FortreeCity_House4_MapScripts:: @ 815817E .byte 0 FortreeCity_House4_EventScript_15817F:: @ 815817F msgbox FortreeCity_House4_Text_1867AF, 2 end FortreeCity_House4_EventScript_158188:: @ 8158188 lockall checkflag 223 jumpeq FortreeCity_House4_EventScript_158204 checkflag 224 jumpeq FortreeCity_House4_EventScript_1581D6 checkflag 222 jumpeq FortreeCity_House4_EventScript_1581C2 msgbox FortreeCity_House4_Text_186835, 4 closebutton setflag 222 clearflag 934 move 3, FortreeCity_House4_Movement_158218 waitmove 0 disappear 3 releaseall end FortreeCity_House4_EventScript_1581C2:: @ 81581C2 move LAST_TALKED, FortreeCity_House4_Movement_1A0839 waitmove 0 msgbox FortreeCity_House4_Text_18684E, 4 releaseall end FortreeCity_House4_EventScript_1581D6:: @ 81581D6 move LAST_TALKED, FortreeCity_House4_Movement_1A0839 waitmove 0 msgbox FortreeCity_House4_Text_186881, 4 giveitem ITEM_MENTAL_HERB compare RESULT, 0 jumpeq FortreeCity_House4_EventScript_1A029B setflag 223 releaseall end FortreeCity_House4_EventScript_158204:: @ 8158204 move LAST_TALKED, FortreeCity_House4_Movement_1A0839 waitmove 0 msgbox FortreeCity_House4_Text_186924, 4 releaseall end FortreeCity_House4_Movement_158218:: @ 8158218 step_15 step_15 step_18 step_25 step_13 step_end FortreeCity_House4_EventScript_15821E:: @ 815821E lock faceplayer checksound pokecry SPECIES_WINGULL, 0 msgbox FortreeCity_House4_Text_18695C, 4 waitpokecry release end