BattleTower_Corridor_MapScripts:: @ 8160845 map_script MAP_SCRIPT_ON_LOAD, BattleTower_Corridor_MapScript1_160850 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleTower_Corridor_MapScript2_160881 .byte 0 BattleTower_Corridor_MapScript1_160850:: @ 8160850 compare VAR_0x8006, 1 goto_if_eq BattleTower_Corridor_EventScript_16086E setmetatile 12, 0, METATILE_BattleTower_CorridorOpenDoor_Top, 0 setmetatile 12, 1, METATILE_BattleTower_CorridorOpenDoor_Bottom, 0 end BattleTower_Corridor_EventScript_16086E:: @ 816086E setmetatile 15, 0, METATILE_BattleTower_CorridorOpenDoor_Top, 0 setmetatile 15, 1, METATILE_BattleTower_CorridorOpenDoor_Bottom, 0 end BattleTower_Corridor_MapScript2_160881:: @ 8160881 map_script_2 VAR_TEMP_0, 0, BattleTower_Corridor_EventScript_16088B .2byte 0 BattleTower_Corridor_EventScript_16088B:: @ 816088B setvar VAR_TEMP_0, 1 compare VAR_0x8006, 1 goto_if_eq BattleTower_Corridor_EventScript_1608B1 applymovement 1, BattleTower_Corridor_Movement_1608D5 applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Corridor_Movement_1608D4 waitmovement 0 goto BattleTower_Corridor_EventScript_1608C2 BattleTower_Corridor_EventScript_1608B1:: @ 81608B1 applymovement 1, BattleTower_Corridor_Movement_1608D2 applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Corridor_Movement_1608D1 waitmovement 0 BattleTower_Corridor_EventScript_1608C2:: @ 81608C2 setvar VAR_TEMP_0, 0 warp MAP_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8 waitstate end BattleTower_Corridor_Movement_1608D1:: @ 81608D1 walk_right BattleTower_Corridor_Movement_1608D2:: @ 81608D2 walk_right walk_right BattleTower_Corridor_Movement_1608D4:: @ 81608D4 walk_right BattleTower_Corridor_Movement_1608D5:: @ 81608D5 walk_right walk_right walk_right walk_up set_invisible step_end