BattleTower_BattleRoom_MapScripts:: @ 81608DB map_script 2, BattleTower_BattleRoom_MapScript2_1608E1 .byte 0 BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1 map_script_2 VAR_TEMP_0, 0, BattleTower_BattleRoom_EventScript_1608EB .2byte 0 BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB setvar VAR_TEMP_0, 1 applymovement 255, BattleTower_BattleRoom_Movement_160AB7 waitmovement 0 BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA special ChooseNextBattleTowerTrainer addobject 1 applymovement 1, BattleTower_BattleRoom_Movement_160AC0 waitmovement 0 special PrintBattleTowerTrainerGreeting msgbox gStringVar4, 4 waitmessage closemessage special ScrSpecial_HealPlayerParty setvar VAR_SPECIAL_4, 0 setvar VAR_SPECIAL_5, 0 special StartSpecialBattle waitstate switch RESULT case 1, BattleTower_BattleRoom_EventScript_160961 special LoadPlayerParty setvar VAR_SPECIAL_4, 0 setvar VAR_SPECIAL_5, 5 special SetBattleTowerProperty setvar VAR_SPECIAL_4, 14 special SetBattleTowerProperty setvar VAR_SPECIAL_4, 3 special sub_810FF60 warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6 waitstate BattleTower_BattleRoom_EventScript_160961:: @ 8160961 setvar VAR_SPECIAL_4, 6 special SetBattleTowerProperty switch RESULT case 8, BattleTower_BattleRoom_EventScript_160A56 applymovement 1, BattleTower_BattleRoom_Movement_160AC6 waitmovement 0 removeobject 1 applymovement 2, BattleTower_BattleRoom_Movement_160ACB waitmovement 0 applymovement 255, BattleTower_BattleRoom_Movement_160ABC waitmovement 0 msgbox BattleTower_BattleRoom_Text_19ACDC, 4 special LoadPlayerParty special SavePlayerParty special SetBattleTowerParty playfanfare MUS_ME_ASA waitfanfare special ScrSpecial_HealPlayerParty BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2 msgbox BattleTower_BattleRoom_Text_19AD09, MSGBOX_YESNO switch RESULT case NO, BattleTower_BattleRoom_EventScript_1609E0 case YES, BattleTower_BattleRoom_EventScript_160A3C case 127, BattleTower_BattleRoom_EventScript_1609E0 BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0 msgbox BattleTower_BattleRoom_Text_19AD3C, MSGBOX_YESNO switch RESULT case NO, BattleTower_BattleRoom_EventScript_160A0E case YES, BattleTower_BattleRoom_EventScript_160A94 case 127, BattleTower_BattleRoom_EventScript_160A0E BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E msgbox BattleTower_BattleRoom_Text_19AD66, MSGBOX_YESNO switch RESULT case NO, BattleTower_BattleRoom_EventScript_1609B2 case YES, BattleTower_BattleRoom_EventScript_160AB1 case 127, BattleTower_BattleRoom_EventScript_1609B2 BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C closemessage applymovement 255, BattleTower_BattleRoom_Movement_160ABE waitmovement 0 applymovement 2, BattleTower_BattleRoom_Movement_160AD0 waitmovement 0 goto BattleTower_BattleRoom_EventScript_1608FA BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56 special LoadPlayerParty setvar VAR_SPECIAL_4, 0 setvar VAR_SPECIAL_5, 4 special SetBattleTowerProperty setvar VAR_SPECIAL_4, 2 setvar VAR_SPECIAL_5, 1 special SetBattleTowerProperty setvar VAR_SPECIAL_4, 7 special SetBattleTowerProperty setvar VAR_SPECIAL_4, 14 special SetBattleTowerProperty setvar VAR_SPECIAL_4, 3 special sub_810FF60 warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6 waitstate BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94 setvar VAR_SPECIAL_4, 2 special SaveBattleTowerProgress message BattleTower_BattleRoom_Text_1C6CE1 delay 60 waitmessage playse SE_SAVE waitse msgbox BattleTower_BattleRoom_Text_1C6D05, 4 BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1 fadescreen 1 special BattleTower_SoftReset end BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7 walk_up walk_up walk_up face_right end_movement BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC face_down end_movement BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE face_right end_movement BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0 walk_down walk_down walk_down walk_down face_left end_movement BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6 walk_up walk_up walk_up walk_up end_movement BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB walk_right walk_right walk_right walk_up end_movement BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0 walk_down walk_left walk_left walk_left face_right end_movement