EventScript_StartTrainerBattle:: @ 819F80B lock special PlayTrainerEncounterMusic special EndTrainerApproach waitstate goto EventScript_DoTrainerBattle EventScript_TryDoNormalTrainerBattle:: @ 819F818 lock faceplayer applymovement VAR_LAST_TALKED, Movement_RevealTrainer waitmovement 0 specialvar VAR_RESULT, GetTrainerFlag compare VAR_RESULT, 0 goto_if_ne EventScript_NoNormalTrainerBattle special PlayTrainerEncounterMusic special SetUpTrainerMovement goto EventScript_DoTrainerBattle EventScript_NoNormalTrainerBattle: gotopostbattlescript EventScript_TryDoDoubleTrainerBattle:: @ 819F840 lock faceplayer call EventScript_RevealTrainer specialvar VAR_RESULT, GetTrainerFlag compare VAR_RESULT, 0 goto_if_ne EventScript_NoDoubleTrainerBattle special HasEnoughMonsForDoubleBattle compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS goto_if_ne EventScript_NotEnoughMonsForDoubleBattle special PlayTrainerEncounterMusic special SetUpTrainerMovement goto EventScript_DoTrainerBattle EventScript_NotEnoughMonsForDoubleBattle: special ScrSpecial_ShowTrainerNonBattlingSpeech waitmessage waitbuttonpress release end EventScript_NoDoubleTrainerBattle: gotopostbattlescript EventScript_DoNoIntroTrainerBattle:: @ 819F878 applymovement VAR_LAST_TALKED, Movement_RevealTrainer waitmovement 0 special PlayTrainerEncounterMusic trainerbattlebegin gotopostbattlescript EventScript_TryDoRematchBattle:: @ 819F887 call EventScript_RevealTrainer specialvar VAR_RESULT, IsTrainerReadyForRematch compare VAR_RESULT, FALSE goto_if_eq EventScript_NoRematchTrainerBattle special PlayTrainerEncounterMusic special SetUpTrainerMovement special ShowTrainerIntroSpeech waitmessage waitbuttonpress special BattleSetup_StartRematchBattle waitstate releaseall end EventScript_NoRematchTrainerBattle: gotopostbattlescript EventScript_TryDoDoubleRematchBattle:: @ 819F8AE specialvar VAR_RESULT, IsTrainerReadyForRematch compare VAR_RESULT, FALSE goto_if_eq EventScript_NoDoubleRematchTrainerBattle special HasEnoughMonsForDoubleBattle compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS goto_if_ne EventScript_NotEnoughMonsForDoubleRematchBattle special PlayTrainerEncounterMusic special SetUpTrainerMovement special ShowTrainerIntroSpeech waitmessage waitbuttonpress special BattleSetup_StartRematchBattle waitstate releaseall end EventScript_NoDoubleRematchTrainerBattle: gotopostbattlescript EventScript_NotEnoughMonsForDoubleRematchBattle: special ScrSpecial_ShowTrainerNonBattlingSpeech waitmessage waitbuttonpress release end EventScript_RevealTrainer: applymovement VAR_LAST_TALKED, Movement_RevealTrainer waitmovement 0 return Movement_RevealTrainer:: reveal_trainer step_end EventScript_DoTrainerBattle: special ShowTrainerIntroSpeech waitmessage waitbuttonpress trainerbattlebegin specialvar VAR_RESULT, ScrSpecial_GetTrainerBattleMode compare VAR_RESULT, TRAINER_BATTLE_SINGLE goto_if_eq EventScript_EndTrainerBattle compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT goto_if_eq EventScript_GoToBeatenScript compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC goto_if_eq EventScript_GoToBeatenScript compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE goto_if_eq EventScript_GoToBeatenScript compare VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC goto_if_eq EventScript_GoToBeatenScript EventScript_EndTrainerBattle: releaseall end EventScript_GoToBeatenScript: gotobeatenscript Std_MsgboxAutoclose:: message 0x0 waitmessage waitbuttonpress release return