#ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H void BattleTransition_StartOnField(u8 transitionID); void BattleTransition_Start(u8 transitionID); bool8 IsBattleTransitionDone(void); #define TRANSITIONS_NO 17 enum // TRANSITION_MUGSHOT { MUGSHOT_SYDNEY, MUGSHOT_PHOEBE, MUGSHOT_GLACIA, MUGSHOT_DRAKE, MUGSHOT_STEVEN, }; #define MUGSHOTS_NO 5 // credits for the names go to Dyskinesia and Tetrable // names are naturally subject to change #define B_TRANSITION_BLUR 0 #define B_TRANSITION_SWIRL 1 #define B_TRANSITION_SHUFFLE 2 #define B_TRANSITION_BIG_POKEBALL 3 #define B_TRANSITION_POKEBALLS_TRAIL 4 #define B_TRANSITION_CLOCKWISE_BLACKFADE 5 #define B_TRANSITION_RIPPLE 6 #define B_TRANSITION_WAVE 7 #define B_TRANSITION_SLICE 8 #define B_TRANSITION_WHITEFADE 9 #define B_TRANSITION_GRID_SQUARES 10 #define B_TRANSITION_SHARDS 11 #define B_TRANSITION_SYDNEY 12 #define B_TRANSITION_PHOEBE 13 #define B_TRANSITION_GLACIA 14 #define B_TRANSITION_DRAKE 15 #define B_TRANSITION_STEVEN 16 #endif // GUARD_BATTLE_TRANSITION_H