.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata gExpandedPlaceholder_Empty:: @ 840DC80 .string "$" gExpandedPlaceholder_Kun:: @ 840DC81 .string "$" gExpandedPlaceholder_Chan:: @ 840DC82 .string "$" gExpandedPlaceholder_Sapphire:: @ 840DC83 .string "SAPPHIRE$" gExpandedPlaceholder_Ruby:: @ 840DC8C .string "RUBY$" gExpandedPlaceholder_Aqua:: @ 840DC91 .string "AQUA$" gExpandedPlaceholder_Magma:: @ 840DC96 .string "MAGMA$" gExpandedPlaceholder_Archie:: @ 840DC9C .string "ARCHIE$" gExpandedPlaceholder_Maxie:: @ 840DCA3 .string "MAXIE$" gExpandedPlaceholder_Kyogre:: @ 840DCA9 .string "KYOGRE$" gExpandedPlaceholder_Groudon:: @ 840DCB0 .string "GROUDON$" gExpandedPlaceholder_Brendan:: @ 840DCB8 .string "BRENDAN$" gExpandedPlaceholder_May:: @ 840DCC0 .string "MAY$" gSystemText_Egg:: @ 840DCC4 .string "EGG$" gSystemText_Pokemon2:: @ 840DCC8 .string "POKéMON$" gMainMenuString_NewGame:: @ 840DCD0 .string "NEW GAME$" gMainMenuString_Continue:: @ 840DCD9 .string "CONTINUE$" gMainMenuString_Option:: @ 840DCE2 .string "OPTION$" gMainMenuString_MysteryEvents:: @ 840DCE9 .string "MYSTERY EVENTS$" SystemText_UpdatingSaveExternal:: .string "Updating save file using external\ndata. Please wait.$" SystemText_SaveUpdated:: .string "The save file has been updated.$" SystemText_SaveUpdatedExchangeBackup:: .string "The save file has been updated.\pFurther game data cannot be saved\nto the backup memory.\pPlease exchange the backup memory.\pFor details, please contact the\nNintendo Service Center.$" SystemText_SaveNotUpdated:: .string "The save file could not be updated.\pPlease exchange the backup\nmemory.\pFor details, please contact the\nNintendo Service Center.$" gSaveFileCorruptMessage:: @ 840DE81 .string "The save file is corrupt. The\nprevious save file will be loaded.$" gSaveFileDeletedMessage:: @ 840DEC2 .string " The save file has been deleted...$" gBoardNotInstalledMessage:: @ 840DEE5 .string "The 1M sub-circuit board is\nnot installed.$" gBatteryDryMessage:: @ 840DF10 .string "The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.$" gMainMenuString_Player:: @ 840DF7C .string "PLAYER$" gMainMenuString_Pokedex:: @ 840DF83 .string "POKéDEX$" gMainMenuString_Time:: @ 840DF8B .string "TIME$" gMainMenuString_Badges:: @ 840DF90 .string "BADGES$" gBirchText_Boy:: .string "BOY$" gBirchText_Girl:: .string "GIRL$" gBirchText_NewName:: .string "NEW NAME$" gDefaultBoyName1:: .ifdef SAPPHIRE .string "SEAN$" .else .string "LANDON$" .endif gDefaultBoyName2:: .string "TERRY$" gDefaultBoyName3:: .string "SETH$" gDefaultBoyName4:: .string "TOM$" gDefaultGirlName1:: .ifdef SAPPHIRE .string "MARINA$" .else .string "TERRA$" .endif gDefaultGirlName2:: .string "KIMMY$" gDefaultGirlName3:: .string "NICOLA$" gDefaultGirlName4:: .string "SARA$" gSystemText_IntroWeCall:: .string "This is what we call\na POKéMON.$" gSystemText_NewPara:: @ 840DFF7 .string "\p$" gDexText_UnknownPoke:: @ 840DFF9 .string " ????? POKéMON$" @ why 12 spaces? gDexText_UnknownHeight:: @ 840E013 .string "{CLEAR_TO 0x0C}??’??”$" gDexText_UnknownWeight:: @ 840E01D .string "????.? lbs.$" .string "$" gDexText_CryOf:: @ 840E02A .string "{CLEAR_TO 2}CRY OF$" .string "$" gDexText_SizeComparedTo:: @ 840E035 .string "SIZE COMPARED TO $" gDexText_RegisterComplete:: @ 840E047 .string "POKéDEX registration completed.$" gDexText_Searching:: @ 840E067 .string "Searching...\nPlease wait.$" gDexText_SearchComplete:: @ 840E081 .string "Search completed.$" gDexText_NoMatching:: @ 840E093 .string "No matching POKéMON were found.$" DexText_SearchForPoke:: .string "Search for POKéMON based on\nselected parameters.$" DexText_SwitchDex:: .string "Switch POKéDEX listings.$" DexText_ReturnToDex:: .string "Return to the POKéDEX.$" DexText_SelectDexMode:: .string "Select the POKéDEX mode.$" DexText_SelectDexList:: .string "Select the POKéDEX listing mode.$" DexText_ListByABC:: .string "List by the first letter in the name.\n/Spotted POKéMON only.$" DexText_ListByColor:: .string "List by body color.\n/Spotted POKéMON only.$" DexText_ListByType:: .string "List by type.\n/Owned POKéMON only.$" DexText_ExecuteSearchSwitch:: .string "Execute search/switch.$" DexText_HoennDex:: .string "HOENN DEX$" DexText_NationalDex:: .string "NATIONAL DEX$" DexText_NumericalMode:: .string "NUMERICAL MODE$" DexText_ABCMode:: .string "A TO Z MODE$" DexText_HeaviestMode:: .string "HEAVIEST MODE$" DexText_LightestMode:: .string "LIGHTEST MODE$" DexText_TallestMode:: .string "TALLEST MODE$" DexText_SmallestMode:: .string "SMALLEST MODE$" DexText_ABC:: .string "ABC$" DexText_DEF:: .string "DEF$" DexText_GHI:: .string "GHI$" DexText_JKL:: .string "JKL$" DexText_MNO:: .string "MNO$" DexText_PQR:: .string "PQR$" DexText_STU:: .string "STU$" DexText_VWX:: .string "VWX$" DexText_YZ:: .string "YZ$" DexText_Red:: .string "RED$" DexText_Blue:: .string "BLUE$" DexText_Yellow:: .string "YELLOW$" DexText_Green:: .string "GREEN$" DexText_Black:: .string "BLACK$" DexText_Brown:: .string "BROWN$" DexText_Purple:: .string "PURPLE$" DexText_Gray:: .string "GRAY$" DexText_White:: .string "WHITE$" DexText_Pink:: .string "PINK$" DexText_HoennDex2:: .string "HOENN region’s POKéDEX$" DexText_NationalDex2:: .string "National edition POKéDEX$" DexText_ListByNumber:: .string "POKéMON are listed according to their\nnumber.$" DexText_ListByABC2:: .string "Spotted and owned POKéMON are listed\nalphabetically.$" DexText_ListByHeavyToLightest:: .string "Owned POKéMON are listed from the\nheaviest to the lightest.$" DexText_ListByLightToHeaviest:: .string "Owned POKéMON are listed from the\nlightest to the heaviest.$" DexText_ListByTallToSmallest:: .string "Owned POKéMON are listed from the\ntallest to the smallest.$" DexText_ListBySmallToTallest:: .string "Owned POKéMON are listed from the\nsmallest to the tallest.$" DexText_Terminator5:: .string "$" DexText_DontSpecify:: .string "DON’T SPECIFY.$" DexText_None:: .string "NONE$" DexText_RightPointingTriangle:: .string "▶$" @ right-pointing triangle DexText_Terminator6:: .string " $" gMenuText_WelcomeToHOFAndDexRating:: @ 840E44F .string "Welcome to the HALL OF FAME!$" .string "Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see...\p$" gMenuText_HOFSaving:: @ 840E4CD .string "SAVING...\nDON’T TURN OFF THE POWER.