#ifndef GUARD_BRAILLEPUZZLES_H #define GUARD_BRAILLEPUZZLES_H bool8 ShouldDoBrailleStrengthEffect(void); bool8 ShouldDoBrailleFlyEffect(void); void DoBrailleStrengthEffect(void); void UseFlyAncientTomb_Callback(void); void UseFlyAncientTomb_Finish(void); void Task_BrailleWait(u8 taskId); bool32 BrailleWait_CheckButtonPress(void); void SealedChamberShakingEffect(u8 taskId); bool8 ShouldDoBrailleDigEffect(void); void DoBrailleDigEffect(void); void DoBrailleFlyEffect(void); #endif