BattleTower_Elevator_MapScripts:: @ 81607CF map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleTower_Elevator_MapScript2_1607DA map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleTower_Elevator_MapScript2_160821 .byte 0 BattleTower_Elevator_MapScript2_1607DA:: @ 81607DA map_script_2 VAR_TEMP_0, 0, BattleTower_Elevator_EventScript_1607E4 .2byte 0 BattleTower_Elevator_EventScript_1607E4:: @ 81607E4 setvar VAR_TEMP_0, 1 applymovement 1, BattleTower_Elevator_Movement_160835 applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Elevator_Movement_160839 waitmovement 0 special ShakeScreenInElevator waitstate delay 64 applymovement 1, BattleTower_Elevator_Movement_16083D applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Elevator_Movement_160841 waitmovement 0 setvar VAR_TEMP_0, 0 warp MAP_BATTLE_TOWER_CORRIDOR, 255, 8, 1 waitstate end BattleTower_Elevator_MapScript2_160821:: @ 8160821 map_script_2 VAR_TEMP_1, 0, BattleTower_Elevator_EventScript_16082B .2byte 0 BattleTower_Elevator_EventScript_16082B:: @ 816082B setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, 2 end BattleTower_Elevator_Movement_160835:: @ 8160835 walk_up walk_right face_down step_end BattleTower_Elevator_Movement_160839:: @ 8160839 walk_up walk_up face_down step_end BattleTower_Elevator_Movement_16083D:: @ 816083D walk_down walk_down set_invisible step_end BattleTower_Elevator_Movement_160841:: @ 8160841 walk_right walk_down walk_down step_end