$" gMenuText_HOFCorrupt:: @ 840E4F1 .string "The HALL OF FAME data is corrupt.$" gMenuText_HOFNumber:: @ 840E513 .string "HALL OF FAME No. $" gMenuText_HOFCongratulations:: @ 840E525 .string "LEAGUE CHAMPION!\nCONGRATULATIONS!$" gOtherText_Number2:: @ 840E547 .string "No. $" gOtherText_Level3:: @ 840E54C .string "Lv. $" gOtherText_IDNumber:: @ 840E551 .string "IDNo. /$" gOtherText_Name:: @ 840E559 .string "NAME /$" gOtherText_IDNumber2:: @ 840E560 .string "IDNo. /$" gOtherText_BirchInTrouble:: @ 840E568 .string "{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!$" gOtherText_DoYouChoosePoke:: @ 840E5AB .string "{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Do you choose this POKéMON?$" gOtherText_Poke:: @ 840E5CD .string "POKéMON$" gSystemText_SaveErrorExchangeBackup:: @ 840E5D5 .string "Save error.\pPlease exchange the\nbackup memory.$" gOtherText_FlyToWhere:: @ 840E604 .string "FLY to where?$" OtherText_Use:: .string "USE$" OtherText_Toss:: .string "TOSS$" OtherText_Register:: .string "REGISTER$" OtherText_Give2:: .string "GIVE$" OtherText_CheckTag:: .string "CHECK TAG$" OtherText_Confirm:: .string "CONFIRM$" gOtherText_Walk:: @ 840E63B .string "WALK$" gUnknownText_Exit:: @ 840E640 .string "EXIT$" gOtherText_CancelNoTerminator:: @ 840E645 .string "CANCEL$" gOtherText_CancelWithTerminator:: @ 840E64C .string "$CANCEL$" OtherText_Item:: .string "ITEM$" OtherText_Mail:: .string "MAIL$" OtherText_Take2:: .string "TAKE$" OtherText_Store:: .string "STORE$" gOtherText_Check:: @ 840E669 .string "CHECK$" gOtherText_None:: @ 840E66F .string "NONE$" gOtherText_ThreeQuestions2:: @ 840E674 .string "???$" gOtherText_FiveQuestionsAndSlash:: @ 840E678 .string "?????$" .string "/$" gOtherText_OneDash:: @ 840E680 .string "-$" gOtherText_TwoDashes:: @ 840E682 .string "--$" gOtherText_ThreeDashes2:: @ 840E685 .string "---$" gOtherText_MaleSymbol2:: @ 840E689 .string "♂$" gOtherText_FemaleSymbolAndLv:: @ 840E68B .string "♀$" .string "Lv.$" gOtherText_TallPlusAndRightArrow:: @ 840E691 .string "{TALL_PLUS}$" .string "{RIGHT_ARROW}$" gMenuText_GoBackToPrev:: @ 840E697 .string "Go back to the\nprevious menu.$" gOtherText_WhatWillYouDo:: @ 840E6B5 .string "What would you like to do?$" gOtherText_xString1:: @ 840E6D0 .string "×{STR_VAR_1}$" gOtherText_Berry2:: @ 840E6D4 .string " BERRY$" gOtherText_Coins2:: @ 840E6DB .string "{STR_VAR_1} COINS$" gOtherText_CloseBag:: @ 840E6E4 .string "CLOSE BAG$" OtherText_TheField3:: .string "the field.$" OtherText_TheBattle:: .string "the battle.$" OtherText_ThePokeList:: .string "the POKéMON LIST.$" OtherText_TheShop:: .string "the shop.$" OtherText_TheField:: .string "the field.$" OtherText_TheField2:: .string "the field.$" OtherText_ThePC:: .string "the PC.$" .align 2 gUnknown_0840E740:: @ 840E740 .4byte OtherText_TheField3 .4byte OtherText_TheBattle .4byte OtherText_ThePokeList .4byte OtherText_TheShop .4byte OtherText_TheField .4byte OtherText_TheField2 .4byte OtherText_ThePC gOtherText_ReturnTo:: @ 840E75C .string "Return to$" gOtherText_WhatWillYouDo2:: @ 840E766 .string "What would you\nlike to do?$" gOtherText_CantWriteMail:: @ 840E781 .string "You can’t write\nMAIL here.$" gOtherText_NoPokemon:: @ 840E79C .string "There is no\nPOKéMON.{PAUSE_UNTIL_PRESS}$" gOtherText_SwitchWhichItem:: @ 840E7B3 .string "Switch with which\nitem?$" gOtherText_CantBeHeld:: @ 840E7CB .string "{STR_VAR_1} can’t be held.$" gOtherText_CantBeHeldHere:: @ 840E7DD .string "{STR_VAR_1} can’t be held here.$" gOtherText_HowManyToDeposit:: @ 840E7F4 .string "How many do you\nwant to deposit?$" gOtherText_DepositedItems:: @ 840E815 .string "Deposited {STR_VAR_2}\n{STR_VAR_1}(s).$" gOtherText_NoRoomForItems:: @ 840E829 .string "There’s no room to\nstore items.$" gOtherText_CantStoreSomeoneItem:: @ 840E849 .string "You can’t store\nsomeone else’s item\nin the PC.$" gOtherText_TooImportant:: @ 840E878 .string "That’s much too\nimportant to toss\nout!$" gOtherText_HowManyToToss:: @ 840E89F .string "Toss out how many?$" gOtherText_ThrewAwayItem:: @ 840E8B2 .string "Threw away {STR_VAR_2}\n{STR_VAR_1}(s).$" gOtherText_OkayToThrowAwayPrompt:: @ 840E8C7 .string "Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?$" gOtherText_DadsAdvice:: @ 840E8EA .string "DAD’s advice...\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}$" gOtherText_CantGetOffBike:: @ 840E929 .string "You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}$" gOtherText_ItemfinderResponding:: @ 840E94E .string "Oh!\nThe machine’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}$" gOtherText_ItemfinderItemUnderfoot:: @ 840E992 .string "The machine’s indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}$" gOtherText_NoResponse:: @ 840E9C8 .string "... ... ... ... Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}$" gOtherText_Coins3:: @ 840E9F5 .string "Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}$" gOtherText_BootedTM:: @ 840EA06 .string "Booted up a TM.$" gOtherText_BootedHM:: @ 840EA16 .string "Booted up an HM.$" gOtherText_ContainsMove:: @ 840EA27 .string "It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?$" gOtherText_UsedItem:: @ 840EA4F .string "{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" gOtherText_RepelLingers:: @ 840EA61 .string "But the effects of a REPEL lingered\nfrom earlier.{PAUSE_UNTIL_PRESS}$" gOtherText_UsedFlute:: @ 840EA95 .string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}$" gOtherText_UsedRepel:: @ 840EAC3 .string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}$" gOtherText_BoxIsFull:: @ 840EAF4 .string "The BOX is full.{PAUSE_UNTIL_PRESS}$" gOtherText_Size:: @ 840EB07 .string "SIZE /$" gOtherText_Firm:: @ 840EB0E .string "FIRM /$" gContestStatsText_Unknown1:: @ 840EB15 .string "{STR_VAR_1}.