SouthernIsland_Exterior_MapScripts:: @ 8160AD6 map_script 3, SouthernIsland_Exterior_MapScript1_160ADC .byte 0 SouthernIsland_Exterior_MapScript1_160ADC:: @ 8160ADC setflag FLAG_LANDMARK_SOUTHERN_ISLAND end SouthernIsland_Exterior_EventScript_160AE0:: @ 8160AE0 lock faceplayer msgbox SouthernIsland_Exterior_Text_1C5215, 5 compare RESULT, 0 goto_if_eq SouthernIsland_Exterior_EventScript_160B25 msgbox SouthernIsland_Exterior_Text_1C5281, 4 closemessage applymovement LAST_TALKED, SouthernIsland_Exterior_Movement_1A0845 waitmovement 0 delay 30 hideobjectat 1, MAP_SOUTHERN_ISLAND_EXTERIOR setvar VAR_SPECIAL_4, 2 call SouthernIsland_Exterior_EventScript_1A047C warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate release end SouthernIsland_Exterior_EventScript_160B25:: @ 8160B25 msgbox SouthernIsland_Exterior_Text_1C52A6, 4 release end BattleTower_Outside_EventScript_160B2F:: @ 8160B2F applymovement 255, BattleTower_Outside_Movement_160B45 waitmovement 0 return BattleTower_Outside_EventScript_160B3A:: @ 8160B3A applymovement 255, BattleTower_Outside_Movement_160B47 waitmovement 0 return BattleTower_Outside_Movement_160B45:: @ 8160B45 step_down step_end BattleTower_Outside_Movement_160B47:: @ 8160B47 step_left step_25 step_end SouthernIsland_Exterior_EventScript_160B4A:: @ 8160B4A msgbox SouthernIsland_Exterior_Text_1C52FB, 3 end