MossdeepCity_House2_MapScripts:: @ 815A868 .byte 0 MossdeepCity_House2_EventScript_15A869:: @ 815A869 msgbox MossdeepCity_House2_Text_18D536, MSGBOX_NPC end MossdeepCity_House2_EventScript_15A872:: @ 815A872 msgbox MossdeepCity_House2_Text_18D596, MSGBOX_NPC end MossdeepCity_House2_EventScript_15A87B:: @ 815A87B lock faceplayer waitse playmoncry SPECIES_WINGULL, 0 msgbox MossdeepCity_House2_Text_18D61E, MSGBOX_DEFAULT waitmoncry closemessage setflag FLAG_WINGULL_DELIVERED_MAIL clearflag FLAG_HIDE_WINGULL_FORTREE_HOUSE compare VAR_FACING, 2 call_if_eq MossdeepCity_House2_EventScript_15A8AE compare VAR_FACING, 3 call_if_eq MossdeepCity_House2_EventScript_15A8B9 removeobject 3 release end MossdeepCity_House2_EventScript_15A8AE:: @ 815A8AE applymovement 3, MossdeepCity_House2_Movement_15A8C4 waitmovement 0 return MossdeepCity_House2_EventScript_15A8B9:: @ 815A8B9 applymovement 3, MossdeepCity_House2_Movement_15A8CB waitmovement 0 return MossdeepCity_House2_Movement_15A8C4:: @ 815A8C4 walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_down delay_8 step_end MossdeepCity_House2_Movement_15A8CB:: @ 815A8CB walk_fast_down walk_fast_down walk_fast_down delay_8 step_end