#ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 #define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_20 0x0020 #define BATTLE_TYPE_40 0x0040 #define BATTLE_TYPE_SAFARI 0x0080 #define BATTLE_TYPE_BATTLE_TOWER 0x0100 #define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 #define BATTLE_TYPE_ROAMER 0x0400 #define BATTLE_TYPE_EREADER_TRAINER 0x0800 #define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 #define BATTLE_TYPE_LEGENDARY 0x2000 #define BATTLE_TYPE_REGI 0x4000 #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 #define AI_ACTION_WATCH 0x0004 #define AI_ACTION_DO_NOT_ATTACK 0x0008 #define AI_ACTION_UNK5 0x0010 #define AI_ACTION_UNK6 0x0020 #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 // needed to match the hack that is get_item, thanks cam, someone else clean this up later. extern u8 unk_2000000[]; // to do: maybe try to reduce the defines needed to match? #define BATTLE_STRUCT ((struct BattleStruct *)(unk_2000000)) #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(unk_2000000 + 0x16800)) #define UNK_2016A00_STRUCT ((struct UnknownStruct1 *)(unk_2000000 + 0x16A00)) #define AI_STACK ((struct AI_Stack *)(unk_2000000 + 0x16C00)) #define AI_ARRAY_160CC ((struct SmallItemStruct *)(unk_2000000 + 0x160CC)) enum { WEATHER_SUN, WEATHER_RAIN, WEATHER_SANDSTORM, WEATHER_HAIL, }; struct Trainer { /*0x00*/ u8 partyFlags; /*0x01*/ u8 trainerClass; /*0x02*/ u8 encounterMusic:7; /*0x02*/ u8 gender:1; /*0x03*/ u8 trainerPic; /*0x04*/ u8 trainerName[12]; /*0x10*/ u16 items[4]; /*0x18*/ bool8 doubleBattle; /*0x1C*/ u32 aiFlags; /*0x20*/ u8 partySize; /*0x24*/ void *party; }; struct UnknownStruct1 // AI_Opponent_Info? { /*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc) /*0x20*/ u8 unk20[2]; /*0x22*/ u8 unk22[2]; /*0x24*/ u16 items[4]; /*0x2C*/ u8 numOfItems; }; struct AI_Stack { u8 *ptr[8]; u8 size; }; struct AI_ThinkingStruct /* 0x2016800 */ { /* 0x00 */ u8 aiState; /* 0x01 */ u8 movesetIndex; /* 0x02 */ u16 moveConsidered; /* 0x04 */ s8 score[4]; // score? /* 0x08 */ u32 funcResult; /* 0x0C */ u32 aiFlags; /* 0x10 */ u8 aiAction; /* 0x11 */ u8 aiLogicId; /* 0x12 */ u8 filler12[6]; /* 0x18 */ u8 simulatedRNG[4]; }; struct SmallBattleStruct1 { u8 unk1; u8 unk2; u8 unk3; u8 unk4; // unknown size }; struct SmallItemStruct { u8 itemLocal[2][3]; }; struct BattleStruct /* 0x2000000 */ { u8 filler0[0x15DDE]; /*0x15DDE*/ u8 unk15DDE; /*0x15DDF*/ u8 unk15DDF; /*0x15DE0*/ u8 filler15DE0[0x23C]; // 0xAF off? struct SmallBattleStruct1 unk; u8 filler1[0x68]; /* 0x16089 */ u8 safariFleeRate; u8 filler1_2[0x42]; /* 0x160CB */ u8 linkPlayerIndex; /* 0x160CC */ struct SmallItemStruct item; u8 filler2[0x72E]; /* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */ u8 filler1681C[0x1E4]; /* 0x16A00 */ struct UnknownStruct1 unk_2016A00_2; }; struct UnknownStruct4 { u8 filler0[0x3]; u16 unk4; u16 unk6; u8 unk8; u8 unk9; u8 fillerA[0x9]; u8 taunt:4; u8 unkC:4; u8 fillerD[0x2]; u8 unk16; u8 filler17[0x4]; }; extern struct UnknownStruct1 unk_2016A00; extern struct UnknownStruct4 gUnknown_02024CA8[]; extern struct AI_ThinkingStruct gAIThinkingSpace; #endif // GUARD_BATTLE_H