BattleText_UnknownString: .string "{STRING 33}$" BattleText_GainExpPoints: .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$" BattleText_Terminator: .string "$" BattleText_BoostedExp: .string " a boosted$" BattleText_GrewLevel: .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$" BattleText_LearnedMove: .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$" BattleText_TryingToLearnMove: .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$" BattleText_CantLearnMore: .string "But, {STRING 0} can’t learn\nmore than four moves.\p$" BattleText_DeleteMove: .string "Delete a move to make\nroom for {STRING 1}?$" BattleText_DeletedMove: .string "{STRING 0} forgot\n{STRING 1}.\p$" BattleText_StopLearning: .string "{PAUSE 32}Stop learning\n{STRING 1}?$" BattleText_DidNotLearn: .string "{STRING 0} did not learn\n{STRING 1}.\p$" BattleText_UseNext: .string "Use next POKéMON?$" BattleText_AttackMissed: .string "{ATTACKING_MON}’s\nattack missed!$" BattleText_ProtectedItself: .string "{DEFENDING_MON}\nprotected itself!$" BattleText_AvoidedDamage: .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$" BattleText_GroundMoveNegate: .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$" BattleText_AvoidedAttack: .string "{DEFENDING_MON} avoided\nthe attack!$" BattleText_DoesntAffect: .string "It doesn’t affect\n{DEFENDING_MON}...$" BattleText_AttackingFainted: .string "{ATTACKING_MON}\nfainted!\p$" BattleText_DefendingFainted: .string "{DEFENDING_MON}\nfainted!\p$" BattleText_WinningPrize: .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$" BattleText_OutOfUsablePoke: .string "{STRING 32} is out of\nuseable POKéMON!\p$" BattleText_WhitedOut: .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$" BattleText_PreventEscape: .string "{STRING 16} prevents\nescape with {STRING 23}!\p$" BattleText_CantEscape: .string "Can’t escape!\p$" BattleText_AttackingCantEscape: .string "{ATTACKING_MON}\ncan’t escape!$" BattleText_HitMulti: .string "Hit {STRING 0} time(s)!$" BattleText_FellAsleep: .string "{STRING 14}\nfell asleep!$" BattleText_MadeAsleep: .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$" BattleText_DefendingAsleep: .string "{DEFENDING_MON} is\nalready asleep!$" BattleText_AttackingAsleep: .string "{ATTACKING_MON} is\nalready asleep!$" BattleText_WasntAffected: .string "{DEFENDING_MON}\nwasn’t affected!$" BattleText_Poisoned: .string "{STRING 14}\nwas poisoned!$" BattleText_Poisoned2: .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$" BattleText_PoisonHurt: .string "{ATTACKING_MON} is hurt\nby poison!$" BattleText_AlreadyPoisoned: .string "{DEFENDING_MON} is already\npoisoned.$" BattleText_BadlyPoisoned: .string "{STRING 14} is badly\npoisoned!$" BattleText_EnergyDrained: .string "{DEFENDING_MON} had its\nenergy drained!$" BattleText_Burned: .string "{STRING 14} was burned!$" BattleText_Burned2: .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$" BattleText_BurnHurt: .string "{ATTACKING_MON} is hurt\nby its burn!$" BattleText_AlreadyBurned: .string "{DEFENDING_MON} already\nhas a burn.$" BattleText_Frozen: .string "{STRING 14} was\nfrozen solid!$" BattleText_Frozen2: .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$" BattleText_FrozenSolid: .string "{ATTACKING_MON} is\nfrozen solid!$" BattleText_DefendingDefrosted: .string "{DEFENDING_MON} was\ndefrosted!$" BattleText_AttackingDefrosted: .string "{ATTACKING_MON} was\ndefrosted!$" BattleText_Defrosted: .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$" BattleText_Paralyzed: .string "{STRING 14} is paralyzed!\nIt may be unable to move!$" BattleText_Paralyzed2: .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$" BattleText_Paralyzed3: .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$" BattleText_AlreadyParalyzed: .string "{DEFENDING_MON} is\nalready paralyzed!$" BattleText_ParalysisHealed: .string "{DEFENDING_MON} was\nhealed of paralysis!$" BattleText_DreamEaten: .string "{DEFENDING_MON}’s\ndream was eaten!$" BattleText_AttackingStatNoHigher: .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$" BattleText_DefendingStatNoHigher: .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$" BattleText_StoppedWorking: .string "Your team’s {STRING 0}\nstopped working!$" BattleText_StoppedWorking2: .string "The foe’s {STRING 0}\nstopped working!$" BattleText_Confused: .string "{ATTACKING_MON} is\nconfused!$" BattleText_ConfusionSnapOut: .string "{ATTACKING_MON} snapped\nout of confusion!$" BattleText_BecameConfused: .string "{STRING 14} became\nconfused!$" BattleText_AlreadyConfused: .string "{DEFENDING_MON} is\nalready confused!$" BattleText_FellLove: .string "{DEFENDING_MON}\nfell in love!$" BattleText_InLoveWith: .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$" BattleText_ImmobilizedBy: .string "{ATTACKING_MON} is\nimmobilized by love!$" BattleText_BlownAway: .string "{DEFENDING_MON} was\nblown away!$" BattleText_TypeTransform: .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$" BattleText_Flinched: .string "{ATTACKING_MON} flinched!$" BattleText_RegainedHealth: .string "{DEFENDING_MON} regained\nhealth!$" BattleText_HPFull: .string "{DEFENDING_MON}’s\nHP is full!$" BattleText_RaisedSpDef: .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$" BattleText_RaisedSpDefLittle: .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$" BattleText_RaisedDefense: .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$" BattleText_RaisedDefenseLittle: .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$" BattleText_CoveredVeil: .string "{STRING 38} is covered\nby a veil!$" BattleText_SafeguardActive: .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$" BattleText_SafeguardFaded: .string "{STRING 40}’s SAFEGUARD\nfaded!$" BattleText_WentToSleep: .string "{ATTACKING_MON} went\nto sleep!$" BattleText_SpeltHealthy: .string "{ATTACKING_MON} slept and\nbecame healthy!$" BattleText_WhipWhirlwind: .string "{ATTACKING_MON} whipped\nup a whirlwind!$" BattleText_TookSunlight: .string "{ATTACKING_MON} took\nin sunlight!$" BattleText_LoweredHead: .string "{ATTACKING_MON} lowered\nits head!$" BattleText_IsGlowing: .string "{ATTACKING_MON} is glowing!$" BattleText_FlewHigh: .string "{ATTACKING_MON} flew\nup high!$" BattleText_DugHole: .string "{ATTACKING_MON} dug a hole!$" BattleText_HidUnderwater: .string "{ATTACKING_MON} hid\nunderwater!$" BattleText_SprangUp: .string "{ATTACKING_MON} sprang up!$" BattleText_SqueezedBind: .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$" BattleText_TrappedVortex: .string "{DEFENDING_MON} was trapped\nin the vortex!$" BattleText_SandTombTrapped: .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$" BattleText_Wrapped: .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$" BattleText_Clamped: .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$" BattleText_HurtBy: .