SouthernIsland_Exterior_MapScripts:: @ 8160AD6 map_script 3, SouthernIsland_Exterior_MapScript1_160ADC .byte 0 SouthernIsland_Exterior_MapScript1_160ADC:: @ 8160ADC setflag 2121 end SouthernIsland_Exterior_EventScript_160AE0:: @ 8160AE0 lock faceplayer msgbox SouthernIsland_Exterior_Text_1C5215, 5 compare RESULT, 0 jumpeq SouthernIsland_Exterior_EventScript_160B25 msgbox SouthernIsland_Exterior_Text_1C5281, 4 closebutton move LAST_TALKED, SouthernIsland_Exterior_Movement_1A0845 waitmove 0 pause 30 spriteinvisible 1, 26, 9 setvar 0x8004, 2 call SouthernIsland_Exterior_EventScript_1A047C warp LilycoveCity_Harbor, 255, 8, 11 waitstate release end SouthernIsland_Exterior_EventScript_160B25:: @ 8160B25 msgbox SouthernIsland_Exterior_Text_1C52A6, 4 release end BattleTower_Outside_EventScript_160B2F:: @ 8160B2F move 255, BattleTower_Outside_Movement_160B45 waitmove 0 return BattleTower_Outside_EventScript_160B3A:: @ 8160B3A move 255, BattleTower_Outside_Movement_160B47 waitmove 0 return BattleTower_Outside_Movement_160B45:: @ 8160B45 step_down step_end BattleTower_Outside_Movement_160B47:: @ 8160B47 step_left step_25 step_end SouthernIsland_Exterior_EventScript_160B4A:: @ 8160B4A msgbox SouthernIsland_Exterior_Text_1C52FB, 3 end