.align 2 gContestMoves:: @ NONE .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POUND .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_POUND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KARATE_CHOP .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_SLAP .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ COMET_PUNCH .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_PUNCH .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ PAY_DAY .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_PUNCH .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves .byte 0 @ padding @ ICE_PUNCH .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_ICE_PUNCH @ combo starter ID .byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_PUNCH .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves .byte 0 @ padding @ SCRATCH .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_SCRATCH @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ VICE_GRIP .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_VICE_GRIP @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GUILLOTINE .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAZOR_WIND .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWORDS_DANCE .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CUT .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ GUST .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WING_ATTACK .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WHIRLWIND .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLY .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BIND .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLAM .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ VINE_WHIP .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ STOMP .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, COMBO_STARTER_LEER, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_KICK .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_KICK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ JUMP_KICK .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLLING_KICK .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAND_ATTACK .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_CUTE .byte COMBO_STARTER_SAND_ATTACK @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ combo moves .byte 0 @ padding @ HEADBUTT .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HORN_ATTACK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte COMBO_STARTER_HORN_ATTACK @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_ATTACK .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ combo moves .byte 0 @ padding @ HORN_DRILL .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ combo moves .byte 0 @ padding @ TACKLE .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ combo moves .byte 0 @ padding @ BODY_SLAM .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WRAP .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAKE_DOWN .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ THRASH .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_EDGE .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ TAIL_WHIP .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_STING .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TWINEEDLE .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PIN_MISSILE .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEER .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_COOL .byte COMBO_STARTER_LEER @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves .byte 0 @ padding @ BITE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves .byte 0 @ padding @ GROWL .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROAR .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SING .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte COMBO_STARTER_SING @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPERSONIC .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SONIC_BOOM .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DISABLE .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ACID .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EMBER .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAMETHROWER .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIST .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_GUN .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ combo moves .byte 0 @ padding @ HYDRO_PUMP .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SURF .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_BEAUTY .byte COMBO_STARTER_SURF @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ combo moves .byte 0 @ padding @ ICE_BEAM .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLIZZARD .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ combo moves .byte 0 @ padding @ PSYBEAM .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ BUBBLE_BEAM .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ AURORA_BEAM .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_BEAM .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PECK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte COMBO_STARTER_PECK @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRILL_PECK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_PECK, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUBMISSION .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ LOW_KICK .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COUNTER .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ SEISMIC_TOSS .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRENGTH .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ABSORB .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_DRAIN .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEECH_SEED .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GROWTH .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte COMBO_STARTER_GROWTH @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAZOR_LEAF .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ SOLAR_BEAM .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ combo moves .byte 0 @ padding @ POISON_POWDER .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ STUN_SPORE .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLEEP_POWDER .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ PETAL_DANCE .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRING_SHOT .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte COMBO_STARTER_STRING_SHOT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_RAGE .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_SPIN .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_SHOCK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDERBOLT .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_WAVE .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ combo moves .byte 0 @ padding @ ROCK_THROW .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte COMBO_STARTER_ROCK_THROW @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EARTHQUAKE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte COMBO_STARTER_EARTHQUAKE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FISSURE .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIG .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TOXIC .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONFUSION .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte COMBO_STARTER_CONFUSION @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ combo moves .byte 0 @ padding @ PSYCHIC .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte COMBO_STARTER_PSYCHIC @ combo starter ID .byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ combo moves .byte 0 @ padding @ HYPNOSIS .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte COMBO_STARTER_HYPNOSIS @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEDITATE .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ AGILITY .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves .byte 0 @ padding @ QUICK_ATTACK .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAGE .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_COOL .byte COMBO_STARTER_RAGE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TELEPORT .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ combo moves .byte 0 @ padding @ NIGHT_SHADE .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIMIC .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SCREECH .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_TEAM .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_COOL .byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RECOVER .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HARDEN .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte COMBO_STARTER_HARDEN @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MINIMIZE .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMOKESCREEN .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SMOG, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONFUSE_RAY .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WITHDRAW .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DEFENSE_CURL .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_CUTE .byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BARRIER .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LIGHT_SCREEN .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ HAZE .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REFLECT .