#ifndef PROJECT_ASM_H #define PROJECT_ASM_H #include "task.h" #include "main.h" #include "sprite.h" #include "asm_fieldmap.h" struct FieldInput { u8 pressedAButton:1; u8 input_field_0_1:1; u8 pressedStartButton:1; u8 pressedSelectButton:1; u8 input_field_0_4:1; u8 input_field_0_5:1; u8 input_field_0_6:1; u8 pressedBButton:1; u8 input_field_1_0:1; u8 input_field_1_1:1; u8 input_field_1_2:1; u8 input_field_1_3:1; u8 input_field_1_4:1; u8 input_field_1_5:1; u8 input_field_1_6:1; u8 input_field_1_7:1; u8 dpadDirection; u8 input_field_3; }; struct UnknownStruct_FPA { u8 unk0; u8 unk1; u8 unk2; s16 unk4; s16 unk6; u8 unk8; u8 unk9; u8 unkA_0:4; u8 unkA_4:4; u16 unkC; u16 unkE; u32 unk10; u16 unk14; }; #include "asm.inc.h" #endif //PROJECT_ASM_H