{STR_VAR_2}”$" ContestStatsText_VerySoft:: .string "Very soft$" ContestStatsText_Soft:: .string "Soft$" ContestStatsText_Hard:: .string "Hard$" ContestStatsText_VeryHard:: .string "Very hard$" ContestStatsText_SuperHard:: .string "Super hard$" ContestStatsText_RedPokeBlock:: .string "RED {POKEBLOCK}$" ContestStatsText_BluePokeBlock:: .string "BLUE {POKEBLOCK}$" ContestStatsText_PinkPokeBlock:: .string "PINK {POKEBLOCK}$" ContestStatsText_GreenPokeBlock:: .string "GREEN {POKEBLOCK}$" ContestStatsText_YellowPokeBlock:: .string "YELLOW {POKEBLOCK}$" ContestStatsText_PurplePokeBlock:: .string "PURPLE {POKEBLOCK}$" ContestStatsText_IndigoPokeBlock:: .string "INDIGO {POKEBLOCK}$" ContestStatsText_BrownPokeBlock:: .string "BROWN {POKEBLOCK}$" ContestStatsText_LiteBluePokeBlock:: .string "LITEBLUE {POKEBLOCK}$" ContestStatsText_OlivePokeBlock:: .string "OLIVE {POKEBLOCK}$" ContestStatsText_GrayPokeBlock:: .string "GRAY {POKEBLOCK}$" ContestStatsText_BlackPokeBlock:: .string "BLACK {POKEBLOCK}$" ContestStatsText_WhitePokeBlock:: .string "WHITE {POKEBLOCK}$" ContestStatsText_GoldPokeBlock:: .string "GOLD {POKEBLOCK}$" gContestStatsText_Spicy:: @ 840EBED .string "SPICY$" gContestStatsText_Dry:: @ 840EBF3 .string "DRY$" gContestStatsText_Sweet:: @ 840EBF7 .string "SWEET$" gContestStatsText_Bitter:: @ 840EBFD .string "BITTER$" gContestStatsText_Sour:: @ 840EC04 .string "SOUR$" .string "TASTY$" @ tasty is probably unused, but feel isn't. .string "FEEL$" gContestStatsText_StowCase:: @ 840EC14 .string "Stow CASE.$" gContestStatsText_ThrowAwayPrompt:: @ 840EC1F .string "Throw away this\n{STR_VAR_1}?$" gContestStatsText_WasThrownAway:: @ 840EC33 .string "The {STR_VAR_1}\nwas thrown away.$" gContestStatsText_NormallyAte:: @ 840EC4B .string "{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" gContestStatsText_HappilyAte:: @ 840EC5C .string "{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" gContestStatsText_DisdainfullyAte:: @ 840EC75 .string "{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" MartText_Buy:: .string "BUY$" MartText_Sell:: .string "SELL$" MartText_Quit2:: .string "QUIT$" gOtherText_QuitShopping:: @ 840ECA1 .string "Quit shopping.$" gOtherText_HowManyYouWant:: @ 840ECB0 .string "{STR_VAR_1}? Certainly.\nHow many would you like?$" gOtherText_ThatWillBe:: @ 840ECD8 .string "{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.$" gOtherText_ThatWillBe2:: @ 840ED01 .string "{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?$" gOtherText_ThatWillBe3:: @ 840ED2C .string "You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?$" gOtherText_HereYouGo:: @ 840ED5E .string "Here you go!\nThank you very much.$" gOtherText_HereYouGo2:: @ 840ED80 .string "Thank you!\nI’ll send it to your home PC.$" gOtherText_HereYouGo3:: @ 840EDA9 .string "Thanks!\nI’ll send it to your PC at home.$" gOtherText_NotEnoughMoney:: @ 840EDD2 .string "You don’t have enough money.{PAUSE_UNTIL_PRESS}$" gOtherText_NoRoomFor:: @ 840EDF1 .string "You have no more room for items.{PAUSE_UNTIL_PRESS}$" gOtherText_SpaceForIsFull:: @ 840EE14 .string "The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}$" gOtherText_AnythingElse:: @ 840EE30 .string "Is there anything else I can help\nyou with?$" gOtherText_CanIHelpYou:: @ 840EE5C .string "Can I help you with anything else?$" gOtherText_FreePremierBall:: @ 840EE7F .string "I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}$" gOtherText_CantBuyThat:: @ 840EEA4 .string "{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}$" gOtherText_HowManyToSell:: @ 840EEC4 .string "{STR_VAR_2}?\nHow many would you like to sell?$" gOtherText_CanPay:: @ 840EEE9 .string "I can pay ¥{STR_VAR_1}.\nWould that be okay?$" gOtherText_SoldItem:: @ 840EF0C .string "Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.$" OtherText_Money:: .string "¥{STR_VAR_1}$" OtherText_Shift:: .string "SHIFT$" OtherText_SendOut:: .string "SEND OUT$" OtherText_Switch2:: .string "SWITCH$" OtherText_Summary:: .string "SUMMARY$" OtherText_Moves:: .string "MOVES$" OtherText_Enter2:: .string "ENTER$" OtherText_NoEntry:: .string "NO ENTRY$" OtherText_Take:: .string "TAKE$" OtherText_Read2:: .string "READ$" gOtherText_Hp2:: @ 840EF72 .string "HP$" gOtherText_SpAtk2:: @ 840EF75 .string "SP. ATK$" gOtherText_SpDef2:: @ 840EF7D .string "SP. DEF$" gOtherText_WontHaveAnyEffect:: @ 840EF85 .string "It won’t have any effect.{PAUSE_UNTIL_PRESS}$" gOtherText_CantUseOnPoke:: @ 840EFA1 .if REVISION >= 1 .string "This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}$" .else .string "This item can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}$" .endif gOtherText_CantBeSwitched:: @ 840EFCC .string "{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}$" gOtherText_AlreadyBattle:: @ 840EFE8 .string "{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}$" gOtherText_AlreadySelected:: @ 840F003 .string "{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}$" gOtherText_NoEnergyLeft:: @ 840F023 .string "{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}$" gOtherText_CantSwitchPokeWithYours:: @ 840F046 .string "You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}$" gOtherText_EGGCantBattle:: @ 840F079 .string "An EGG can’t battle!{PAUSE_UNTIL_PRESS}$" gOtherText_CantBeUsedBadge:: @ 840F090 .string "This can’t be used until a new\nBADGE is obtained.$" gOtherText_NoMoreThreePoke:: @ 840F0C2 .string "No more than three POKéMON\nmay enter.$" gOtherText_SendRemovedMailPrompt:: @ 840F0E8 .string "Send the removed MAIL to\nyour PC?$" gOtherText_MailWasSent:: @ 840F10A .string "The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}$" gOtherText_MailboxIsFull:: @ 840F12A .string "Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}$" gOtherText_MailRemovedMessageLost:: @ 840F147 .string "If the MAIL is removed, the\nmessage will be lost. Okay?$" gOtherText_MailMustBeRemoved:: @ 840F17F .string "MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}$" gOtherText_WasGivenToHold:: @ 840F1AE .string "{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}$" gOtherText_AlreadyHolding:: @ 840F1CD .string "{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?$" gOtherText_NotHoldingAnything:: @ 840F213 .string "{STR_VAR_1} isn’t\nholding anything.{PAUSE_UNTIL_PRESS}$" gOtherText_ReceivedTheThingFrom:: @ 840F230 .string "Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$" gOtherText_MailTaken:: @ 840F24B .string "MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}$" gOtherText_TakenAndReplaced:: @ 840F26E .string "The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$" gOtherText_PokeHoldingItemCantMail:: @ 840F29B .string "This POKéMON is holding an item.\nIt cannot hold MAIL.