#ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 #define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_20 0x0020 #define BATTLE_TYPE_MULTI 0x0040 #define BATTLE_TYPE_SAFARI 0x0080 #define BATTLE_TYPE_BATTLE_TOWER 0x0100 #define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 #define BATTLE_TYPE_ROAMER 0x0400 #define BATTLE_TYPE_EREADER_TRAINER 0x0800 #define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 #define BATTLE_TYPE_LEGENDARY 0x2000 #define BATTLE_TYPE_REGI 0x4000 #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 #define AI_ACTION_WATCH 0x0004 #define AI_ACTION_DO_NOT_ATTACK 0x0008 #define AI_ACTION_UNK5 0x0010 #define AI_ACTION_UNK6 0x0020 #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 // needed to match the hack that is get_item, thanks cam, someone else clean this up later. extern u8 unk_2000000[]; // to do: maybe try to reduce the defines needed to match? #define BATTLE_STRUCT ((struct BattleStruct *)(unk_2000000)) #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(unk_2000000 + 0x16800)) #define UNK_2016A00_STRUCT ((struct UnknownStruct1 *)(unk_2000000 + 0x16A00)) #define AI_STACK ((struct AI_Stack *)(unk_2000000 + 0x16C00)) #define AI_ARRAY_160CC ((struct SmallItemStruct *)(unk_2000000 + 0x160CC)) enum { WEATHER_SUN, WEATHER_RAIN, WEATHER_SANDSTORM, WEATHER_HAIL, }; struct Trainer { /*0x00*/ u8 partyFlags; /*0x01*/ u8 trainerClass; /*0x02*/ u8 encounterMusic_gender; /*0x03*/ u8 trainerPic; /*0x04*/ u8 trainerName[12]; /*0x10*/ u16 items[4]; /*0x18*/ bool8 doubleBattle; /*0x1C*/ u32 aiFlags; /*0x20*/ u8 partySize; /*0x24*/ void *party; }; struct UnknownStruct1 // AI_Opponent_Info? { /*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc) /*0x20*/ u8 unk20[2]; /*0x22*/ u8 unk22[2]; /*0x24*/ u16 items[4]; /*0x2C*/ u8 numOfItems; }; struct AI_Stack { u8 *ptr[8]; u8 size; }; struct AI_ThinkingStruct /* 0x2016800 */ { /* 0x00 */ u8 aiState; /* 0x01 */ u8 movesetIndex; /* 0x02 */ u16 moveConsidered; /* 0x04 */ s8 score[4]; // score? /* 0x08 */ u32 funcResult; /* 0x0C */ u32 aiFlags; /* 0x10 */ u8 aiAction; /* 0x11 */ u8 aiLogicId; /* 0x12 */ u8 filler12[6]; /* 0x18 */ u8 simulatedRNG[4]; }; struct SmallBattleStruct1 { u8 unk1; u8 unk2; u8 unk3; u8 unk4; // unknown size }; struct SmallItemStruct { u8 itemLocal[2][3]; }; struct BattleStruct /* 0x2000000 */ { u8 filler0[0x15DDE]; /*0x15DDE*/ u8 unk15DDE; /*0x15DDF*/ u8 unk15DDF; /*0x15DE0*/ u8 filler15DE0[0x23C]; // 0xAF off? struct SmallBattleStruct1 unk; u8 filler1[0x68]; /* 0x16089 */ u8 safariFleeRate; u8 filler1_2[0x42]; /* 0x160CB */ u8 linkPlayerIndex; /* 0x160CC */ struct SmallItemStruct item; u8 filler2[0x72E]; /* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */ u8 filler1681C[0x1E4]; /* 0x16A00 */ struct UnknownStruct1 unk_2016A00_2; }; struct UnknownStruct4 { /*0x00*/ u8 filler0[0x3]; /*0x04*/ u16 unk4; /*0x06*/ u16 unk6; /*0x08*/ u8 unk8; /*0x09*/ u8 unk9; /*0x0A*/ u8 unkA; u8 fillerB[4]; u8 unkF_0:4; u8 unkF_4:4; u8 filler10[3]; /*0x13*/ u8 taunt:4; /*0x13*/ u8 unkC:4; /*0x14*/ u8 unk14; /*0x15*/ u8 unk15; /*0x16*/ u8 unk16; /*0x17*/ u8 filler17[0x4]; }; extern struct UnknownStruct1 unk_2016A00; extern struct UnknownStruct4 gUnknown_02024CA8[]; extern struct AI_ThinkingStruct gAIThinkingSpace; // asm/battle_1.o void sub_800D6D4(); void sub_800D74C(); void sub_800D7B8(void); void sub_800DAB8(); void sub_800DE30(u8); void sub_800E23C(); // src/battle_2.o void sub_800E7C4(void); void InitBattle(void); void sub_800EC9C(void); void sub_800F104(void); void sub_800F298(void); void sub_800F808(void); void sub_800F838(struct Sprite *); u8 CreateNPCTrainerParty(struct Pokemon *, u16); void sub_800FCFC(void); void c2_8011A1C(void); void sub_80101B8(void); void c2_081284E0(void); void sub_8010278(struct Sprite *); void sub_80102AC(struct Sprite *); void nullsub_37(struct Sprite *); void sub_8010320(struct Sprite *); void sub_8010494(struct Sprite *); void sub_801053C(struct Sprite *); void oac_poke_ally_(struct Sprite *); void nullsub_86(struct Sprite *); void objc_dp11b_pingpong(struct Sprite *); void nullsub_41(void); void sub_8010800(void); void sub_8010824(void); void sub_8010874(void); void bc_8012FAC(void); void bc_load_battlefield(void); void sub_8011384(void); void bc_801333C(void); void bc_battle_begin_message(void); void bc_8013568(void); void sub_8011800(void); void sub_8011834(void); void bc_801362C(void); void sub_8011970(void); void sub_80119B4(void); void sub_8011B00(void); void sub_8011E8C(void); // asm/battle_2.o void sub_8012324(void); void sub_8012FBC(u8, u8); u8 b_first_side(u8, u8, u8); void sub_801365C(u8); void sub_801377C(void); void sub_80138F0(void); void dp01_battle_side_mark_buffer_for_execution(); void sub_80155A4(); void b_cancel_multi_turn_move_maybe(u8); void b_std_message(); void sub_80156DC(); void sub_80157C4(u8 index); // asm/battle_3.o u8 sub_8015A98(u8, u8, u8); u8 sub_8015DFC(); u8 sub_8016558(); u8 sub_80170DC(); u8 sub_80173A4(); u8 sub_8018324(u8, u8, u8, u8, u16); u8 sub_801A02C(); // asm/battle_4.o void sub_801CAF8(u8, u8); void move_effectiveness_something(u16, u8, u8); // asm/battle_5.o void nullsub_91(void); void sub_802BF74(void); void sub_802C098(); void c3_0802FDF4(u8); void sub_802E3E4(u8, int); void nullsub_8(u8); void sub_802E414(void); // asm/battle_7.o void move_anim_start_t4(); void nullsub_9(u16); void nullsub_10(); void load_gfxc_health_bar(); u8 battle_load_something(); void sub_8031F88(); void sub_80324F8(); void sub_8032638(); void sub_8032AA8(u8 index, int i); void sub_8032AE0(void); // asm/battle_9.o void sub_8037510(void); #endif // GUARD_BATTLE_H