#ifndef GUARD_BATTLEAI_H #define GUARD_BATTLEAI_H enum { TARGET, USER }; // AI states enum { BATTLEAI_SETTING_UP, BATTLEAI_PROCESSING, BATTLEAI_FINISHED, BATTLEAI_DO_NOT_PROCESS }; // battle_ai void BattleAI_SetupAIData(void); u8 BattleAI_GetAIActionToUse(void); void BattleAI_DoAIProcessing(void); void sub_810745C(void); void AIStackPushVar(u8 *); u8 AIStackPop(void); void BattleAI_HandleItemUseBeforeAISetup(void); void RecordAbilityBattle(u8 a, u8 b); #endif