{PAUSE_UNTIL_PRESS}$" gOtherText_MailTransferredMailbox:: @ 840F2D3 .string "MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}$" gOtherText_BagFullCannotRemoveItem:: @ 840F2FC .string "The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}$" gOtherText_LearnedMove:: @ 840F338 .string "{STR_VAR_1} learned\n{STR_VAR_2}!$" gOtherText_NotCompatible:: @ 840F347 .string "{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be learned.{PAUSE_UNTIL_PRESS}$" gOtherText_WantsToLearn:: @ 840F37C .string "{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?$" gOtherText_StopTryingTo:: @ 840F3F0 .string "Stop trying to teach\n{STR_VAR_2}?$" gOtherText_DidNotLearnMove2:: @ 840F409 .string "{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" gOtherText_WhichMoveToForget2:: @ 840F429 .string "Which move should be forgotten?{PAUSE_UNTIL_PRESS}$" gOtherText_ForgetMove123_2:: @ 840F44B .string "{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE SE_KON}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}$" gOtherText_AlreadyKnows:: @ 840F49E .string "{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$" gOtherText_HPRestoredBy:: @ 840F4B5 .string "{STR_VAR_1}’s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}$" gOtherText_CuredPoisoning:: @ 840F4DA .string "{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}$" gOtherText_CuredParalysis:: @ 840F4FB .string "{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}$" gOtherText_WokeUp:: @ 840F518 .string "{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}$" gOtherText_BurnHealed:: @ 840F526 .string "{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}$" gOtherText_ThawedOut:: @ 840F53E .string "{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}$" gOtherText_PPRestored:: @ 840F553 .string "PP was restored.{PAUSE_UNTIL_PRESS}$" gOtherText_RegainedHealth:: @ 840F566 .string "{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}$" gOtherText_BecameHealthy:: @ 840F57C .string "{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}$" gOtherText_PPIncreased:: @ 840F591 .string "{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}$" gOtherText_ElevatedTo:: @ 840F5A6 .string "{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.$" gOtherText_WasRaised:: @ 840F5C1 .string "{STR_VAR_1}’s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}$" gOtherText_SnapConfusion:: @ 840F5D7 .string "{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}$" gOtherText_GotOverLove:: @ 840F5FA .string "{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}$" OtherText_ChoosePoke:: .string "Choose a POKéMON.$" OtherText_MovePokeTo:: .string "Move to where?$" OtherText_TeachWhat:: .string "Teach which POKéMON?$" OtherText_UseWhat:: .string "Use on which POKéMON?$" OtherText_GiveWhat:: .string "Give to which POKéMON?$" OtherText_DoWhat:: .string "Do what with {STR_VAR_1}?$" OtherText_NothingToCut:: .string "There’s nothing to CUT.$" OtherText_CantSurf:: .string "You can’t SURF here.$" OtherText_AlreadySurfing:: .string "You’re already SURFING.$" OtherText_CantUseThatHere:: .string "Can’t use that here.$" OtherText_RestoreWhatMove:: .string "Restore which move?$" OtherText_BoostPP:: .string "Boost PP of which move?$" OtherText_DoWhatWithItem:: .string "Do what with an item?$" OtherText_NoPokeForBattle:: .string "No POKéMON for battle!$" OtherText_ChoosePoke2:: .string "Choose a POKéMON.$" OtherText_NotEnoughHP:: .string "Not enough HP...$" OtherText_ThreePokeNeeded:: .string "Three POKéMON are needed.$" OtherText_PokeCantBeSame:: .string "POKéMON can’t be the same.$" OtherText_NoIdenticalHoldItems:: .string "No identical hold items.$" OtherText_TeachWhichPoke:: .string "Teach which POKéMON?$" gOtherText_Attack:: @ 840F7C6 .string "ATTACK$" gOtherText_Defense:: @ 840F7CD .string "DEFENSE$" gOtherText_SpAtk:: @ 840F7D5 .string "SP. ATK$" gOtherText_SpDef:: @ 840F7DD .string "SP. DEF$" gOtherText_Speed:: @ 840F7E5 .string "SPEED$" gOtherText_HP:: @ 840F7EB .string "HP$" gOtherText_Terminator18:: @ 840F7EE .string "$" gOtherText_OriginalTrainer:: @ 840F7EF .string "OT/$" gOtherText_Type2:: @ 840F7F3 .string "TYPE/$" gOtherText_Power2:: @ 840F7F9 .string "POWER$" gOtherText_Accuracy2:: @ 840F7FF .string "ACCURACY$" gOtherText_Appeal2:: @ 840F808 .string "APPEAL$" gOtherText_Jam2:: @ 840F80F .string "JAM$" gOtherText_Status:: @ 840F813 .string "STATUS$" gOtherText_ExpPoints:: @ 840F81A .string "EXP. POINTS$" gOtherText_NextLv:: @ 840F826 .string "NEXT LV.$" gOtherText_Ribbons00:: @ 840F82F .string "RIBBONS: 00$" OtherText_Event:: .string "EVENT$" OtherText_Switch:: .string "SWITCH$" OtherText_PokeInfo:: .string "POKéMON INFO$" OtherText_PokeSkills:: .string "POKéMON SKILLS$" OtherText_BattleMoves:: .string "BATTLE MOVES$" OtherText_ContestMoves:: .string "C0NTEST MOVES$" @why the l33t 0, that's stupid OtherText_Info:: .string "INFO$" gOtherText_EggLongTime:: @ 840F884 .string "It looks like this EGG will\ntake a long time to hatch.$" gOtherText_EggSomeTime:: @ 840F8BB .string "What will hatch from this?\nIt will take some time.$" gOtherText_EggSoon:: @ 840F8EE .string "It moves occasionally.\nIt should hatch soon.$" gOtherText_EggAbout:: @ 840F91B .string "It’s making sounds.\nIt’s about to hatch!$" gOtherText_CantForgetHMs:: @ 840F944 .string "HM moves can’t be\nforgotten now.$" gOtherText_PlayersBase:: @ 840F965 .string "’s BASE$" gOtherText_OkayToDeleteFromRegistry:: @ 840F96D .string "Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?$" gOtherText_RegisteredDataDeleted:: @ 840F998 .string "The registered data was deleted.{PAUSE_UNTIL_PRESS}$" gSecretBaseText_NoRegistry:: @ 840F9BB .string "There is no REGISTRY.{PAUSE_UNTIL_PRESS}$" SecretBaseText_DelRegist:: .string "DEL REGIST.$" SecretBaseText_Decorate:: .string "DECORATE$" SecretBaseText_PutAway:: .string "PUT AWAY$" SecretBaseText_Toss:: .string "TOSS$" SecretBaseText_PutOutDecor:: .string "Put out the selected decoration item.$" SecretBaseText_StoreChosenDecor:: .string "Store the chosen decoration in the PC.$" SecretBaseText_ThrowAwayDecor:: .string "Throw away unwanted decorations.$" gSecretBaseText_NoDecors:: @ 840FA64 .string "There are no decorations.