#ifndef GUARD_BERRY_H #define GUARD_BERRY_H enum { BERRY_FIRMNESS_UNKNOWN, BERRY_FIRMNESS_VERY_SOFT, BERRY_FIRMNESS_SOFT, BERRY_FIRMNESS_HARD, BERRY_FIRMNESS_VERY_HARD, BERRY_FIRMNESS_SUPER_HARD, }; // berry stages enum { BERRY_STAGE_NO_BERRY, // there is no tree planted and the soil is completely flat. BERRY_STAGE_PLANTED, BERRY_STAGE_SPROUTED, BERRY_STAGE_TALLER, BERRY_STAGE_FLOWERING, BERRY_STAGE_BERRIES, BERRY_STAGE_SPARKLING = 0xFF, }; void SetEnigmaBerry(u8 *src); bool32 IsEnigmaBerryValid(void); const struct Berry *GetBerryInfo(u8 berry); bool32 FieldObjectInteractionWaterBerryTree(void); bool8 IsPlayerFacingUnplantedSoil(void); bool8 TryToWaterBerryTree(void); void ClearBerryTrees(void); void BerryTreeTimeUpdate(s32 minutes); void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle); void RemoveBerryTree(u8 id); u8 GetBerryTypeByBerryTreeId(u8 id); u8 GetStageByBerryTreeId(u8); u8 ItemIdToBerryType(u16 item); void GetBerryNameByBerryType(u8 berry, u8 *string); void ResetBerryTreeSparkleFlag(u8 id); void FieldObjectInteractionGetBerryTreeData(void); void Berry_FadeAndGoToBerryBagMenu(void); void FieldObjectInteractionPlantBerryTree(void); void FieldObjectInteractionPickBerryTree(void); void FieldObjectInteractionRemoveBerryTree(void); bool8 PlayerHasBerries(void); void ResetBerryTreeSparkleFlags(void); #endif // GUARD_BERRY_H