.align 2 gContestMoves:: @ NONE .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POUND .byte 0 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_POUND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KARATE_CHOP .byte 37 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_SLAP .byte 17 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ COMET_PUNCH .byte 35 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_PUNCH .byte 0 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ PAY_DAY .byte 46 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_PUNCH .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves .byte 0 @ padding @ ICE_PUNCH .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_ICE_PUNCH @ combo starter ID .byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_PUNCH .byte 0 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves .byte 0 @ padding @ SCRATCH .byte 0 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SCRATCH @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ VICE_GRIP .byte 0 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_VICE_GRIP @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GUILLOTINE .byte 45 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAZOR_WIND .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWORDS_DANCE .byte 38 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CUT .byte 45 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ GUST .byte 43 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WING_ATTACK .byte 35 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WHIRLWIND .byte 43 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLY .byte 5 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BIND .byte 47 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLAM .byte 19 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ VINE_WHIP .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ STOMP .byte 12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, COMBO_STARTER_LEER, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_KICK .byte 35 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_KICK .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ JUMP_KICK .byte 1 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLLING_KICK .byte 13 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAND_ATTACK .byte 17 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_SAND_ATTACK @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ combo moves .byte 0 @ padding @ HEADBUTT .byte 10 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HORN_ATTACK .byte 0 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_HORN_ATTACK @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_ATTACK .byte 17 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ combo moves .byte 0 @ padding @ HORN_DRILL .byte 45 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ combo moves .byte 0 @ padding @ TACKLE .byte 0 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ combo moves .byte 0 @ padding @ BODY_SLAM .byte 12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WRAP .byte 47 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAKE_DOWN .byte 1 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ THRASH .byte 18 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_EDGE .byte 1 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ TAIL_WHIP .byte 30 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_STING .byte 10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TWINEEDLE .byte 10 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PIN_MISSILE .byte 17 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEER .byte 47 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_LEER @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves .byte 0 @ padding @ BITE .byte 13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves .byte 0 @ padding @ GROWL .byte 30 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROAR .byte 43 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SING .byte 26 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_SING @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPERSONIC .byte 43 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SONIC_BOOM .byte 35 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DISABLE .byte 26 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ACID .byte 12 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EMBER .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAMETHROWER .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIST .byte 5 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_GUN .byte 0 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ combo moves .byte 0 @ padding @ HYDRO_PUMP .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SURF .byte 37 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SURF @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ combo moves .byte 0 @ padding @ ICE_BEAM .byte 19 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLIZZARD .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ combo moves .byte 0 @ padding @ PSYBEAM .byte 43 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ BUBBLE_BEAM .byte 13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ AURORA_BEAM .byte 19 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_BEAM .byte 18 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PECK .byte 0 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_PECK @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRILL_PECK .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_PECK, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUBMISSION .byte 1 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ LOW_KICK .byte 12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COUNTER .byte 4 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ SEISMIC_TOSS .byte 19 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRENGTH .byte 19 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ABSORB .byte 10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_DRAIN .byte 12 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEECH_SEED .byte 11 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GROWTH .byte 38 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_GROWTH @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAZOR_LEAF .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ SOLAR_BEAM .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ combo moves .byte 0 @ padding @ POISON_POWDER .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ STUN_SPORE .byte 45 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLEEP_POWDER .byte 13 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ PETAL_DANCE .byte 18 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRING_SHOT .byte 10 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_STRING_SHOT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_RAGE .byte 33 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_SPIN .byte 47 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_SHOCK .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDERBOLT .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_WAVE .byte 45 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER .byte 11 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ combo moves .byte 0 @ padding @ ROCK_THROW .byte 35 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_ROCK_THROW @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EARTHQUAKE .byte 13 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_EARTHQUAKE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FISSURE .byte 45 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIG .byte 5 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TOXIC .