{PAUSE_UNTIL_PRESS}$" SecretBaseText_Desk:: .string "DESK$" SecretBaseText_Chair:: .string "CHAIR$" SecretBaseText_Plant:: .string "PLANT$" SecretBaseText_Ornament:: .string "ORNAMENT$" SecretBaseText_Mat:: .string "MAT$" SecretBaseText_Poster:: .string "POSTER$" SecretBaseText_Doll:: .string "DOLL$" SecretBaseText_Cushion:: .string "CUSHION$" gSecretBaseText_GoldRank:: @ 840FAB2 .string "GOLD$" gSecretBaseText_SilverRank:: @ 840FAB7 .string "SILVER$" gSecretBaseText_PlaceItHere:: @ 840FABE .string "Place it here?$" gSecretBaseText_CantBePlacedHere:: @ 840FACD .string "It can’t be placed here.$" gSecretBaseText_CancelDecorating:: @ 840FAE6 .string "Cancel decorating?$" gSecretBaseText_InUseAlready:: @ 840FAF9 .string "This is in use already.$" gSecretBaseText_NoMoreDecor:: @ 840FB11 .string "No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$" gSecretBaseText_NoMoreDecor2:: @ 840FB57 .string "No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$" .string "This can’t be placed here.\nIt must be on a DESK, etc.$" gSecretBaseText_DecorCantPlace:: @ 840FBD3 .string "This decoration can’t be placed in\nyour own room.$" gSecretBaseText_DecorInUse:: @ 840FC05 .string "This decoration is in use.\nIt can’t be thrown away.$" gSecretBaseText_WillBeDiscarded:: @ 840FC39 .string "This {STR_VAR_1} will be discarded.\nIs that okay?$" gSecretBaseText_DecorThrownAway:: @ 840FC62 .string "The decoration item was thrown away.$" gSecretBaseText_StopPuttingAwayDecor:: @ 840FC87 .string "Stop putting away decorations?$" gSecretBaseText_NoDecor:: @ 840FCA6 .string "There is no decoration item here.$" gSecretBaseText_ReturnDecor:: @ 840FCC8 .string "Return this decoration to the PC?$" gSecretBaseText_DecorReturned:: @ 840FCEA .string "The decoration was returned to the PC.$" gSecretBaseText_NoDecorInUse:: @ 840FD11 .string "There are no decorations in use.{PAUSE_UNTIL_PRESS}$" SecretBaseText_Tristan:: .string "TRISTAN$" SecretBaseText_Philip:: .string "PHILIP$" SecretBaseText_Dennis:: .string "DENNIS$" SecretBaseText_Roberto:: .string "ROBERTO$" SecretBaseText_TurnOff:: .string "TURN OFF$" SecretBaseText_Decoration:: .string "DECORATION$" SecretBaseText_ItemStorage:: .string "ITEM STORAGE$" gPCText_Mailbox:: @ 840FD73 .string "MAILBOX$" PCText_DepositItem:: .string "DEPOSIT ITEM$" PCText_WithdrawItem:: .string "WITHDRAW ITEM$" PCText_TossItem:: .string "TOSS ITEM$" PCText_StoreItems:: .string "Store items in the PC.$" PCText_TakeOutItems:: .string "Take out items from the PC.$" PCText_ThrowAwayItems:: .string "Throw away items stored in the PC.$" gOtherText_NoItems:: @ 840FDF6 .string "There are no items.{PAUSE_UNTIL_PRESS}$" gOtherText_NoMoreRoom:: @ 840FE0C .string "There is no more\nroom in the BAG.$" gOtherText_HowManyToWithdraw:: @ 840FE2E .string "How many do you\nwant to withdraw?$" gOtherText_WithdrewThing:: @ 840FE50 .string "Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).$" OtherText_Read:: .string "READ$" gOtherText_MoveToBag:: @ 840FE68 .string "MOVE TO BAG$" OtherText_Give:: .string "GIVE$" gOtherText_NoMailHere:: @ 840FE79 .string "There’s no MAIL here.{PAUSE_UNTIL_PRESS}$" gOtherText_WhatWillYouDoMail:: @ 840FE91 .string "What would you like to do with\n{STR_VAR_1}’s MAIL?$" gOtherText_MessageWillBeLost:: @ 840FEBB .string "The message will be lost.\nIs that okay?$" gOtherText_BagIsFull:: @ 840FEE3 .string "The BAG is full.{PAUSE_UNTIL_PRESS}$" gOtherText_MailWasReturned:: @ 840FEF6 .string "The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}$" gOtherText_Dad:: @ 840FF32 .string "DAD$" gOtherText_Mom:: @ 840FF36 .string "MOM$" gOtherText_Wallace:: @ 840FF3A .string "WALLACE$" gOtherText_Steven:: @ 840FF42 .string "STEVEN$" gOtherText_Brawly:: @ 840FF49 .string "BRAWLY$" gOtherText_Winona:: @ 840FF50 .string "WINONA$" gOtherText_Phoebe:: @ 840FF57 .string "PHOEBE$" gOtherText_Glacia:: @ 840FF5E .string "GLACIA$" gContestText_ContestWinner:: @ 840FF65 .string "CONTEST WINNER\n$" gOtherText_Unknown1:: @ 840FF75 .string "’s $" OtherText_Cool:: .string "COOL $" OtherText_Beauty2:: .string "BEAUTY $" OtherText_Cute:: .string "CUTE $" OtherText_Smart:: .string "SMART $" OtherText_Tough:: .string "TOUGH $" OtherText_NonstopSuperCool:: .string "Nonstop super-cool -\nthe inestimable $" OtherText_Terminator6:: .string "$" OtherText_GoodLookingPoke:: .string "Hey, there!\nThe good-looking POKéMON $" OtherText_Terminator7:: .string "$" OtherText_MarvelousGreat:: .string "The marvelous, wonderful, and\nvery great $" OtherText_Terminator8:: .string "$" OtherText_CenturyLastVenus:: .string "This century’s last Venus -\nthe beautiful $" OtherText_Terminator9:: .string "$" OtherText_Terminator10:: .string "$" OtherText_DazzlingSlime:: .string "’s dazzling,\nglittering smile$" OtherText_PokeCenterIdol:: .string "POKéMON CENTER’s super idol -\nthe incomparable $" OtherText_Terminator11:: .string "$" OtherText_LovelyAndSweet:: .string "The lovely and sweet $" OtherText_Terminator12:: .string "$" OtherText_ThePretty:: .string "The pretty $" OtherText_WinningPortrait:: .string "’s\nwinning portrait$" OtherText_GiveUsWink:: .string "Give us a wink!\nThe cutie POKéMON $" OtherText_Terminator13:: .string "$" OtherText_SmartnessMaestro:: .string "The smartness maestro -\nThe wise POKéMON $" OtherText_Terminator14:: .string "$" OtherText_ChosenPokeAmong:: .string "The chosen POKéMON -\nThe one among POKéMON $" OtherText_Terminator15:: .string "$" OtherText_TheExcellent:: .string "The excellent $" OtherText_ItsMomentOfElegance:: .string "’s\nmoment of elegance$" OtherText_PowerfullyMuscular:: .string "The powerfully muscular\nspeedster $" OtherText_Terminator16:: .string "$" OtherText_StrongErEst:: .string "The strong, stronger, and\nstrongest $" OtherText_Terminator17:: .string "$" OtherText_MightyTough:: .string "The mighty tough\nhyper POKéMON $" OtherText_Exclamation:: .string "!$" OtherText_Petalburg:: .string "PETALBURG$" OtherText_Slateport:: .string "SLATEPORT$" OtherText_Littleroot:: .string "LITTLEROOT$" OtherText_Lilycove:: .string "LILYCOVE$" OtherText_Dewford:: .string "DEWFORD$" OtherText_Enter:: .string "ENTER$" OtherText_Info3:: .string "INFO$" OtherText_WhatsAContest:: .string "What’s a CONTEST?