#ifndef GUARD_BATTLE_MESSAGE_H #define GUARD_BATTLE_MESSAGE_H struct StringInfoBattle { u16 currentMove; u16 lastMove; u16 lastItem; u8 lastAbility; u8 scrActive; u8 unk1605E; u8 hpScale; u8 StringBank; u8 moveType; u8 abilities[4]; u8 textBuffs[3][0x10]; }; // for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3 #define B_BUFF_STRING 0 #define B_BUFF_NUMBER 1 #define B_BUFF_MOVE 2 #define B_BUFF_TYPE 3 #define B_BUFF_MON_NICK_WITH_PREFIX 4 #define B_BUFF_STAT 5 #define B_BUFF_SPECIES 6 #define B_BUFF_MON_NICK 7 #define B_BUFF_NEGATIVE_FLAVOR 8 #define B_BUFF_ABILITY 9 #define B_BUFF_ITEM 10 #define B_BUFF_PLACEHOLDER_BEGIN 0xFD #define B_BUFF_EOS 0xFF #define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \ textVar[2] = flavorId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_STAT_BUFFER(textVar, statId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_STAT; \ textVar[2] = statId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_ABILITY_BUFFER(textVar, abilityId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_ABILITY; \ textVar[2] = abilityId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_TYPE_BUFFER(textVar, typeId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_TYPE; \ textVar[2] = typeId; \ textVar[3] = B_BUFF_EOS; \ } #define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NUMBER; \ textVar[2] = 1; \ textVar[3] = maxDigits; \ textVar[4] = (number); \ textVar[5] = B_BUFF_EOS; \ } #define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NUMBER; \ textVar[2] = 2; \ textVar[3] = maxDigits; \ textVar[4] = (number); \ textVar[5] = (number & 0x0000FF00) >> 8; \ textVar[6] = B_BUFF_EOS; \ } #define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_NUMBER; \ textVar[2] = 4; \ textVar[3] = maxDigits; \ textVar[4] = (number); \ textVar[5] = (number & 0x0000FF00) >> 8; \ textVar[6] = (number & 0x00FF0000) >> 16; \ textVar[7] = (number & 0xFF000000) >> 24; \ textVar[8] = B_BUFF_EOS; \ } #define PREPARE_STRING_BUFFER(textVar, stringId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_STRING; \ textVar[2] = stringId; \ textVar[3] = (stringId & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_MOVE_BUFFER(textVar, move) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_MOVE; \ textVar[2] = move; \ textVar[3] = (move & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_ITEM_BUFFER(textVar, item) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_ITEM; \ textVar[2] = item; \ textVar[3] = (item & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_SPECIES_BUFFER(textVar, species) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_SPECIES; \ textVar[2] = species; \ textVar[3] = (species & 0xFF00) >> 8; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \ textVar[2] = bank; \ textVar[3] = partyId; \ textVar[4] = B_BUFF_EOS; \ } #define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ textVar[1] = B_BUFF_MON_NICK; \ textVar[2] = bank; \ textVar[3] = partyId; \ textVar[4] = B_BUFF_EOS; \ } void BufferStringBattle(u16 stringID); u32 StrCpyDecodeToDisplayedStringBattle(const u8* src); u32 StrCpyDecodeBattle(const u8* src, u8* dst); #endif // GUARD_BATTLE_MESSAGE_H