.align 2 gBattleTowerTrainers: ; 8402F00 ; 0 .byte TRAINER_CLASS_YOUNGSTER .string "ALVIN$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word ARE ec_word YOU ec_word READY ec_word QUES ec_word HERE_I_COME ec_word EXCL ; 1 .byte TRAINER_CLASS_BIRD_KEEPER .string "DIRK$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word OKAY ec_word I_AM ec_word GOING ec_word FOR ec_word IT ec_word EXCL ; 2 .byte TRAINER_CLASS_LADY .string "CYBIL$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU_RE ec_word A ec_word PUSHOVER ec_word LET_S ec_word GET ec_word GOING ; 3 .byte TRAINER_CLASS_BLACK_BELT .string "CHEN$", 8 .byte 0x05 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word MY ec_word SPIRIT ec_word IS ec_word ENOUGH ec_word SNORT ec_word ARRGH ; 4 .byte TRAINER_CLASS_NINJA_BOY .string "YOSHI$", 8 .byte 0x05 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word GO ec_word MY ec_word POKEMON ec_word FIGHT ec_word THE ec_word BATTLE ; 5 .byte TRAINER_CLASS_SCHOOL_KID_F .string "TINA$", 8 .byte 0x0A ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word STUDY ec_word IS ec_word BORING ec_word LET_S ec_word BATTLE ec_word NOW ; 6 .byte TRAINER_CLASS_BUG_MANIAC .string "COREY$", 8 .byte 0x41 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word HEY ec_word I ec_word WILL ec_move2 TRANSFORM ec_word FOR ec_move1 STRENGTH ; 7 .byte TRAINER_CLASS_FISHERMAN .string "GORDON$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word NEED ec_word A ec_word VACATION ec_word RIGHT ec_word NOW ; 8 .byte TRAINER_CLASS_TUBER_F .string "ANN$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WE ec_word ALL ec_word ADORE ec_word POKEMON ec_word ABSOLUTELY ec_word TRULY ; 9 .byte TRAINER_CLASS_POKEFAN_F .string "JULIA$", 8 .byte 0x42 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_word A ec_word CUTE ec_word LADY ec_word YES ec_word I_AM ; 10 .byte TRAINER_CLASS_GENTLEMAN .string "GREGORY$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word THINK ec_word WE ec_word SHOULD ec_word START ec_word TODAY ; 11 .byte TRAINER_CLASS_CAMPER .string "KEITH$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU_RE ec_word MY ec_word FRIEND ec_word FROM ec_word NOW ec_word ON ; 12 .byte TRAINER_CLASS_RUNNING_TRIATHLETE_F .string "KENDRA$", 8 .byte 0x0A ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_move1 SWIFT ec_word HOW ec_word ABOUT ec_word YOU ec_word QUES ; 13 .byte TRAINER_CLASS_HIKER .string "DEV$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WAHAHAHA ec_word I_AM ec_word FEELING ec_word LIKE ec_word IT_S ec_move2 PAY_DAY ; 14 .byte TRAINER_CLASS_BATTLE_GIRL .string "CASSIE$", 8 .byte 0x0A ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU_RE ec_word STRONG ec_word AREN_T .2byte -1 ec_word YOU ec_word QUES ; 15 .byte TRAINER_CLASS_PSYCHIC_M .string "JULIAN$", 8 .byte 0x05 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word FUFUFU .2byte -1 ec_word YOU ec_word CAN_T ec_word WIN ec_word KID ; 16 .byte TRAINER_CLASS_LASS .string "JOYCE$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word BE ec_word KIND ec_word TO ec_word THE ec_word DIGITAL ec_word IDOL ; 17 .byte TRAINER_CLASS_GUITARIST .string "LES$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_word GREAT ec_word YOU_RE ec_word JUST ec_word RATHER ec_word OKAY ; 18 .byte TRAINER_CLASS_RICH_BOY .string "CLINTON$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word HAVE ec_word ROUGH_SKIN ec_word I ec_word NEED ec_word NATURAL_CURE ; 19 .byte TRAINER_CLASS_BUG_CATCHER .string "LEWIS$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word THIS ec_word IS ec_word EXCITING ec_word CAN ec_word I ec_word WIN ; 20 .byte TRAINER_CLASS_PICNICKER .string "RACHAEL$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word LIKE ec_word