$" OtherText_TypesOfContest:: .string "Types of CONTESTS$" OtherText_Ranks:: .string "Ranks$" OtherText_Judging:: .string "Judging$" OtherText_CoolContest:: .string "COOL CONTEST$" OtherText_BeautyContest:: .string "BEAUTY CONTEST$" OtherText_CuteContest:: .string "CUTE CONTEST$" OtherText_SmartContest:: .string "SMART CONTEST$" OtherText_ToughContest:: .string "TOUGH CONTEST$" OtherText_Decoration:: .string "DECORATION$" OtherText_PackUp:: .string "PACK UP$" OtherText_Count:: .string "COUNT$" OtherText_Registry:: .string "REGISTRY$" OtherText_Information:: .string "INFORMATION$" OtherText_Mach:: .string "MACH$" OtherText_Acro:: .string "ACRO$" OtherText_Poison:: .string "PSN$" OtherText_Paralysis:: .string "PAR$" OtherText_Sleep:: .string "SLP$" OtherText_Burn:: .string "BRN$" OtherText_Frozen:: .string "FRZ$" OtherText_Quit:: .string "QUIT$" OtherText_SawIt:: .string "Saw it$" OtherText_NotYet:: .string "Not yet$" OtherText_Yes:: .string "YES$" OtherText_No:: .string "NO$" OtherText_Info2:: .string "INFO$" OtherText_SingleBattle:: .string "SINGLE BATTLE$" OtherText_DoubleBattle:: .string "DOUBLE BATTLE$" OtherText_MultiBattle:: .string "MULTI BATTLE$" OtherText_MrBriney:: .string "MR. BRINEY$" OtherText_MakeAChallenge:: .string "Make a challenge.$" OtherText_ObtainInformation:: .string "Obtain information.$" OtherText_Lv50_2:: .string "LV. 50$" OtherText_Lv100_2:: .string "LV. 100$" OtherText_Zigzagoon:: .string "ZIGZAGOON$" OtherText_Nincada:: .string "NINCADA$" OtherText_Poochyena:: .string "POOCHYENA$" OtherText_Nincada2:: .string "NINCADA$" OtherText_Lotad:: .string "LOTAD$" OtherText_Roselia:: .string "ROSELIA$" OtherText_Shroomish:: .string "SHROOMISH$" OtherText_Nincada3:: .string "NINCADA$" OtherText_Surskit:: .string "SURSKIT$" OtherText_Treecko:: .string "TREECKO$" OtherText_Torchic:: .string "TORCHIC$" OtherText_Mudkip:: .string "MUDKIP$" OtherText_Seedot:: .string "SEEDOT$" OtherText_Shroomish2:: .string "SHROOMISH$" OtherText_Spinda:: .string "SPINDA$" OtherText_Shroomish3:: .string "SHROOMISH$" OtherText_Zigzagoon2:: .string "ZIGZAGOON$" OtherText_Wurmple:: .string "WURMPLE$" OtherText_PokeBall:: .string "POKé BALL$" OtherText_SuperPotion:: .string "SUPER POTION$" OtherText_SamePrice:: .string "Same price$" OtherText_Yen135:: .string "¥135$" OtherText_Yen155:: .string "¥155$" OtherText_Yen175:: .string "¥175$" OtherText_CostMore:: .string "They will cost more.$" OtherText_CostLess:: .string "They will cost less.$" OtherText_SamePrice2:: .string "Same price$" OtherText_MaleSymbol:: .string "♂$" OtherText_FemaleSymbol:: .string "♀$" OtherText_Neither:: .string "Neither$" OtherText_Males:: .string "Males$" OtherText_Females:: .string "Females$" OtherText_SameNumber:: .string "Same number$" OtherText_Male:: .string "Male$" OtherText_Female:: .string "Female$" OtherText_ItDepends:: .string "It depends$" OtherText_Six2:: .string "6$" OtherText_Eight2:: .string "8$" OtherText_Ten:: .string "10$" OtherText_One:: .string "1$" OtherText_Two:: .string "2$" OtherText_Three:: .string "3$" OtherText_Six:: .string "6$" OtherText_Seven:: .string "7$" OtherText_Eight:: .string "8$" OtherText_FreshWater:: .string "FRESH WATER{CLEAR_TO 0x48}¥200$" OtherText_SodaPop:: .string "SODA POP{CLEAR_TO 0x48}¥300$" OtherText_Lemonade:: .string "LEMONADE{CLEAR_TO 0x48}¥350$" OtherText_HowToRide:: .string "HOW TO RIDE$" OtherText_HowToTurn:: .string "HOW TO TURN$" OtherText_SandySlopes:: .string "SANDY SLOPES$" OtherText_Wheelies:: .string "WHEELIES$" OtherText_BunnyHops:: .string "BUNNY-HOPS$" OtherText_Jumping:: .string "JUMPING$" OtherText_Satisfied:: .string "Satisfied$" OtherText_Dissatisfied:: .string "Dissatisfied$" OtherText_Deepseatooth:: .string "DEEPSEATOOTH$" OtherText_Deepseascale:: .string "DEEPSEASCALE$" OtherText_BlueFlute2:: .string "BLUE FLUTE$" OtherText_YellowFlute2:: .string "YELLOW FLUTE$" OtherText_RedFlute2:: .string "RED FLUTE$" OtherText_WhiteFlute2:: .string "WHITE FLUTE$" OtherText_BlackFlute2:: .string "BLACK FLUTE$" OtherText_GlassChair:: .string "GLASS CHAIR$" OtherText_GlassDesk:: .string "GLASS DESK$" OtherText_TreeckoDoll:: .string "TREECKO DOLL 1,000 COINS$" OtherText_TorchicDoll:: .string "TORCHIC DOLL 1,000 COINS$" OtherText_MudkipDoll:: .string "MUDKIP DOLL 1,000 COINS$" OtherText_50Coins:: .string " 50 COINS ¥1,000$" OtherText_500Coins:: .string "500 COINS ¥10,000$" OtherText_Excellent:: .string "Excellent!$" OtherText_NotSoHot:: .string "Not so hot$" OtherText_RedShard:: .string "RED SHARD$" OtherText_YellowShard:: .string "YELLOW SHARD$" OtherText_BlueShard:: .string "BLUE SHARD$" OtherText_GreenShard:: .string "GREEN SHARD$" OtherText_BattleTower:: .string "BATTLE TOWER$" OtherText_Right:: .string "Right$" OtherText_Left:: .string "Left$" OtherText_TM32:: .string "TM32 1,500 COINS$" OtherText_TM29:: .string "TM29 3,500 COINS$" OtherText_TM35:: .string "TM35 4,000 COINS$" OtherText_TM24:: .string "TM24 4,000 COINS$" OtherText_TM13:: .string "TM13 4,000 COINS$" OtherText_1F_2:: .string "1F$" OtherText_2F_2:: .string "2F$" OtherText_3F_2:: .string "3F$" OtherText_4F_2:: .string "4F$" OtherText_5F_2:: .string "5F$" OtherText_Cool2:: .string "COOL$" OtherText_Beauty3:: .string "BEAUTY$" OtherText_Cute2:: .string "CUTE$" OtherText_Smart2:: .string "SMART$" OtherText_Tough2:: .string "TOUGH$" OtherText_Normal:: .string "NORMAL$" OtherText_Super:: .string "SUPER$" OtherText_Hyper:: .string "HYPER$" OtherText_Master:: .string "MASTER$" OtherText_Cool3:: .string "COOL$" OtherText_Beauty4:: .string "BEAUTY$" OtherText_Cute3:: .string "CUTE$" OtherText_Smart3:: .string "SMART$" OtherText_Tough3:: .string "TOUGH$" OtherText_Items:: .string "ITEMS$" OtherText_KeyItems:: .string "KEY ITEMS$" OtherText_Balls:: .string "BALLS$" OtherText_TMsHMs:: .string "TMs & HMs$" OtherText_Berries:: .string "BERRIES$" gPCText_SomeonesPC:: @ 8410753 .string "SOMEONE’S PC$" gPCText_LanettesPC:: @ 8410760 .string "LANETTE’S PC$" gPCText_PlayersPC:: @ 841076D .string "{PLAYER}’s PC$" gPCText_HallOfFame:: @ 8410775 .string "HALL OF FAME$" gPCText_LogOff:: @ 8410782 .string "LOG OFF$" gOtherText_99Times:: @ 841078A .string "99 times +$" gOtherText_1Minute:: @ 8410795 .string "1 minute +$" gOtherText_Seconds:: @ 84107A0 .string " seconds$" gOtherText_Times:: @ 84107A9 .string " times$" .string ".