.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .align 2 gOamData_83D266C:: @ 83D266C .2byte 0x8000 .2byte 0x8000 .2byte 0x0800 .align 2 gSpriteAnim_83D2674:: @ 83D2674 obj_image_anim_frame 0, 6 obj_image_anim_frame 1, 6 obj_image_anim_frame 2, 6 obj_image_anim_end .align 2 gSpriteAnimTable_83D2684:: @ 83D2684 .4byte gSpriteAnim_83D2674 .align 2 gSpriteImageTable_83D2688:: @ 83D2688 obj_frame_tiles gSpriteImage_83D21EC, 0x100 obj_frame_tiles gSpriteImage_83D22EC, 0x100 obj_frame_tiles gSpriteImage_83D23EC, 0x100 .align 2 gSpriteTemplate_83D26A0:: @ 83D26A0 spr_template 0xFFFF, 4110, gOamData_83D266C, gSpriteAnimTable_83D2684, gSpriteImageTable_83D2688, gDummySpriteAffineAnimTable, SpriteCB_SandPillar_0 @ This uses one of the secret base palettes, so there is no "09.pal" file. .align 2 gFieldEffectObjectPaletteInfo9:: @ 83D26B8 obj_pal gTilesetPalettes_SecretBase + 5 * 0x20, 0x100E