MossdeepCity_GameCorner_B1F_MapScripts:: @ 815AE55 map_script 3, MossdeepCity_GameCorner_B1F_MapScript1_15AE60 map_script 2, MossdeepCity_GameCorner_B1F_MapScript2_15AE64 .byte 0 MossdeepCity_GameCorner_B1F_MapScript1_15AE60:: @ 815AE60 special sub_8134AB4 end MossdeepCity_GameCorner_B1F_MapScript2_15AE64:: @ 815AE64 map_script_2 0x4001, 0, MossdeepCity_GameCorner_B1F_EventScript_15AE6E .2byte 0 MossdeepCity_GameCorner_B1F_EventScript_15AE6E:: @ 815AE6E lockall move 255, MossdeepCity_GameCorner_B1F_Movement_15AEF9 waitmove 0 special sub_81360C0 msgbox 0x20234cc, 4 closebutton setvar 0x8004, 2 setvar 0x8005, 0 special sub_813556C waitstate compare RESULT, 3 callif 1, MossdeepCity_GameCorner_B1F_EventScript_15AED5 compare RESULT, 1 callif 1, MossdeepCity_GameCorner_B1F_EventScript_15AEE3 compare RESULT, 2 callif 1, MossdeepCity_GameCorner_B1F_EventScript_15AEEE closebutton special HealPlayerParty move 255, MossdeepCity_GameCorner_B1F_Movement_15AEFF waitmove 0 special LoadPlayerParty setvar 0x4001, 1 warp MossdeepCity_GameCorner_1F, 255, 3, 1 waitstate releaseall end MossdeepCity_GameCorner_B1F_EventScript_15AED5:: @ 815AED5 setvar 0x40c0, 3 msgbox MossdeepCity_GameCorner_B1F_Text_18E796, 4 return MossdeepCity_GameCorner_B1F_EventScript_15AEE3:: @ 815AEE3 setvar 0x40c0, 1 special ShowFieldMessageStringVar4 waittext waitbutton return MossdeepCity_GameCorner_B1F_EventScript_15AEEE:: @ 815AEEE setvar 0x40c0, 2 special ShowFieldMessageStringVar4 waittext waitbutton return MossdeepCity_GameCorner_B1F_Movement_15AEF9:: @ 815AEF9 step_down step_down step_down step_right step_right step_end MossdeepCity_GameCorner_B1F_Movement_15AEFF:: @ 815AEFF step_left step_left step_up step_up step_up step_up step_13 step_end