$" gOtherText_BigGuy:: @ 84107B2 .string "Big guy$" gOtherText_BigGirl:: @ 84107BA .string "Big girl$" gOtherText_Son:: @ 84107C3 .string "son$" gOtherText_Daughter:: @ 84107C7 .string "daughter$" OtherText_BlueFlute:: .string "BLUE FLUTE$" OtherText_YellowFlute:: .string "YELLOW FLUTE$" OtherText_RedFlute:: .string "RED FLUTE$" OtherText_WhiteFlute:: .string "WHITE FLUTE$" OtherText_BlackFlute:: .string "BLACK FLUTE$" OtherText_PrettyChair:: .string "PRETTY CHAIR$" OtherText_PrettyDesk:: .string "PRETTY DESK$" OtherText_1F:: .string "1F$" OtherText_2F:: .string "2F$" OtherText_3F:: .string "3F$" OtherText_4F:: .string "4F$" OtherText_5F:: .string "5F$" OtherText_6F:: .string "6F$" OtherText_7F:: .string "7F$" OtherText_8F:: .string "8F$" OtherText_9F:: .string "9F$" OtherText_10F:: .string "10F$" OtherText_11F:: .string "11F$" OtherText_B1F:: .string "B1F$" OtherText_B2F:: .string "B2F$" OtherText_B3F:: .string "B3F$" OtherText_B4F:: .string "B4F$" OtherText_Rooftop:: .string "ROOFTOP$" gOtherText_NowOn:: @ 841085E .string "Now on:$" gPCText_Cancel:: @ 8410866 .string "CANCEL$" PCText_ExitBox:: .string "Exit from the BOX.$" PCText_WhatYouDo:: .string "What would you like to do?$" PCText_PickATheme:: .string "Please pick a theme.$" PCText_PickAWallpaper:: .string "Please pick out wallpaper.$" PCText_IsSelected:: .string " is selected.$" PCText_JumpToWhichBox:: .string "Jump to which BOX?$" PCText_DepositInWhichBox:: .string "Deposit in which BOX?$" PCText_WasDeposited:: .string " was deposited.$" PCText_BoxIsFull:: .string "The BOX is full.$" PCText_ReleasePoke:: .string "Release this POKéMON?$" PCText_WasReleased:: .string " was released.$" PCText_ByeBye:: .string "Bye-bye, !$" PCText_MarkPoke:: .string "Mark your POKéMON.$" PCText_LastPoke:: .string "That’s your last POKéMON!$" PCText_PartyFull:: .string "Your party’s full!$" PCText_HoldingPoke:: .string "You’re holding a POKéMON!$" PCText_WhichOneWillTake:: .string "Which one will you take?$" PCText_CantReleaseEgg:: .string "You can’t release an EGG.$" PCText_ContinueBox:: .string "Continue BOX operations?$" PCText_CameBack:: .string " came back!$" PCText_Worried:: .string "Was it worried about you?$" PCText_Surprise:: .string "... ... ... ... ...!$" PCText_PleaseRemoveMail:: .string "Please remove the MAIL.$" PCText_Cancel2:: .string "CANCEL$" PCText_Deposit:: .string "DEPOSIT$" PCText_Withdraw:: .string "WITHDRAW$" PCText_Switch:: .string "SWITCH$" PCText_Move:: .string "MOVE$" PCText_Place:: .string "PLACE$" PCText_Summary:: .string "SUMMARY$" PCText_Release:: .string "RELEASE$" PCText_Mark:: .string "MARK$" PCText_Name:: .string "NAME$" PCText_Jump:: .string "JUMP$" PCText_Wallpaper:: .string "WALLPAPER$" PCText_Scenery1:: .string "SCENERY 1$" PCText_Scenery2:: .string "SCENERY 2$" PCText_Scenery3:: .string "SCENERY 3$" PCText_Etc:: .string "ETCETERA$" PCText_Forest:: .string "FOREST$" PCText_City:: .string "CITY$" PCText_Desert:: .string "DESERT$" PCText_Savanna:: .string "SAVANNA$" PCText_Crag:: .string "CRAG$" PCText_Volcano:: .string "VOLCANO$" PCText_Snow:: .string "SNOW$" PCText_Cave:: .string "CAVE$" PCText_Beach:: .string "BEACH$" PCText_Seafloor:: .string "SEAFLOOR$" PCText_River:: .string "RIVER$" PCText_Sky:: .string "SKY$" PCText_Polka:: .string "POLKA-DOT$" PCText_PokeCenter:: .string "POKéCENTER$" PCText_Machine:: .string "MACHINE$" PCText_Plain:: .string "PLAIN$" PCText_WhatDoYouWant:: .string "What do you want?$" PCText_WithdrawPoke:: .string "WITHDRAW POKéMON$" PCText_DepositPoke:: .string "DEPOSIT POKéMON$" PCText_MovePoke:: .string "MOVE POKéMON$" PCText_SeeYa:: .string "SEE YA!$" PCText_MovePokeToParty:: .string "Move POKéMON stored in BOXES to\nyour party.$" PCText_StorePokeInBox:: .string "Store POKéMON in your party in BOXES.$" PCText_OrganizeBoxesParty:: .string "Organize the POKéMON in BOXES and\nin your party.$" PCText_ReturnToPrevMenu:: .string "Return to the previous menu.$" gPCText_OnlyOne:: @ 8410C1C .string "There is just one POKéMON with you.$" gPCText_PartyFull2:: @ 8410C40 .string "Your party is full!$" gPCText_BOX:: @ 8410C54 .string "BOX$" PCText_CheckMap:: .string "{CLEAR 0}Check the map of the HOENN region.$" PCText_CheckPoke:: .string "{CLEAR 0}Check POKéMON in detail.$" PCText_CheckTrainer:: .string "{CLEAR 0}Check TRAINER information.$" PCText_CheckRibbons:: .string "{CLEAR 0}Check obtained RIBBONS.$" PCText_PutAwayNav:: .string "{CLEAR 0}Put away the POKéNAV.$" PCText_NoRibbonWin:: .string "{CLEAR 0}There are no RIBBON winners.$" PCText_NoTrainers:: .string "{CLEAR 0}No TRAINERS are registered.$" PCText_CheckParty:: .string "{CLEAR 0}Check party POKéMON in detail.$" PCText_CheckPokeAll:: .string "{CLEAR 0}Check all POKéMON in detail.$" PCText_ReturnToNav:: .string "{CLEAR 0}Return to the POKéNAV menu.$" PCText_FindCool:: .string "{CLEAR 0}Find cool POKéMON.$" PCText_FindBeauty:: .string "{CLEAR 0}Find beautiful POKéMON.$" PCText_FindCute:: .string "{CLEAR 0}Find cute POKéMON.$" PCText_FindSmart:: .string "{CLEAR 0}Find smart POKéMON.$" PCText_FindTough:: .string "{CLEAR 0}Find tough POKéMON.$" PCText_ReturnToCondition:: .string "{CLEAR 0}Return to the CONDITION menu.$" gOtherText_NumberRegistered:: @ 8410E22 .string "No. registered$" gOtherText_NumberBattles:: @ 8410E31 .string "No. of battles$" gOtherText_Strategy:: @ 8410E40 .string "{PALETTE 5}STRATEGY$" gOtherText_TrainersPokemon:: @ 8410E4C .string "{PALETTE 5}TRAINER’S POKéMON$" gOtherText_SelfIntroduction:: @ 8410E61 .string "{PALETTE 5}SELF-INTRODUCTION$" gOtherText_Nature2:: @ 8410E76 .string "NATURE/$" gOtherText_InParty:: @ 8410E7E .string "IN PARTY$" gOtherText_Number:: @ 8410E87 .string "No. $" gOtherText_Ribbons:: @ 8410E8C .string "RIBBONS$" OtherText_MakeProfilePage1:: .string "Make your profile by combining$" OtherText_MakeProfilePage2:: .string "four words or phrases.$" OtherText_MakeMessagePage1:: .string "Make a message with 6 phrases.$" OtherText_MakeMessagePage2:: .string "Max. two 12-letter phrases/line.$" OtherText_DescribeFeelingsPage1:: .string "Find words that describe your$" OtherText_DescribeFeelingsPage2:: .string "feelings right now.$" OtherText_WithFourPhrases:: .string "With four phrases,$" OtherText_CombineNinePhrasesPage1:: .string "Combine nine phrases and$" OtherText_CombineNinePhrasesPage2:: .string "make a message.