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONFUSION .byte 10 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_CONFUSION @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ combo moves .byte 0 @ padding @ PSYCHIC .byte 13 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_PSYCHIC @ combo starter ID .byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ combo moves .byte 0 @ padding @ HYPNOSIS .byte 13 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_HYPNOSIS @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEDITATE .byte 38 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ AGILITY .byte 40 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves .byte 0 @ padding @ QUICK_ATTACK .byte 40 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAGE .byte 3 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_RAGE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TELEPORT .byte 5 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ combo moves .byte 0 @ padding @ NIGHT_SHADE .byte 19 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIMIC .byte 32 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SCREECH .byte 13 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_TEAM .byte 4 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RECOVER .byte 19 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HARDEN .byte 4 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_HARDEN @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MINIMIZE .byte 4 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMOKESCREEN .byte 16 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SMOG, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONFUSE_RAY .byte 43 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WITHDRAW .byte 5 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DEFENSE_CURL .byte 4 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BARRIER .byte 5 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LIGHT_SCREEN .byte 5 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ HAZE .byte 27 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REFLECT .byte 5 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOCUS_ENERGY .byte 13 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BIDE .byte 5 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METRONOME .byte 3 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIRROR_MOVE .byte 32 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SELF_DESTRUCT .byte 2 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EGG_BOMB .byte 0 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ combo moves .byte 0 @ padding @ LICK .byte 12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMOG .byte 13 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SMOG @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLUDGE .byte 12 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE @ combo starter ID .byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONE_CLUB .byte 17 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_CLUB @ combo starter ID .byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_BLAST .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATERFALL .byte 30 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ CLAMP .byte 47 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWIFT .byte 29 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKULL_BASH .byte 12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIKE_CANNON .byte 17 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONSTRICT .byte 10 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AMNESIA .byte 38 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KINESIS .byte 47 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_KINESIS @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ combo moves .byte 0 @ padding @ SOFT_BOILED .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SOFT_BOILED @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HI_JUMP_KICK .byte 1 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ GLARE .byte 13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ DREAM_EATER .byte 11 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ combo moves .byte 0 @ padding @ POISON_GAS .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BARRAGE .byte 35 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEECH_LIFE .byte 10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LOVELY_KISS .byte 13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKY_ATTACK .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRANSFORM .byte 3 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BUBBLE .byte 11 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIZZY_PUNCH .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPORE .byte 13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLASH .byte 16 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYWAVE .byte 45 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPLASH .byte 30 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ACID_ARMOR .byte 38 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRABHAMMER .byte 37 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ EXPLOSION .byte 2 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_SWIPES .byte 17 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONEMERANG .byte 0 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_BONEMERANG @ combo starter ID .byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves .byte 0 @ padding @ REST .byte 4 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_REST @ combo starter ID .byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ combo moves .byte 0 @ padding @ ROCK_SLIDE .byte 13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_FANG .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHARPEN .byte 38 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONVERSION .byte 35 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRI_ATTACK .byte 11 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPER_FANG .byte 45 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLASH .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ combo moves .byte 0 @ padding @ SUBSTITUTE .byte 4 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRUGGLE .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKETCH .byte 32 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRIPLE_KICK .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ THIEF .byte 31 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIDER_WEB .byte 26 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIND_READER .byte 47 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_MIND_READER @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NIGHTMARE .byte 13 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAME_WHEEL .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SNORE .byte 0 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves .byte 0 @ padding @ CURSE .byte 41 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_CURSE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAIL .byte 33 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONVERSION_2 .byte 35 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AEROBLAST .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COTTON_SPORE .byte 17 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REVERSAL .byte 30 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPITE .byte 33 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ POWDER_SNOW .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_POWDER_SNOW @ combo starter ID .byte COMBO_STARTER_HAIL, 0, 0, 0 @ combo moves .byte 0 @ padding @ PROTECT .byte 5 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_HARDEN, 0, 0, 0 @ combo moves .byte 0 @ padding @ MACH_PUNCH .byte 40 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SCARY_FACE .byte 17 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SCARY_FACE @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ combo moves .byte 0 @ padding @ FAINT_ATTACK .byte 29 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ combo moves .byte 0 @ padding @ SWEET_KISS .byte 26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ BELLY_DRUM .byte 38 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_BELLY_DRUM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLUDGE_BOMB .byte 17 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID .byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SLAP .byte 17 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SLAP @ combo starter ID .byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ combo moves .byte 0 @ padding @ OCTAZOOKA .byte 17 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ combo moves .byte 0 @ padding @ SPIKES .byte 26 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ZAP_CANNON .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ FORESIGHT .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DESTINY_BOND .byte 2 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ combo moves .byte 0 @ padding @ PERISH_SONG .byte 45 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ combo moves .byte 0 @ padding @ ICY_WIND .byte 13 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DETECT .byte 4 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONE_RUSH .byte 0 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_RUSH @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ combo moves .byte 0 @ padding @ LOCK_ON .byte 47 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_LOCK_ON @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ OUTRAGE .byte 18 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SANDSTORM .byte 43 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_SANDSTORM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GIGA_DRAIN .byte 17 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENDURE .byte 4 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_ENDURE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CHARM .byte 19 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_CHARM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLLOUT .byte 47 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ FALSE_SWIPE .byte 13 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWAGGER .byte 29 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MILK_DRINK .byte 35 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPARK .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_CUTTER .byte 3 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ STEEL_WING .byte 35 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEAN_LOOK .byte 26 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_MEAN_LOOK @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ ATTRACT .byte 26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLEEP_TALK .byte 3 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves .byte 0 @ padding @ HEAL_BELL .byte 30 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RETURN .byte 44 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PRESENT .byte 3 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FRUSTRATION .byte 44 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAFEGUARD .byte 5 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PAIN_SPLIT .byte 12 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SACRED_FIRE .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGNITUDE .byte 46 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DYNAMIC_PUNCH .byte 17 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ MEGAHORN .byte 35 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_BREATH .byte 13 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ BATON_PASS .byte 26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENCORE .byte 26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PURSUIT .byte 45 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAPID_SPIN .byte 4 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWEET_SCENT .byte 13 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_SWEET_SCENT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IRON_TAIL .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METAL_CLAW .byte 0 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ VITAL_THROW .byte 41 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ MORNING_SUN .byte 34 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SYNTHESIS .byte 34 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MOONLIGHT .byte 34 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HIDDEN_POWER .byte 3 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CROSS_CHOP .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ TWISTER .byte 43 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAIN_DANCE .byte 46 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_RAIN_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUNNY_DAY .byte 46 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_SUNNY_DAY @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRUNCH .byte 12 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIRROR_COAT .byte 4 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYCH_UP .byte 35 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EXTREME_SPEED .byte 40 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ANCIENT_POWER .byte 38 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHADOW_BALL .byte 16 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FUTURE_SIGHT .byte 47 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ combo moves .byte 0 @ padding @ ROCK_SMASH .byte 39 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WHIRLPOOL .byte 47 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BEAT_UP .byte 45 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FAKE_OUT .byte 19 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_FAKE_OUT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ UPROAR .byte 43 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ STOCKPILE .byte 4 @ effect ID .byte CONTEST_TOUGH .byte COMBO_STARTER_STOCKPILE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIT_UP .byte 0 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWALLOW .byte 38 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves .byte 0 @ padding @ HEAT_WAVE .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HAIL .byte 13 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_HAIL @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TORMENT .byte 26 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLATTER .byte 26 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ WILL_O_WISP .byte 12 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEMENTO .byte 2 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FACADE .byte 30 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOCUS_PUNCH .byte 41 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMELLING_SALT .byte 10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOLLOW_ME .byte 47 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NATURE_POWER .byte 46 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CHARGE .byte 35 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_CHARGE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAUNT .byte 26 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_TAUNT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HELPING_HAND .byte 26 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRICK .byte 35 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLE_PLAY .byte 31 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WISH .byte 47 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ASSIST .byte 34 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ INGRAIN .byte 5 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPERPOWER .byte 1 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGIC_COAT .byte 5 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RECYCLE .byte 3 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REVENGE .byte 41 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BRICK_BREAK .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ YAWN .byte 26 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_YAWN @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KNOCK_OFF .byte 12 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENDEAVOR .byte 30 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ ERUPTION .byte 33 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ combo moves .byte 0 @ padding @ SKILL_SWAP .byte 31 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IMPRISON .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REFRESH .byte 38 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ combo moves .byte 0 @ padding @ GRUDGE .byte 33 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SNATCH .byte 45 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SECRET_POWER .byte 39 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIVE .byte 4 @ effect ID .byte CONTEST_BEAUTY .byte COMBO_STARTER_DIVE @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ combo moves .byte 0 @ padding @ ARM_THRUST .byte 17 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ combo moves .byte 0 @ padding @ CAMOUFLAGE .byte 37 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAIL_GLOW .byte 38 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LUSTER_PURGE .byte 10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIST_BALL .byte 12 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ FEATHER_DANCE .byte 30 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TEETER_DANCE .byte 18 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLAZE_KICK .byte 0 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SPORT .byte 0 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SPORT @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ combo moves .byte 0 @ padding @ ICE_BALL .byte 47 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NEEDLE_ARM .byte 12 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLACK_OFF .byte 33 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_YAWN, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_VOICE .byte 13 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_FANG .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRUSH_CLAW .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLAST_BURN .byte 18 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYDRO_CANNON .byte 18 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ METEOR_MASH .byte 35 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ASTONISH .byte 10 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WEATHER_BALL .byte 0 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ combo moves .byte 0 @ padding @ AROMATHERAPY .byte 30 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FAKE_TEARS .byte 30 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AIR_CUTTER .byte 19 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ OVERHEAT .byte 1 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ ODOR_SLEUTH .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROCK_TOMB .byte 47 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves .byte 0 @ padding @ SILVER_WIND .byte 38 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METAL_SOUND .byte 13 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_METAL_SOUND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GRASS_WHISTLE .byte 13 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TICKLE .byte 27 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COSMIC_POWER .byte 38 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_SPOUT .byte 33 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SIGNAL_BEAM .byte 43 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHADOW_PUNCH .byte 29 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EXTRASENSORY .byte 12 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKY_UPPERCUT .byte 19 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAND_TOMB .byte 47 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHEER_COLD .byte 45 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUDDY_WATER .byte 17 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BULLET_SEED .byte 45 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ AERIAL_ACE .byte 29 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ICICLE_SPEAR .byte 19 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IRON_DEFENSE .byte 5 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLOCK .byte 26 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HOWL .byte 38 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_CLAW .byte 19 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ combo moves .byte 0 @ padding @ FRENZY_PLANT .byte 18 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ BULK_UP .byte 38 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BOUNCE .byte 5 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SHOT .byte 13 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_TAIL .byte 27 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COVET .byte 31 @ effect ID .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ VOLT_TACKLE .byte 1 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGICAL_LEAF .byte 29 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_SPORT .byte 0 @ effect ID .byte CONTEST_CUTE .byte COMBO_STARTER_WATER_SPORT @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ combo moves .byte 0 @ padding @ CALM_MIND .byte 4 @ effect ID .byte CONTEST_SMART .byte COMBO_STARTER_CALM_MIND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEAF_BLADE .byte 37 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_DANCE .byte 38 @ effect ID .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ combo moves .byte 0 @ padding @ ROCK_BLAST .byte 35 @ effect ID .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHOCK_WAVE .byte 29 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_PULSE .byte 43 @ effect ID .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOOM_DESIRE .byte 47 @ effect ID .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYCHO_BOOST .byte 1 @ effect ID .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding