#ifndef GUARD_BERRY_H #define GUARD_BERRY_H void unref_sub_80B4884(void); void sub_80B48A8(u8 *src); u32 sub_80B48F8(struct EnigmaBerry *enigmaBerry); bool32 sub_80B4940(void); struct Berry *GetBerryInfo(u8 berry); struct BerryTree *GetBerryTreeInfo(u8 id); bool32 FieldObjectInteractionWaterBerryTree(void); bool32 IsPlayerFacingPlantedBerryTree(void); u8 WaterBerryTree(void); void sub_80B4A90(void); bool32 BerryTreeGrow(struct BerryTree *tree); void BerryTreeTimeUpdate(int time); void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle); void RemoveBerryTree(u8 id); u8 GetBerryTypeByBerryTreeId(u8 id); u8 GetStageByBerryTreeId(u8); u8 ItemIdToBerryType(u16 item); u16 BerryTypeToItemId(u16 berry); void GetBerryNameByBerryType(u8 berry, u8 *string); void ResetBerryTreeSparkleFlag(u8 id); u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree); u8 GetNumStagesWateredByBerryTreeId(u8 id); u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water); u8 CalcBerryYield(struct BerryTree *tree); u8 GetBerryCountByBerryTreeId(u8 id); u16 GetStageDurationByBerryType(u8); void FieldObjectInteractionGetBerryTreeData(void); void sub_80B4EE4(void); void FieldObjectInteractionPlantBerryTree(void); void FieldObjectInteractionPickBerryTree(void); void FieldObjectInteractionRemoveBerryTree(void); u8 PlayerHasBerries(void); void ResetBerryTreeSparkleFlags(void); #endif // GUARD_BERRY_H