$" OtherText_ImproveBardSongPage1:: .string "Change just one word or phrase$" OtherText_ImproveBardSongPage2:: .string "and improve the BARD’s song.$" OtherText_YourProfile:: .string "Your profile $" OtherText_YourFeelingBattle:: .string "Your feeling at the battle’s start$" OtherText_SetWinMessage:: .string "What you say if you win a battle$" OtherText_SetLossMessage:: .string "What you say if you lose a battle$" OtherText_TheAnswer:: .string "The answer$" OtherText_MailMessage:: .string "The MAIL message$" OtherText_MailSalutation:: .string "The MAIL salutation$" OtherText_NewSong:: .string "The new song$" OtherText_CombineTwoPhrasesPage1:: .string "Combine two phrases and$" OtherText_CombineTwoPhrasesPage2:: .string "make a trendy saying.$" OtherText_ConfirmTrendyPage1:: .string "The trendy saying$" OtherText_ConfirmTrendyPage2:: .string "is as shown. Okay?$" OtherText_HipsterPage1:: .string "I’ll combine two phrases and$" OtherText_HipsterPage2:: .string "teach you a good saying.$" gOtherText_TextDeletedConfirmPage1:: @ 84110EE .string "All the text being edited will$" gOtherText_TextDeletedConfirmPage2:: @ 841110D .string "be deleted. Is that okay?$" gOtherText_QuitEditing:: @ 8411127 .string "Quit editing?$" gOtherText_EditedTextNoSavePage1:: @ 8411135 .string "The edited text will not be saved.$" gOtherText_EditedTextNoSavePage2:: @ 8411158 .string "Is that okay?$" gOtherText_EnterAPhraseOrWord:: @ 8411166 .string "Please enter a phrase or word.$" gOtherText_TextNoDelete:: @ 8411185 .string "The entire text can’t be deleted.$" gOtherText_OnlyOnePhrase:: @ 84111A7 .string "Only one phrase may be changed.$" gOtherText_OriginalSongRestored:: @ 84111C7 .string "The original song will be restored.$" gOtherText_TrendyAlready:: @ 84111EB .string "That’s trendy already!$" gOtherText_CombineTwoPhrases:: @ 8411202 .string "Combine two words or phrases.$" gOtherText_QuitGivingInfo:: @ 8411220 .string "Quit giving information?$" gOtherText_StopGivingMail:: @ 8411239 .string "Stop giving the POKéMON MAIL?$" gOtherText_Profile:: @ 8411257 .string "PROFILE$" gOtherText_AtBattleStart:: @ 841125F .string "At the battle’s start.$" gOtherText_UponWinningBattle:: @ 8411276 .string "Upon winning a battle.$" gOtherText_UponLosingBattle:: @ 841128D .string "Upon losing a battle.$" gOtherText_TheBardsSong:: @ 84112A3 .string "The BARD’s Song$" gOtherText_WhatsHipHappening:: @ 84112B3 .string "What’s hip and happening?$" gOtherText_Interview:: @ 84112CD .string "Interview$" gOtherText_GoodSaying:: @ 84112D7 .string "Good saying$" OtherText_SoPretty:: .string " so pretty!$" OtherText_SoDarling:: .string " so darling!$" OtherText_SoRelaxed:: .string " so relaxed!$" OtherText_SoSunny:: .string " so sunny!$" OtherText_SoDesirable:: .string " so desirable!$" OtherText_SoExciting:: .string " so exciting!$" OtherText_SoAmusing:: .string " so amusing!$" OtherText_SoMagical:: .string " so magical!$" gOtherText_Is:: @ 841134B .string " is$" gOtherText_DontYouAgree:: @ 841134F .string "\nDon’t you agree?$" OtherText_WantVacationNicePlace:: .string "I so want to go on a vacation.\nWould you happen to know a nice place?$" OtherText_BoughtCrayonsIsNice:: .string "I bought crayons with 120 colors!\nDon’t you think that’s nice?$" OtherText_IfWeCouldFloat:: .string "Wouldn’t it be nice if we could float\naway on a cloud of bubbles?$" OtherText_SandWashesAwayMakeSad:: .string "When you write on a sandy beach,\nthey wash away. It makes me sad.$" OtherText_WhatsBottomSeaLike:: .string "What’s the bottom of the sea like?\nJust once I would so love to go!$" OtherText_SeeSettingSun:: .string "When you see the setting sun, does it\nmake you want to go home?$" OtherText_LyingInGreenGrass:: .string "Lying back in the green grass...\nOh, it’s so, so nice!$" OtherText_SecretBasesWonderful:: .string "SECRET BASES are so wonderful!\nCan’t you feel the excitement?$" OtherText_PokeLeague:: .string "POKéMON LEAGUE$" OtherText_PokeCenter:: .string "POKéMON CENTER$" gOtherText_GetsAPokeBlock:: @ 8411581 .string " gets a {POKEBLOCK}?$" OtherText_Coolness:: .string "Coolness $" OtherText_Beauty:: .string "Beauty $" OtherText_Cuteness:: .string "Cuteness $" OtherText_Smartness:: .string "Smartness $" OtherText_Toughness:: .string "Toughness $" gOtherText_WasEnhanced:: @ 84115C2 .string "was enhanced!$" gOtherText_NothingChanged:: @ 84115D0 .string "Nothing changed!$" gOtherText_WontEat:: @ 84115E1 .string "It won’t eat anymore...$" gSystemText_SaveFailedBackupCheck:: @ 84115F9 .string "Save failed.\nChecking the backup memory...\nPlease wait.\n{COLOR RED}“Time required: 1 minute”$" gSystemText_BackupDamagedGameContinue:: @ 841164E .string "The backup memory is damaged or\nthe internal battery has run dry.\nThe game can be played. However,\nprogress cannot be saved.$" gSystemText_GameplayEnded:: @ 84116CB .string "{COLOR RED}“Gameplay cannot be continued.\nReturning to the title screen...”$" gSystemText_CheckCompleteSaveAttempt:: @ 841170F .string "Check completed.\nAttempting to save again.\nPlease wait.$" gSystemText_SaveCompletedGameEnd:: @ 8411747 .string "Save completed.\n{COLOR RED}“Gameplay cannot be continued.\nReturning to the title screen.”$" gSystemText_SaveCompletedPressA:: @ 8411799 .string "Save completed.\n{COLOR RED}“Please press the A Button.”$" gOtherText_Ferry:: @ 84117C9 .string "FERRY$" gOtherText_SecretBase:: @ 84117CF .string "SECRET BASE$" gOtherText_Hideout:: @ 84117DB .string "HIDEOUT$" gSystemText_ResetRTCPrompt:: @ 84117E3 .string "Reset RTC?\nA: Confirm, B: Cancel$" gSystemText_PresentTime:: @ 8411804 .string "Present time in game$" gSystemText_PreviousTime:: @ 8411819 .string "Previous time in game$" gSystemText_PleaseResetTime:: @ 841182F .string "Please reset the time.$" gSystemText_ClockResetDataSave:: @ 8411846 .string "The clock has been reset.\nData will be saved. Please wait.$" gSystemText_SaveCompleted:: @ 8411881 .string "Save completed.$" gSystemText_SaveFailed:: @ 8411891 .string "Save failed...$" gSystemText_NoSaveFileNoTime:: @ 84118A0 .string "There is no save file, so the time\ncan’t be set.$" gSystemText_ClockAdjustmentUsable:: @ 84118D1 .string "The in-game clock adjustment system\nis now useable.$" gSystemText_Saving:: @ 8411905 .string "SAVING...\nDON’T TURN OFF THE POWER.$"