.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .align 2 @ object file boundary? gDebugText_SoundCheckJap:: @ 83D02C8 .string "サウンドチェック$" @ Sound Check gDebugText_BGM:: @ 83D02D1 .string "BGM$" gDebugText_SE:: @ 83D02D5 .string "SE $" gUnknown_083D02D9:: @ 83D02D9 .incbin "baserom.gba", 0x003d02d9, 0xd gDebugText_UpDown:: @ 83D02E6 .string "L‥UP R‥DOWN$" gDebugText_DriverTest:: @ 83D02F2 .string "R‥DRIVER-TEST$" gUnknown_083D0300:: @ 83D0300 .incbin "baserom.gba", 0x003d0300, 0x12 gUnknown_083D0312:: @ 83D0312 .incbin "baserom.gba", 0x003d0312, 0xa gUnknown_083D031C:: @ 83D031C .incbin "baserom.gba", 0x003d031c, 0xb gDebugText_Voice:: @ 83D0327 .string "VOICE‥‥‥‥$" gDebugText_Volume:: @ 83D0331 .string "VOLUME‥‥‥$" gDebugText_Panpot:: @ 83D033B .string "PANPOT‥‥‥$" gDebugText_Pitch:: @ 83D0345 .string "PITCH‥‥‥‥$" gDebugText_Length:: @ 83D034F .string "LENGTH‥‥‥$" gDebugText_Release:: @ 83D0359 .string "RELEASE‥‥$" gDebugText_Progress:: @ 83D0363 .string "PROGRESS‥$" gDebugText_Chorus:: @ 83D036D .string "CHORUS‥‥‥$" gDebugText_Priority:: @ 83D0377 .string "PRIORITY‥$" gUnknown_083D0381:: @ 83D0381 .string "さいせいちゆう‥$" @ 再生中 (playing) gUnknown_083D038A:: @ 83D038A .string "はんてん‥‥‥‥$" @ 反転 (reverse) gUnknown_083D0393:: @ 83D0393 .string "すてれお‥‥‥‥$" @ stereo gUnknown_083D039C:: @ 83D039C .incbin "baserom.gba", 0x003d039c, 0x40 gUnknown_083D03DC:: @ 83D03DC .string "▶$" gUnknown_083D03DE:: @ 83D03DE .string " $" gUnknown_083D03E0:: @ 83D03E0 .incbin "baserom.gba", 0x003d03e0, 0x18 gUnknown_083D03F8:: @ 83D03F8 .byte 0x3F, 0x00, 0xC0, 0x7F, 0x80 @ stereo panning gOtherText_SE:: @ 83D03FD .string "SE$" gOtherText_Pan:: @ 83D0400 .string "PAN$" gOtherText_LR:: @ 83D0404 .string " LR$" gOtherText_RL:: @ 83D0409 .string " RL$" @ 83D040E .include "data/text/song_names.inc"