_812B30C, 5, 215, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 createtask sub_812B30C, 5, 215, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 createtask sub_812B30C, 5, 215, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 createtask sub_812B30C, 5, 215, 63 wait createtask sub_80E2A7C, 5, 5, 2, 16, 0, -1 createtask sub_80E1864, 5, 1, 5, 14 wait clearmonbg 0 blendoff call Unknown_81D61F3 end Move_MIST_BALL: @ 81CCA72 loadsprite 10155 loadsprite 10270 pause 0 panse_19 SE_W081, 192 sprite gBattleAnimSpriteTemplate_83D9D80, 128, 0, 0, 0, 0, 30, 0 wait panse_19 SE_W028, 63 createtask sub_80A7E7C, 2, 1, 5, 0, 10, 0 sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16 pause 0 panse_19 SE_W114, 0 createtask sub_80D8414, 5 createtask sub_80E2A38, 10, 4, 3, 0, 16, 32767 pause 8 createtask sub_80A7E7C, 2, 1, 4, 0, 70, 0 pause 70 createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 end Move_FEATHER_DANCE: @ 81CCB01 loadsprite 10270 monbg 3 monbgprio_29 panse_19 SE_W080, 63 pause 0 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1 wait clearmonbg 3 end Move_TEETER_DANCE: @ 81CCBD1 loadsprite 10072 loadsprite 10073 createtask sub_813219C, 5 sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2 panse_19 SE_W298, 192 pause 24 sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2 panse_19 SE_W298, 192 pause 24 sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2 panse_19 SE_W298, 192 pause 24 sprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2 panse_19 SE_W298, 192 pause 24 sprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2 panse_19 SE_W298, 192 end Move_MUD_SPORT: @ 81CCC3C loadsprite 10074 createtask sub_80D074C, 2, 0, 6 pause 24 sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16 sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12 panse_19 SE_W091, 192 pause 32 sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12 sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14 panse_19 SE_W091, 192 pause 32 sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18 sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14 panse_19 SE_W091, 192 pause 16 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60 panse_1D SE_W145B, 0, 15 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100 panse_1D SE_W145B, 0, 25 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55 panse_1D SE_W145B, 0, 14 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50 panse_1D SE_W145B, 0, 10 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90 panse_1D SE_W145B, 0, 22 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90 panse_1D SE_W145B, 0, 22 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60 panse_1D SE_W145B, 0, 15 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90 panse_1D SE_W145B, 0, 22 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60 panse_1D SE_W145B, 0, 15 pause 2 sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40 panse_1D SE_W145B, 0, 10 end Move_NEEDLE_ARM: @ 81CCD73 loadsprite 10266 loadsprite 10135 loadsprite 10143 panse_1C SE_W030, 63, 2, 16 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16 wait createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10 sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10 end Move_SLACK_OFF: @ 81CCF23 loadsprite 10031 createtask sub_813257C, 2, 0 panse_19 SE_W281, 192 wait call Unknown_81D5EF5 wait end Move_CRUSH_CLAW: @ 81CCF3B loadsprite 10167 loadsprite 10039 loadsprite 10208 monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 4 createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1 sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 panse_19 SE_W013, 63 pause 12 sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 panse_19 SE_W013, 63 wait wait blendoff clearmonbg 1 end Move_AROMATHERAPY: @ 81CCFAB panse_19 SE_W080, 0 loadsprite 10159 loadsprite 10203 loadsprite 10049 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293 pause 1 monbg 0 pause 1 sprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0 sprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0 sprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0 pause 20 sprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0 sprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0 sprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0 pause 10 sprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0 sprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0 sprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0 wait clearmonbg 0 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293 pause 1 panse_19 SE_W287, 192 createtask sub_81300A4, 2, 1 wait panse_19 SE_W234, 192 sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 pause 8 sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 wait panse_19 SE_REAPOKE, 192 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293 sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 wait end Move_FAKE_TEARS: @ 81CD10D loadsprite 10155 loadsprite 10209 loadsprite 10072 createtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108 wait createtask sub_812E568, 5, 0, 2, 1 panse_1C SE_W039, 192, 12, 4 pause 8 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3 pause 8 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2 sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3 wait end Move_AIR_CUTTER: @ 81CD19D loadsprite 10003 loadsprite 10138 loadsprite 10135 pause 0 monbg 3 setalpha 12, 8 pause 0 createtask sub_80CFB04, 2, 32, -24, 1536, 2, 128 wait panse_19 SE_W015, 63 sprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2 pause 5 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1 wait blendoff clearmonbg 3 pause 0 end Move_ODOR_SLEUTH: @ 81CD1FF monbg 1 createtask sub_81316F8, 5 pause 24 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4 panse_19 SE_W207, 192 pause 6 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4 panse_19 SE_W207, 192 wait clearmonbg 1 pause 1 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0 panse_19 SE_W043, 192 end Move_GRASS_WHISTLE: @ 81CD249 loadsprite 10072 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298 wait createtask sub_80CEA20, 2 wait panse_1B SE_W320, 192, 63, 2, 0 sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0 pause 4 wait createtask sub_80CEAD8, 2 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298 wait end Move_TICKLE: @ 81CD33C loadsprite 10218 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0 wait sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 panse_19 SE_W197, 192 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0 wait pause 20 createtask sub_80A8B88, 3, 0, 6, 1280, 3, 0 pause 12 createtask sub_812E568, 3, 1, 6, 2 panse_1C SE_W039, 63, 8, 8 wait end Move_WATER_SPOUT: @ 81CD3A8 loadsprite 10268 loadsprite 10148 monbg 3 setalpha 12, 8 createtask sub_80D40F4, 5 panse_19 SE_W029, 192 pause 44 panse_19 SE_W291, 192 wait pause 16 createtask sub_80D45D8, 5 panse_19 SE_W057, 63 clearmonbg 3 blendoff end Move_SHADOW_PUNCH: @ 81CD3D6 loadsprite 10135 loadsprite 10143 fadetobg 2 waitbgfadein monbg 2 setalpha 9, 8 createtask sub_807A69C, 2, 0, 13 panse_19 SE_W026, 192 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0 panse_19 SE_W004, 63 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait clearmonbg 2 blendoff restorebg waitbgfadein end Move_EXTRASENSORY: @ 81CD431 call Unknown_81D61E7 monbg 3 setalpha 12, 8 createtask sub_8079790, 5, 0, 891, 12, 1, 1 createtask sub_80DC2D4, 5, 0 panse_19 SE_W020, 63 wait createtask sub_8079790, 5, 0, 891, 12, 1, 1 createtask sub_80DC2D4, 5, 1 panse_19 SE_W020, 63 wait createtask sub_80DC4F4, 5, 0 createtask sub_80DC2D4, 5, 2 panse_19 SE_W043, 192 wait blendoff clearmonbg 3 call Unknown_81D61F3 end Move_AERIAL_ACE: @ 81CD499 loadsprite 10138 monbg 1 setalpha 12, 8 createtask sub_80A8500, 2, 0, 24, 6, 1, 5 createtask sub_80E2DD8, 2, 0, 4, 7, 3 sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0 panse_19 SE_W013B, 192 pause 5 createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 panse_19 SE_W013, 63 wait clearmonbg 1 blendoff end Move_IRON_DEFENSE: @ 81CD503 panse_1C SE_REAPOKE, 192, 28, 2 createtask sub_80E0A4C, 5, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0 wait end Move_BLOCK: @ 81CD52D loadsprite 10250 sprite gBattleAnimSpriteTemplate_8402A6C, 194 panse_19 SE_W207, 63 end Move_HOWL: @ 81CD53C loadsprite 10053 createtask sub_812F724, 2, 0 pause 12 call _81CE35E createtask sub_812B18C, 2, 0, 3 wait pause 30 end Move_BULK_UP: @ 81CD55E loadsprite 10086 createtask sub_80D08C8, 2 panse_19 SE_W207, 192 wait sprite gBattleAnimSpriteTemplate_83D7764, 2 panse_1C SE_W207, 192, 4, 2 wait end Move_COVET: @ 81CD57C loadsprite 10210 loadsprite 10224 createtask sub_812E568, 5, 0, 2, 0 sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 panse_19 SE_W204, 192 pause 15 sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 panse_19 SE_W204, 192 pause 15 sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 panse_19 SE_W204, 192 wait createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 panse_1C SE_W146, 63, 4, 3 end Move_VOLT_TACKLE: @ 81CD5D9 loadsprite 10001 loadsprite 10212 loadsprite 10213 monbg 0 setalpha 12, 8 createtask sub_80E2A38, 10, 1, 0, 0, 8, 0 wait sprite gBattleAnimSpriteTemplate_83D9AB4, 1 panse_19 SE_W268, 192 wait clearmonbg 0 blendoff pause 8 createtask sub_80D700C, 5, 0 panse_19 SE_W085, 192 wait createtask sub_80D700C, 5, 1 panse_19 SE_W085, 63 wait createtask sub_80D700C, 5, 2 panse_19 SE_W085, 192 wait createtask sub_80D700C, 5, 3 panse_19 SE_W085, 63 wait createtask sub_80D700C, 5, 4 panse_19 SE_W085, 192 pause 8 createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16 pause 8 createtask sub_80D6E9C, 5 wait createtask sub_80A7FA0, 2, 0, 3, 0, 9, 1 panse_19 SE_W085B, 192 sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 wait createtask sub_80E2A38, 10, 1, 0, 8, 0, 0 wait end Move_WATER_SPORT: @ 81CD6D1 loadsprite 10268 createtask sub_80D48F4, 5 pause 8 panse_19 SE_W057, 192 pause 44 panse_19 SE_W057, 192 pause 44 panse_19 SE_W057, 192 pause 44 panse_1B SE_W057, 192, 63, 2, 0 end Move_CALM_MIND: @ 81CD6F7 loadsprite 10203 monbg 2 createtask sub_80E2A7C, 5, 0, 0, 0, 16, 0 wait createtask sub_80E3BDC, 5, 1 wait sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 panse_19 SE_W048, 192 pause 14 sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 panse_19 SE_W048, 192 pause 14 sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 panse_19 SE_W048, 192 wait createtask sub_80E3BDC, 5, 0 wait createtask sub_80E2A7C, 5, 0, 0, 16, 0, 0 wait clearmonbg 2 end Move_LEAF_BLADE: @ 81CD775 loadsprite 10063 loadsprite 10285 createtask sub_80CBDF4, 5 pause 2 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 panse_19 SE_W015, 63 pause 50 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 panse_19 SE_W015, 63 pause 50 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 panse_19 SE_W015, 63 wait monbg 1 setalpha 12, 8 pause 12 createtask sub_80A7FA0, 2, 1, 8, 0, 18, 1 sprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36 panse_19 SE_W043, 63 wait clearmonbg 1 blendoff end Move_DRAGON_DANCE: @ 81CD7F8 loadsprite 10249 monbg 0 monbgprio_28 0 pause 1 createtask sub_80DF924, 5 panse_19 SE_W100, 192 pause 8 createtask sub_80798AC, 5, 10249, 19456, 14, 0, 3 sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0 sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43 sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85 sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128 sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170 sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213 pause 30 panse_19 SE_W100, 192 pause 30 panse_19 SE_W100, 192 wait clearmonbg 0 pause 1 end Move_SHOCK_WAVE: @ 81CD867 loadsprite 10211 loadsprite 10212 loadsprite 10001 loadsprite 10037 monbg 0 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 wait createtask sub_80D6B3C, 2, 0, 20, 0, 2 panse_19 SE_W268, 192 pause 12 sprite gBattleAnimSpriteTemplate_83D9B28, 2 pause 30 createtask sub_80D72DC, 5 pause 12 wait createtask sub_80D759C, 5 panse_19 SE_W161B, 63 wait createtask sub_80A7E7C, 2, 1, 0, 6, 18, 1 createtask sub_80E2A38, 5, 1, 3, 16, 0, 32767 createtask sub_80E2A38, 5, 4, 0, 16, 16, 0 pause 4 createtask sub_80E2A38, 5, 4, 0, 0, 0, 0 wait clearmonbg 0 blendoff end Move_HARDEN: @ 81CD909 panse_1C SE_W231, 192, 28, 2 createtask sub_80E0A4C, 5, 0, 0, 0 wait end Move_BELLY_DRUM: @ 81CD91E loadsprite 10072 loadsprite 10193 createtask sub_80CEA20, 2 wait call _81CD9EB sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0 panse_19 SE_W187, 192 pause 15 call _81CD9D0 sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0 panse_19 SE_W187, 192 pause 15 call _81CD9EB sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128 panse_19 SE_W187, 192 pause 7 call _81CD9D0 sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128 panse_19 SE_W187, 192 pause 7 call _81CD9EB sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0 panse_19 SE_W187, 192 pause 7 call _81CD9D0 sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0 panse_19 SE_W187, 192 wait createtask sub_80CEAD8, 2 wait end _81CD9D0: sprite gBattleAnimSpriteTemplate_83D7174, 3, 0 createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1 ret _81CD9EB: sprite gBattleAnimSpriteTemplate_83D7174, 3, 1 createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1 ret Move_MIND_READER: @ 81CDA06 loadsprite 10189 loadsprite 10190 loadsprite 10191 monbg 4 panse_19 SE_W109, 63 sprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0 sprite gBattleAnimSpriteTemplate_84021F4, 5 pause 40 panse_19 SE_W043, 63 createtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0 call _81CDA4D wait clearmonbg 4 end _81CDA4D: sprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6 pause 2 sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6 pause 2 sprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6 sprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6 pause 2 ret Move_ICE_PUNCH: @ 81CDB3E monbg 3 setalpha 12, 8 loadsprite 10141 loadsprite 10135 loadsprite 10143 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 createtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 pause 20 panse_19 SE_W081, 63 sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 0 sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 64 sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 128 sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 192 pause 5 sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 32 sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 96 sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 160 sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 224 pause 17 sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 0, -10, 8, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -10, 1, 1 panse_19 SE_W004, 63 pause 2 createtask sub_80A7E7C, 5, 1, 0, 5, 3, 1 wait pause 15 call Unknown_81D5C36 pause 5 createtask sub_80E2A38, 10, 4, 2, 9, 0, 32588 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0 wait clearmonbg 3 blendoff end Move_REST: @ 81CDC29 panse_19 SE_W173, 192 loadsprite 10228 sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 pause 20 sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 pause 20 sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 wait end Move_CONFUSION: @ 81CDC69 monbg 3 call Unknown_81D61E7 setalpha 8, 8 createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1 createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 wait panse_19 SE_W048, 63 createtask sub_80A7E7C, 2, 1, 3, 0, 15, 1 createtask sub_80A8D34, 5, -4, -4, 15, 1, 1 wait clearmonbg 3 blendoff pause 1 call Unknown_81D61F3 end Move_PSYCHIC: @ 81CDCCA monbg 3 call Unknown_81D61E7 setalpha 8, 8 createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1 createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767 wait panse_1C SE_W048, 63, 10, 3 createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1 createtask sub_80A8D34, 5, -6, -6, 15, 1, 1 wait clearmonbg 3 blendoff pause 1 call Unknown_81D61F3 end Move_FUTURE_SIGHT: @ 81CDD2D jump _81CDD3B _81CDD32: wait pause 1 call Unknown_81D61F3 end _81CDD3B: monbg 2 panse_19 SE_W060, 192 call Unknown_81D61E7 setalpha 8, 8 panse_19 SE_W048, 192 createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 createtask sub_80A8D34, 5, -4, -4, 15, 0, 1 wait clearmonbg 2 blendoff jump _81CDD32 Unknown_81CDD7A: @ 81CDD7A monbg 3 panse_19 SE_W060, 192 call Unknown_81D61E7 setalpha 8, 8 panse_19 SE_W048, 63 panse_1D SE_W048, 63, 8 createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1 createtask sub_80A8D34, 5, -5, -5, 15, 1, 1 wait createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1 wait clearmonbg 3 blendoff jump _81CDD32 Move_THUNDER: @ 81CDDCE loadsprite 10037 fadetobg 11 waitbgfadeout createtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 pause 16 createtask sub_80E2324, 2, 257, 257, 257 panse_19 SE_W086, 63 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12 pause 20 sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32 panse_19 SE_W086, 63 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16 panse_19 SE_W086, 63 pause 5 createtask sub_80E2324, 2, 257, 257, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16 pause 30 createtask sub_80E2324, 2, 257, 257, 257 pause 5 createtask sub_80E2324, 2, 257, 257, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32 panse_19 SE_W161B, 63 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16 pause 10 createtask sub_80E2324, 2, 257, 257, 257 pause 1 createtask sub_80D60B4, 2, 30, 3, 1, 0 pause 2 createtask sub_80E2324, 2, 257, 257, 257 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0 wait restorebg waitbgfadeout setvar 7, -1 waitbgfadein end Move_THUNDER_PUNCH: @ 81CDF28 loadsprite 10135 loadsprite 10143 loadsprite 10037 monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 wait panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 pause 1 createtask sub_80E2324, 2, 257, 257, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16 pause 1 panse_19 SE_W161B, 63 createtask sub_80E2324, 2, 257, 257, 257 pause 2 createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 pause 20 wait clearmonbg 1 blendoff end Move_SACRED_FIRE: @ 81CDFF1 loadsprite 10033 loadsprite 10035 panse_1C SE_W221, 192, 7, 5 sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1 pause 1 createtask sub_80E2324, 2, 257, 257, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1 createtask sub_80E2324, 2, 257, 257, 257 pause 1 wait panse_19 SE_W221B, 63 sprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1 pause 10 panse_19 SE_W221B, 63 sprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1 pause 10 panse_19 SE_W221B, 63 sprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1 pause 1 createtask sub_80E2324, 2, 257, 257, 257 pause 1 wait createtask sub_80E2324, 2, 257, 257, 257 pause 1 panse_19 SE_W172B, 63 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1 wait end Move_SCRATCH: @ 81CE1D8 loadsprite 10137 monbg 1 setalpha 12, 8 panse_19 SE_W010, 63 sprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait clearmonbg 1 blendoff wait end Move_DRAGON_BREATH: @ 81CE20A loadsprite 10029 monbg 3 monbgprio_28 1 panse_1C SE_W172, 192, 7, 7 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 createtask sub_80E2A38, 10, 4, 1, 0, 9, 31 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 createtask sub_80A7FA0, 2, 1, 2, 0, 21, 1 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 pause 2 sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 wait createtask sub_80E2A38, 10, 4, 1, 9, 0, 31 wait clearmonbg 3 end Move_ROAR: @ 81CE31E loadsprite 10053 monbg 0 monbgprio_28 0 setalpha 8, 8 createtask sub_812B18C, 2, 0, 2 createtask sub_80A8D34, 5, -5, -5, 10, 0, 1 call _81CE35E pause 20 createtask sub_80A8A80, 5, 1, 2 wait clearmonbg 0 blendoff wait pause 20 end _81CE35E: sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0 sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2 sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1 pause 15 sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0 sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2 sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1 ret Move_GROWL: @ 81CE3AF loadsprite 10053 createtask sub_812B18C, 2, 0, 255 call _81CE35E pause 10 createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1 createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1 wait pause 20 end Move_SNORE: @ 81CE3EA loadsprite 10197 monbg 2 setalpha 8, 8 call _81CE403 pause 30 call _81CE403 wait clearmonbg 2 blendoff end _81CE403: panse_19 SE_W173, 192 createtask sub_80A8D34, 5, -7, -7, 7, 0, 1 createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1 sprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0 sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0 sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0 sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0 ret Move_LIGHT_SCREEN: @ 81CE47A loadsprite 10070 loadsprite 10166 setalpha 0, 16 panse_1D SE_W115, 192, 15 sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166 pause 10 call _81CE4A1 wait pause 1 blendoff end _81CE4A1: sprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1 pause 5 sprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1 pause 7 sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1 ret Move_MIRROR_COAT: @ 81CE506 loadsprite 10070 loadsprite 10168 setalpha 0, 16 sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168 pause 10 panse_19 SE_W115, 192 call _81CE4A1 wait pause 1 blendoff end Move_REFLECT: @ 81CE52C loadsprite 10071 loadsprite 10167 setalpha 0, 16 panse_1D SE_W115, 192, 15 sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167 pause 20 sprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1 pause 7 sprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1 pause 7 sprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1 wait pause 1 blendoff end Move_BARRIER: @ 81CE57F loadsprite 10169 setalpha 0, 16 panse_1D SE_W112, 192, 15 sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169 wait pause 1 blendoff end Move_BUBBLE: @ 81CE59C loadsprite 10146 loadsprite 10155 monbg 1 setalpha 12, 8 pause 1 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100 panse_19 SE_W145, 192 panse_1D SE_W145B, 63, 100 pause 6 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100 panse_19 SE_W145, 192 panse_1D SE_W145B, 63, 100 pause 6 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100 panse_19 SE_W145, 192 panse_1D SE_W145B, 63, 100 pause 6 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100 panse_19 SE_W145, 192 panse_1D SE_W145B, 63, 100 pause 6 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100 panse_19 SE_W145, 192 panse_1D SE_W145B, 63, 100 pause 6 sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100 panse_19 SE_W145, 192 panse_1D SE_W145B, 63, 100 wait call Unknown_81D6069 wait clearmonbg 1 blendoff end Move_SMOG: @ 81CE672 loadsprite 10172 monbg 3 monbgprio_29 setalpha 12, 8 panse_1C SE_W054, 63, 17, 10 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 call _81CE6D7 pause 120 panse_1C SE_W092, 63, 18, 2 createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650 pause 10 createtask sub_80A7FA0, 2, 1, 2, 0, 15, 1 wait clearmonbg 3 blendoff end _81CE6D7: sprite gBattleAnimSpriteTemplate_83D9D54, 2, 0, -24, 48, 240, 1, 0 pause 7 ret Move_FAINT_ATTACK: @ 81CE6ED loadsprite 10135 monbg 0 fadetobg 1 waitbgfadein pause 0 panse_19 SE_W185, 192 createtask sub_80A8500, 2, 0, 18, 6, 1, 3 createtask sub_80DFC24, 2, 1 wait clearmonbg 0 invisible 0 pause 1 createtask sub_80E4300, 2 monbg 1 setalpha 12, 8 pause 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1 createtask sub_80A7FA0, 2, 1, 2, 0, 9, 1 wait clearmonbg 1 blendoff pause 1 setvar 7, 4096 pause 32 createtask sub_80DFDC0, 2 monbg 0 createtask sub_80DFD24, 2, 1 wait clearmonbg 0 pause 1 restorebg waitbgfadein end Move_SAND_ATTACK: @ 81CE774 loadsprite 10074 monbg 2 monbgprio_28 0 setalpha 12, 8 panse_19 SE_W028, 192 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2 call _81CE7C4 call _81CE7C4 call _81CE7C4 call _81CE7C4 call _81CE7C4 call _81CE7C4 wait clearmonbg 2 blendoff end _81CE7C4: sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0 sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10 sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10 sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5 sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5 pause 2 ret Move_MUD_SLAP: @ 81CE81C loadsprite 10074 panse_19 SE_W028, 192 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2 call _81CE862 call _81CE862 call _81CE862 call _81CE862 call _81CE862 call _81CE862 wait end _81CE862: sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0 sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5 sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5 sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10 sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10 pause 2 ret Move_DRAGON_RAGE: @ 81CE8BA loadsprite 10029 loadsprite 10035 panse_19 SE_W082, 192 createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 0, 15, 0, 0, 4 wait sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10 wait panse_1C SE_W172B, 63, 11, 3 createtask sub_80A7E7C, 5, 1, 0, 3, 25, 1 sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25 pause 1 sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 0, 0, 4 wait end Move_RAIN_DANCE: @ 81CE997 loadsprite 10115 panse_19 SE_W240, 192 createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 wait createtask sub_80D30F0, 2, 0, 3, 120 createtask sub_80D30F0, 2, 0, 3, 120 pause 120 pause 30 wait createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0 wait end Move_BITE: @ 81CE9E2 loadsprite 10139 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W044, 63 sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10 sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10 pause 10 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 5, 1, 0, 4, 7, 1 wait clearmonbg 1 blendoff pause 1 end Move_CRUNCH: @ 81CEA40 loadsprite 10139 loadsprite 10135 monbg 1 fadetobg 1 waitbgfadein setalpha 12, 8 panse_19 SE_W044, 63 sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10 sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10 pause 10 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 1 createtask sub_80A7E7C, 5, 1, 0, 7, 5, 2 wait panse_19 SE_W044, 63 sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10 sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10 pause 10 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 1 createtask sub_80A7E7C, 5, 1, 0, 8, 4, 2 wait clearmonbg 1 blendoff pause 1 restorebg waitbgfadein end Move_CLAMP: @ 81CEAF0 loadsprite 10145 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W011, 63 sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 pause 10 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1 wait clearmonbg 1 blendoff wait end Move_ICE_BEAM: @ 81CEB4D monbg 1 monbgprio_28 1 setalpha 12, 8 loadsprite 10141 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 wait createtask_1F sub_812B058, 183, -64, 63, 4, 4, 0, 10 sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20 sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20 pause 1 call _81CEC4E call _81CEC4E call _81CEC4E sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384 createtask sub_80A7FA0, 2, 1, 2, 0, 25, 1 call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E call _81CEC4E sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11 pause 1 sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11 wait pause 20 call Unknown_81D5C36 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0 wait clearmonbg 1 blendoff end _81CEC4E: sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20 sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20 sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11 pause 1 ret Move_WITHDRAW: @ 81CEC84 panse_19 SE_W029, 192 createtask sub_80CF4D8, 5 wait end Move_AURORA_BEAM: @ 81CEC91 loadsprite 10140 fadetobg 20 waitbgfadein panse_19 SE_W062, 192 setvar 7, 0 createtask sub_80D3490, 10, 130 call _81CED18 createtask sub_80A7FA0, 5, 1, 1, 0, 17, 1 call _81CED18 call _81CED18 call _81CED18 setvar 7, -1 createtask_1F sub_812B058, 183, -64, 63, 3, 6, 0, 10 createtask sub_80A7FA0, 5, 1, 2, 0, 40, 1 call _81CED18 call _81CED18 call _81CED18 call _81CED18 call _81CED18 call _81CED18 wait restorebg waitbgfadein end _81CED18: sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17 pause 1 sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17 pause 1 sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17 pause 1 sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17 pause 1 ret Move_SOLAR_BEAM: @ 81CED65 loadsprite 10147 ifelse _81CED73, _81CEE70 _81CED71: wait end _81CED73: monbg 2 setalpha 12, 8 createtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287 panse_19 SE_W025, 192 call _81CED9D wait clearmonbg 2 blendoff jump _81CED71 _81CED9D: sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16 pause 2 ret _81CEE70: call Unknown_81D6233 panse_1B SE_W076, 192, 63, 2, 0 createtask sub_80CA928, 5 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1 pause 4 createtask sub_80E2A38, 10, 4, 1, 0, 10, 1017 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2 pause 4 createtask sub_80A7FA0, 5, 1, 2, 0, 65, 1 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6 pause 4 call _81CEF42 call _81CEF42 wait createtask sub_80E2A38, 10, 4, 1, 10, 0, 1017 call Unknown_81D626D jump _81CED71 _81CEF42: sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5 pause 4 sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6 pause 4 ret Move_BLIZZARD: @ 81CEFBA loadsprite 10141 monbg 3 createtask sub_80E3B4C, 2 jumpvareq 7, 1, _81CF13F fadetobg 9 _81CEFD0: waitbgfadeout createtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein wait panse_1B SE_W059, 192, 63, 2, 0 call _81CF00A call _81CF00A panse_19 SE_W059B, 63 wait call Unknown_81D5CBA wait clearmonbg 3 pause 20 restorebg waitbgfadeout setvar 7, -1 waitbgfadein end _81CF00A: sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 0, 0, 0, 80, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -10, 0, -10, 80, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -5, 0, -5, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 10, 0, 10, 80, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -20, 0, -20, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 15, 0, 15, 80, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -25, 0, -25, 72, 1 sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 20, 0, 20, 80, 0, 0, 1 pause 3 ret _81CF13F: fadetobg 10 jump _81CEFD0 Move_POWDER_SNOW: @ 81CF146 loadsprite 10141 monbg 3 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0 wait panse_1B SE_W016, 192, 63, 2, 0 call _81CF190 call _81CF190 panse_19 SE_W016B, 63 wait waitsound call Unknown_81D5CBA wait clearmonbg 3 pause 20 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0 end _81CF190: sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -10, 0, -10, 56, 4, 4, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 10, 0, 10, 56, -4, 3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, -4, 5, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 15, 0, 15, 56, 4, 4, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, 4, 4, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 20, 0, 20, 56, 4, 4, 1 pause 3 ret Move_HYDRO_PUMP: @ 81CF240 loadsprite 10149 loadsprite 10148 monbg 3 monbgprio_28 1 setalpha 12, 8 createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1 pause 6 panse_1B SE_W056, 192, 63, 2, 0 createtask sub_80D3630, 5, 100 call _81CF2DF call _81CF2DF call _81CF2DF createtask sub_80A7E7C, 5, 1, 3, 0, 37, 1 call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 call _81CF2DF call _81CF2DF call _81CF320 pause 1 pause 1 call _81CF320 wait clearmonbg 3 blendoff end _81CF2DF: sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16 sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16 pause 1 sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16 sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16 pause 1 ret _81CF320: sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1 sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1 ret Move_SIGNAL_BEAM: @ 81CF33F loadsprite 10264 loadsprite 10265 loadsprite 10073 createtask sub_80A7E7C, 5, 0, 0, 2, 25, 1 pause 6 panse_1B SE_W062, 192, 63, 1, 0 createtask sub_80D3630, 5, 100 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 createtask sub_80A7E7C, 5, 1, 3, 0, 25, 1 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 call _81CF406 wait end _81CF406: sprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16 sprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16 pause 1 ret Move_ABSORB: @ 81CF427 loadsprite 10147 loadsprite 10031 loadsprite 10135 monbg 3 monbgprio_2A 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293 wait panse_19 SE_W071, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 pause 2 createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1 wait pause 3 call _81CF496 wait pause 15 call Unknown_81D5EF5 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293 wait clearmonbg 3 blendoff end _81CF496: panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 pause 4 panse_19 SE_W152, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 pause 4 ret Move_MEGA_DRAIN: @ 81CF53F loadsprite 10147 loadsprite 10031 loadsprite 10135 monbg 3 monbgprio_2A 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293 wait panse_19 SE_W071, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1 pause 2 createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1 wait pause 3 call _81CF5AE wait pause 15 call Unknown_81D5EF5 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293 wait clearmonbg 3 blendoff end _81CF5AE: panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 pause 4 panse_19 SE_W145C, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 pause 4 ret Move_GIGA_DRAIN: @ 81CF6CF loadsprite 10147 loadsprite 10031 loadsprite 10135 monbg 3 monbgprio_2A 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293 wait panse_19 SE_W071, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0 pause 2 createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1 wait pause 3 call _81CF73E wait pause 15 call Unknown_81D5EF5 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293 wait clearmonbg 3 blendoff end _81CF73E: panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 pause 4 panse_19 SE_W202, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 pause 4 ret Move_LEECH_LIFE: @ 81CF8D7 loadsprite 10161 loadsprite 10147 pause 1 loadsprite 10031 loadsprite 10135 monbg 3 monbgprio_2A 1 setalpha 12, 8 pause 1 sprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 panse_19 SE_W071, 63 pause 2 createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 wait call _81CF496 wait pause 15 call Unknown_81D5EF5 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0 wait clearmonbg 3 blendoff end Move_SYNTHESIS: @ 81CF959 loadsprite 10031 loadsprite 10049 createtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451 panse_19 SE_W025, 192 call Unknown_81D5ECA wait call Unknown_81D5EF5 wait end Move_TOXIC: @ 81CF983 loadsprite 10151 loadsprite 10150 call _81CF99D call _81CF99D wait pause 15 call Unknown_81D5F87 wait end _81CF99D: sprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1 panse_19 SE_W092, 63 pause 15 sprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1 panse_19 SE_W092, 63 pause 15 sprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1 panse_19 SE_W092, 63 pause 15 sprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1 panse_19 SE_W092, 63 pause 15 ret Move_SLUDGE: @ 81CF9F2 loadsprite 10150 panse_19 SE_W145C, 192 sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 wait createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1 createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 call Unknown_81D5F87 wait end Move_SLUDGE_BOMB: @ 81CFA34 loadsprite 10150 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 call _81CFB44 createtask sub_80A7FA0, 5, 1, 3, 0, 15, 1 createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20 panse_19 SE_W091, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20 panse_19 SE_W091, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20 sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20 panse_19 SE_W091, 63 pause 0 waitsound wait call Unknown_81D5F87 wait end _81CFB44: panse_19 SE_W145C, 192 sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 pause 3 ret Move_ACID: @ 81CFB5A loadsprite 10150 monbg 3 sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0 panse_19 SE_W145C, 192 pause 5 sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0 panse_19 SE_W145C, 192 pause 5 sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0 panse_19 SE_W145C, 192 pause 15 createtask sub_80A7FA0, 5, 1, 2, 0, 10, 1 createtask sub_80A7FA0, 5, 3, 2, 0, 10, 1 createtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774 sprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55 panse_19 SE_W145, 63 pause 10 sprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55 panse_19 SE_W145, 63 pause 10 sprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50 panse_19 SE_W145, 63 pause 10 sprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45 panse_19 SE_W145, 63 pause 10 sprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50 panse_19 SE_W145, 63 wait clearmonbg 3 end Move_BONEMERANG: @ 81CFC54 loadsprite 10000 loadsprite 10135 monbg 3 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W155, 192 sprite gBattleAnimSpriteTemplate_83DB2C8, 2 pause 20 panse_19 SE_W030, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1 createtask sub_80A7E7C, 5, 1, 5, 0, 5, 1 pause 17 panse_19 SE_W233, 192 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, -4 wait clearmonbg 3 blendoff end Move_BONE_CLUB: @ 81CFCA8 loadsprite 10000 loadsprite 10135 monbg 3 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W155, 63 sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15 pause 12 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1 createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0 panse_19 SE_W233B, 63 wait clearmonbg 3 blendoff end Move_BONE_RUSH: @ 81CFD0A loadsprite 10000 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W155, 63 sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15 pause 12 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 5, 1, 0, 3, 5, 1 panse_19 SE_W030, 63 wait clearmonbg 3 blendoff end Move_SPIKES: @ 81CFD55 loadsprite 10152 monbg 3 panse_19 SE_W026, 192 panse_1D SE_W030, 63, 28 sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30 pause 10 panse_19 SE_W026, 192 panse_1D SE_W030, 63, 28 sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30 pause 10 panse_1D SE_W030, 63, 28 sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30 wait clearmonbg 3 end Move_MEGAHORN: @ 81CFDAC loadsprite 10153 loadsprite 10135 monbg 3 panse_19 SE_W082, 192 jumpunkcond _81CFE83 fadetobg 7 waitbgfadeout createtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CFDCF: waitbgfadein setalpha 12, 8 createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1 wait pause 10 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6 pause 3 sprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6 pause 4 panse_19 SE_W011, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 4, 1, 4 wait createtask sub_80A8154, 2, 1, -4, 1, 12, 1 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0 pause 10 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11 pause 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7 wait wait clearmonbg 3 blendoff restorebg waitbgfadeout setvar 7, -1 waitbgfadein end _81CFE83: fadetobg 8 waitbgfadeout createtask sub_80E3A58, 5, 2304, 768, 0, -1 jump _81CFDCF Move_GUST: @ 81CFE9A loadsprite 10009 loadsprite 10135 monbg 3 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W016, 63 sprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16 createtask sub_80DA09C, 5, 1, 70 wait createtask sub_80A7FA0, 5, 1, 1, 0, 7, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 panse_19 SE_W016B, 63 wait clearmonbg 3 blendoff end Move_WING_ATTACK: @ 81CFEEB loadsprite 10009 loadsprite 10135 monbg 3 monbgprio_28 1 setalpha 12, 8 panse_1C SE_W017, 192, 20, 2 createtask sub_80A8408, 2, 0, 12, 4, 1, 4 createtask sub_80DA09C, 5, 1, 70 sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20 pause 24 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9 pause 17 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1 panse_1C SE_W003, 63, 5, 2 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11 wait clearmonbg 3 blendoff end Move_PECK: @ 81CFF88 loadsprite 10135 panse_19 SE_W030, 63 createtask sub_80A8EFC, 2, 3, -768, 1, 2 sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3 wait end Move_AEROBLAST: @ 81CFFAF loadsprite 10154 loadsprite 10135 monbg 3 call Unknown_81D61FB monbgprio_28 1 setalpha 12, 8 call _81D000B createtask sub_80A7E7C, 5, 1, 5, 0, 50, 1 call _81D000B call _81D000B call _81D000B call _81D000B wait sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0 panse_19 SE_W013, 63 wait clearmonbg 3 blendoff pause 0 call Unknown_81D622B end _81D000B: panse_19 SE_W026, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0 pause 3 panse_19 SE_W026, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0 pause 3 panse_19 SE_W026, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0 pause 3 panse_19 SE_W026, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0 pause 3 ret Move_WATER_GUN: @ 81D00CC loadsprite 10155 loadsprite 10148 monbg 3 monbgprio_28 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25 panse_19 SE_W145, 192 wait createtask sub_80A7FA0, 5, 1, 1, 0, 8, 1 sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2 sprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55 panse_19 SE_W152, 63 pause 10 sprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50 panse_19 SE_W152, 63 pause 10 sprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45 panse_19 SE_W152, 63 wait clearmonbg 3 blendoff end Move_CRABHAMMER: @ 81D0159 loadsprite 10141 loadsprite 10148 monbg 3 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0 panse_19 SE_W233B, 63 pause 1 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4 wait pause 8 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 4 wait panse_1C SE_W152, 63, 20, 3 createtask sub_80A7E7C, 5, 1, 0, 4, 8, 1 sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1 wait clearmonbg 3 blendoff end Move_SURF: @ 81D0253 createtask sub_80D38BC, 2, 0 pause 24 panse_1B SE_W057, 192, 63, 2, 0 wait end Move_FLAMETHROWER: @ 81D0267 loadsprite 10029 monbg 3 monbgprio_28 1 setalpha 12, 8 createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1 pause 6 createtask sub_80D3630, 5, 100 panse_1B SE_W053, 192, 63, 2, 0 call _81D02E1 call _81D02E1 call _81D02E1 createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 call _81D02E1 wait clearmonbg 3 blendoff end _81D02E1: sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16 pause 2 ret Move_SANDSTORM: @ 81D0304 loadsprite 10261 panse_19 SE_W201, 0 createtask do_boulder_dust, 5, 0 pause 16 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 0 pause 10 sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: @ 81D038C loadsprite 10149 monbg 3 monbgprio_28 1 setalpha 12, 8 pause 0 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968 panse_19 SE_W250, 63 createtask sub_80A7E7C, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 call _81D03E4 pause 12 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968 wait clearmonbg 3 end _81D03E4: sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1 pause 2 ret Move_FLY: @ 81D046F loadsprite 10156 loadsprite 10135 ifelse _81D0480, _81D0498 _81D047E: wait end _81D0480: panse_19 SE_W019, 192 sprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336 jump _81D047E _81D0498: monbg 3 setalpha 12, 8 panse_19 SE_W104, 192 sprite gBattleAnimSpriteTemplate_83DA468, 2, 20 pause 20 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 panse_19 SE_W013, 63 wait clearmonbg 3 blendoff jump _81D047E Move_BOUNCE: @ 81D04D9 loadsprite 10156 loadsprite 10135 ifelse _81D04E9, _81D04FD _81D04E8: end _81D04E9: panse_19 SE_W100, 192 sprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0 jump _81D04E8 _81D04FD: monbg 3 setalpha 12, 8 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83DA594, 131 pause 7 panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0 createtask sub_80A7E7C, 5, 1, 0, 5, 11, 1 wait clearmonbg 3 blendoff jump _81D04E8 Move_KARATE_CHOP: @ 81D053C loadsprite 10143 loadsprite 10135 monbg 3 monbgprio_28 1 setalpha 12, 8 panse_19 SE_W104, 63 sprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0 wait panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1 wait clearmonbg 3 blendoff end Move_CROSS_CHOP: @ 81D058E loadsprite 10143 loadsprite 10285 monbg 3 setalpha 12, 8 panse_19 SE_W025, 63 sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1 pause 40 panse_19 SE_W013, 63 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10 sprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20 createtask sub_80A7E7C, 5, 1, 7, 0, 9, 1 wait clearmonbg 3 blendoff end Move_JUMP_KICK: @ 81D05F7 loadsprite 10143 loadsprite 10135 monbg 3 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 3 sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 panse_19 SE_W026, 63 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 1 createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1 panse_19 SE_W004, 63 wait clearmonbg 3 blendoff end Move_HI_JUMP_KICK: @ 81D0654 loadsprite 10143 loadsprite 10135 monbg 3 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -24, 0, 0, 8 wait pause 10 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 3 pause 2 sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 panse_19 SE_W026, 63 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3 pause 3 createtask sub_80A8154, 2, 1, 3, 0, 11, 1 wait pause 5 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6 wait clearmonbg 3 blendoff end Move_DOUBLE_KICK: @ 81D06EA loadsprite 10143 loadsprite 10135 monbg 3 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1 createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1 panse_19 SE_W233B, 63 wait wait clearmonbg 3 blendoff end Move_TRIPLE_KICK: @ 81D071D loadsprite 10143 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W233B, 63 jumpif 0, _81D0742 jumpif 1, _81D0778 jump _81D07AE _81D073D: wait clearmonbg 3 blendoff end _81D0742: sprite gBattleAnimSpriteTemplate_83D9FA8, 132, -16, -8, 20, 1, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -16, -16, 1, 2 createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1 jump _81D073D _81D0778: sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 8, 8, 20, 1, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, 0, 1, 2 createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1 jump _81D073D _81D07AE: sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 20, 1, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -8, 1, 1 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 jump _81D073D Move_DYNAMIC_PUNCH: @ 81D07E4 loadsprite 10143 loadsprite 10135 loadsprite 10198 loadsprite 10007 pause 1 monbg 3 setalpha 12, 8 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 20, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0 createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1 pause 1 waitsound panse_19 SE_W120, 63 createtask sub_80A7FA0, 5, 1, 5, 0, 28, 1 sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 wait clearmonbg 3 blendoff end Move_COUNTER: @ 81D08AC loadsprite 10135 loadsprite 10143 monbg 3 setalpha 12, 8 createtask sub_80A8500, 2, 0, 18, 6, 1, 4 panse_19 SE_W233, 192 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4 pause 4 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -15, 18, 1, 0 panse_19 SE_W233B, 63 pause 1 createtask sub_80A7E7C, 2, 1, 5, 0, 25, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -15, 18, 8, 1, 0 pause 3 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -4, 1, 0 panse_19 SE_W233B, 63 pause 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 0, -4, 8, 1, 0 pause 3 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 15, 9, 1, 0 panse_19 SE_W233B, 63 pause 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 15, 9, 8, 1, 0 pause 5 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5 wait clearmonbg 3 blendoff end Move_VITAL_THROW: @ 81D097B loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W233, 192 createtask sub_80A8500, 2, 0, 12, 4, 1, 2 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4 pause 2 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 panse_19 SE_W233B, 63 pause 1 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4 wait pause 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7 pause 11 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 10 wait clearmonbg 3 blendoff end Move_ROCK_SMASH: @ 81D09F6 loadsprite 10058 loadsprite 10135 loadsprite 10143 monbg 3 setalpha 12, 8 pause 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 8, 1, 0 panse_19 SE_W233B, 63 createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1 wait panse_19 SE_W088, 63 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2 createtask sub_80A7E7C, 2, 1, 0, 3, 7, 1 wait clearmonbg 3 blendoff end Move_SUBMISSION: @ 81D0AEE loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W104, 192 panse_1D SE_W004, 63, 10 panse_1D SE_W104, 192, 20 panse_1D SE_W004, 63, 30 panse_1D SE_W104, 192, 40 panse_1D SE_W004, 63, 50 panse_1D SE_W104, 192, 60 panse_1D SE_W004, 63, 70 panse_1D SE_W104, 192, 80 panse_1D SE_W004, 63, 90 createtask sub_80A8408, 2, 0, -18, 6, 6, 4 createtask sub_80A8408, 2, 1, 18, 6, 6, 4 call _81D0B5D call _81D0B5D call _81D0B5D wait clearmonbg 3 blendoff end _81D0B5D: sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -12, 1, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, 8, 1, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, 0, 1, 1 pause 8 ret Move_SUNNY_DAY: @ 81D0B91 loadsprite 10157 monbg 2 setalpha 13, 3 createtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767 wait panse_26 SE_W080, 192, 63, 1, 0 call _81D0BDD call _81D0BDD call _81D0BDD call _81D0BDD wait createtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767 wait clearmonbg 2 blendoff end _81D0BDD: sprite gBattleAnimSpriteTemplate_83D95B0, 40 pause 6 ret Move_COTTON_SPORE: @ 81D0BE7 loadsprite 10158 monbg 3 monbgprio_28 1 panse_1C SE_W077, 63, 18, 10 call _81D0C07 call _81D0C07 call _81D0C07 wait clearmonbg 3 end _81D0C07: sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0 pause 12 sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0 pause 12 sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0 pause 12 ret Move_SPORE: @ 81D0C41 loadsprite 10158 monbg 3 setalpha 12, 8 createtask sub_80CACEC, 2 panse_1C SE_W077, 63, 16, 11 call _81D0C6C call _81D0C6C call _81D0C6C wait pause 1 clearmonbg 3 blendoff end _81D0C6C: sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1 pause 12 sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1 pause 12 sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1 pause 12 ret Move_PETAL_DANCE: @ 81D0CA6 loadsprite 10159 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W080, 192 createtask sub_80A8500, 2, 0, 12, 6, 6, 3 sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100 sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100 pause 15 sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 sprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100 sprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100 pause 15 sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 sprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100 sprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100 pause 30 sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100 sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100 pause 30 sprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80 sprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 5 pause 3 panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0 createtask sub_80A7E7C, 2, 1, 6, 0, 8, 1 wait pause 8 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7 wait clearmonbg 3 blendoff end Move_RAZOR_LEAF: @ 81D0DDE loadsprite 10063 loadsprite 10160 loadsprite 10135 monbg 3 setalpha 12, 8 pause 1 panse_1C SE_W077, 192, 10, 5 sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 pause 60 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1 sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1 pause 20 panse_19 SE_W013, 63 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1 wait clearmonbg 3 blendoff end Move_ANCIENT_POWER: @ 81D0EE5 loadsprite 10058 loadsprite 10135 monbg 3 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -48, 50, 2 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -38, 25, 5 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 32, 32, -28, 40, 3 sprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4 createtask sub_80A7FA0, 2, 0, 1, 0, 30, 1 panse_19 SE_W082, 192 pause 10 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5 sprite gBattleAnimSpriteTemplate_83DAD60, 2, -10, 32, -42, 30, 4 pause 10 sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -42, 25, 5 sprite gBattleAnimSpriteTemplate_83DAD60, 2, -25, 32, -48, 30, 4 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 16, 0, 0, 4 pause 3 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1 createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7 wait clearmonbg 3 blendoff end Move_OCTAZOOKA: @ 81D100D loadsprite 10030 loadsprite 10017 panse_19 SE_W025B, 192 sprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0 wait panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0 pause 2 sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0 pause 2 sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0 pause 2 sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0 wait end Move_MIST: @ 81D1073 loadsprite 10144 monbg 2 setalpha 12, 8 panse_1C SE_W054, 192, 20, 15 call _81D10BE call _81D10BE call _81D10BE call _81D10BE call _81D10BE call _81D10BE call _81D10BE pause 32 createtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767 wait clearmonbg 2 blendoff end _81D10BE: sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 0, -24, 48, 240, 0, 1 pause 7 ret Move_HAZE: @ 81D10D4 wait panse_19 SE_W114, 0 createtask sub_80D80E0, 5 pause 30 createtask sub_80E2A38, 10, 1920, 2, 0, 16, 0 pause 90 createtask sub_80E2A38, 10, 1920, 1, 16, 0, 0 end Move_FIRE_PUNCH: @ 81D1107 loadsprite 10143 loadsprite 10029 loadsprite 10135 monbg 3 setalpha 12, 8 createtask sub_80E2A38, 10, 4, 2, 0, 9, 31 sprite gBattleAnimSpriteTemplate_83D9478, 129, 0 sprite gBattleAnimSpriteTemplate_83D9478, 129, 64 sprite gBattleAnimSpriteTemplate_83D9478, 129, 128 sprite gBattleAnimSpriteTemplate_83D9478, 129, 196 panse_19 SE_W172, 63 wait sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 8, 1, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 1 createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1 call _81D11A2 pause 4 panse_19 SE_W007, 63 wait createtask sub_80E2A38, 10, 4, 0, 9, 0, 31 wait clearmonbg 3 blendoff end _81D11A2: sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40 sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40 sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40 sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40 sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40 sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40 sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40 ret Move_LEER: @ 81D121A loadsprite 10027 monbg 0 monbgprio_28 0 setalpha 8, 8 panse_19 SE_W043, 192 sprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12 createtask sub_80A8D34, 5, -5, -5, 10, 0, 1 wait pause 10 createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1 createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1 wait clearmonbg 0 blendoff pause 1 wait end Move_DREAM_EATER: @ 81D1271 loadsprite 10147 loadsprite 10031 monbg 3 monbgprio_2A 1 panse_19 SE_W060, 192 call Unknown_81D61E7 setalpha 8, 8 panse_19 SE_W107, 63 createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1 createtask sub_80A8D34, 5, -6, -6, 15, 1, 1 wait setalpha 12, 8 createtask sub_80A7E7C, 2, 1, 0, 2, 25, 1 call _81D12DB wait pause 15 call Unknown_81D5EF5 wait clearmonbg 3 blendoff pause 1 call Unknown_81D61F3 end _81D12DB: panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 pause 4 ret Move_POISON_GAS: @ 81D1474 loadsprite 10172 loadsprite 10150 pause 0 monbg 3 monbgprio_29 setalpha 12, 8 pause 0 panse_19 SE_W054, 192 sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 pause 4 panse_19 SE_W054, 192 sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 pause 4 panse_19 SE_W054, 192 sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 pause 4 panse_19 SE_W054, 192 sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 pause 4 panse_19 SE_W054, 192 sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 pause 4 panse_19 SE_W054, 192 sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 pause 40 panse_1C SE_W054, 63, 28, 6 createtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650 wait blendoff clearmonbg 3 pause 0 end Move_BIND: @ 81D1552 createtask sub_80A8B88, 5, 0, 6, 3328, 4, 0 jump _81D1568 _81D1568: panse_19 SE_W020, 63 call _81D1578 call _81D1578 wait end _81D1578: createtask sub_80A8D34, 5, 10, -5, 5, 1, 0 pause 16 ret Move_WRAP: @ 81D158C createtask sub_80A8500, 2, 0, 6, 4, 2, 4 jump _81D1568 Move_PSYBEAM: @ 81D15A2 loadsprite 10163 panse_19 SE_W060, 192 call Unknown_81D61E7 createtask_1F sub_812B058, 200, -64, 63, 3, 4, 0, 15 call _81D1626 call _81D1626 createtask sub_80A8B88, 5, 0, 6, 2048, 4, 1 createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 call _81D1626 wait pause 1 call Unknown_81D61F3 end _81D1626: sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0 pause 4 ret Move_HYPNOSIS: @ 81D163C loadsprite 10163 call Unknown_81D61E7 call _81D166F call _81D166F call _81D166F createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351 wait pause 1 call Unknown_81D61F3 end _81D166F: panse_19 SE_W048, 192 sprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0 sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0 pause 6 ret Move_PSYWAVE: @ 81D169C loadsprite 10165 panse_19 SE_W060, 192 call Unknown_81D61E7 createtask sub_80D3630, 5, 100 createtask_1F sub_812B058, 203, -64, 63, 2, 9, 0, 10 call _81D16FF call _81D16FF createtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351 call _81D16FF call _81D16FF call _81D16FF call _81D16FF wait pause 1 call Unknown_81D61F3 end _81D16FF: sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16 pause 4 sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16 pause 4 ret Move_ZAP_CANNON: @ 81D1722 loadsprite 10171 loadsprite 10011 panse_19 SE_W086, 192 sprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0 sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2 wait createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1 pause 15 panse_1D SE_W085B, 63, 19 call Unknown_81D6100 wait end Move_STEEL_WING: @ 81D1807 loadsprite 10009 loadsprite 10135 panse_1C SE_W231, 192, 28, 2 createtask sub_80E0A4C, 5, 0, 0, 0 wait monbg 3 monbgprio_28 1 setalpha 12, 8 panse_1C SE_W017, 192, 20, 2 createtask sub_80A8408, 2, 0, 12, 4, 1, 4 createtask sub_80DA09C, 5, 1, 70 sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20 pause 24 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9 pause 17 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1 panse_19 SE_W013, 63 wait sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11 wait clearmonbg 3 blendoff end Move_IRON_TAIL: @ 81D18B6 loadsprite 10135 panse_1C SE_W231, 192, 28, 2 createtask sub_80E0A4C, 5, 1, 0, 0 wait monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W233B, 63 wait createtask sub_80E0E24, 5, 0, 1 clearmonbg 1 blendoff wait end Move_POISON_TAIL: @ 81D1914 loadsprite 10135 loadsprite 10150 panse_1C SE_W231, 192, 28, 2 createtask sub_80E0A4C, 5, 1, 1, 23768 wait monbg 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 panse_19 SE_W233B, 63 wait createtask sub_80E0E24, 5, 0, 1 clearmonbg 1 blendoff call Unknown_81D5F87 wait end Move_METAL_CLAW: @ 81D197A loadsprite 10039 panse_1C SE_W231, 192, 28, 2 createtask sub_80E0A4C, 5, 0, 0, 0 wait sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 2 panse_19 SE_W013, 63 sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 pause 8 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 2 panse_19 SE_W013, 63 sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 wait end Move_NIGHT_SHADE: @ 81D1A0D monbg 0 monbgprio_28 0 panse_19 SE_W060, 192 fadetobg 2 waitbgfadein pause 10 panse_19 SE_W043, 192 createtask sub_80DDDF0, 5, 85 pause 70 createtask sub_80A7FA0, 2, 1, 2, 0, 12, 1 createtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0 wait clearmonbg 0 pause 1 restorebg waitbgfadein end Move_EGG_BOMB: @ 81D1A55 loadsprite 10198 loadsprite 10175 panse_19 SE_W039, 192 sprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32 wait createtask sub_80A7FA0, 2, 1, 4, 0, 16, 1 sprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0 panse_19 SE_W120, 63 pause 3 sprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0 panse_19 SE_W120, 63 pause 3 sprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0 panse_19 SE_W120, 63 pause 3 sprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0 panse_19 SE_W120, 63 pause 3 sprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0 panse_19 SE_W120, 63 pause 3 wait end Move_SHADOW_BALL: @ 81D1AEF loadsprite 10176 fadetobg 2 waitbgfadein pause 15 createtask_1F sub_812B058, 168, -64, 63, 5, 5, 0, 5 sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8 wait panse_19 SE_W028, 63 createtask sub_80A7FA0, 2, 1, 4, 0, 8, 1 wait restorebg waitbgfadein end Move_LICK: @ 81D1B32 loadsprite 10177 pause 15 panse_19 SE_W122, 63 sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0 createtask sub_80A7FA0, 2, 1, 1, 0, 16, 1 wait end Move_FOCUS_ENERGY: @ 81D1B59 loadsprite 10184 panse_19 SE_W082, 192 call _81CBAC7 pause 8 createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767 createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1 call _81CBAC7 pause 8 call _81CBAC7 wait end Move_BIDE: @ 81D1B99 ifelse _81D1BA3, _81D1BCF end _81D1BA3: panse_1C SE_W036, 192, 9, 2 createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1 wait end _81D1BCF: loadsprite 10135 monbg 3 setalpha 12, 8 panse_1C SE_W036, 192, 9, 2 createtask sub_80E2A38, 10, 2, 2, 0, 11, 31 createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1 wait sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 4 wait createtask sub_80A8154, 2, 0, 2, 0, 12, 1 createtask sub_80A7FA0, 2, 1, 3, 0, 16, 1 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 18, -8, 1, 1 pause 5 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -18, 8, 1, 1 pause 5 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -8, -5, 1, 1 wait pause 5 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7 wait createtask sub_80E2A38, 10, 2, 2, 11, 0, 31 wait clearmonbg 3 blendoff end Move_STRING_SHOT: @ 81D1C98 loadsprite 10179 loadsprite 10180 monbg 3 pause 0 sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0 wait panse_1C SE_W081, 192, 9, 6 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 call _81D1D56 wait panse_19 SE_W081B, 63 sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10 pause 4 sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2 pause 4 sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22 wait clearmonbg 3 pause 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0 end _81D1D56: sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1 pause 1 ret Move_SPIDER_WEB: @ 81D1D6A loadsprite 10181 loadsprite 10180 monbg 3 pause 0 sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0 wait monbgprio_28 1 panse_1C SE_W081, 192, 9, 6 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 call _81D1DF7 wait panse_19 SE_W081B, 63 sprite gBattleAnimSpriteTemplate_83DAB74, 2 wait clearmonbg 3 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0 end _81D1DF7: sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0 pause 1 ret Move_RAZOR_WIND: @ 81D1E0B ifelse _81D1E16, _81D1E66 _81D1E14: wait end _81D1E16: loadsprite 10009 panse_19 SE_W016, 192 sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40 sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40 sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40 wait panse_19 SE_W016B, 192 jump _81D1E14 _81D1E66: loadsprite 10154 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1 pause 2 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1 pause 2 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1 pause 17 panse_19 SE_W013, 63 createtask sub_80A7FA0, 2, 1, 2, 0, 10, 1 createtask sub_80A7FA0, 2, 3, 2, 0, 10, 1 wait clearmonbg 1 blendoff jump _81D1E14 Move_DISABLE: @ 81D1EF1 loadsprite 10071 monbg 1 monbgprio_28 1 setalpha 8, 8 panse_19 SE_W197, 192 sprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16 wait createtask sub_80D03C4, 5 panse_1C SE_W020, 63, 15, 4 wait pause 1 clearmonbg 1 blendoff end Move_RECOVER: @ 81D1F1F loadsprite 10147 loadsprite 10031 monbg 2 setalpha 12, 8 panse_1C SE_W025, 192, 13, 3 createtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287 call _81D1F5F call _81D1F5F call _81D1F5F wait clearmonbg 2 blendoff pause 1 call Unknown_81D5EF5 wait end _81D1F5F: sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13 pause 3 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13 pause 3 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13 pause 3 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13 pause 3 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13 pause 3 sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13 pause 3 sprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13 pause 3 ret Move_MIMIC: @ 81D1FC9 loadsprite 10147 monbg_22 3 setalpha 11, 5 panse_1B SE_W107, 63, 192, 253, 0 createtask sub_80CB340, 5, 128, 24 pause 15 sprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24 pause 10 setvar 7, -1 wait panse_19 SE_W036, 192 createtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767 wait clearmonbg_23 3 blendoff end Move_CONSTRICT: @ 81D2013 loadsprite 10186 panse_1C SE_W010, 63, 6, 4 sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2 pause 7 sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2 sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2 pause 7 sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2 pause 8 createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1 pause 20 panse_19 SE_W020, 63 setvar 7, -1 wait end Move_CURSE: @ 81D207B ifelse _81D2084, _81D2101 _81D2084: loadsprite 10199 loadsprite 10200 monbg 2 createtask sub_80DECB0, 5 wait pause 20 sprite gBattleAnimSpriteTemplate_83DAF20, 2 pause 60 call _81D20EB pause 41 call _81D20EB pause 41 call _81D20EB wait clearmonbg 2 pause 1 monbg 3 panse_19 SE_W171, 63 sprite gBattleAnimSpriteTemplate_83DAF38, 130 createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0 wait clearmonbg 3 end _81D20EB: createtask sub_80A7FA0, 2, 0, 4, 0, 10, 0 panse_19 SE_W020, 192 ret _81D2101: createtask sub_80A8B88, 5, 0, 10, 1536, 3, 0 wait pause 10 call _81D211C wait end _81D211C: panse_19 SE_W082, 192 createtask sub_80E2F2C, 5 createtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31 ret Move_SOFT_BOILED: @ 81D213B loadsprite 10202 loadsprite 10203 loadsprite 10031 monbg 2 panse_19 SE_W039, 192 createtask sub_80A7E7C, 2, 0, 0, 2, 6, 1 sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0 sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1 pause 120 pause 7 panse_19 SE_W030, 192 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500 sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 pause 8 sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 pause 60 setvar 7, -1 wait clearmonbg 2 call Unknown_81D5F3E end Move_HEAL_BELL: @ 81D21BD loadsprite 10205 loadsprite 10206 loadsprite 10203 loadsprite 10049 createtask sub_80E2A38, 10, 10, 0, 0, 10, 32767 wait createtask sub_80D1ADC, 5 sprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1 pause 12 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3 call _81D2372 pause 33 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0 call _81D2372 pause 33 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3 sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1 call _81D2372 wait createtask sub_80D1B80, 5 wait panse_19 SE_W234, 192 sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 pause 8 sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 wait panse_19 SE_REAPOKE, 192 createtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500 createtask sub_80E2A38, 10, 10, 3, 10, 0, 32767 sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 end _81D2372: createtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500 createtask sub_80E2A38, 10, 10, 3, 2, 10, 32767 sprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1 panse_19 SE_W215, 192 ret Move_FAKE_OUT: @ 81D23A8 panse_19 SE_W260, 0 createtask sub_80D1CD0, 5 wait panse_19 SE_W166, 63 createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1 createtask sub_80D1E38, 3 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 end Move_SCARY_FACE: @ 81D23E3 loadsprite 10218 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0 panse_19 SE_W060, 192 wait pause 10 panse_19 SE_W043, 192 createtask sub_80D23B4, 5 pause 13 sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 wait createtask sub_80D60B4, 3, 20, 1, 0 panse_19 SE_W081B, 63 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0 wait end Move_SWEET_KISS: @ 81D2446 loadsprite 10216 loadsprite 10220 sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48 panse_19 SE_W215, 63 pause 23 panse_19 SE_W215, 63 pause 23 panse_19 SE_W215, 63 wait sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30 panse_19 SE_W213, 63 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22 sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31 end Move_LOVELY_KISS: @ 81D24AF loadsprite 10219 loadsprite 10221 sprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24 panse_19 SE_W060B, 63 wait panse_19 SE_W213, 63 sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42 sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14 sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38 sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22 end Move_FURY_SWIPES: @ 81D24F6 loadsprite 10222 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 5 pause 4 panse_19 SE_W010, 63 sprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1 createtask sub_80A7FA0, 2, 1, 3, 0, 5, 1 pause 10 sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 5, 5 pause 4 panse_19 SE_W010, 63 sprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0 createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1 end Move_INGRAIN: @ 81D255A loadsprite 10223 loadsprite 10147 sprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150 panse_19 SE_W010, 192 pause 10 sprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140 panse_19 SE_W010, 192 pause 10 sprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130 panse_19 SE_W010, 192 pause 10 sprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120 panse_19 SE_W010, 192 pause 40 sprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30 pause 5 panse_19 SE_W145C, 192 pause 5 sprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30 panse_19 SE_W145C, 192 pause 5 panse_19 SE_W145C, 192 pause 5 sprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18 panse_19 SE_W145C, 192 pause 10 wait end Move_PRESENT: @ 81D260B loadsprite 10224 createtask sub_812C960, 2 sprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1 panse_19 SE_W039, 192 pause 14 panse_19 SE_W145B, 192 pause 14 panse_19 SE_W145B, 0 pause 20 panse_19 SE_W145B, 63 wait jumpvareq 7, 0, _81D264E jumpvareq 7, 1, _81D26B9 end _81D264E: loadsprite 10198 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1 end _81D26B9: loadsprite 10195 loadsprite 10031 panse_19 SE_W234, 63 sprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1 wait waitsound call Unknown_81D5F3E end Move_BATON_PASS: @ 81D2762 loadsprite 10226 panse_19 SE_W226, 192 createtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 sprite gBattleAnimSpriteTemplate_84024D0, 2 end Move_PERISH_SONG: @ 81D2784 loadsprite 10206 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224 sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240 sprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0 pause 20 panse_1B SE_W195, 192, 63, 2, 0 pause 80 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0 createtask sub_80E0E24, 5, 4, 0 createtask sub_80E0E24, 5, 5, 0 createtask sub_80E0E24, 5, 6, 0 createtask sub_80E0E24, 5, 7, 0 pause 100 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0 createtask sub_80E0E24, 5, 4, 1 createtask sub_80E0E24, 5, 5, 1 createtask sub_80E0E24, 5, 6, 1 createtask sub_80E0E24, 5, 7, 1 wait end Move_SLEEP_TALK: @ 81D28ED loadsprite 10228 createtask sub_80A8B88, 5, 0, 4, 4096, 2, 0 pause 20 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 panse_19 SE_W173, 192 pause 6 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 pause 6 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 pause 20 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 panse_19 SE_W173, 192 pause 6 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 pause 6 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 pause 20 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 panse_19 SE_W173, 192 pause 6 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 pause 6 sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 wait end Move_HYPER_FANG: @ 81D29A8 loadsprite 10192 panse_19 SE_W044, 63 pause 1 pause 2 createtask sub_80E4200, 2 jumpvareq 7, 1, _81D2A08 createtask sub_812C924, 2 jumpvareq 7, 0, _81D29FA jump _81D2A01 _81D29D6: waitbgfadeout sprite gBattleAnimSpriteTemplate_840233C, 130 waitbgfadein createtask sub_80A7E7C, 3, 1, 0, 10, 10, 1 panse_19 SE_W043, 63 pause 20 restorebg waitbgfadein wait end _81D29FA: fadetobg 4 jump _81D29D6 _81D2A01: fadetobg 5 jump _81D29D6 _81D2A08: fadetobg 6 jump _81D29D6 Move_TRI_ATTACK: @ 81D2A0F loadsprite 10230 sprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0 panse_19 SE_W161, 192 pause 20 panse_19 SE_W161, 192 pause 20 createtask_1F sub_812B058, 220, -64, 63, 5, 6, 0, 7 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 pause 16 loadsprite 10033 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 panse_19 SE_W172B, 63 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2 pause 1 sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1 pause 2 createtask sub_80D60B4, 2, 20, 3, 1, 1 wait loadsprite 10037 createtask sub_80E2324, 2, 257, 257, 257 panse_19 SE_W161B, 63 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 pause 1 sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16 pause 20 createtask sub_80D60B4, 2, 20, 3, 1, 0 pause 2 createtask sub_80E2324, 2, 257, 257, 257 wait loadsprite 10141 call Unknown_81D5C36 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 wait end Move_WILL_O_WISP: @ 81D2B83 loadsprite 10232 loadsprite 10231 monbg 3 monbgprio_2A 1 panse_19 SE_W052, 192 panse_1D SE_W052, 192, 10 createtask sub_812B374, 2, -64, -64, 1, 0 sprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0 pause 3 sprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1 pause 3 sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2 pause 3 sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3 pause 40 createtask sub_812B374, 2, -64, 63, 2, 0 wait monbgprio_29 panse_19 SE_W172B, 63 createtask sub_80A7FA0, 2, 1, 4, 0, 13, 1 sprite gBattleAnimSpriteTemplate_83D977C, 2, 0 sprite gBattleAnimSpriteTemplate_83D977C, 2, 42 sprite gBattleAnimSpriteTemplate_83D977C, 2, 84 sprite gBattleAnimSpriteTemplate_83D977C, 2, 126 sprite gBattleAnimSpriteTemplate_83D977C, 2, 168 sprite gBattleAnimSpriteTemplate_83D977C, 2, 210 wait clearmonbg 3 end Move_ENCORE: @ 81D2C41 loadsprite 10227 loadsprite 10247 createtask sub_812CC44, 2 createtask sub_80E2D78, 2, 248, 3, 0, 10, 0 wait sprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8 sprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9 sprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9 sprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9 sprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9 pause 16 createtask sub_812B340, 5, 223, 63 createtask sub_80A8B88, 5, 1, 8, 1536, 5, 1 wait createtask sub_80E2D78, 2, 248, 3, 10, 0, 1 wait createtask sub_812CCA8, 2 end Move_TRICK: @ 81D2CE8 loadsprite 10224 loadsprite 10207 sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80 sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208 pause 16 panse_19 SE_W166, 0 createtask sub_80D1E38, 3 createtask sub_80D1EC8, 3 pause 30 panse_19 SE_W104, 0 pause 24 panse_19 SE_W104, 0 pause 16 panse_19 SE_W104, 0 pause 16 panse_19 SE_W104, 0 pause 16 panse_19 SE_W104, 0 pause 16 panse_19 SE_W104, 0 pause 16 panse_19 SE_W213, 0 createtask sub_80A7E7C, 3, 0, 5, 0, 7, 2 createtask sub_80A7E7C, 3, 1, 5, 0, 7, 2 wait end Move_WISH: @ 81D2D66 loadsprite 10233 loadsprite 10049 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0 wait panse_27 SE_W115, 63, 192, 253, 0 sprite gBattleAnimSpriteTemplate_84024E8, 40 wait pause 60 panse_1C SE_W215, 192, 16, 3 call Unknown_81D5ECA wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0 wait end Move_STOCKPILE: @ 81D2DAE loadsprite 10235 panse_19 SE_W025, 192 createtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767 createtask sub_812D674, 5 call _81D2DEC call _81D2DEC wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767 end _81D2DEC: sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13 pause 1 sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13 pause 1 ret Move_SPIT_UP: @ 81D2E65 loadsprite 10237 loadsprite 10135 panse_19 SE_W036, 192 createtask sub_812D6CC, 5 createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2 pause 45 panse_19 SE_W255, 192 pause 3 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12 pause 5 jumpif 2, _81D2F32 jumpif 3, _81D2F5B _81D2EF5: pause 5 createtask sub_80A9058, 2, 0, 1, 8, 1, 0 panse_19 SE_W003, 63 sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1 pause 5 panse_19 SE_W003, 63 sprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1 wait end _81D2F32: sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208 jump _81D2EF5 _81D2F5B: sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 48 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 112 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 176 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208 sprite gBattleAnimSpriteTemplate_83D7B60, 2, 240 jump _81D2EF5 Move_SWALLOW: @ 81D2FA8 loadsprite 10236 loadsprite 10031 panse_19 SE_W036, 192 createtask sub_812D790, 5 createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2 pause 38 panse_19 SE_W255, 192 createtask sub_80A7FA0, 2, 0, 2, 0, 12, 1 call _81D2FF9 jumpif 2, _81D303B jumpif 3, _81D3045 _81D2FF2: wait call Unknown_81D5EF5 end _81D2FF9: sprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8 pause 1 sprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8 pause 1 sprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8 pause 1 sprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8 pause 1 sprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8 pause 1 ret _81D303B: call _81D2FF9 jump _81D2FF2 _81D3045: call _81D2FF9 call _81D2FF9 jump _81D2FF2 Move_TRANSFORM: @ 81D3054 monbg 0 panse_19 SE_W100, 192 panse_1D SE_W107, 192, 48 createtask sub_812D7E8, 2, 0 wait clearmonbg 0 end Move_MORNING_SUN: @ 81D306C loadsprite 10241 loadsprite 10031 createtask sub_812DB84, 5 pause 8 createtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767 pause 14 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 call _81D30F2 createtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767 wait waitsound call Unknown_81D5EF5 end _81D30F2: sprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640 pause 5 ret Move_SWEET_SCENT: @ 81D3100 loadsprite 10238 panse_19 SE_W230, 192 sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100 pause 25 setpan 0 call _81D3144 sprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0 setpan 63 createtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207 call _81D3144 wait end _81D3144: sprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64 pause 5 sprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64 pause 2 sprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120 pause 2 ret Move_HYPER_BEAM: @ 81D31EA loadsprite 10147 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0 wait pause 10 panse_19 SE_W063, 192 createtask sub_80A7FA0, 2, 0, 1, 0, 4, 1 wait pause 30 createtask_1F sub_812B058, 247, -64, 63, 1, 15, 0, 5 createtask sub_80A7E7C, 2, 0, 0, 4, 50, 1 createtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0 call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B createtask sub_80A7FA0, 2, 1, 4, 0, 50, 1 createtask sub_80E2A38, 10, 4, 2, 0, 11, 26425 call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B call _81D331B createtask sub_80E2A38, 10, 4, 2, 11, 0, 26425 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0 end _81D331B: sprite gBattleAnimSpriteTemplate_83D6394, 130 sprite gBattleAnimSpriteTemplate_83D6394, 130 pause 1 ret Move_FLATTER: @ 81D332C loadsprite 10227 loadsprite 10240 createtask sub_812B340, 5, 223, 63 createtask sub_812CC44, 2 createtask sub_80E2D78, 2, 248, 3, 0, 10, 0 wait sprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80 pause 0 sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1 pause 10 sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1 pause 0 createtask sub_812B30C, 5, 229, -64 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 call _81D3415 pause 5 createtask sub_812B30C, 5, 229, 63 wait createtask sub_80E2D78, 2, 248, 3, 10, 0, 1 wait createtask sub_812CCA8, 2 end _81D3415: sprite gBattleAnimSpriteTemplate_8402708, 40, 0 sprite gBattleAnimSpriteTemplate_8402708, 40, 1 ret Move_ROLE_PLAY: @ 81D3428 monbg 2 createtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0 wait panse_19 SE_W161, 192 panse_1D SE_W197, 192, 30 createtask sub_812EFC8, 2 wait clearmonbg 2 createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 pause 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0 end Move_REFRESH: @ 81D3485 loadsprite 10203 loadsprite 10049 panse_19 SE_W287, 192 createtask sub_81300A4, 2, 0 wait panse_19 SE_W234, 192 call Unknown_81D5ECA wait panse_19 SE_REAPOKE, 192 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500 sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: @ 81D34C8 loadsprite 10135 loadsprite 10143 loadsprite 10029 monbg 1 setalpha 12, 8 panse_19 SE_W172, 63 sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30 createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 pause 30 panse_19 SE_W007, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0 createtask sub_80A7FA0, 2, 1, 3, 0, 14, 1 createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 call _81D11A2 wait clearmonbg 1 blendoff end Move_HYPER_VOICE: @ 81D3550 loadsprite 10203 call _81D3562 wait pause 8 call _81D3562 wait end _81D3562: createtask sub_812B2B8, 5 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023 createtask sub_80A8D34, 5, -5, -5, 5, 0, 0 sprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1 createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1 createtask sub_80A7FA0, 2, 3, 1, 0, 6, 1 createtask sub_80E26BC, 2, 1, 0, 6, 1 ret Move_SAND_TOMB: @ 81D35D2 loadsprite 10074 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563 createtask sub_80A7E7C, 5, 1, 0, 2, 43, 1 panse_19 SE_W328, 63 call _81D361F call _81D361F call _81D361F pause 22 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563 wait end _81D361F: sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1 pause 2 sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1 pause 2 ret Move_SHEER_COLD: @ 81D36AA fadetobg 15 waitbgfadeout panse_19 SE_W196, 0 waitbgfadein loadsprite 10010 monbg 3 monbgprio_28 1 setalpha 12, 8 createtask sub_807B920, 2 panse_1D SE_W258, 63, 17 wait clearmonbg 3 blendoff restorebg waitbgfadein end Move_ARM_THRUST: @ 81D36CF loadsprite 10143 loadsprite 10135 monbgprio_28 1 setalpha 12, 8 createtask sub_80A8E04, 5, 8, 5, 0, 0 pause 6 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 3 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3 wait createtask sub_80A8E04, 5, 8, 5, 0, 1 panse_19 SE_W003, 63 ifelse _81D373C, _81D3750 _81D3728: createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1 wait blendoff end _81D373C: sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2 jump _81D3728 _81D3750: sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 0, 1, 2 jump _81D3728 Move_MUDDY_WATER: @ 81D3764 panse_1B SE_W250, 192, 63, 2, 0 createtask sub_80D38BC, 2, 1 wait end Move_BULLET_SEED: @ 81D3776 loadsprite 10006 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 createtask sub_80A7FA0, 2, 1, 2, 0, 30, 1 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 wait end Move_DRAGON_CLAW: @ 81D380C loadsprite 10029 loadsprite 10039 panse_19 SE_W221B, 192 createtask sub_80E2A38, 10, 2, 4, 0, 8, 639 createtask sub_80A7E7C, 5, 0, 0, 2, 15, 1 call _81D39E9 call _81D39E9 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0 pause 2 createtask sub_812B30C, 5, 136, 63 sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0 pause 2 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0 pause 2 createtask sub_812B30C, 5, 136, 63 sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0 createtask sub_80E2A38, 10, 2, 4, 8, 0, 639 wait end _81D39E9: sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0 pause 2 sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0 pause 2 ret Unknown_81D3A74: @ 81D3A74 end Move_MUD_SHOT: @ 81D3A75 loadsprite 10259 monbg 3 monbgprio_28 1 setalpha 12, 8 createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1 pause 6 createtask sub_80D3630, 5, 100 panse_1B SE_W250, 192, 63, 1, 0 call _81D3AEF call _81D3AEF call _81D3AEF createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1 call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF call _81D3AEF wait clearmonbg 3 blendoff end _81D3AEF: sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16 pause 2 sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16 pause 2 ret Move_METEOR_MASH: @ 81D3B12 loadsprite 10233 loadsprite 10135 loadsprite 10143 panse_1B SE_W112, 192, 63, 3, 0 fadetobg 16 waitbgfadein wait sprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30 pause 10 sprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30 pause 40 sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30 sprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30 pause 20 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 createtask sub_80A7FA0, 2, 1, 5, 0, 20, 1 wait pause 10 restorebg waitbgfadein wait end Move_REVENGE: @ 81D3B99 loadsprite 10245 monbg 1 setalpha 12, 8 panse_19 SE_W036, 192 sprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10 wait createtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 wait unloadsprite 10245 loadsprite 10246 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4 pause 4 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10 wait unloadsprite 10246 loadsprite 10135 createtask sub_80A7FA0, 2, 1, 3, 0, 10, 1 sprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8 panse_19 SE_W233B, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8 panse_19 SE_W025B, 63 wait clearmonbg 1 blendoff end Move_POISON_FANG: @ 81D3C30 loadsprite 10192 loadsprite 10150 panse_19 SE_W044, 63 sprite gBattleAnimSpriteTemplate_840233C, 130 pause 10 createtask sub_80A7E7C, 3, 1, 3, 0, 10, 1 wait createtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650 call Unknown_81D5F87 wait end Move_SUBSTITUTE: @ 81D3C6F panse_19 SE_W213, 192 createtask sub_81312E4, 2 end Move_FRENZY_PLANT: @ 81D3C7B loadsprite 10223 loadsprite 10135 monbg 1 monbgprio_28 1 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0 wait sprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100 panse_19 SE_W010, 192 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95 panse_19 SE_W010, 213 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90 panse_19 SE_W010, 234 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85 panse_19 SE_W010, 0 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85 panse_19 SE_W010, 21 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85 panse_19 SE_W010, 42 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85 panse_19 SE_W010, 63 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80 panse_19 SE_W010, 63 pause 5 sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75 panse_19 SE_W010, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -10, 1, 3 panse_19 SE_W003, 63 createtask sub_80A7E7C, 3, 1, 8, 0, 20, 1 pause 3 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 8, 1, 3 panse_19 SE_W003, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -3, 1, 2 panse_19 SE_W003, 63 pause 3 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -3, 1, 1, 2 panse_19 SE_W003, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, 1, 1, 1 panse_19 SE_W003, 63 pause 2 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 10, 1, 1 panse_19 SE_W003, 63 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0 wait clearmonbg 1 blendoff end Move_METAL_SOUND: @ 81D3E1F loadsprite 10260 monbg 3 monbgprio_2A 1 createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1 call _81D3E52 call _81D3E52 call _81D3E52 call _81D3E52 wait clearmonbg 3 pause 0 wait end _81D3E52: panse_1B SE_W103, 192, 63, 2, 0 sprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0 pause 2 ret Move_FOCUS_PUNCH: @ 81D3E6F jump _81D3E76 _81D3E74: wait end _81D3E76: loadsprite 10135 loadsprite 10143 pause 1 createtask sub_80E4200, 2 jumpvareq 7, 1, _81D3F2F createtask sub_812C924, 2 jumpvareq 7, 0, _81D3F21 jumpvareq 7, 1, _81D3F28 _81D3EA4: waitbgfadein monbg 3 setalpha 12, 8 panse_19 SE_W207, 63 sprite gBattleAnimSpriteTemplate_83DA214, 130 pause 10 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0 createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 2, 1, 0 panse_19 SE_W233B, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -6, 1, 0 panse_19 SE_W233B, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 8, 1, 0 panse_19 SE_W025B, 63 wait restorebg waitbgfadein clearmonbg 3 blendoff jump _81D3E74 _81D3F21: fadetobg 4 jump _81D3EA4 _81D3F28: fadetobg 5 jump _81D3EA4 _81D3F2F: fadetobg 6 jump _81D3EA4 Move_RETURN: @ 81D3F36 loadsprite 10135 monbg 3 setalpha 12, 8 createtask sub_81318F0, 2 pause 2 jumpvareq 7, 0, _81D3F6C jumpvareq 7, 1, _81D3FBE jumpvareq 7, 2, _81D401E jumpvareq 7, 3, _81D4139 _81D3F67: wait clearmonbg 3 blendoff end _81D3F6C: sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0 createtask sub_812B340, 5, 167, -64 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0 createtask sub_812B340, 5, 167, -64 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2 createtask sub_812B30C, 5, 139, 63 jump _81D3F67 _81D3FBE: sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 createtask sub_812B340, 5, 167, -64 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 createtask sub_812B340, 5, 167, -64 wait pause 11 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 4 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2 createtask sub_812B30C, 5, 141, 63 jump _81D3F67 _81D401E: sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 createtask sub_812B340, 5, 167, -64 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 createtask sub_812B340, 5, 167, -64 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 createtask sub_812B340, 5, 167, -64 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0 createtask sub_812B340, 5, 167, -64 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 jump _81D3F67 _81D4139: sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0 createtask sub_812B340, 5, 167, -64 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2 createtask sub_812B30C, 5, 123, 63 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 12, 1, 0 createtask sub_812B340, 5, 167, -64 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 wait pause 4 sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0 createtask sub_812B340, 5, 167, -64 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 wait pause 2 createtask sub_80E2DD8, 2, 0, 4, 5, 1 sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 1, 0 createtask sub_812B340, 5, 167, -64 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 createtask sub_80E2DD8, 2, 0, 4, 5, 1 wait sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 2, 0 createtask sub_812B340, 5, 167, -64 pause 5 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 createtask sub_80E2DD8, 2, 0, 4, 5, 1 wait call _81D4371 call _81D4371 call _81D4371 call _81D4371 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0 createtask sub_812B30C, 5, 141, 63 createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 0 createtask sub_812B30C, 5, 141, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 0 createtask sub_812B30C, 5, 141, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 0 createtask sub_812B30C, 5, 141, 63 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0 jump _81D3F67 _81D4371: sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 3, 0 createtask sub_812B340, 5, 167, -64 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_812B30C, 5, 123, 63 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 createtask sub_80E2DD8, 2, 0, 4, 5, 1 wait ret Move_COSMIC_POWER: @ 81D43C5 loadsprite 10049 createtask sub_812B340, 5, 243, 0 panse_19 SE_W322, 0 createtask sub_80E3A08, 2, 0, 0, 15, 0 wait fadetobg 16 waitbgfadeout createtask sub_80E3A58, 2, 0, 128, 0, -1 waitbgfadein pause 70 createtask sub_812B30C, 5, 228, -64 sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60 pause 8 sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60 pause 40 createtask sub_80E3A08, 2, 0, 15, 0, 0 wait restorebg waitbgfadeout setvar 7, -1 waitbgfadein wait end Move_BLAST_BURN: @ 81D444A loadsprite 10035 loadsprite 10135 monbg 3 setalpha 12, 8 panse_19 SE_W221, 192 sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0 pause 25 panse_19 SE_W172B, 192 sprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0 createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1 sprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0 createtask sub_80E2324, 2, 257, 257, 257 pause 25 panse_19 SE_W172B, 192 sprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, 3, 1, 0 createtask sub_80A7E7C, 5, 1, 12, 0, 20, 1 createtask sub_80E26BC, 2, 2, 0, 10, 1 sprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0 sprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0 createtask sub_80E2324, 2, 257, 257, 257 wait clearmonbg 3 blendoff end Move_ROCK_TOMB: @ 81D468C loadsprite 10250 loadsprite 10058 createtask sub_80E26BC, 2, 2, 0, 10, 1 wait sprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0 pause 8 createtask sub_80E26BC, 2, 0, 2, 3, 1 panse_19 SE_W070, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0 pause 8 createtask sub_80E26BC, 2, 0, 2, 3, 1 panse_19 SE_W070, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0 pause 8 createtask sub_80E26BC, 2, 0, 2, 3, 1 panse_19 SE_W070, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0 pause 8 createtask sub_80E26BC, 2, 0, 2, 3, 1 panse_19 SE_W070, 63 pause 24 panse_19 SE_W063, 63 sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50 createtask sub_80A7E7C, 5, 1, 3, 0, 20, 1 createtask sub_80E26BC, 2, 2, 0, 10, 1 wait end Move_SILVER_WIND: @ 81D4773 loadsprite 10271 panse_1B SE_W016, 192, 63, 2, 0 panse_19 SE_W234, 0 pause 0 monbg 3 monbgprio_29 pause 0 createtask sub_80E2A7C, 10, 1, 0, 0, 4, 0 createtask sub_80E3B78, 2 jumpvareq 7, 1, _81D4974 fadetobg 22 waitbgfadeout createtask sub_80E3A58, 5, 1536, 0, 0, -1 _81D47BA: pause 0 createtask sub_80E2A38, 10, 1, 0, 4, 4, 0 waitbgfadein sprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1 sprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1 sprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1 sprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1 pause 0 sprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1 sprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1 sprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1 sprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1 pause 0 sprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1 sprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1 sprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1 sprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1 pause 6 sprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1 sprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1 pause 0 sprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1 sprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1 pause 0 sprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1 sprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1 wait panse_19 SE_W016B, 63 clearmonbg 3 pause 0 restorebg waitbgfadeout createtask sub_80E2A7C, 10, 1, 0, 4, 0, 0 setvar 7, -1 waitbgfadein end _81D4974: fadetobg 23 waitbgfadeout createtask sub_80E3A58, 5, -1536, 0, 0, -1 jump _81D47BA Move_SNATCH: @ 81D498B panse_19 SE_W036, 192 createtask sub_80A8920, 5, 0, -12, 4, 10, 10, 12, 6 end Move_DIVE: @ 81D49A5 loadsprite 10272 loadsprite 10273 ifelse _81D49B4, _81D4A09 _81D49B4: loadsprite 10156 panse_19 SE_W029, 192 sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336 wait panse_19 SE_W291, 192 sprite gBattleAnimSpriteTemplate_83DA614, 3, 0 call _81D49F2 call _81D49F2 call _81D49F2 call _81D49F2 call _81D49F2 end _81D49F2: sprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0 sprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0 ret _81D4A09: loadsprite 10148 loadsprite 10155 monbg 3 setalpha 12, 8 panse_19 SE_W153, 63 sprite gBattleAnimSpriteTemplate_83DA614, 131, 1 call _81D4A48 call _81D4A48 call _81D4A48 call _81D4A48 call _81D4A48 pause 12 call _81C9502 wait visible 0 clearmonbg 3 blendoff end _81D4A48: sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1 sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1 ret Move_ROCK_BLAST: @ 81D4A5F loadsprite 10058 loadsprite 10135 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6 pause 3 panse_19 SE_W207, 192 sprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1 panse_19 SE_W088, 63 sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1 sprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1 sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2 sprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2 wait end Move_OVERHEAT: @ 81D4AFC loadsprite 10029 loadsprite 10135 monbg 3 setalpha 12, 18 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28 wait createtask sub_80E4028, 5, 0, 1 pause 1 createtask sub_80E4178, 5, 0 pause 1 panse_19 SE_W082, 192 createtask sub_80E4028, 5, 1, 0 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28 createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1 wait panse_19 SE_W172B, 192 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20 pause 5 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0 pause 5 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10 sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10 pause 5 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, 3, 1, 0 panse_19 SE_W007, 63 createtask sub_80A7E7C, 2, 1, 10, 0, 25, 1 pause 6 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, -5, 1, 0 panse_19 SE_W007, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, 10, 1, 0 panse_19 SE_W007, 63 pause 8 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 0 panse_19 SE_W007, 63 createtask sub_80E4178, 5, 1 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026 createtask sub_80A7E7C, 5, 0, 3, 0, 15, 1 wait createtask sub_80E40D0, 5, 0, 1 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28 wait clearmonbg 3 blendoff wait pause 15 createtask sub_80E40D0, 5, 1, 0 pause 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026 wait end Move_HYDRO_CANNON: @ 81D4DDE loadsprite 10149 loadsprite 10148 monbg 3 setalpha 12, 8 panse_19 SE_W057, 192 sprite gBattleAnimSpriteTemplate_83D92D0, 130 pause 10 createtask sub_80E2324, 2, 257, 257, 257 pause 30 panse_1B SE_W056, 192, 63, 2, 0 call _81D4EA8 createtask sub_80A7E7C, 5, 1, 10, 0, 40, 1 sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 call _81D4EA8 sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 call _81D4EA8 sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 call _81D4EA8 sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 call _81D4EA8 sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 call _81D4EA8 sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 wait createtask sub_80E2324, 2, 257, 257, 257 wait clearmonbg 3 blendoff end _81D4EA8: sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 pause 1 sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257 ret Move_ASTONISH: @ 81D4F10 loadsprite 10273 panse_19 SE_W227, 192 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6 pause 25 sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1 panse_19 SE_W166, 63 sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1 createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1 createtask sub_80D1E38, 3 wait end Move_SEISMIC_TOSS: @ 81D4F58 loadsprite 10135 loadsprite 10058 setvar 7, 0 monbg 3 setalpha 12, 8 wait createtask sub_80DDA4C, 3 pause 1 fadetobg 17 waitbgfadeout createtask sub_80DDA8C, 3 panse_19 SE_W327, 0 waitbgfadein wait createtask sub_80DDAF0, 3 jumpvareq 7, 0, _81D4FAB jumpvareq 7, 1, _81D4FBC jumpvareq 7, 2, _81D4FD4 _81D4FA0: restorebg waitbgfadeout setvar 7, 4095 waitbgfadein clearmonbg 3 blendoff end _81D4FAB: call _81D4FF3 pause 16 call _81D5054 jump _81D4FA0 _81D4FBC: call _81D4FF3 pause 14 call _81D5054 pause 14 call _81D4FF3 jump _81D4FA0 _81D4FD4: call _81D5054 pause 10 call _81D4FF3 pause 10 call _81D5054 pause 10 call _81D4FF3 jump _81D4FA0 _81D4FF3: sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -10, -8, 1, 1 panse_19 SE_W070, 63 createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1 sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3 sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4 ret _81D5054: sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, -8, 1, 1 panse_19 SE_W088, 63 createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1 sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4 sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2 sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3 sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3 ret Move_MAGIC_COAT: @ 81D50B5 loadsprite 10170 setalpha 0, 16 panse_1D SE_W112, 192, 15 sprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170 wait pause 1 blendoff end Move_WATER_PULSE: @ 81D50D2 loadsprite 10155 loadsprite 10288 monbg 1 monbgprio_28 1 panse_19 SE_W145C, 192 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472 pause 10 sprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0 sprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1 sprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0 sprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0 sprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1 panse_19 SE_W145C, 63 wait panse_19 SE_W202, 192 sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 pause 5 panse_19 SE_W202, 192 sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 pause 5 panse_19 SE_W202, 192 sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 pause 13 createtask sub_80A7E7C, 2, 1, 0, 8, 18, 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472 wait clearmonbg 3 end Move_PSYCHO_BOOST: @ 81D51C7 loadsprite 10212 monbg 2 fadetobg 3 waitbgfadeout createtask sub_812C624, 5 waitbgfadein pause 6 createtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0 pause 0 monbgprio_28 0 setalpha 8, 8 pause 10 createtask sub_80A7E7C, 2, 0, 3, 0, 240, 0 panse_1C SE_W060B, 192, 14, 10 sprite gBattleAnimSpriteTemplate_83DAA68, 2 pause 110 panse_1C SE_W060B, 192, 7, 10 wait createtask sub_80A7FA0, 2, 1, -8, 1, 24, 1 panse_19 SE_W043, 63 wait clearmonbg 2 blendoff call Unknown_81D61F3 end Move_KNOCK_OFF: @ 81D523B loadsprite 10277 loadsprite 10135 sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6 pause 4 panse_19 SE_W233, 63 sprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16 pause 8 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2 panse_19 SE_W004, 63 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5 pause 3 createtask sub_80A8154, 2, 1, 0, 3, 6, 1 pause 5 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6 pause 10 wait end Move_DOOM_DESIRE: @ 81D52CB createtask sub_80E0EE8, 2 pause 1 monbg 2 createtask sub_80E0E24, 5, 1, 0 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0 wait setalpha 8, 8 panse_19 SE_W060, 192 createtask sub_80A8D34, 5, -4, -4, 15, 0, 1 wait pause 20 createtask sub_80E0E24, 5, 1, 1 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0 wait clearmonbg 2 blendoff end Unknown_81D532F: @ 81D532F loadsprite 10198 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767 wait pause 10 createtask sub_812E14C, 5 pause 5 panse_19 SE_W109, 192 pause 10 panse_19 SE_W109, 0 pause 10 panse_19 SE_W109, 63 pause 23 createtask sub_80A8154, 2, 1, 10, 0, 20, 1 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 wait end Move_SKY_UPPERCUT: @ 81D53ED loadsprite 10135 monbg 3 monbgprio_28 1 fadetobg 17 waitbgfadeout panse_19 SE_W327, 192 createtask sub_80D9C80, 5, 55 waitbgfadein setalpha 12, 8 pause 38 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 28, 0, 0, 5 pause 4 createtask sub_80A7FA0, 2, 1, 4, 0, 6, 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -28, 28, 1, 1 pause 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -15, 8, 1, 1 panse_19 SE_W233B, 63 pause 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, -12, 1, 1 pause 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -32, 1, 1 pause 1 panse_19 SE_W233B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 5, -52, 1, 1 sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -26, 16, 1, 4 pause 4 createtask sub_80A8154, 2, 1, 0, 3, 6, 1 pause 30 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6 pause 4 sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6 clearmonbg 3 blendoff restorebg waitbgfadeout setvar 7, -1 waitbgfadein end Move_SECRET_POWER: @ 81D54E6 createtask sub_80E4008, 5 jumpvareq 0, 0, Move_NEEDLE_ARM jumpvareq 0, 1, Move_MAGICAL_LEAF jumpvareq 0, 2, Move_MUD_SHOT jumpvareq 0, 3, Move_WATERFALL jumpvareq 0, 4, Move_SURF jumpvareq 0, 5, Move_BUBBLE_BEAM jumpvareq 0, 6, Move_ROCK_THROW jumpvareq 0, 7, Move_BITE jumpvareq 0, 8, Move_STRENGTH jump Move_SLAM Move_TWISTER: @ 81D553A loadsprite 10063 loadsprite 10135 loadsprite 10058 monbg 3 monbgprio_28 1 panse_19 SE_W239, 63 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30 pause 1 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25 pause 1 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30 pause 3 sprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26 pause 1 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20 pause 1 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30 pause 3 sprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30 pause 3 sprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0 pause 3 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0 sprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20 wait sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -32, -16, 1, 3 panse_19 SE_W004, 63 createtask sub_80A8154, 2, 1, 3, 0, 12, 1 createtask sub_80A8154, 2, 3, 3, 0, 12, 1 pause 4 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 panse_19 SE_W004, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 panse_19 SE_W004, 63 pause 4 sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 32, 20, 1, 3 panse_19 SE_W004, 63 wait clearmonbg 3 blendoff end Move_MAGICAL_LEAF: @ 81D5699 loadsprite 10063 loadsprite 10160 loadsprite 10135 monbg 3 setalpha 12, 8 pause 1 panse_1C SE_W077, 192, 10, 5 createtask sub_80CC5F8, 5 sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11 pause 2 sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 pause 60 panse_19 SE_W013B, 192 sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0 sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0 pause 30 panse_19 SE_W013, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, -4, 1, 2 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 10, 4, 1, 2 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 pause 20 setvar 7, -1 wait clearmonbg 3 blendoff end Move_ICE_BALL: @ 81D57BA loadsprite 10043 loadsprite 10141 createtask sub_80D8FC0, 5, 0 jumpvareq 0, 4, _81D5831 _81D57D1: panse_19 SE_W196, 192 sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 15, 0, -12, -16, 30, -40 pause 28 panse_19 SE_W280, 63 createtask sub_80D8FC0, 5, 0 jumpvareq 0, 0, _81D5842 jumpvareq 0, 1, _81D5871 jumpvareq 0, 2, _81D58AA jumpvareq 0, 3, _81D58ED jumpvareq 0, 4, _81D5935 _81D581F: createtask sub_80D8FC0, 5, 0 jumpvareq 0, 4, _81D5838 _81D5830: end _81D5831: fadetobg 15 jump _81D57D1 _81D5838: waitbgfadein pause 45 restorebg waitbgfadein jump _81D5830 _81D5842: createtask sub_80A9058, 2, 0, 1, 8, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D jump _81D581F _81D5871: createtask sub_80A9058, 2, 0, 1, 10, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D jump _81D581F _81D58AA: createtask sub_80A9058, 2, 0, 1, 14, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D jump _81D581F _81D58ED: createtask sub_80A9058, 2, 0, 1, 18, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D jump _81D581F _81D5935: createtask sub_80A9058, 2, 0, 1, 30, 1, 0 call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D call _81D597D jump _81D581F _81D597D: sprite gBattleAnimSpriteTemplate_83D9F0C, 132, -12, -16 ret Move_WEATHER_BALL: @ 81D5989 loadsprite 10283 sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0 pause 8 panse_19 SE_W207, 192 sprite gBattleAnimSpriteTemplate_83930A8, 2 wait pause 15 panse_19 SE_W197, 0 sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0 wait createtask sub_8132528, 2 pause 1 jumpvareq 7, 0, _81D59F4 jumpvareq 7, 1, _81D5A31 jumpvareq 7, 2, _81D5A95 jumpvareq 7, 3, _81D5AF9 jumpvareq 7, 4, _81D5B99 _81D59F4: loadsprite 10135 sprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0 wait panse_19 SE_W025B, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1 wait end _81D5A31: loadsprite 10029 sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10 panse_19 SE_W172, 63 pause 10 sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20 panse_19 SE_W172, 63 pause 10 sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0 panse_19 SE_W172, 63 wait panse_19 SE_W172B, 63 createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1 wait end _81D5A95: loadsprite 10155 sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10 panse_19 SE_W152, 63 pause 8 sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20 panse_19 SE_W152, 63 pause 13 sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0 panse_19 SE_W152, 63 wait createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1 panse_19 SE_W202, 63 wait end _81D5AF9: loadsprite 10058 sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0 panse_19 SE_W088, 63 pause 5 sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20 panse_19 SE_W088, 63 pause 14 sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0 panse_19 SE_W088, 63 wait panse_19 SE_W070, 63 sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3 sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 wait end _81D5B99: loadsprite 10263 loadsprite 10141 sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, -40, 20 panse_19 SE_W258, 63 pause 10 sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 40, 0 panse_19 SE_W258, 63 