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOCUS_ENERGY .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BIDE .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METRONOME .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIRROR_MOVE .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SELF_DESTRUCT .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EGG_BOMB .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ combo moves .byte 0 @ padding @ LICK .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMOG .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte COMBO_STARTER_SMOG @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLUDGE .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE @ combo starter ID .byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONE_CLUB .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_CLUB @ combo starter ID .byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_BLAST .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATERFALL .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ CLAMP .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWIFT .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKULL_BASH .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIKE_CANNON .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONSTRICT .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AMNESIA .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KINESIS .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte COMBO_STARTER_KINESIS @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ combo moves .byte 0 @ padding @ SOFT_BOILED .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_SOFT_BOILED @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HI_JUMP_KICK .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ GLARE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ DREAM_EATER .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ combo moves .byte 0 @ padding @ POISON_GAS .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BARRAGE .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEECH_LIFE .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LOVELY_KISS .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKY_ATTACK .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRANSFORM .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BUBBLE .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIZZY_PUNCH .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPORE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLASH .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYWAVE .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPLASH .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ACID_ARMOR .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRABHAMMER .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ EXPLOSION .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_SWIPES .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONEMERANG .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_BONEMERANG @ combo starter ID .byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves .byte 0 @ padding @ REST .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_CUTE .byte COMBO_STARTER_REST @ combo starter ID .byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ combo moves .byte 0 @ padding @ ROCK_SLIDE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_FANG .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHARPEN .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONVERSION .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRI_ATTACK .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPER_FANG .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLASH .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ combo moves .byte 0 @ padding @ SUBSTITUTE .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRUGGLE .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKETCH .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRIPLE_KICK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ THIEF .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIDER_WEB .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIND_READER .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte COMBO_STARTER_MIND_READER @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NIGHTMARE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAME_WHEEL .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SNORE .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves .byte 0 @ padding @ CURSE .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_TOUGH .byte COMBO_STARTER_CURSE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAIL .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONVERSION_2 .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AEROBLAST .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COTTON_SPORE .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REVERSAL .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPITE .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ POWDER_SNOW .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_POWDER_SNOW @ combo starter ID .byte COMBO_STARTER_HAIL, 0, 0, 0 @ combo moves .byte 0 @ padding @ PROTECT .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_HARDEN, 0, 0, 0 @ combo moves .byte 0 @ padding @ MACH_PUNCH .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SCARY_FACE .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte COMBO_STARTER_SCARY_FACE @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ combo moves .byte 0 @ padding @ FAINT_ATTACK .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ combo moves .byte 0 @ padding @ SWEET_KISS .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ BELLY_DRUM .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte COMBO_STARTER_BELLY_DRUM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLUDGE_BOMB .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID .byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SLAP .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SLAP @ combo starter ID .byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ combo moves .byte 0 @ padding @ OCTAZOOKA .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ combo moves .byte 0 @ padding @ SPIKES .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ZAP_CANNON .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ FORESIGHT .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DESTINY_BOND .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ combo moves .byte 0 @ padding @ PERISH_SONG .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ combo moves .byte 0 @ padding @ ICY_WIND .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DETECT .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONE_RUSH .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_RUSH @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ combo moves .byte 0 @ padding @ LOCK_ON .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte COMBO_STARTER_LOCK_ON @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ OUTRAGE .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SANDSTORM .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_TOUGH .byte COMBO_STARTER_SANDSTORM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GIGA_DRAIN .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENDURE .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte COMBO_STARTER_ENDURE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CHARM .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_CUTE .byte COMBO_STARTER_CHARM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLLOUT .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ FALSE_SWIPE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWAGGER .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MILK_DRINK .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPARK .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_CUTTER .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ STEEL_WING .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEAN_LOOK .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_BEAUTY .byte COMBO_STARTER_MEAN_LOOK @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ ATTRACT .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLEEP_TALK .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves .byte 0 @ padding @ HEAL_BELL .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RETURN .byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PRESENT .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FRUSTRATION .byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAFEGUARD .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PAIN_SPLIT .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SACRED_FIRE .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGNITUDE .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DYNAMIC_PUNCH .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ MEGAHORN .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_BREATH .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ BATON_PASS .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENCORE .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PURSUIT .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAPID_SPIN .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWEET_SCENT .