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$" BattleText_FreedFrom: .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$" BattleText_KeptGoingCrash: .string "{ATTACKING_MON} kept going\nand crashed!$" gUnknown_083FEE5D:: @ 83FEE5D BattleText_MistShroud: .string "{STRING 38} became\nshrouded in MIST!$" BattleText_MistProtect: .string "{STRING 16} is protected\nby MIST!$" gUnknown_083FEE92:: @ 83FEE92 BattleText_GetPumped: .string "{ATTACKING_MON} is getting\npumped!$" BattleText_HitRecoil: .string "{ATTACKING_MON} is hit\nwith recoil!$" BattleText_ProtectedItself2: .string "{ATTACKING_MON} protected\nitself!$" BattleText_SandBuffeted: .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$" BattleText_HailStricken: .string "{ATTACKING_MON} is stricken\nby HAIL!$" BattleText_WoreOff: .string "{STRING 36}’s {STRING 0}\nwore off!$" BattleText_WasSeeded: .string "{DEFENDING_MON} was seeded!$" BattleText_EvadedAttack: .string "{DEFENDING_MON} evaded\nthe attack!$" BattleText_HealthSapped: .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$" BattleText_FastAsleep: .string "{ATTACKING_MON} is fast\nasleep.$" BattleText_WokeUp: .string "{ATTACKING_MON} woke up!$" BattleText_UproarAwake: .string "But {STRING 16}’s UPROAR\nkept it awake!$" BattleText_UproarWoke: .string "{ATTACKING_MON} woke up\nin the UPROAR!$" BattleText_UproarCaused: .string "{ATTACKING_MON} caused\nan UPROAR!$" BattleText_UproarMaking: .string "{ATTACKING_MON} is making\nan UPROAR!$" BattleText_CalmedDown: .string "{ATTACKING_MON} calmed down.$" BattleText_UproarCantSleep: .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" BattleText_Stockpiled: .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$" BattleText_StockpiledCant: .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$" BattleText_UproarCantSleep2: .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" BattleText_UproarKeptAwake: .string "But the UPROAR kept\n{DEFENDING_MON} awake!$" BattleText_StayedAwake: .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$" BattleText_StoringEnergy: .string "{ATTACKING_MON} is storing\nenergy!$" BattleText_UnleashedEnergy: .string "{ATTACKING_MON} unleashed\nenergy!$" BattleText_FatigueConfuse: .string "{ATTACKING_MON} became\nconfused out of fatigue!$" BattleText_PickedUpYen: .string "{STRING 32} picked up\n¥{STRING 0}!\p$" BattleText_Unaffected: .string "{DEFENDING_MON} is\nunaffected!$" BattleText_Transformed: .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$" BattleText_SubMade: .string "{ATTACKING_MON} made\na SUBSTITUTE!$" BattleText_SubAlready: .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$" BattleText_SubTookDamage: .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$" BattleText_SubFaded: .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$" BattleText_MustRecharge: .string "{ATTACKING_MON} must\nrecharge!$" BattleText_RageBuilding: .string "{DEFENDING_MON}’s RAGE\nis building!$" BattleText_MoveWasDisabled: .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$" BattleText_DisabledNoMore: .string "{ATTACKING_MON} is disabled\nno more!$" BattleText_EncoreGot: .string "{DEFENDING_MON} got\nan ENCORE!$" BattleText_EncoreEnded: .string "{ATTACKING_MON}’s ENCORE\nended!$" BattleText_TookAim: .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$" BattleText_SketchedMove: .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$" BattleText_DestinyBondTake: .string "{ATTACKING_MON} is trying\nto take its foe with it!$" BattleText_DestinyBondTaken: .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$" BattleText_ReducedBy: .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$" BattleText_StoleSomething: .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$" BattleText_CantEscapeNow: .string "{DEFENDING_MON} can’t\nescape now!$" BattleText_NightmareStart: .string "{DEFENDING_MON} fell into\na NIGHTMARE!$" BattleText_NightmareLock: .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$" BattleText_CurseLay: .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$" BattleText_CurseAfflict: .string "{ATTACKING_MON} is afflicted\nby the CURSE!$" BattleText_SpikesScattered: .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$" BattleText_SpikesHurt: .string "{STRING 16} is hurt\nby SPIKES!$" BattleText_IdentifiedPoke: .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$" BattleText_PerishSongFell: .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$" BattleText_BracedItself: .string "{ATTACKING_MON} braced\nitself!$" BattleText_EnduredHit: .string "{DEFENDING_MON} ENDURED\nthe hit!$" BattleText_MagnitudeCount: .string "MAGNITUDE {STRING 0}!$" BattleText_CutHPMaxATK: .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$" BattleText_CopyStatChanges: .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$" BattleText_GotFreeFrom: .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$" BattleText_LeechShed: .string "{ATTACKING_MON} shed\nLEECH SEED!$" BattleText_SpikesBlownAway: .string "{ATTACKING_MON} blew away\nSPIKES!$" BattleText_FledBattle: .string "{ATTACKING_MON} fled from\nbattle!$" BattleText_ForesawAttack: .string "{ATTACKING_MON} foresaw\nan attack!$" BattleText_TookAttack: .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$" BattleText_ChoseDestiny: .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$" BattleText_PokeAttack: .string "{STRING 0}’s attack!$" BattleText_CenterAttention: .string "{ATTACKING_MON} became the\ncenter of attention!$" BattleText_ChargingPower: .string "{ATTACKING_MON} began\ncharging power!$" BattleText_NaturePower: .string "NATURE POWER turned into\n{STRING 17}!$" BattleText_StatusNormal: .string "{ATTACKING_MON}’s status\nreturned to normal!$" BattleText_TormentSubject: .string "{DEFENDING_MON} was subjected\nto TORMENT!$" BattleText_TightenFocus: .string "{ATTACKING_MON} is tightening\nits focus!$" BattleText_TauntFell: .string "{DEFENDING_MON} fell for\nthe TAUNT!$" BattleText_ReadyToHelp: .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$" BattleText_SwitchedItems: .string "{ATTACKING_MON} switched\nitems with its opponent!$" BattleText_Obtained1: .string "{ATTACKING_MON} obtained\n{STRING 0}.$" BattleText_Obtained2: .string "{DEFENDING_MON} obtained\n{STRING 1}.$" BattleText_Obtained3: .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$" BattleText_CopiedObject: .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$" BattleText_WishMade: .string "{ATTACKING_MON} made a WISH!$" BattleText_WishTrue: .string "{STRING 0}’s WISH\ncame true!$" BattleText_PlantedRoots: .string "{ATTACKING_MON} planted its roots!$" BattleText_AbsorbNutrients: .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$" BattleText_AnchoredItself: .string "{DEFENDING_MON} anchored\nitself with its roots!$" BattleText_DrowsyMade: .