#ifndef GUARD_REGIONMAPSEC_H #define GUARD_REGIONMAPSEC_H #define MAPSEC_LITTLEROOT_TOWN 0x00 #define MAPSEC_OLDALE_TOWN 0x01 #define MAPSEC_DEWFORD_TOWN 0x02 #define MAPSEC_LAVARIDGE_TOWN 0x03 #define MAPSEC_FALLARBOR_TOWN 0x04 #define MAPSEC_VERDANTURF_TOWN 0x05 #define MAPSEC_PACIFIDLOG_TOWN 0x06 #define MAPSEC_PETALBURG_CITY 0x07 #define MAPSEC_SLATEPORT_CITY 0x08 #define MAPSEC_MAUVILLE_CITY 0x09 #define MAPSEC_RUSTBORO_CITY 0x0A #define MAPSEC_FORTREE_CITY 0x0B #define MAPSEC_LILYCOVE_CITY 0x0C #define MAPSEC_MOSSDEEP_CITY 0x0D #define MAPSEC_SOOTOPOLIS_CITY 0x0E #define MAPSEC_EVER_GRANDE_CITY 0x0F #define MAPSEC_ROUTE_101 0x10 #define MAPSEC_ROUTE_102 0x11 #define MAPSEC_ROUTE_103 0x12 #define MAPSEC_ROUTE_104 0x13 #define MAPSEC_ROUTE_105 0x14 #define MAPSEC_ROUTE_106 0x15 #define MAPSEC_ROUTE_107 0x16 #define MAPSEC_ROUTE_108 0x17 #define MAPSEC_ROUTE_109 0x18 #define MAPSEC_ROUTE_110 0x19 #define MAPSEC_ROUTE_111 0x1A #define MAPSEC_ROUTE_112 0x1B #define MAPSEC_ROUTE_113 0x1C #define MAPSEC_ROUTE_114 0x1D #define MAPSEC_ROUTE_115 0x1E #define MAPSEC_ROUTE_116 0x1F #define MAPSEC_ROUTE_117 0x20 #define MAPSEC_ROUTE_118 0x21 #define MAPSEC_ROUTE_119 0x22 #define MAPSEC_ROUTE_120 0x23 #define MAPSEC_ROUTE_121 0x24 #define MAPSEC_ROUTE_122 0x25 #define MAPSEC_ROUTE_123 0x26 #define MAPSEC_ROUTE_124 0x27 #define MAPSEC_ROUTE_125 0x28 #define MAPSEC_ROUTE_126 0x29 #define MAPSEC_ROUTE_127 0x2A #define MAPSEC_ROUTE_128 0x2B #define MAPSEC_ROUTE_129 0x2C #define MAPSEC_ROUTE_130 0x2D #define MAPSEC_ROUTE_131 0x2E #define MAPSEC_ROUTE_132 0x2F #define MAPSEC_ROUTE_133 0x30 #define MAPSEC_ROUTE_134 0x31 #define MAPSEC_UNDERWATER_124 0x32 #define MAPSEC_UNDERWATER_125 0x33 #define MAPSEC_UNDERWATER_126 0x34 #define MAPSEC_UNDERWATER_127 0x35 #define MAPSEC_UNDERWATER_SOOTOPOLIS 0x36 #define MAPSEC_GRANITE_CAVE 0x37 #define MAPSEC_MT_CHIMNEY 0x38 #define MAPSEC_SAFARI_ZONE 0x39 #define MAPSEC_BATTLE_TOWER 0x3A #define MAPSEC_PETALBURG_WOODS 0x3B #define MAPSEC_RUSTURF_TUNNEL 0x3C #define MAPSEC_ABANDONED_SHIP 0x3D #define MAPSEC_NEW_MAUVILLE 0x3E #define MAPSEC_METEOR_FALLS 0x3F #define MAPSEC_METEOR_FALLS_2 0x40 #define MAPSEC_MT_PYRE 0x41 #define MAPSEC_EVIL_TEAM_HIDEOUT 0x42 #define MAPSEC_SHOAL_CAVE 0x43 #define MAPSEC_SEAFLOOR_CAVERN 0x44 #define MAPSEC_UNDERWATER_128 0x45 #define MAPSEC_VICTORY_ROAD 0x46 #define MAPSEC_MIRAGE_ISLAND 0x47 #define MAPSEC_CAVE_OF_ORIGIN 0x48 #define MAPSEC_SOUTHERN_ISLAND 0x49 #define MAPSEC_FIERY_PATH 0x4A #define MAPSEC_FIERY_PATH_2 0x4B #define MAPSEC_JAGGED_PASS 0x4C #define MAPSEC_JAGGED_PASS_2 0x4D #define MAPSEC_SEALED_CHAMBER 0x4E #define MAPSEC_UNDERWATER_SEALED_CHAMBER 0x4F #define MAPSEC_SCORCHED_SLAB 0x50 #define MAPSEC_ISLAND_CAVE 0x51 #define MAPSEC_DESERT_RUINS 0x52 #define MAPSEC_ANCIENT_TOMB 0x53 #define MAPSEC_INSIDE_OF_TRUCK 0x54 #define MAPSEC_SKY_PILLAR 0x55 #define MAPSEC_SECRET_BASE 0x56 #define MAPSEC_DYNAMIC 0x57 #define MAPSEC_NONE 0x58 #endif // GUARD_REGIONMAPSEC_H