WALKING ec_word WITH ec_word MY ec_word POKEMON ; 21 .byte TRAINER_CLASS_COLLECTOR .string "HAROLD$", 8 .byte 0x09 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word HERE ec_word THEY ec_word COME ec_word MY ec_move2 SUPERPOWER ec_word POKEMON ; 22 .byte TRAINER_CLASS_TUBER_M .string "KIPP$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_word A ec_word GENIUS ec_word I ec_word SHOULD ec_word WIN ; 23 .byte TRAINER_CLASS_KINDLER .string "IRWIN$", 8 .byte 0x05 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU ec_word WILL ec_word BE ec_word FEELING ec_word MY ec_word FIRE ; 24 .byte TRAINER_CLASS_PSYCHIC_F .string "EILEEN$", 8 .byte 0x0A ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word WILL ec_move1 ASTONISH ec_word YOU ec_word IN ec_word BATTLE ; 25 .byte TRAINER_CLASS_SWIMMER_F .string "ANNE$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word SORRY ec_word BUT ec_word YOU ec_word WILL ec_word NOT ec_word WIN ; 26 .byte TRAINER_CLASS_CYCLING_TRIATHLETE_F .string "RUTH$", 8 .byte 0x06 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word A ec_word STRONG ec_word GIRL ec_word WANTS ec_word TOUGH ec_word POKEMON ; 27 .byte TRAINER_CLASS_POKEMANIAC .string "JEREMY$", 8 .byte 0x40 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word MY ec_word POKEMON ec_word ARE ec_word COOL ec_word YOURS ec_word CAN_T_WIN ; 28 .byte TRAINER_CLASS_SAILOR .string "TREVOR$", 8 .byte 0x09 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word MY ec_word OPPONENT ec_word IS ec_word FINALLY ec_word HERE ec_word EXCELLENT ; 29 .byte TRAINER_CLASS_POKEMON_BREEDER_F .string "COLETTE$", 8 .byte 0x06 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word AM ec_word HUNGRY ec_move2 POUND ec_word MY ec_move2 BELLY_DRUM ; 30 .byte TRAINER_CLASS_HEX_MANIAC .string "PAULA$", 8 .byte 0x42 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word IT_S ec_word HARD ec_word TO ec_word TAKE ec_word UGLY ec_move1 SPITE ; 31 .byte TRAINER_CLASS_RUIN_MANIAC .string "STANLY$", 8 .byte 0x41 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word ADVENTURE ec_word AND ec_word BATTLE ec_word ARE ec_word MY ec_word LIKES ; 32 .byte TRAINER_CLASS_SWIMMING_TRIATHLETE_M .string "TROY$", 8 .byte 0x09 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU ec_word CAN_T ec_word LOSE ec_word TO ec_word A ec_word KID ; 33 .byte TRAINER_CLASS_SCHOOL_KID_M .string "ED$", 8 .byte 0x08 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word POKEMON ec_word DAILY ec_word AT ec_word SCHOOL ec_word IT_S ec_word AWESOME ; 34 .byte TRAINER_CLASS_POKEMON_RANGER_F .string "ELLEN$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word ARE ec_word YOU ec_word KIND ec_word TO ec_word YOUR ec_word POKEMON ; 35 .byte TRAINER_CLASS_SWIMMER_M .string "ARNIE$", 8 .byte 0x09 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word BATTLE ec_word SERIOUSLY ec_word BEAUTIFUL ec_word YOU ec_move1 DIG ; 36 .byte TRAINER_CLASS_RUNNING_TRIATHLETE_M .string "HAL$", 8 .byte 0x09 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word BOY ec_word I_AM ec_word TIRED ec_word READY ec_word FOR ec_word SLEEP ; 37 .byte TRAINER_CLASS_BEAUTY .string "LAUREN$", 8 .byte 0x06 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word A ec_word TRAINER ec_word LIKE ec_word YOU ec_word IS ec_word EXCITING ; 38 .byte TRAINER_CLASS_AROMA_LADY .string "STACY$", 8 .byte 0x06 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word HAVE ec_word YOU ec_word A ec_word STENCH ec_word OR ec_move1 SWEET_SCENT ; 39 .byte TRAINER_CLASS_COLLECTOR .string "DARYL$", 8 .byte 0x81 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOUR ec_word POKEMON ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS ec_word I ec_word WANT ec_word IT ; 40 .byte TRAINER_CLASS_SWIMMING_TRIATHLETE_F .string "KATHY$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word WILL ec_word TRY ec_word MY ec_word BEST ec_word TODAY ; 41 .byte TRAINER_CLASS_POKEMON_RANGER_M .string "HARRIS$", 8 .byte 0x0C ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WAAAH ec_word WAAAH ec_word WAAAH ec_word WAAAH ec_word EHEHE ec_move1 FAKE_TEARS ; 42 .byte TRAINER_CLASS_POKEFAN_M .string "GLENN$", 8 .byte 0x80 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word LISTEN ec_word TO ec_word MY ec_word LOUSY ec_word ANIME ec_word SONG ; 43 .byte TRAINER_CLASS_CYCLING_TRIATHLETE_M .string "NICO$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word DON_T ec_word JUST ec_word BATTLE ec_word DO ec_word SOMETHING ec_word ELSE ; 44 .byte TRAINER_CLASS_POKEMON_BREEDER_M .string "BAILEY$", 8 .byte 0x41 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word ARE ec_word YOU ec_word BUSY ec_word GET ec_word WITH ec_word IT ; 45 .byte TRAINER_CLASS_PARASOL_LADY .string "ABBIE$", 8 .byte 0x08 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word THE ec_move1 MORNING_SUN ec_word HAS ec_word SO ec_word MUCH ec_move1 COSMIC_POWER ; 46 .byte TRAINER_CLASS_CAMPER .string "AL$", 8 .byte 0x0C ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word LET_S ec_word HAVE ec_word AN ec_word EXCITING ec_word BATTLE ec_word YEEHAW_EXCL ; 47 .byte TRAINER_CLASS_SCHOOL_KID_F .string "PEGGY$", 8 .byte 0x42 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word WANT ec_word TO ec_word SEE ec_word SOME ec_move1 GROWTH ; 48 .byte TRAINER_CLASS_BEAUTY .string "NAOMI$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word IT ec_word WAS ec_word GREAT ec_word TO ec_word BE ec_word YOUNG ; 49 .byte TRAINER_CLASS_NINJA_BOY .string "KENJI$", 8 .byte 0x0C ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word PLEASE .2byte -1 ec_word DON_T ec_word BE ec_word MEAN ec_word TO_ME ; 50 .byte TRAINER_CLASS_CYCLING_TRIATHLETE_M .string "ROSS$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WAKE_UP ec_word MY ec_move2 HIDDEN_POWER ec_word AND ec_move1 ASTONISH ec_word ME ; 51 .byte TRAINER_CLASS_POKEMON_RANGER_F .string "EDNA$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word BATTLE_TOWER ec_word IS ec_word SO ec_word ENTERTAINING ec_word IT_S ec_word AWESOME ; 52 .byte TRAINER_CLASS_RUIN_MANIAC .string "ANTON$", 8 .byte 0x41 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word BLEND ec_word THICK_FAT ec_word AND ec_word CHLOROPHYLL ec_word IT_S ec_word TASTY ; 53 .byte TRAINER_CLASS_SWIMMER_M .string "MITCH$", 8 .byte 0x81 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word NEXT ec_word A ec_word GIRL ec_word WITH ec_word A ec_move1 SCARY_FACE ; 54 .byte TRAINER_CLASS_HEX_MANIAC .string "ROD$", 8 .byte 0x42 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word GIMME ec_word A ec_word TOUGH ec_word BATTLE ec_word NOT ec_word WIMPY ; 55 .byte TRAINER_CLASS_RUNNING_TRIATHLETE_M .string "RICH$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word TASTY ec_word WATER ec_word IS ec_word HIP_AND ec_word HAPPENING ec_word YES_SIR_EXCL ; 56 .byte TRAINER_CLASS_POKEFAN_M .string "DANIEL$", 8 .byte 0x80 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word GO ec_word FOR ec_word IT ec_word MY ec_word LOVEY_DOVEY ec_word POKEMON ; 57 .byte TRAINER_CLASS_PSYCHIC_F .string "GLORIA$", 8 .byte 0x82 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word LET_S ec_word GET ec_word THIS ec_word FIERY ec_word BATTLE ec_word HAPPENING ; 58 .byte TRAINER_CLASS_GUITARIST .string "NELSON$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word MUSIC ec_word IS ec_word MY ec_word ALL ec_word MY ec_word DESTINY ; 59 .byte TRAINER_CLASS_KINDLER .string "FERRIS$", 8 .byte 0x41 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word GOOD