#ifndef PROJECT_ASM_H #define PROJECT_ASM_H #include "task.h" #include "main.h" #include "sprite.h" #include "asm_fieldmap.h" struct UnkInputStruct { u8 input_field_0_0:1; u8 input_field_0_1:1; u8 input_field_0_2:1; u8 input_field_0_3:1; u8 input_field_0_4:1; u8 input_field_0_5:1; u8 input_field_0_6:1; u8 input_field_0_7:1; u8 input_field_1; u8 input_field_2; u8 input_field_3; }; struct UnknownStruct_FPA { u8 unk0; u8 unk1; u8 unk2; s16 unk4; s16 unk6; u8 unk8; u8 unk9; u8 unkA_0:4; u8 unkA_4:4; u16 unkC; u16 unkE; u32 unk10; u16 unk14; }; #include "asm.inc.h" #endif //PROJECT_ASM_H