LilycoveCity_Harbor_MapScripts:: @ 8159893 map_script 3, LilycoveCity_Harbor_MapScript1_159899 .byte 0 LilycoveCity_Harbor_MapScript1_159899:: @ 8159899 warp6 LilycoveCity, 255, 12, 33 end LilycoveCity_Harbor_EventScript_1598A2:: @ 81598A2 lock faceplayer checkitem ITEM_EON_TICKET, 1 compare RESULT, 1 jumpeq LilycoveCity_Harbor_EventScript_1599EE jump LilycoveCity_Harbor_EventScript_1598BA end LilycoveCity_Harbor_EventScript_1598BA:: @ 81598BA checkflag 2052 jumpeq LilycoveCity_Harbor_EventScript_1598CD msgbox LilycoveCity_Harbor_Text_18B306, 4 release end LilycoveCity_Harbor_EventScript_1598CD:: @ 81598CD msgbox LilycoveCity_Harbor_Text_18B36F, 4 checkitem ITEM_SS_TICKET, 1 compare RESULT, 0 jumpeq LilycoveCity_Harbor_EventScript_159929 message LilycoveCity_Harbor_Text_18B406 waittext jump LilycoveCity_Harbor_EventScript_1598F1 end LilycoveCity_Harbor_EventScript_1598F1:: @ 81598F1 multichoicedef 18, 6, 56, 2, 0 switch RESULT case 0, LilycoveCity_Harbor_EventScript_159933 case 1, LilycoveCity_Harbor_EventScript_15995B case 2, LilycoveCity_Harbor_EventScript_1599E4 case 127, LilycoveCity_Harbor_EventScript_1599E4 end LilycoveCity_Harbor_EventScript_159929:: @ 8159929 msgbox LilycoveCity_Harbor_Text_18B3A9, 4 release end LilycoveCity_Harbor_EventScript_159933:: @ 8159933 msgbox LilycoveCity_Harbor_Text_18B47D, 5 compare RESULT, 0 jumpeq LilycoveCity_Harbor_EventScript_15997E setvar 0x40b4, 5 call LilycoveCity_Harbor_EventScript_15998A warp SSTidalCorridor, 255, 1, 10 waitstate release end LilycoveCity_Harbor_EventScript_15995B:: @ 815995B msgbox LilycoveCity_Harbor_Text_18B499, 5 compare RESULT, 0 jumpeq LilycoveCity_Harbor_EventScript_15997E call LilycoveCity_Harbor_EventScript_15998A warp BattleTower_Outside, 255, 19, 23 waitstate release end LilycoveCity_Harbor_EventScript_15997E:: @ 815997E message LilycoveCity_Harbor_Text_18B4E2 waittext jump LilycoveCity_Harbor_EventScript_1598F1 end LilycoveCity_Harbor_EventScript_15998A:: @ 815998A msgbox LilycoveCity_Harbor_Text_18B4B3, 4 closebutton move LAST_TALKED, LilycoveCity_Harbor_Movement_1A0841 waitmove 0 pause 30 spriteinvisible LAST_TALKED, 13, 10 compare FACING, 2 callif 1, LilycoveCity_Harbor_EventScript_1599D9 compare FACING, 4 callif 1, LilycoveCity_Harbor_EventScript_1599CE pause 30 spriteinvisible 255, 0, 0 setvar 0x8004, 2 call LilycoveCity_Harbor_EventScript_1A040E return LilycoveCity_Harbor_EventScript_1599CE:: @ 81599CE move 255, LilycoveCity_Harbor_Movement_159A86 waitmove 0 return LilycoveCity_Harbor_EventScript_1599D9:: @ 81599D9 move 255, LilycoveCity_Harbor_Movement_159A89 waitmove 0 return LilycoveCity_Harbor_EventScript_1599E4:: @ 81599E4 msgbox LilycoveCity_Harbor_Text_18B45B, 4 release end LilycoveCity_Harbor_EventScript_1599EE:: @ 81599EE checkflag 2052 jumpif 0, LilycoveCity_Harbor_EventScript_1598BA checkflag 206 jumpeq LilycoveCity_Harbor_EventScript_1598BA checkflag 2131 jumpif 0, LilycoveCity_Harbor_EventScript_1598BA msgbox LilycoveCity_Harbor_Text_1C50F2, 4 closebutton move LAST_TALKED, LilycoveCity_Harbor_Movement_1A0841 waitmove 0 pause 30 spriteinvisible LAST_TALKED, 13, 10 pause 60 reappear 4 pause 30 move 4, LilycoveCity_Harbor_Movement_1A0839 waitmove 0 msgbox LilycoveCity_Harbor_Text_1C5120, 4 closebutton move 4, LilycoveCity_Harbor_Movement_1A0841 waitmove 0 pause 30 disappear 4 compare FACING, 2 callif 1, LilycoveCity_Harbor_EventScript_1599D9 compare FACING, 4 callif 1, LilycoveCity_Harbor_EventScript_1599CE pause 30 spriteinvisible 255, 0, 0 special HealPlayerParty setvar 0x8004, 2 call LilycoveCity_Harbor_EventScript_1A040E warp SouthernIsland_Exterior, 255, 13, 22 waitstate release end LilycoveCity_Harbor_Movement_159A86:: @ 8159A86 step_right step_26 step_end LilycoveCity_Harbor_Movement_159A89:: @ 8159A89 step_up step_end @ 8159A8B step_up step_end LilycoveCity_Harbor_EventScript_159A8D:: @ 8159A8D lock faceplayer checkflag 2052 jumpeq LilycoveCity_Harbor_EventScript_159AA2 msgbox LilycoveCity_Harbor_Text_18B504, 4 release end LilycoveCity_Harbor_EventScript_159AA2:: @ 8159AA2 msgbox LilycoveCity_Harbor_Text_18B58E, 4 release end