BattleTower_Corridor_MapScripts:: @ 8160845 map_script 1, BattleTower_Corridor_MapScript1_160850 map_script 2, BattleTower_Corridor_MapScript2_160881 .byte 0 BattleTower_Corridor_MapScript1_160850:: @ 8160850 compare VAR_SPECIAL_6, 1 goto_if_eq BattleTower_Corridor_EventScript_16086E setmetatile 12, 0, 519, 0 setmetatile 12, 1, 527, 0 end BattleTower_Corridor_EventScript_16086E:: @ 816086E setmetatile 15, 0, 519, 0 setmetatile 15, 1, 527, 0 end BattleTower_Corridor_MapScript2_160881:: @ 8160881 map_script_2 VAR_TEMP_0, 0, BattleTower_Corridor_EventScript_16088B .2byte 0 BattleTower_Corridor_EventScript_16088B:: @ 816088B setvar VAR_TEMP_0, 1 compare VAR_SPECIAL_6, 1 goto_if_eq BattleTower_Corridor_EventScript_1608B1 applymovement 1, BattleTower_Corridor_Movement_1608D5 applymovement 255, BattleTower_Corridor_Movement_1608D4 waitmovement 0 goto BattleTower_Corridor_EventScript_1608C2 BattleTower_Corridor_EventScript_1608B1:: @ 81608B1 applymovement 1, BattleTower_Corridor_Movement_1608D2 applymovement 255, BattleTower_Corridor_Movement_1608D1 waitmovement 0 BattleTower_Corridor_EventScript_1608C2:: @ 81608C2 setvar VAR_TEMP_0, 0 warp MAP_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8 waitstate end BattleTower_Corridor_Movement_1608D1:: @ 81608D1 step_right BattleTower_Corridor_Movement_1608D2:: @ 81608D2 step_right step_right BattleTower_Corridor_Movement_1608D4:: @ 81608D4 step_right BattleTower_Corridor_Movement_1608D5:: @ 81608D5 step_right step_right step_right step_up step_54 step_end