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$" BattleText_KnockedOffItem: .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$" BattleText_AbilitySwap: .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$" BattleText_SealedMove: .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$" BattleText_GrudgeBear: .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$" BattleText_GrudgeLosePP: .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$" BattleText_ShroudedItself: .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$" BattleText_MagicCoatBounce: .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$" BattleText_AwaitMove: .string "{ATTACKING_MON} awaits its foe\nto make a move!$" BattleText_SnatchedMove: .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$" BattleText_ElecWeakened: .string "Electricity’s power was\nweakened!$" BattleText_FireWeakened: .string "Fire’s power was\nweakened!$" BattleText_FoundOne: .string "{ATTACKING_MON} found\none {STRING 19}!$" BattleText_SoothingAroma: .string "A soothing aroma wafted\nthrough the area!$" BattleText_CantUseItems: .string "Items can’t be used now.{PAUSE 64}$" BattleText_UnknownString2: .string "For {STRING 16},\n{STRING 19} {STRING 0}$" BattleText_HustleUse: .string "{STRING 16} used\n{STRING 19} to hustle!$" BattleText_LostFocus: .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$" BattleText_DraggedOut: .string "{DEFENDING_MON} was\ndragged out!\p$" BattleText_BrokeWall: .string "The wall shattered!$" BattleText_NoEffect: .string "But it had no effect!$" BattleText_NoMovesLeft: .string "{STRING 15} has no\nmoves left!\p$" BattleText_MoveIsDisabled: .string "{STRING 15}’s {STRING 17}\nis disabled!\p$" BattleText_TormentNoUse: .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$" BattleText_TauntNoUse: .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$" BattleText_SealedNoUse: .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$" BattleText_RainMade: .string "{STRING 16}’s {STRING 23}\nmade it rain!$" BattleText_SpeedRisen: .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$" BattleText_ProtectedBy: .string "{DEFENDING_MON} was protected\nby {STRING 22}!$" BattleText_PreventedBy: .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$" BattleText_HPRestoredUsing: .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$" BattleText_MadeUseless: .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$" BattleText_MadeType: .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$" BattleText_PreventedPara: .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$" BattleText_PreventedRomance: .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$" BattleText_PreventedPoison: .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$" BattleText_PreventedConfusion: .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$" BattleText_RaisedFirePower: .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$" BattleText_AnchorsItself: .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$" BattleText_CutsAttack: .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$" BattleText_PreventedStatLoss: .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$" BattleText_HurtOther: .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$" BattleText_Traced: .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$" BattleText_PreventedBurn: .string "{STRING 14}’s {STRING 24}\nprevents burns!$" BattleText_BlocksOther: .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$" BattleText_BlocksOther2: .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$" BattleText_RestoredHPByItem: .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$" BattleText_WhipSandstorm: .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$" BattleText_SunIntensified: .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$" BattleText_PreventedLoss: .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$" BattleText_InfatuatedPoke: .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$" BattleText_MadeIneffective: .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$" BattleText_CuredProblem: .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" BattleText_OozeSuckup: .string "It sucked up the\nLIQUID OOZE!$" BattleText_Transformed2: .string "{STRING 16} transformed!$" BattleText_TookAttack2: .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$" gUnknown_083FFCCA:: @ 83FFCCA BattleText_PreventedSwitch:: .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$" BattleText_PreventedOther: .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$" BattleText_MadeIneffective2: .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$" BattleText_PreventedFlinching: .string "{STRING 14}’s {STRING 24}\nprevents flinching!$" BattleText_PreventedOther2: .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$" BattleText_CuredOfProblem: .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" BattleText_NoEffectOn: .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$" BattleText_Sharply: .string "sharply $" gUnknown_083FFDB3:: @ 83FFDB3 BattleText_Rose: .string "rose!$" BattleText_Harshly: .string "harshly $" BattleText_Fell: .string "fell!$" BattleText_UnknownString7: .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" gUnknown_083FFDD3:: @ 83FFDD3 BattleText_UnknownString3: .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" BattleText_UnknownString4: .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$" BattleText_UnknownString5: .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" BattleText_UnknownString6: .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" BattleText_StatNoHigher: .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$" BattleText_StatNoLower: .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$" BattleText_Critical: .string "A critical hit!$" BattleText_GrandSlam: .string "It’s a one-hit KO!$" BattleText_MoveForget123: .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$" BattleText_MoveForgetAnd: .string "And...\p$" BattleText_CantForgetHM: .string "HM moves can’t be\nforgotten now.\p$" BattleText_NotEffective: .string "It’s not very effective...$" BattleText_SuperEffective: .string "It’s super effective!$" gUnknown_083FFEFC:: @ 83FFEFC BattleText_GotAwaySafely: .string "{PLAY_SE SE_NIGERU}Got away safely!\p$" BattleText_FledUsingItem: .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$" BattleText_FledUsingOther: .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$" BattleText_FledWild: .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$" gUnknown_083FFF56:: @ 83FFF56 BattleText_PlayerDefeatedTrainer: .string "Player defeated\n{STRING 29}!$" gUnknown_083FFF6A:: @ 83FFF6A BattleText_PlayerDefeatedTrainers: .string "Player beat {STRING 30}\nand {STRING 29}!