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_CUTE .byte COMBO_STARTER_SWEET_SCENT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IRON_TAIL .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METAL_CLAW .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ VITAL_THROW .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ MORNING_SUN .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SYNTHESIS .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MOONLIGHT .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HIDDEN_POWER .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CROSS_CHOP .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ TWISTER .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAIN_DANCE .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_TOUGH .byte COMBO_STARTER_RAIN_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUNNY_DAY .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_BEAUTY .byte COMBO_STARTER_SUNNY_DAY @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRUNCH .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIRROR_COAT .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYCH_UP .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EXTREME_SPEED .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ANCIENT_POWER .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHADOW_BALL .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FUTURE_SIGHT .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ combo moves .byte 0 @ padding @ ROCK_SMASH .byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WHIRLPOOL .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BEAT_UP .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FAKE_OUT .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_CUTE .byte COMBO_STARTER_FAKE_OUT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ UPROAR .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ STOCKPILE .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte COMBO_STARTER_STOCKPILE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIT_UP .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWALLOW .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves .byte 0 @ padding @ HEAT_WAVE .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HAIL .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte COMBO_STARTER_HAIL @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TORMENT .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLATTER .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ WILL_O_WISP .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEMENTO .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FACADE .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOCUS_PUNCH .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMELLING_SALT .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOLLOW_ME .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NATURE_POWER .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CHARGE .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_SMART .byte COMBO_STARTER_CHARGE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAUNT .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte COMBO_STARTER_TAUNT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HELPING_HAND .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRICK .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLE_PLAY .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WISH .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ASSIST .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ INGRAIN .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPERPOWER .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGIC_COAT .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RECYCLE .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REVENGE .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BRICK_BREAK .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ YAWN .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte COMBO_STARTER_YAWN @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KNOCK_OFF .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENDEAVOR .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ ERUPTION .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ combo moves .byte 0 @ padding @ SKILL_SWAP .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IMPRISON .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REFRESH .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ combo moves .byte 0 @ padding @ GRUDGE .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SNATCH .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SECRET_POWER .byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIVE .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_BEAUTY .byte COMBO_STARTER_DIVE @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ combo moves .byte 0 @ padding @ ARM_THRUST .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ combo moves .byte 0 @ padding @ CAMOUFLAGE .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAIL_GLOW .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LUSTER_PURGE .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIST_BALL .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ FEATHER_DANCE .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TEETER_DANCE .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLAZE_KICK .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SPORT .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SPORT @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ combo moves .byte 0 @ padding @ ICE_BALL .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NEEDLE_ARM .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLACK_OFF .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_YAWN, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_VOICE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_FANG .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRUSH_CLAW .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLAST_BURN .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYDRO_CANNON .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ METEOR_MASH .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ASTONISH .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WEATHER_BALL .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ combo moves .byte 0 @ padding @ AROMATHERAPY .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FAKE_TEARS .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AIR_CUTTER .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ OVERHEAT .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ ODOR_SLEUTH .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROCK_TOMB .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves .byte 0 @ padding @ SILVER_WIND .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METAL_SOUND .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte COMBO_STARTER_METAL_SOUND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GRASS_WHISTLE .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TICKLE .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COSMIC_POWER .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_SPOUT .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SIGNAL_BEAM .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHADOW_PUNCH .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EXTRASENSORY .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKY_UPPERCUT .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAND_TOMB .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHEER_COLD .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUDDY_WATER .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BULLET_SEED .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ AERIAL_ACE .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ICICLE_SPEAR .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IRON_DEFENSE .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLOCK .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HOWL .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_CLAW .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ combo moves .byte 0 @ padding @ FRENZY_PLANT .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ BULK_UP .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BOUNCE .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SHOT .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_TAIL .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COVET .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ VOLT_TACKLE .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGICAL_LEAF .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_SPORT .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte COMBO_STARTER_WATER_SPORT @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ combo moves .byte 0 @ padding @ CALM_MIND .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_SMART .byte COMBO_STARTER_CALM_MIND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEAF_BLADE .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_DANCE .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ combo moves .byte 0 @ padding @ ROCK_BLAST .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHOCK_WAVE .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_PULSE .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOOM_DESIRE .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYCHO_BOOST .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding