.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .align 2 gUnknown_08376040:: @ 8376040 .4byte MetatileBehavior_IsJumpSouth .4byte MetatileBehavior_IsJumpNorth .4byte MetatileBehavior_IsJumpWest .4byte MetatileBehavior_IsJumpEast gUnknown_08376050:: @ 8376050 .byte 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73 @ Each byte corresponds to a sprite priority for a field object. @ This is directly the inverse of gFieldObjectPriorities_08376070. gFieldObjectPriorities_08376060:: @ 8376060 .byte 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2 @ Each byte corresponds to a sprite priority for a field object. @ This is the inverse of gFieldObjectPriorities_08376060. @ 1 = Above player sprite @ 2 = Below player sprite gFieldObjectPriorities_08376070:: @ 8376070 .byte 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1 .align 2 gUnknown_08376080:: @ 8376080 .4byte nullsub_50 .4byte DoTracksGroundEffect_Footprints .4byte DoTracksGroundEffect_BikeTireTracks @ First byte is a Field Effect script id. (gFieldEffectScriptPointers) @ Last three bytes are unknown. gSandFootprints_FieldEffectData:: @ 837608C .byte 0xD, 0x0, 0x18, 0x0 @ Specifies which bike track shape to show next. @ For example, when the bike turns from up to right, it will show @ a track that curves to the right. @ Each 4-byte row corresponds to the initial direction of the bike, and @ each byte in that row is for the next direction of the bike in the order @ of down, up, left, right. gBikeTireTracks_Transitions:: @ 8376090 .byte 1, 2, 7, 8 .byte 1, 2, 6, 5 .byte 5, 8, 3, 4 .byte 6, 7, 3, 4 .align 2 gUnknown_083760A0:: @ 83760A0 .4byte GroundEffect_SpawnOnTallGrass .4byte sub_8063E94 .4byte sub_8063EE0 .4byte sub_8063F2C .4byte GroundEffect_WaterReflection .4byte GroundEffect_IceReflection .4byte GroundEffect_FlowingWater .4byte sub_8063FA0 .4byte sub_8063FCC .4byte GroundEffect_Ripple .4byte GroundEffect_StepOnPuddle .4byte GroundEffect_SandPile .4byte GroundEffect_JumpOnTallGrass .4byte GroundEffect_JumpOnLongGrass .4byte GroundEffect_JumpOnShallowWater .4byte GroundEffect_JumpOnWater .4byte GroundEffect_JumpLandingDust .4byte GroundEffect_ShortGrass .4byte GroundEffect_HotSprings .4byte GroundEffect_Seaweed