$" gUnknown_083FFF81:: @ 83FFF81 BattleText_PlayerLostTrainer: .string "Player lost against\n{STRING 29}!$" gUnknown_083FFF99:: @ 83FFF99 BattleText_PlayerLostTrainers: .string "Player lost to {STRING 30}\nand {STRING 29}!$" gUnknown_083FFFB3:: @ 83FFFB3 BattleText_PlayerTiedTrainer: .string "Player tied against\n{STRING 29}!$" gUnknown_083FFFCB:: @ 83FFFCB BattleText_PlayerTiedTrainers: .string "Player tied against {STRING 30}\nand {STRING 29}!$" gUnknown_083FFFEA:: @ 83FFFEA BattleText_FledSingle: .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$" gUnknown_083FFFF7:: @ 83FFFF7 BattleText_FledDouble: .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$" BattleText_NoRunning: .string "No! There’s no running\nfrom a TRAINER battle!\p$" BattleText_CantEscape2: .string "Can’t escape!\p$" BattleText_BirchDontLeaveMe: .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$" BattleText_Nothing: .string "But nothing happened!$" BattleText_Failed: .string "But it failed!$" BattleText_HurtItself: .string "It hurt itself in its\nconfusion!$" BattleText_MirrorFail: .string "The MIRROR MOVE failed!$" BattleText_RainStart: .string "It started to rain!$" BattleText_PourStart: .string "A downpour started!$" BattleText_RainCont1: .string "Rain continues to fall.$" BattleText_PourCont: .string "The downpour continues.$" BattleText_RainStop: .string "The rain stopped.$" BattleText_SandBrewed: .string "A sandstorm brewed!$" BattleText_SandRages: .string "The sandstorm rages.$" BattleText_SandSubsided: .string "The sandstorm subsided.$" BattleText_SunBright: .string "The sunlight got bright!$" BattleText_SunStrong: .string "The sunlight is strong.$" BattleText_SunFaded: .string "The sunlight faded.$" BattleText_HailStart: .string "It started to hail!$" BattleText_HailCont: .string "Hail continues to fall.$" BattleText_HailStop: .string "The hail stopped.$" BattleText_SpitUpFail: .string "But it failed to SPIT UP\na thing!$" BattleText_SwallowFail: .string "But it failed to SWALLOW\na thing!$" BattleText_WindHeatWave: .string "The wind turned into a\nHEAT WAVE!$" BattleText_StatElim: .string "All stat changes were\neliminated!$" BattleText_CoinScatter: .string "Coins scattered everywhere!$" BattleText_SubWeak: .string "It was too weak to make\na SUBSTITUTE!$" BattleText_PainSplit: .string "The battlers shared\ntheir pain!$" BattleText_BellChime: .string "A bell chimed!$" BattleText_PerishSong: .string "All affected POKéMON will\nfaint in 3 turns!$" BattleText_NoPP1: .string "There’s no PP left for\nthis move!\p$" BattleText_NoPP2: .string "But there was no PP left\nfor the move!$" BattleText_IgnoredOrdersSLP: .string "{ATTACKING_MON} ignored\norders while asleep!$" BattleText_IgnoredOrders: .string "{ATTACKING_MON} ignored\norders!$" BattleText_BeganNap: .string "{ATTACKING_MON} began to nap!$" BattleText_LoafingAround: .string "{ATTACKING_MON} is\nloafing around!$" BattleText_WontObey: .string "{ATTACKING_MON} won’t\nobey!$" BattleText_TurnedAway: .string "{ATTACKING_MON} turned away!$" BattleText_NotNotice: .string "{ATTACKING_MON} pretended\nto not notice!$" BattleText_WillSwitch: .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$" BattleText_LearnedMove2: .string "{ATTACKING_MON} learned\n{STRING 0}!$" BattleText_PlayerDefeatedTrainer2: .string "Player defeated\n{STRING 25} {STRING 26}!\p$" BattleText_CreptCloser: .string "{STRING 32} crept closer to\n{STRING 3}!$" BattleText_CantGetCloser: .string "{STRING 32} can’t get any closer!$" BattleText_WatchingCarefully: .string "{STRING 3} is watching\ncarefully!$" BattleText_CuriousAbout: .string "{STRING 3} is curious about\nthe {STRING 0}!$" BattleText_EnthralledBy: .string "{STRING 3} is enthralled by\nthe {STRING 0}!$" BattleText_IgnoredThing: .string "{STRING 3} completely ignored\nthe {STRING 0}!$" BattleText_ThrewBlock: .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$" BattleText_SafariOver: .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$" gUnknown_08400555:: @ 8400555 BattleText_WildAppeared1: .string "Wild {STRING 3} appeared!\p$" gUnknown_08400568:: @ 8400568 BattleText_WildAppeared2: .string "Wild {STRING 3} appeared!\p$" gUnknown_0840057B:: @ 840057B BattleText_WildAppeared3: .string "Wild {STRING 3} appeared!{PAUSE 127}$" gUnknown_08400590:: @ 8400590 BattleText_WildDoubleAppeared: .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$" gUnknown_084005AA:: @ 84005AA BattleText_SingleWantToBattle1: .string "{STRING 25} {STRING 26}\nwould like to battle!\p$" gUnknown_084005C7:: @ 84005C7 BattleText_SingleWantToBattle2: .string "{STRING 29}\nwants to battle!$" gUnknown_084005DB:: @ 84005DB BattleText_DoubleWantToBattle: .string "{STRING 29} and {STRING 30}\nwant to battle!$" gUnknown_084005F5:: @ 84005F5 BattleText_SentOutSingle1: .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$" gUnknown_08400608:: @ 8400608 BattleText_SentOutDouble1: .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$" gUnknown_08400622:: @ 8400622 BattleText_SentOutSingle2: .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$" gUnknown_08400635:: @ 8400635 BattleText_SentOutSingle3: .string "{STRING 29} sent\nout {STRING 3}!$" gUnknown_08400645:: @ 8400645 BattleText_SentOutDouble2: .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$" gUnknown_0840065C:: @ 840065C BattleText_SentOutDouble3: .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$" gUnknown_0840067C:: @ 840067C BattleText_SentOutSingle4: .string "{STRING 29} sent out\n{STRING 0}!$" gUnknown_0840068C:: @ 840068C BattleText_SentOutSingle5: .string "{STRING 31} sent out\n{STRING 0}!$" gUnknown_0840069C:: @ 840069C BattleText_SentOutSingle6: .string "Go! {STRING 2}!$" gUnknown_084006A4:: @ 84006A4 BattleText_SentOutDouble4: .string "Go! {STRING 2} and\n{STRING 4}!$" gUnknown_084006B3:: @ 84006B3 BattleText_SentOutSingle7: .string "Go! {STRING 0}!$" gUnknown_084006BB:: @ 84006BB BattleText_SentOutSingle8: .string "Do it! {STRING 0}!$" gUnknown_084006C6:: @ 84006C6 BattleText_SentOutSingle9: .string "Go for it, {STRING 0}!$" gUnknown_084006D5:: @ 84006D5 BattleText_SentOutSingle10: .string "Your foe’s weak!\nGet’m, {STRING 0}!$" gUnknown_084006F1:: @ 84006F1 BattleText_SentOutSingle11: .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$" gUnknown_08400709:: @ 8400709 BattleText_ComeBackSingle1: .string "{STRING 0}, that’s enough!\nCome back!$" gUnknown_08400727:: @ 8400727 BattleText_ComeBackSingle2: .string "{STRING 0}, come back!$" gUnknown_08400736:: @ 8400736 BattleText_ComeBackSingle3: .string "{STRING 0}, OK!\nCome back!$" gUnknown_08400749:: @ 8400749 BattleText_ComeBackSingle4: .string "{STRING 0}, good!\nCome back!$" gUnknown_0840075E:: @ 840075E BattleText_WithdrewPoke1: .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$" gUnknown_08400771:: @ 8400771 BattleText_WithdrewPoke2: .string "{STRING 29} withdrew\n{STRING 0}!