ec_word IT ec_word IS ec_word SO ec_word VERY ec_word GOOD ; 60 .byte TRAINER_CLASS_AROMA_LADY .string "AMANDA$", 8 .byte 0x82 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WHAT ec_word KIND ec_word OF ec_word TRAINER ec_word ARE ec_word YOU ; 61 .byte TRAINER_CLASS_SWIMMING_TRIATHLETE_M .string "MASON$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word DON_T ec_word KNOW ec_word HOW ec_word TO ec_word LOSE ; 62 .byte TRAINER_CLASS_DRAGON_TAMER .string "NATE$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word DRAGON ec_word POKEMON ec_word ARE ec_word ALL ec_word THE ec_move1 RAGE ; 63 .byte TRAINER_CLASS_LASS .string "MIRIAM$", 8 .byte 0x82 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU_RE ec_word TOO_STRONG ec_word SERIOUSLY ec_word IT_S ec_word BAD ec_word NEWS ; 64 .byte TRAINER_CLASS_POKEMANIAC .string "THEO$", 8 .byte 0x40 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word ADORE ec_word MY ec_word MEGA ec_word CUTE ec_word PLUSH_DOLL ; 65 .byte TRAINER_CLASS_SWIMMING_TRIATHLETE_F .string "PAMELA$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word HERE_I_COME ec_word I_AM ec_word THE ec_word CUTE ec_move2 WATER_SPORT ec_word IDOL ; 66 .byte TRAINER_CLASS_POKEFAN_F .string "ALISSA$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word IT_S ec_word A ec_word PREPOSTEROUS ec_word MATCH ec_word I_AM ec_word SHOCKED ; 67 .byte TRAINER_CLASS_GENTLEMAN .string "ARTHUR$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word PLEASE ec_word GIVE ec_word ME ec_word A ec_word GOOD ec_word BATTLE ; 68 .byte TRAINER_CLASS_SWIMMER_F .string "MARCY$", 8 .byte 0x82 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_word BEAUTIFUL ec_word YOU ec_word CAN_T ec_word BEAT ec_word ME ; 69 .byte TRAINER_CLASS_COOL_TRAINER_M .string "MILLER$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word BATTLE ec_word DAILY ec_word I ec_word WON_T ec_word LOSE ; 70 .byte TRAINER_CLASS_BIRD_KEEPER .string "OLIVER$", 8 .byte 0x11 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS ec_word GIGGLE ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS .2byte -1 .2byte -1 .2byte -1 ; 71 .byte TRAINER_CLASS_CYCLING_TRIATHLETE_F .string "MOLLY$", 8 .byte 0x12 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word HOW ec_word ARE ec_word YOU ec_word ON ec_word MONDAY ec_word MORNING ; 72 .byte TRAINER_CLASS_BUG_MANIAC .string "JASON$", 8 .byte 0x40 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WATER ec_word AND ec_word BUG ec_word POKEMON ec_word ARE ec_word GREAT ; 73 .byte TRAINER_CLASS_BATTLE_GIRL .string "AVA$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word WHAT ec_word IS ec_word THIS ec_word PRESSURE ec_word ELLIPSIS ec_word STATIC ; 74 .byte TRAINER_CLASS_FISHERMAN .string "HANK$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU_RE ec_word A ec_word KID ec_word YOU ec_word CAN_T ec_word WIN ; 75 .byte TRAINER_CLASS_SAILOR .string "PETER$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word IT_S ec_word SERIOUSLY ec_word TERRIBLE ec_word I ec_word REALLY ec_word THINK ; 76 .byte TRAINER_CLASS_EXPERT_F .string "MINDY$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU ec_word APPEAR ec_word TO ec_word TRAIN ec_word VERY ec_word WELL ; 77 .byte TRAINER_CLASS_BUG_MANIAC .string "DWIGHT$", 8 .byte 0x11 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word ARE ec_word YOU ec_word STRONG ec_word YOU ec_word ARE ec_word SCARY ; 78 .byte TRAINER_CLASS_POKEMON_BREEDER_F .string "REENA$", 8 .byte 0x12 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word ALWAYS ec_word LOSE ec_word MAYBE ec_word TODAY ec_word ELLIPSIS ; 79 .byte TRAINER_CLASS_PARASOL_LADY .string "MEGAN$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word DON_T ec_word MAKE ec_word THAT ec_move1 