#ifndef GUARD_BATTLE_TRANSITION_H #define GUARD_BATTLE_TRANSITION_H void sub_811AABC(u8); void sub_811AAD8(u8); bool8 IsBattleTransitionDone(void); #define TRANSITIONS_NO 17 enum // TRANSITION_MUGSHOT { MUGSHOT_SYDNEY, MUGSHOT_PHOEBE, MUGSHOT_GLACIA, MUGSHOT_DRAKE, MUGSHOT_STEVEN, }; #define B_TRANSITION_WILD 8 #define B_TRANSITION_SYDNEY 12 #define B_TRANSITION_PHOEBE 13 #define B_TRANSITION_GLACIA 14 #define B_TRANSITION_DRAKE 15 #define B_TRANSITION_STEVEN 16 #endif // GUARD_BATTLE_TRANSITION_H