$" gUnknown_08400781:: @ 8400781 BattleText_WithdrewPoke3: .string "{STRING 31} withdrew\n{STRING 0}!$" gUnknown_08400791:: @ 8400791 BattleText_Wild: .string "Wild $" gUnknown_08400797:: @ 8400797 BattleText_Foe: .string "Foe $" gUnknown_0840079C:: @ 840079C BattleText_Foe2: .string "Foe $" gUnknown_084007A1:: @ 84007A1 BattleText_Ally: .string "Ally $" gUnknown_084007A7:: @ 84007A7 BattleText_Foe3: .string "Foe $" gUnknown_084007AC:: @ 84007AC BattleText_Ally2: .string "Ally $" gUnknown_084007B2:: @ 84007B2 BattleText_Foe4: .string "Foe $" gUnknown_084007B7:: @ 84007B7 BattleText_Ally3: .string "Ally $" gUnknown_084007BD:: @ 84007BD BattleText_OpponentUsedMove: .string "{ATTACKING_MON} used\n{STRING 1}$" gUnknown_084007C8:: @ 84007C8 BattleText_Exclamation2: @ out of order but whatever .string "!$" gUnknown_084007CA:: @ 84007CA BattleText_Exclamation3: .string "!$" gUnknown_084007CC:: @ 84007CC BattleText_Exclamation4: .string "!$" gUnknown_084007CE:: @ 84007CE BattleText_Exclamation5: .string "!$" gUnknown_084007D0:: @ 84007D0 BattleText_Exclamation: .string "!$" BattleStatText_HP: .string "HP$" BattleStatText_Attack: .string "ATTACK$" BattleStatText_Defense: .string "DEFENSE$" BattleStatText_Speed: .string "SPEED$" BattleStatText_SpAtk: .string "SP. ATK$" BattleStatText_SpDef: .string "SP. DEF$" BattleStatText_Accuracy: .string "accuracy$" BattleStatText_Evasion: .string "evasiveness$" ContestStatText_TooSpicy: .string "was too spicy!$" ContestStatText_TooDry: .string "was too dry!$" ContestStatText_TooSweet: .string "was too sweet!$" ContestStatText_TooBitter: .string "was too bitter!$" ContestStatText_TooSour: .string "was too sour!$" BattleText_Used1: .string "{STRING 32} used\n{STRING 19}!$" BattleText_TutorialUsed: .string "WALLY used\n{STRING 19}!$" BattleText_Used2: .string "{STRING 25} {STRING 26}\nused {STRING 19}!$" BattleText_BlockBall: .string "The TRAINER blocked the BALL!$" BattleText_DontBeAThief: .string "Don’t be a thief!$" BattleText_DodgeBall: .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$" BattleText_MissPoke: .string "You missed the POKéMON!$" BattleText_BallBrokeOhNo: .string "Oh, no!\nThe POKéMON broke free!$" BattleText_BallBrokeAppeared: .string "Aww!\nIt appeared to be caught!$" BattleText_BallBrokeAlmost: .string "Aargh!\nAlmost had it!$" BattleText_BallBrokeSoClose: .string "Shoot!\nIt was so close, too!$" BattleText_BallCaught1: .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$" BattleText_BallCaught2: .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$" BattleText_GiveNickname: .string "Give a nickname to the\ncaptured {STRING 3}?$" BattleText_SentToPC: .string "{STRING 3} was sent to\n{STRING 35} PC.$" gUnknown_084009ED:: @ 84009ED BattleText_Someone: .string "someone’s$" gUnknown_084009F7:: @ 84009F7 BattleText_Lanette: .string "LANETTE’s$" BattleText_AddedToDex: .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$" BattleText_Raining: .string "It is raining.$" BattleText_Sandstorm: .string "A sandstorm is raging.$" BattleText_BoxFull: .string "The BOX is full!\nYou can’t catch any more!\p$" gUnknown_08400A78:: @ 8400A78 BattleText_EnigmaBerry: .string "ENIGMA BERRY$" gUnknown_08400A85:: @ 8400A85 BattleText_Berry: .string " BERRY$" BattleText_CuredParalysis: .string "{STRING 16}’s {STRING 19}\ncured paralysis!$" BattleText_CuredPoison: .string "{STRING 16}’s {STRING 19}\ncured poison!$" BattleText_CuredBurn: .string "{STRING 16}’s {STRING 19}\nhealed its burn!$" BattleText_CuredFreeze: .string "{STRING 16}’s {STRING 19}\ndefrosted it!$" BattleText_CuredSleep: .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$" BattleText_CuredConfusion: .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$" BattleText_CuredStatus: .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$" BattleText_NormalizedStatus: .string "{STRING 16}’s {STRING 19}\nnormalized its status!$" BattleText_RestoredHealth: .string "{STRING 16}’s {STRING 19}\nrestored health!$" BattleText_RestoredPP: .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$" BattleText_RestoredStatus: .string "{STRING 16}’s {STRING 19}\nrestored its status!$" BattleText_RestoredHPLittle: .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$" BattleText_ChoiceBand: .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$" BattleText_FocusSash: .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$" BattleText_Terminator2: .string "$" BattleText_WallyBall: .string "You throw a BALL now, right?\nI... I’ll do my best!$" gUnknown_08400C4A:: @ 8400C4A BattleText_StartEvo: .string "What?\n{STRING 2} is evolving!$" gUnknown_08400C60:: @ 8400C60 BattleText_FinishEvo: .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$" gUnknown_08400C8D:: @ 8400C8D BattleText_StopEvo: .string "Huh? {STRING 2}\nstopped evolving!\p$" gUnknown_08400CA8:: @ 8400CA8 BattleText_OtherMenu: .string "What should\n{STRING 15} do?$" gUnknown_08400CBB:: @ 8400CBB BattleText_PlayerMenu: .string "What will\n{STRING 32} do?$" gUnknown_08400CCC:: @ 8400CCC BattleText_WallyMenu: .string "What will\nWALLY do?$" gUnknown_08400CE0:: @ 8400CE0 BattleText_LinkStandby: .string "{PAUSE 16}Link standby...$" gUnknown_08400CF3:: @ 8400CF3 BattleText_MenuOptions: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$" gUnknown_08400D15:: @ 8400D15 BattleText_MenuOptionsSafari: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$" gUnknown_08400D38:: @ 8400D38 BattleText_PP: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$" gUnknown_08400D49:: @ 8400D49 BattleText_Format: @ cant think of a better name .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" gUnknown_08400D52:: @ 8400D52 BattleText_ForgetMove: .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$" gUnknown_08400D7A:: @ 8400D7A BattleText_YesNo: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$" gUnknown_08400D89:: @ 8400D89 BattleText_SwitchWhich: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$" gUnknown_08400D9F:: @ 8400D9F BattleText_Format2: .