SCARY_FACE ec_word AT ec_word ME ; 80 .byte TRAINER_CLASS_RUNNING_TRIATHLETE_F .string "SIERRA$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_VE ec_word RUN ec_word A_LOT ec_word SO ec_word I_AM ec_word HEALTHY ; 81 .byte TRAINER_CLASS_POKEMON_RANGER_M .string "ARNOLD$", 8 .byte 0x08 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_word FEELING ec_word AWESOME ec_word MY ec_word POKEMON ec_word ROCK ; 82 .byte TRAINER_CLASS_BLACK_BELT .string "XIN$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word HOO_HAH ec_word ARE ec_word YOU ec_word READY ec_word TO ec_word ROCK ; 83 .byte TRAINER_CLASS_COOL_TRAINER_F .string "KELLY$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YOU ec_word COULDN_T ec_word BEAT ec_word ME ec_word EVER ec_word KID ; 84 .byte TRAINER_CLASS_COLLECTOR .string "VANCE$", 8 .byte 0x80 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word POKEMON ec_word ALL ec_word OVER ec_word THE ec_word PLACE ec_word WOWEE ; 85 .byte TRAINER_CLASS_SWIMMING_TRIATHLETE_M .string "TOBY$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word THIS ec_word ISN_T ec_word SPORTS ec_word IT_S ec_word A ec_word BATTLE ; 86 .byte TRAINER_CLASS_GENTLEMAN .string "NORTON$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word HAVE ec_word TO ec_word WIN ec_word PLEASE ec_word LOSE ; 87 .byte TRAINER_CLASS_BATTLE_GIRL .string "ZOE$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word THIS ec_word IS ec_word SCARY ec_word PLEASE ec_word BE ec_word NICE ; 88 .byte TRAINER_CLASS_BEAUTY .string "EMMA$", 8 .byte 0x20 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word DON_T ec_word YOU ec_move1 FLAIL ec_word YOU ec_word CAN_T ec_move1 WITHDRAW ; 89 .byte TRAINER_CLASS_HIKER .string "VINCE$", 8 .byte 0x04 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word YAHOO ec_word YAHOO ec_word ARE ec_word YOU ec_word LISTENING ec_word QUES ; 90 .byte TRAINER_CLASS_EXPERT_M .string "MARV$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word LEARN ec_word TO ec_word BATTLE ec_word THE ec_word CORRECT ec_word WAY ; 91 .byte TRAINER_CLASS_POKEMON_BREEDER_M .string "TODD$", 8 .byte 0x40 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word THE ec_word WAY ec_word YOU ec_word BATTLE ec_word IT_S ec_word CHILD_S_PLAY ; 92 .byte TRAINER_CLASS_GUITARIST .string "GAVIN$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word BABY ec_word BABY ec_word BABY ec_word ROCK ec_word ME ec_word HARD ; 93 .byte TRAINER_CLASS_PSYCHIC_M .string "QUINN$", 8 .byte 0x08 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word HAVE ec_word A ec_word STICKY_HOLD ec_word ON ec_word YOU ; 94 .byte TRAINER_CLASS_COOL_TRAINER_F .string "JENN$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I_AM ec_word ON ec_word A ec_word TOUGH ec_word TRAINER ec_word SEARCH ; 95 .byte TRAINER_CLASS_EXPERT_M .string "JOEL$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word BELIEVE ec_word IN ec_word YOUR ec_word POKEMON ec_word AND ec_word WIN ; 96 .byte TRAINER_CLASS_DRAGON_TAMER .string "KYLE$", 8 .byte 0x0C ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word I ec_word LIKE ec_word A ec_word GIRL ec_word WITH ec_move2 FORESIGHT ; 97 .byte TRAINER_CLASS_COOL_TRAINER_M .string "BRET$", 8 .byte 0x01 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word TAKE ec_word MY ec_word OVERWHELMING ec_word POWER ec_word AND ec_word DISAPPEAR ; 98 .byte TRAINER_CLASS_EXPERT_F .string "CARRIE$", 8 .byte 0x10 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word TRAINER ec_word I ec_word SEE ec_word YOU ec_word ARE ec_word CAPABLE ; 99 .byte TRAINER_CLASS_LADY .string "GILLIAN$", 8 .byte 0x02 ; team flags .2byte 0 ; padding ; pre-battle dialogue ec_word COME_ON ec_word SHOW ec_word ME ec_word AN ec_word EXCELLENT ec_word TIME