.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .align 2 @ object file boundary? gDebugText_SoundCheckJap:: @ 83D02C8 .string "サウンドチェック$" @ Sound Check gDebugText_BGM:: @ 83D02D1 .string "BGM$" gDebugText_SE:: @ 83D02D5 .string "SE $" gUnknown_083D02D9:: @ 83D02D9 .string "A‥さいせい B‥おわり$" gDebugText_UpDown:: @ 83D02E6 .string "L‥UP R‥DOWN$" gDebugText_DriverTest:: @ 83D02F2 .string "R‥DRIVER-TEST$" gUnknown_083D0300:: @ 83D0300 .byte 1, 1 .byte 1, 3 .byte 1, 5 .byte 1, 7 .byte 1, 9 .byte 1, 11 .byte 1, 13 .byte 1, 15 .byte 1, 17 gUnknown_083D0312:: @ 83D0312 .string "Bぼたんで もどる$" gUnknown_083D031C:: @ 83D031C .string "Aぼたんで さいせい$" gDebugText_Voice:: @ 83D0327 .string "VOICE‥‥‥‥$" gDebugText_Volume:: @ 83D0331 .string "VOLUME‥‥‥$" gDebugText_Panpot:: @ 83D033B .string "PANPOT‥‥‥$" gDebugText_Pitch:: @ 83D0345 .string "PITCH‥‥‥‥$" gDebugText_Length:: @ 83D034F .string "LENGTH‥‥‥$" gDebugText_Release:: @ 83D0359 .string "RELEASE‥‥$" gDebugText_Progress:: @ 83D0363 .string "PROGRESS‥$" gDebugText_Chorus:: @ 83D036D .string "CHORUS‥‥‥$" gDebugText_Priority:: @ 83D0377 .string "PRIORITY‥$" gUnknown_083D0381:: @ 83D0381 .string "さいせいちゆう‥$" @ 再生中 (playing) gUnknown_083D038A:: @ 83D038A .string "はんてん‥‥‥‥$" @ 反転 (reverse) gUnknown_083D0393:: @ 83D0393 .string "すてれお‥‥‥‥$" @ stereo .align 2 gUnknown_083D039C:: @ 83D039C .4byte 0, 387 .4byte 0, 127 .4byte -127, 127 .4byte -128, 32639 .4byte 0, 65535 .4byte 0, 255 .4byte 0, 65535 .4byte -64, 63 gUnknown_083D03DC:: @ 83D03DC .string "▶$" gUnknown_083D03DE:: @ 83D03DE .string " $" .align 2 gUnknown_083D03E0:: @ 83D03E0 .4byte 1 .4byte 10 .4byte 100 .4byte 1000 .4byte 10000 .4byte 100000 gUnknown_083D03F8:: @ 83D03F8 .byte 0x3F, 0x00, 0xC0, 0x7F, 0x80 @ stereo panning gOtherText_SE:: @ 83D03FD .string "SE$" gOtherText_Pan:: @ 83D0400 .string "PAN$" gOtherText_LR:: @ 83D0404 .string " LR$" gOtherText_RL:: @ 83D0409 .string " RL$" @ 83D040E .include "data/text/song_names.inc"