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" BattleText_RightArrow: .string "{RIGHT_ARROW}$" gUnknown_08400DAA:: @ 8400DAA BattleText_Plus: .string "+$" gUnknown_08400DAC:: @ 8400DAC @ someone improve the formatting of this please BattleText_Dash: .string "-$" BattleText_HP: .string "HP $" BattleText_Attack: .string "ATTACK $" BattleText_Defense: .string "DEFENSE$" BattleText_SpAtk: .string "SP. ATK$" BattleText_SpDef: .string "SP. DEF$" gUnknown_08400DD6:: @ 8400DD6 BattleText_SafariBalls:: .string "{HIGHLIGHT RED}SAFARI BALLS$" gUnknown_08400DE6:: @ 8400DE6 BattleText_SafariBallsLeft:: .string "{HIGHLIGHT RED}Left: $" gUnknown_08400DF0:: @ 8400DF0 BattleText_HighlightRed:: .string "{HIGHLIGHT RED}$" BattleText_Sleep:: .string "sleep$" BattleText_PoisonStatus:: .string "poison$" BattleText_Burn:: .string "burn$" BattleText_Paralysis:: .string "paralysis$" BattleText_IceStatus:: .string "ice$" BattleText_Confusion:: .string "confusion$" BattleText_Love:: .string "love$" gUnknown_08400E23:: @ 8400E23 BattleText_Format3: .string " and $" gUnknown_08400E29:: @ 8400E29 BattleText_Format4: .string ", $" gUnknown_08400E2C:: @ 8400E2C BattleText_Format5: .string " $" gUnknown_08400E2E:: @ 8400E2E BattleText_Format6: .string "\l$" gUnknown_08400E30:: @ 8400E30 BattleText_Format7: .string "\n$" gUnknown_08400E32:: @ 8400E32 BattleText_Format8: .string "are$" gUnknown_08400E36:: @ 8400E36 BattleText_Format9: .string "are$" gBadEggNickname:: @ 8400E3A .string "Bad EGG$" gUnknown_08400E42:: @ 8400E42 BattleText_Wally:: .string "WALLY$" BattleText_Win:: @ 8400E48 .string "{HIGHLIGHT TRANSPARENT}Win$" BattleText_Loss:: @ 8400E4F .string "{HIGHLIGHT TRANSPARENT}Loss$" BattleText_Tie:: @ 8400E57 .string "{HIGHLIGHT TRANSPARENT}Tie$" gUnknown_08400E5E:: @ 8400E5E BattleText_Format10: .string " is$" gUnknown_08400E62:: @ 8400E62 BattleText_Format11: .string "’s$" BattleText_Normal: .string "a NORMAL move$" BattleText_Fighting: .string "a FIGHTING move$" BattleText_Flying: .string "a FLYING move$" BattleText_Poison: .string "a POISON move$" BattleText_Ground: .string "a GROUND move$" BattleText_Rock: .string "a ROCK move$" BattleText_Bug: .string "a BUG move$" BattleText_Ghost: .string "a GHOST move$" BattleText_Steel: .string "a STEEL move$" BattleText_Typeless: .string "a ??? move$" BattleText_Fire: .string "a FIRE move$" BattleText_Water: .string "a WATER move$" BattleText_Grass: .string "a GRASS move$" BattleText_Electric: .string "an ELECTRIC move$" BattleText_Psychic: .string "a PSYCHIC move$" BattleText_Ice: .string "an ICE move$" BattleText_Dragon: .string "a DRAGON move$" BattleText_Dark: .string "a DARK move$" .align 2 gUnknown_08400F58:: @ 8400F58 .4byte BattleStatText_HP .4byte BattleStatText_Attack .4byte BattleStatText_Defense .4byte BattleStatText_Speed .4byte BattleStatText_SpAtk .4byte BattleStatText_SpDef .4byte BattleStatText_Accuracy .4byte BattleStatText_Evasion .align 2 gUnknown_08400F78:: @ 8400F78 .4byte ContestStatText_TooSpicy .4byte ContestStatText_TooDry .4byte ContestStatText_TooSweet .4byte ContestStatText_TooBitter .4byte ContestStatText_TooSour .align 2 gUnknown_08400F8C:: @ 8400F8C .4byte BattleText_UnknownString .4byte BattleText_GainExpPoints .4byte BattleText_GrewLevel .4byte BattleText_LearnedMove .4byte BattleText_TryingToLearnMove .4byte BattleText_CantLearnMore .4byte BattleText_DeleteMove .4byte BattleText_DeletedMove .4byte BattleText_StopLearning .4byte BattleText_DidNotLearn .4byte BattleText_LearnedMove2 .4byte BattleText_AttackMissed .4byte BattleText_ProtectedItself .4byte BattleText_StatNoHigher .4byte BattleText_AvoidedDamage .4byte BattleText_DoesntAffect .4byte BattleText_AttackingFainted .4byte BattleText_DefendingFainted .4byte BattleText_WinningPrize .4byte BattleText_OutOfUsablePoke .4byte BattleText_WhitedOut .4byte BattleText_PreventEscape .4byte BattleText_HitMulti .4byte BattleText_FellAsleep .4byte BattleText_MadeAsleep .4byte BattleText_DefendingAsleep .4byte BattleText_AttackingAsleep .4byte BattleText_WasntAffected .4byte BattleText_Poisoned .4byte BattleText_Poisoned2 .4byte BattleText_PoisonHurt .4byte BattleText_AlreadyPoisoned .4byte BattleText_BadlyPoisoned .4byte BattleText_EnergyDrained .4byte BattleText_Burned .4byte BattleText_Burned2 .4byte BattleText_BurnHurt .4byte BattleText_Frozen .4byte BattleText_Frozen2 .4byte BattleText_FrozenSolid .4byte BattleText_DefendingDefrosted .4byte BattleText_AttackingDefrosted .4byte BattleText_Defrosted .4byte BattleText_Paralyzed .4byte BattleText_Paralyzed2 .4byte BattleText_Paralyzed3 .4byte BattleText_AlreadyParalyzed .4byte BattleText_ParalysisHealed .4byte BattleText_DreamEaten .4byte BattleText_AttackingStatNoHigher .4byte BattleText_DefendingStatNoHigher .4byte BattleText_StoppedWorking .4byte BattleText_StoppedWorking2 .4byte BattleText_Confused .4byte BattleText_ConfusionSnapOut .4byte BattleText_BecameConfused .4byte BattleText_AlreadyConfused .4byte BattleText_FellLove .4byte BattleText_InLoveWith .4byte BattleText_ImmobilizedBy .4byte BattleText_BlownAway .4byte BattleText_TypeTransform .4byte BattleText_Flinched .4byte BattleText_RegainedHealth .4byte BattleText_HPFull .4byte BattleText_RaisedSpDef .4byte BattleText_RaisedDefense .4byte BattleText_CoveredVeil .4byte BattleText_SafeguardActive .4byte BattleText_SafeguardFaded .4byte BattleText_WentToSleep .4byte BattleText_SpeltHealthy .4byte BattleText_WhipWhirlwind .4byte BattleText_TookSunlight .4byte BattleText_LoweredHead .4byte BattleText_IsGlowing .4byte BattleText_FlewHigh .4byte BattleText_DugHole .4byte BattleText_SqueezedBind .4byte BattleText_TrappedVortex .4byte BattleText_Wrapped .4byte BattleText_Clamped .4byte BattleText_HurtBy .4byte BattleText_FreedFrom .4byte BattleText_KeptGoingCrash .4byte BattleText_MistShroud .4byte BattleText_MistProtect .4byte BattleText_GetPumped .4byte BattleText_HitRecoil .4byte BattleText_ProtectedItself2 .4byte BattleText_SandBuffeted .4byte BattleText_HailStricken .4byte BattleText_WasSeeded .4byte BattleText_EvadedAttack .4byte BattleText_HealthSapped .4byte BattleText_FastAsleep .4byte BattleText_WokeUp .4byte BattleText_UproarAwake .4byte BattleText_UproarWoke .4byte BattleText_UproarCaused .4byte BattleText_UproarMaking .4byte BattleText_CalmedDown .4byte BattleText_UproarCantSleep .4byte BattleText_Stockpiled .4byte BattleText_StockpiledCant .4byte BattleText_UproarCantSleep2 .4byte BattleText_UproarKeptAwake .4byte BattleText_StayedAwake .4byte BattleText_StoringEnergy .4byte BattleText_UnleashedEnergy .4byte BattleText_FatigueConfuse .4byte BattleText_PickedUpYen .4byte BattleText_Unaffected .4byte BattleText_Transformed .4byte BattleText_SubMade .4byte BattleText_SubAlready .4byte BattleText_SubTookDamage .4byte BattleText_SubFaded .4byte BattleText_MustRecharge .4byte BattleText_RageBuilding .4byte BattleText_MoveWasDisabled .4byte BattleText_MoveIsDisabled .4byte BattleText_DisabledNoMore .4byte BattleText_EncoreGot .4byte BattleText_EncoreEnded .4byte BattleText_TookAim .4byte BattleText_SketchedMove .4byte BattleText_DestinyBondTake .4byte BattleText_DestinyBondTaken .4byte BattleText_ReducedBy .4byte BattleText_StoleSomething .4byte BattleText_CantEscapeNow .4byte BattleText_NightmareStart .4byte BattleText_NightmareLock .4byte BattleText_CurseLay .4byte BattleText_CurseAfflict .4byte BattleText_SpikesScattered .4byte BattleText_SpikesHurt .4byte BattleText_IdentifiedPoke .4byte BattleText_PerishSongFell .4byte BattleText_BracedItself .4byte BattleText_EnduredHit .4byte BattleText_MagnitudeCount .4byte BattleText_CutHPMaxATK .4byte BattleText_CopyStatChanges .4byte