pause 10 sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0 panse_19 SE_W258, 63 wait createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 panse_19 SE_W196, 63 call Unknown_81D5C36 wait end PoundCopy: @ 81D5C05 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W003, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait clearmonbg 1 blendoff end Unknown_81D5C36: @ 81D5C36 sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 0 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 0 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 0 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 0 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 0 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 0 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 0 panse_19 SE_W196, 63 ret Unknown_81D5CBA: @ 81D5CBA sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C78, 130, -29, 0, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 29, -20, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C78, 130, -20, 0, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 26, -5, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 1 panse_19 SE_W196, 63 pause 4 sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 1 panse_19 SE_W196, 63 ret Unknown_81D5D8A: @ 81D5D8A panse_1C SE_W196, 63, 6, 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 0 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 0 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 0 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 0 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 0 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 0 ret Unknown_81D5E0E: @ 81D5E0E panse_1C SE_W196, 63, 6, 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 1 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 1 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 1 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 1 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 40, 24, 1 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -40, 24, 1 pause 4 sprite gBattleAnimSpriteTemplate_83D9D14, 130, 48, 24, 1 sprite gBattleAnimSpriteTemplate_83D9D14, 130, -48, 24, 1 ret Unknown_81D5ECA: @ 81D5ECA sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60 pause 8 sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60 pause 8 ret Unknown_81D5EF5: @ 81D5EF5 panse_19 SE_W071B, 192 sprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0 pause 7 sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0 pause 7 sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0 pause 7 sprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0 pause 7 ret Unknown_81D5F3E: @ 81D5F3E panse_19 SE_W071B, 63 sprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0 pause 7 sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0 pause 7 sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0 pause 7 sprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0 pause 7 ret Unknown_81D5F87: @ 81D5F87 sprite gBattleAnimSpriteTemplate_83DA350, 130, 10, 10, 0 panse_19 SE_W092, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA350, 130, 20, -20, 0 panse_19 SE_W092, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, 15, 0 panse_19 SE_W092, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA350, 130, 0, 0, 0 panse_19 SE_W092, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, -20, 0 panse_19 SE_W092, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA350, 130, 16, -8, 0 panse_19 SE_W092, 63 ret Unknown_81D5FF8: @ 81D5FF8 sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 0 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 0 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 0 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 0 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 0 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 0 panse_19 SE_W145C, 63 ret Unknown_81D6069: @ 81D6069 sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, -28, -10, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 27, 8, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 1 panse_19 SE_W145C, 63 pause 6 sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 1 panse_19 SE_W145C, 63 ret Unknown_81D6100: @ 81D6100 panse_19 SE_W085B, 63 sprite gBattleAnimSpriteTemplate_83D9920, 130, 5, 0, 5, 0 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, -5, 10, 5, 1 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, 15, 20, 5, 2 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, -15, -10, 5, 0 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, 25, 0, 5, 1 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, -8, 8, 5, 2 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, 2, -8, 5, 0 pause 2 sprite gBattleAnimSpriteTemplate_83D9920, 130, -20, 15, 5, 1 ret Unknown_81D618B: @ 81D618B panse_1C SE_W146, 63, 13, 6 sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90 sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90 sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90 sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90 sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90 ret Unknown_81D61E7: @ 81D61E7 fadetobg 3 waitbgfadeout createtask sub_812C560, 5 waitbgfadein ret Unknown_81D61F3: @ 81D61F3 restorebg waitbgfadeout setvar 7, -1 waitbgfadein ret Unknown_81D61FB: @ 81D61FB jumpunkcond _81D6214 fadetobg 18 waitbgfadeout createtask sub_80E3A58, 5, -2304, 768, 1, -1 _81D6212: waitbgfadein ret _81D6214: fadetobg 19 waitbgfadeout createtask sub_80E3A58, 5, 2304, 768, 0, -1 jump _81D6212 Unknown_81D622B: @ 81D622B restorebg waitbgfadeout setvar 7, -1 waitbgfadein ret Unknown_81D6233: @ 81D6233 createtask sub_80E4200, 2 jumpvareq 7, 1, Unknown_81D6258 createtask sub_812C924, 2 jumpvareq 7, 0, Unknown_81D6266 jump Unknown_81D625F Unknown_81D6256: @ 81D6256 waitbgfadein ret Unknown_81D6258: @ 81D6258 fadetobg 26 jump Unknown_81D6256 Unknown_81D625F: @ 81D625F fadetobg 25 jump Unknown_81D6256 Unknown_81D6266: @ 81D6266 fadetobg 24 jump Unknown_81D6256 Unknown_81D626D: @ 81D626D restorebg waitbgfadein ret StatusCondition_Poison: @ 81D6270 panse_1C SE_W092, 63, 13, 6 createtask sub_80A7FA0, 2, 0, 1, 0, 18, 2 createtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774 end StatusCondition_Confusion: @ 81D629B loadsprite 10073 call Unknown_81D618B end StatusCondition_Burn: @ 81D62A4 loadsprite 10029 panse_19 SE_W172, 63 call _81D62BC call _81D62BC call _81D62BC wait end _81D62BC: sprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1 pause 4 ret StatusCondition_Love: @ 81D62D4 loadsprite 10210 panse_19 SE_W204, 192 sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 pause 15 panse_19 SE_W204, 192 sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 pause 15 panse_19 SE_W204, 192 sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 end StatusCondition_Sleep: @ 81D6309 loadsprite 10228 panse_19 SE_W173, 192 sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 pause 30 sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 end StatusCondition_Paralysis: @ 81D6335 loadsprite 10011 createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1 call Unknown_81D6100 end StatusCondition_Ice: @ 81D634F panse_19 SE_W196, 0 loadsprite 10010 monbg 3 monbgprio_28 1 panse_1D SE_W258, 63, 17 createtask sub_807B920, 2 wait clearmonbg 3 end StatusCondition_Curse: @ 81D636A loadsprite 10200 monbg 3 panse_19 SE_W171, 63 sprite gBattleAnimSpriteTemplate_83DAF38, 130 createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1 wait clearmonbg 3 end StatusCondition_Nightmare: @ 81D638F loadsprite 10221 monbg 3 panse_19 SE_W171, 63 sprite gBattleAnimSpriteTemplate_83DAF50, 130 createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1 wait clearmonbg 3 end Unknown_81D63B4: @ 81D63B4 createtask c3_80DFBE4, 2 jumpvareq 7, 1, _81D63E0 jump _81D63C8 _81D63C8: monbg 0 panse_19 SE_W100, 192 panse_1D SE_W107, 192, 48 createtask sub_812D7E8, 2, 1 wait clearmonbg 0 end _81D63E0: createtask sub_812DB58, 2, 1 end Unknown_81D63EA: @ 81D63EA createtask sub_807BB88, 5 wait end Unknown_81D63F3: @ 81D63F3 monbg 0 createtask sub_81416C4, 5 createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 wait pause 1 clearmonbg 0 pause 2 blendoff createtask sub_80E2A38, 10, 2, 0, 0, 0, 32767 createtask sub_814151C, 2, 1 end Unknown_81D6430: @ 81D6430 createtask sub_81312E4, 2 end Unknown_81D6438: @ 81D6438 createtask sub_8141D7C, 2 createtask sub_8141BD4, 2 pause 0 panse_1D SE_W026, 192, 22 sprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32 pause 50 panse_1C SE_W039, 63, 19, 2 createtask sub_80A8B88, 5, 1, 8, 1536, 2, 1 wait createtask sub_8141C08, 2 end Unknown_81D647E: @ 81D647E loadsprite 10224 sprite gBattleAnimSpriteTemplate_83D6734, 130 end Unknown_81D6489: @ 81D6489 createtask sub_8141DAC, 5 jumpvareq 0, 1, _81D64FD jumpvareq 0, 2, _81D6522 jumpvareq 0, 3, _81D6576 jumpvareq 0, 4, _81D65D3 jump _81D64B5 _81D64B5: loadsprite 10186 panse_1C SE_W010, 63, 6, 2 sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1 pause 7 sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1 pause 3 createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1 pause 20 setvar 7, -1 panse_19 SE_W020, 63 wait end _81D64FD: loadsprite 10029 panse_19 SE_W221B, 63 createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1 call _81C90BF call _81C90BF wait stopsound end _81D6522: loadsprite 10149 monbg 3 monbgprio_28 1 setalpha 12, 8 pause 0 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968 panse_19 SE_W250, 63 createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 pause 12 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968 wait stopsound clearmonbg 3 end _81D6576: loadsprite 10145 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W011, 63 sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 pause 10 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1 wait clearmonbg 1 blendoff wait end _81D65D3: loadsprite 10074 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563 createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1 panse_19 SE_W328, 63 call _81D361F call _81D361F pause 22 sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563 wait stopsound end Unknown_81D661C: @ 81D661C loadsprite 10203 loadsprite 10049 pause 0 panse_19 SE_W036, 192 createtask sub_80A8EFC, 2, 16, 128, 0, 2 wait panse_19 SE_W036, 192 createtask sub_80A8EFC, 2, 16, 128, 0, 2 wait panse_19 SE_W036, 192 createtask sub_80A8EFC, 2, 16, 128, 0, 2 wait panse_19 SE_W234, 192 call Unknown_81D5ECA wait panse_19 SE_REAPOKE, 192 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609 sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 wait end Unknown_81D6690: @ 81D6690 loadsprite 10242 monbg 0 setalpha 12, 4 pause 0 panse_19 SE_BOWA2, 63 sprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30 pause 4 panse_19 SE_BOWA2, 63 sprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30 pause 12 panse_19 SE_BOWA2, 63 sprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30 pause 4 pause 8 panse_19 SE_BOWA2, 63 sprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30 pause 4 panse_19 SE_BOWA2, 63 createtask sub_80DFC24, 2, 2 sprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30 pause 14 panse_19 SE_BOWA2, 63 sprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46 pause 0 sprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46 pause 0 sprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46 pause 0 sprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46 pause 0 sprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46 wait clearmonbg 0 invisible 0 pause 0 blendoff end Unknown_81D676E: @ 81D676E sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31 panse_19 SE_W082, 192 createtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31 wait pause 6 sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 0, 0, 15 end Unknown_Weather_Rain: @ 81D67BB loadsprite 10115 panse_19 SE_W240, 192 createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 wait createtask sub_80D30F0, 2, 0, 3, 60 createtask sub_80D30F0, 2, 0, 3, 60 pause 50 wait createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0 wait end Unknown_Weather_HarshSunlight: @ 81D6804 jump Move_SUNNY_DAY Unknown_Weather_Sandstorm: @ 81D6809 jump Move_SANDSTORM Unknown_Weather_Hail: @ 81D680E jump Move_HAIL Unknown_81D6813: @ 81D6813 createtask sub_8141E10, 5 pause 0 jump Move_ABSORB Unknown_81D6821: @ 81D6821 loadsprite 10135 monbg 1 setalpha 12, 8 panse_19 SE_W003, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2 createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1 wait clearmonbg 1 blendoff end Unknown_81D6852: @ 81D6852 loadsprite 10224 createtask sub_80E42D0, 2 createtask sub_8141808, 2 pause 1 sprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1 end Unknown_81D6877: @ 81D6877 loadsprite 10224 createtask sub_80E4234, 2 call Unknown_81D6AB6 pause 1 createtask sub_80A8B88, 2, 0, 5, 5120, 4, 1 wait createtask sub_80E4264, 2 jumpvareq 7, 0, _81D68B5 jump _81D68C5 _81D68AE: wait call Unknown_81D6AD6 end _81D68B5: panse_19 SE_W104, 192 createtask sub_8131944, 2 jump _81D68AE _81D68C5: panse_19 SE_W104, 192 createtask sub_8131FFC, 2 jump _81D68AE Unknown_81D68D5: @ 81D68D5 createtask sub_80E42B0, 2 monbg 3 panse_19 SE_W060, 192 call Unknown_81D61E7 setalpha 8, 8 panse_19 SE_W048, 63 panse_1D SE_W048, 63, 8 createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1 createtask sub_80A8D34, 5, -5, -5, 15, 1, 1 wait createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1 wait clearmonbg 3 blendoff wait pause 1 call Unknown_81D61F3 end Unknown_81D6934: @ 81D6934 createtask sub_80E42B0, 2 loadsprite 10198 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767 wait pause 10 createtask sub_812E14C, 5 pause 9 panse_19 SE_W109, 192 pause 9 panse_19 SE_W109, 0 pause 9 panse_19 SE_W109, 63 pause 25 createtask sub_80A8154, 2, 1, 10, 0, 20, 1 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 pause 6 panse_19 SE_W120, 63 sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 wait end Unknown_81D69F9: @ 81D69F9 loadsprite 10184 panse_19 SE_W082, 192 call _81CBAC7 pause 8 createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1 call _81CBAC7 pause 8 call _81CBAC7 wait end Unknown_81D6A39: @ 81D6A39 loadsprite 10147 loadsprite 10031 monbg 3 setalpha 12, 8 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293 wait pause 3 call _81CF496 wait pause 15 call Unknown_81D5EF5 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293 wait clearmonbg 3 blendoff end Unknown_81D6A7C: @ 81D6A7C loadsprite 10031 loadsprite 10049 sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0 wait panse_19 SE_W025, 192 call Unknown_81D5ECA wait call Unknown_81D5EF5 wait sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0 end Unknown_81D6AB6: @ 81D6AB6 createtask sub_81417D8, 2 jumpvareq 7, 1, _81D6AC7 _81D6AC5: wait ret _81D6AC7: createtask sub_814151C, 2, 1 wait jump _81D6AC5 Unknown_81D6AD6: @ 81D6AD6 createtask sub_81417D8, 2 jumpvareq 7, 1, _81D6AE7 _81D6AE5: wait ret _81D6AE7: createtask sub_814151C, 2, 0 wait jump _81D6AE5 Unknown_81D6AF6: @ 81D6AF6 panse_19 SE_EXPMAX, 0 createtask sub_813F4EC, 2 pause 0 createtask sub_813F6A0, 5, 0, 0 wait createtask sub_813F5E8, 2 end Unknown_81D6B17: @ 81D6B17 createtask sub_813F844, 2 pause 10 createtask sub_813F798, 2 end Unknown_81D6B28: @ 81D6B28 createtask sub_813F844, 2 pause 10 createtask sub_813F798, 2 end Unknown_81D6B39: @ 81D6B39 createtask sub_813F990, 2 pause 0 panse_19 SE_NAGERU, 0 createtask sub_813FA94, 2 createtask sub_813F9E0, 2 jumpvareq 7, -1, _81D6B65 _81D6B5C: wait createtask sub_813F9B8, 2 end _81D6B65: loadsprite 10135 pause 25 monbg 3 setalpha 12, 8 pause 0 panse_19 SE_W003, 63 sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, -20, 1, 2 wait clearmonbg 3 blendoff jump _81D6B5C Unknown_81D6B8D: @ 81D6B8D createtask sub_813F990, 2 pause 0 createtask sub_813FBB8, 2 wait createtask sub_813F9B8, 2 end Unknown_81D6BA6: @ 81D6BA6 createtask sub_814151C, 2, 1 end Unknown_81D6BB0: @ 81D6BB0 createtask sub_814151C, 2, 0 end