#ifndef GUARD_BATTLE_ANIM_813F0F4_H #define GUARD_BATTLE_ANIM_813F0F4_H void sub_8141828(u8, struct Pokemon *); u8 ball_number_to_ball_processing_index(u16); u8 AnimateBallOpenParticles(u8, u8, u8, u8, u8); u8 sub_8141314(u8, u8, u32, u8); #endif // GUARD_BATTLE_ANIM_813F0F4_H