BattleText_GotFreeFrom .4byte BattleText_LeechShed .4byte BattleText_SpikesBlownAway .4byte BattleText_FledBattle .4byte BattleText_ForesawAttack .4byte BattleText_TookAttack .4byte BattleText_PokeAttack .4byte BattleText_CenterAttention .4byte BattleText_ChargingPower .4byte BattleText_NaturePower .4byte BattleText_StatusNormal .4byte BattleText_NoMovesLeft .4byte BattleText_TormentSubject .4byte BattleText_TormentNoUse .4byte BattleText_TightenFocus .4byte BattleText_TauntFell .4byte BattleText_TauntNoUse .4byte BattleText_ReadyToHelp .4byte BattleText_SwitchedItems .4byte BattleText_CopiedObject .4byte BattleText_WishMade .4byte BattleText_WishTrue .4byte BattleText_PlantedRoots .4byte BattleText_AbsorbNutrients .4byte BattleText_AnchoredItself .4byte BattleText_DrowsyMade .4byte BattleText_KnockedOffItem .4byte BattleText_AbilitySwap .4byte BattleText_SealedMove .4byte BattleText_SealedNoUse .4byte BattleText_GrudgeBear .4byte BattleText_GrudgeLosePP .4byte BattleText_ShroudedItself .4byte BattleText_MagicCoatBounce .4byte BattleText_AwaitMove .4byte BattleText_SnatchedMove .4byte BattleText_RainMade .4byte BattleText_SpeedRisen .4byte BattleText_ProtectedBy .4byte BattleText_PreventedBy .4byte BattleText_HPRestoredUsing .4byte BattleText_MadeType .4byte BattleText_PreventedPara .4byte BattleText_PreventedRomance .4byte BattleText_PreventedPoison .4byte BattleText_PreventedConfusion .4byte BattleText_RaisedFirePower .4byte BattleText_AnchorsItself .4byte BattleText_CutsAttack .4byte BattleText_PreventedStatLoss .4byte BattleText_HurtOther .4byte BattleText_Traced .4byte BattleText_Sharply .4byte BattleText_Rose .4byte BattleText_Harshly .4byte BattleText_Fell .4byte BattleText_UnknownString7 .4byte BattleText_UnknownString3 .4byte BattleText_UnknownString5 .4byte BattleText_UnknownString6 .4byte BattleText_Critical .4byte BattleText_GrandSlam .4byte BattleText_MoveForget123 .4byte BattleText_MoveForgetAnd .4byte BattleText_NotEffective .4byte BattleText_SuperEffective .4byte BattleText_GotAwaySafely .4byte BattleText_FledWild .4byte BattleText_NoRunning .4byte BattleText_CantEscape2 .4byte BattleText_BirchDontLeaveMe .4byte BattleText_Nothing .4byte BattleText_Failed .4byte BattleText_HurtItself .4byte BattleText_MirrorFail .4byte BattleText_RainStart .4byte BattleText_PourStart .4byte BattleText_RainCont1 .4byte BattleText_PourCont .4byte BattleText_RainStop .4byte BattleText_SandBrewed .4byte BattleText_SandRages .4byte BattleText_SandSubsided .4byte BattleText_SunBright .4byte BattleText_SunStrong .4byte BattleText_SunFaded .4byte BattleText_HailStart .4byte BattleText_HailCont .4byte BattleText_HailStop .4byte BattleText_SpitUpFail .4byte BattleText_SwallowFail .4byte BattleText_WindHeatWave .4byte BattleText_StatElim .4byte BattleText_CoinScatter .4byte BattleText_SubWeak .4byte BattleText_PainSplit .4byte BattleText_BellChime .4byte BattleText_PerishSong .4byte BattleText_NoPP1 .4byte BattleText_NoPP2 .4byte BattleText_Used1 .4byte BattleText_TutorialUsed .4byte BattleText_BlockBall .4byte BattleText_DontBeAThief .4byte BattleText_DodgeBall .4byte BattleText_MissPoke .4byte BattleText_BallBrokeOhNo .4byte BattleText_BallBrokeAppeared .4byte BattleText_BallBrokeAlmost .4byte BattleText_BallBrokeSoClose .4byte BattleText_BallCaught1 .4byte BattleText_BallCaught2 .4byte BattleText_GiveNickname .4byte BattleText_SentToPC .4byte BattleText_AddedToDex .4byte BattleText_Raining .4byte BattleText_Sandstorm .4byte BattleText_CantEscape .4byte BattleText_IgnoredOrdersSLP .4byte BattleText_IgnoredOrders .4byte BattleText_BeganNap .4byte BattleText_LoafingAround .4byte BattleText_WontObey .4byte BattleText_TurnedAway .4byte BattleText_NotNotice .4byte BattleText_WillSwitch .4byte BattleText_CreptCloser .4byte BattleText_CantGetCloser .4byte BattleText_WatchingCarefully .4byte BattleText_CuriousAbout .4byte BattleText_EnthralledBy .4byte BattleText_IgnoredThing .4byte BattleText_ThrewBlock .4byte BattleText_SafariOver .4byte BattleText_CuredParalysis .4byte BattleText_CuredPoison .4byte BattleText_CuredBurn .4byte BattleText_CuredFreeze .4byte BattleText_CuredSleep .4byte BattleText_CuredConfusion .4byte BattleText_CuredStatus .4byte BattleText_RestoredHealth .4byte BattleText_RestoredPP .4byte BattleText_RestoredStatus .4byte BattleText_RestoredHPLittle .4byte BattleText_ChoiceBand .4byte BattleText_FocusSash .4byte BattleText_Terminator2 @ terminator? .4byte BattleText_PreventedBurn .4byte BattleText_BlocksOther .4byte BattleText_RestoredHPByItem .4byte BattleText_WhipSandstorm .4byte BattleText_PreventedLoss .4byte BattleText_InfatuatedPoke .4byte BattleText_MadeIneffective .4byte BattleText_CuredProblem .4byte BattleText_OozeSuckup .4byte BattleText_Transformed2 .4byte BattleText_ElecWeakened .4byte BattleText_FireWeakened .4byte BattleText_HidUnderwater .4byte BattleText_SprangUp .4byte BattleText_CantForgetHM .4byte BattleText_FoundOne .4byte BattleText_PlayerDefeatedTrainer2 .4byte BattleText_SoothingAroma .4byte BattleText_CantUseItems .4byte BattleText_UnknownString2 .4byte BattleText_UnknownString4 .4byte BattleText_HustleUse .4byte BattleText_MadeUseless .4byte BattleText_SandTombTrapped @ sand tomb .4byte BattleText_Terminator .4byte BattleText_BoostedExp .4byte BattleText_SunIntensified .4byte BattleText_GroundMoveNegate .4byte BattleText_WallyBall .4byte BattleText_TookAttack2 .4byte BattleText_ChoseDestiny .4byte BattleText_LostFocus .4byte BattleText_UseNext .4byte BattleText_FledUsingItem .4byte BattleText_FledUsingOther .4byte BattleText_DraggedOut .4byte BattleText_PreventedOther .4byte BattleText_NormalizedStatus .4byte BattleText_Used2 .4byte BattleText_BoxFull .4byte BattleText_AvoidedAttack .4byte BattleText_MadeIneffective2 .4byte BattleText_PreventedFlinching .4byte BattleText_AlreadyBurned .4byte BattleText_StatNoLower .4byte BattleText_BlocksOther2 .4byte BattleText_WoreOff .4byte BattleText_RaisedDefenseLittle .4byte BattleText_RaisedSpDefLittle .4byte BattleText_BrokeWall .4byte BattleText_PreventedOther2 .4byte BattleText_CuredOfProblem .4byte BattleText_AttackingCantEscape .4byte BattleText_Obtained1 .4byte BattleText_Obtained2 .4byte BattleText_Obtained3 .4byte BattleText_NoEffect .4byte BattleText_NoEffectOn .align 1 gUnknown_08401508:: @ 8401508 @ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset @ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the @ 11th entry in the pointer table. .2byte BATTLE_TEXT_AttackMissed .2byte BATTLE_TEXT_ProtectedItself .2byte BATTLE_TEXT_AvoidedAttack .2byte BATTLE_TEXT_AvoidedDamage .2byte BATTLE_TEXT_GroundMoveNegate BattleTextList_401512:: @ 8401512 .2byte BATTLE_TEXT_CantEscape2 .2byte BATTLE_TEXT_BirchDontLeaveMe .2byte BATTLE_TEXT_PreventEscape .2byte BATTLE_TEXT_CantEscape .2byte BATTLE_TEXT_AttackingCantEscape BattleTextList_40151C:: @ 840151C .2byte BATTLE_TEXT_RainStart .2byte BATTLE_TEXT_PourStart .2byte BATTLE_TEXT_Failed .2byte BATTLE_TEXT_SandBrewed .2byte BATTLE_TEXT_SunBright .2byte BATTLE_TEXT_HailStart BattleTextList_401528:: @ 8401528 .2byte BATTLE_TEXT_SandRages .2byte BATTLE_TEXT_HailCont BattleTextList_40152C:: @ 840152C .2byte BATTLE_TEXT_SandBuffeted .2byte BATTLE_TEXT_HailStricken BattleTextList_401530:: @ 8401530 .2byte BATTLE_TEXT_SandSubsided .2byte BATTLE_TEXT_HailStop BattleTextList_401534:: @ 8401534 .2byte BATTLE_TEXT_RainCont1 .2byte BATTLE_TEXT_PourCont .2byte BATTLE_TEXT_RainStop BattleTextList_40153A:: @ 840153A .2byte BATTLE_TEXT_ProtectedItself2 .2byte BATTLE_TEXT_BracedItself .2byte BATTLE_TEXT_Failed BattleTextList_401540:: @ 8401540 .2byte BATTLE_TEXT_Failed .2byte BATTLE_TEXT_RaisedDefense .2byte BATTLE_TEXT_RaisedDefenseLittle .2byte BATTLE_TEXT_RaisedSpDef .2byte BATTLE_TEXT_RaisedSpDefLittle .2byte BATTLE_TEXT_CoveredVeil BattleTextList_40154C:: @ 840154C .2byte BATTLE_TEXT_WasSeeded .2byte BATTLE_TEXT_EvadedAttack .2byte BATTLE_TEXT_DoesntAffect .2byte BATTLE_TEXT_HealthSapped .2byte BATTLE_TEXT_OozeSuckup BattleTextList_401556:: @ 8401556 .2byte BATTLE_TEXT_WentToSleep .2byte BATTLE_TEXT_SpeltHealthy BattleTextList_40155A:: @ 840155A .2byte BATTLE_TEXT_UproarMaking .2byte BATTLE_TEXT_CalmedDown BattleTextList_40155E:: @ 840155E .2byte BATTLE_TEXT_Stockpiled .2byte BATTLE_TEXT_StockpiledCant BattleTextList_401562:: @ 8401562 .2byte BATTLE_TEXT_WokeUp .2byte BATTLE_TEXT_UproarWoke BattleTextList_401566:: @ 8401566 .2byte BATTLE_TEXT_SwallowFail .2byte BATTLE_TEXT_HPFull BattleTextList_40156A:: @ 840156A .2byte BATTLE_TEXT_UproarCantSleep2 .2byte BATTLE_TEXT_UproarKeptAwake .2byte BATTLE_TEXT_StayedAwake BattleTextList_401570:: @ 8401570 .2byte BATTLE_TEXT_UnknownString7 .2byte BATTLE_TEXT_UnknownString3 .2byte BATTLE_TEXT_AttackingStatNoHigher .2byte BATTLE_TEXT_Terminator2 .2byte BATTLE_TEXT_UnknownString4 .2byte BATTLE_TEXT_HustleUse BattleTextList_40157C:: @ 840157C .2byte BATTLE_TEXT_UnknownString5 .2byte BATTLE_TEXT_UnknownString6 .2byte BATTLE_TEXT_DefendingStatNoHigher .2byte BATTLE_TEXT_Terminator2 BattleTextList_401584:: @ 8401584 .2byte BATTLE_TEXT_WhipWhirlwind .2byte BATTLE_TEXT_TookSunlight .2byte BATTLE_TEXT_LoweredHead .2byte BATTLE_TEXT_IsGlowing .2byte BATTLE_TEXT_FlewHigh .2byte BATTLE_TEXT_DugHole .2byte BATTLE_TEXT_HidUnderwater .2byte BATTLE_TEXT_SprangUp BattleTextList_401594:: @ 8401594 .2byte BATTLE_TEXT_SqueezedBind .2byte BATTLE_TEXT_Wrapped .2byte BATTLE_TEXT_TrappedVortex .2byte BATTLE_TEXT_Clamped .2byte BATTLE_TEXT_TrappedVortex .2byte BATTLE_TEXT_SandTombTrapped BattleTextList_4015A0:: @ 84015A0 .2byte BATTLE_TEXT_MistShroud .2byte BATTLE_TEXT_Failed BattleTextList_4015A4:: @ 84015A4 .2byte BATTLE_TEXT_GetPumped .2byte BATTLE_TEXT_Failed BattleTextList_4015A8:: @ 84015A8 .2byte BATTLE_TEXT_Transformed .2byte BATTLE_TEXT_Failed BattleTextList_4015AC:: @ 84015AC .2byte BATTLE_TEXT_SubMade .2byte BATTLE_TEXT_SubWeak BattleTextList_4015B0:: @ 84015B0 .2byte BATTLE_TEXT_Poisoned .2byte BATTLE_TEXT_Poisoned2 BattleTextList_4015B4:: @ 84015B4 .2byte BATTLE_TEXT_Paralyzed .2byte BATTLE_TEXT_Paralyzed2 BattleTextList_4015B8:: @ 84015B8 .2byte BATTLE_TEXT_FellAsleep .2byte BATTLE_TEXT_MadeAsleep BattleTextList_4015BC:: @ 84015BC .2byte BATTLE_TEXT_Burned .2byte BATTLE_TEXT_Burned2 BattleTextList_4015C0:: @ 84015C0 .2byte BATTLE_TEXT_Frozen .2byte BATTLE_TEXT_Frozen2 BattleTextList_4015C4:: @ 84015C4 .2byte BATTLE_TEXT_AttackingDefrosted .2byte BATTLE_TEXT_Defrosted BattleTextList_4015C8:: @ 84015C8 .2byte BATTLE_TEXT_AttackMissed .2byte BATTLE_TEXT_Unaffected .2byte BATTLE_TEXT_FellLove .2byte BATTLE_TEXT_InfatuatedPoke BattleTextList_4015D0:: @ 84015D0 .2byte BATTLE_TEXT_EnergyDrained .2byte BATTLE_TEXT_OozeSuckup BattleTextList_4015D4:: @ 84015D4 .2byte BATTLE_TEXT_ElecWeakened .2byte BATTLE_TEXT_FireWeakened BattleTextList_4015D8:: @ 84015D8 .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_BellChime .2byte BATTLE_TEXT_SoothingAroma BattleTextList_4015E2:: @ 84015E2 .2byte BATTLE_TEXT_ForesawAttack .2byte BATTLE_TEXT_ChoseDestiny BattleTextList_4015E6:: @ 84015E6 .2byte BATTLE_TEXT_BallBrokeOhNo .2byte BATTLE_TEXT_BallBrokeAppeared .2byte BATTLE_TEXT_BallBrokeAlmost .2byte BATTLE_TEXT_BallBrokeSoClose BattleTextList_4015EE:: @ 84015EE .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Sandstorm .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_SunStrong .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining .2byte BATTLE_TEXT_Raining BattleTextList_40160E:: @ 840160E .2byte BATTLE_TEXT_LoafingAround .2byte BATTLE_TEXT_WontObey .2byte BATTLE_TEXT_TurnedAway .2byte BATTLE_TEXT_NotNotice BattleTextList_401616:: @ 8401616 .2byte BATTLE_TEXT_CreptCloser .2byte BATTLE_TEXT_CantGetCloser BattleTextList_40161A:: @ 840161A .2byte BATTLE_TEXT_CuriousAbout .2byte BATTLE_TEXT_EnthralledBy .2byte BATTLE_TEXT_IgnoredThing BattleTextList_401620:: @ 8401620 .2byte BATTLE_TEXT_CuredConfusion .2byte BATTLE_TEXT_CuredParalysis .2byte BATTLE_TEXT_CuredFreeze .2byte BATTLE_TEXT_CuredBurn .2byte BATTLE_TEXT_CuredPoison .2byte BATTLE_TEXT_CuredSleep BattleTextList_40162C:: @ 840162C .2byte BATTLE_TEXT_CuredStatus .2byte BATTLE_TEXT_NormalizedStatus BattleTextList_401630:: @ 8401630 .2byte BATTLE_TEXT_PreventedBurn .2byte BATTLE_TEXT_PreventedOther2 .2byte BATTLE_TEXT_NoEffectOn BattleTextList_401636:: @ 8401636 .2byte BATTLE_TEXT_PreventedPara .2byte BATTLE_TEXT_PreventedOther2 .2byte BATTLE_TEXT_NoEffectOn BattleTextList_40163C:: @ 840163C .2byte BATTLE_TEXT_PreventedPoison .2byte BATTLE_TEXT_PreventedOther2 .2byte BATTLE_TEXT_NoEffectOn BattleTextList_401642:: @ 8401642 .2byte BATTLE_TEXT_Obtained1 .2byte BATTLE_TEXT_Obtained2 .2byte BATTLE_TEXT_Obtained3 BattleTextList_401648:: @ 8401648 .2byte BATTLE_TEXT_RaisedFirePower .2byte BATTLE_TEXT_MadeIneffective gUnknown_0840164C:: @ 840164C .2byte BATTLE_TEXT_StopLearning .2byte BATTLE_TEXT_FellAsleep .2byte BATTLE_TEXT_SpeltHealthy .2byte BATTLE_TEXT_SubTookDamage .2byte BATTLE_TEXT_CoinScatter .2byte BATTLE_TEXT_SandTombTrapped .2byte 0xFFFF .align 2 gUnknown_0840165C:: @ 840165C .4byte BattleText_HP .4byte BattleText_SpAtk .4byte BattleText_Attack .4byte BattleText_SpDef .4byte BattleText_Defense .4byte BattleStatText_Speed .align 2 gUnknown_08401674:: @ 8401674 .4byte BattleText_Normal .4byte BattleText_Fighting .4byte BattleText_Flying .4byte BattleText_Poison .4byte BattleText_Ground .4byte BattleText_Rock .4byte BattleText_Bug .4byte BattleText_Ghost .4byte BattleText_Steel .4byte BattleText_Typeless .4byte BattleText_Fire .4byte BattleText_Water .4byte BattleText_Grass .4byte BattleText_Electric .4byte BattleText_Psychic .4byte BattleText_Ice .4byte BattleText_Dragon .4byte BattleText_Dark