#ifndef GUARD_CONTEST_INTERNAL_H #define GUARD_CONTEST_INTERNAL_H void InitContestResources(void); void Task_StartContestWaitFade(u8 taskId); void Task_TryStartLinkContest(u8 taskId); void Task_CommunicateMonIdxs(u8 taskId); void Task_EndCommunicateMonIdxs(u8 taskId); void Task_ReadyStartLinkContest(u8 taskId); u8 SetupContestGraphics(u8 *a); void Task_WaitToRaiseCurtainAtStart(u8 taskId); void Task_RaiseCurtainAtStart(u8 taskId); void ContestMainCallback2(void); void ContestVBlankCallback(void); void Task_DisplayAppealNumberText(u8 taskId); void sub_80ABC3C(u8); void Task_TryShowMoveSelectScreen(u8 taskId); void Task_ShowMoveSelectScreen(u8 taskId); void Task_HandleMoveSelectInput(u8 taskId); void DrawMoveSelectArrow(s8 a); void EraseMoveSelectArrow(s8 a); // nullsub void Task_SelectedMove(u8 taskId); void Task_EndCommunicateMoveSelections(u8 taskId); void Task_HideMoveSelectScreen(u8 taskId); void Task_HideApplauseMeterForAppealStart(u8 taskId); void Task_WaitHideApplauseMeterForAppealStart(u8 taskId); void Task_AppealSetup(u8 taskId); void Task_DoAppeals(u8 taskId); void Task_EndWaitForLink(u8 taskId); void SpriteCB_MonSlideIn(struct Sprite *sprite); void SpriteCB_MonSlideOut(struct Sprite *sprite); void Task_FinishRoundOfAppeals(u8 taskId); void Task_ReadyUpdateHeartSliders(u8 taskId); void Task_UpdateHeartSliders(u8 taskId); void Task_WaitForHeartSliders(u8 taskId); void sub_80ADB04(u8 taskId); void Task_WaitBeforePrintRoundResult(u8 taskId); void Task_PrintRoundResultText(u8 taskId); void Task_WaitPrintRoundResultText(u8 taskId); void Task_ReUpdateHeartSliders(u8 taskId); void Task_WaitForHeartSlidersAgain(u8 taskId); void Task_DropCurtainAtRoundEnd(u8 taskId); void Task_TryStartNextRoundOfAppeals(u8 taskId); void Task_StartNewRoundOfAppeals(u8 taskId); void Task_EndAppeals(u8 taskId); void Task_WaitForOutOfTimeMsg(u8 taskId); void Task_DropCurtainAtAppealsEnd(u8 taskId); void Task_TryCommunicateFinalStandings(u8 taskId); void Task_CommunicateFinalStandings(u8 taskId); void Task_EndCommunicateFinalStandings(u8 taskId); void Task_ContestReturnToField(u8 taskId); void FieldCB_ContestReturnToField(void); void InsertStringDigit(u8 *, s32); bool8 IsPlayerLinkLeader(void); void __copy_tilemap(void *); void PrintContestantTrainerName(u8 contestant); void PrintContestantTrainerNameWithColor(u8 contestant, u8 color); void PrintContestantMonName(u8 contestant); void PrintContestantMonNameWithColor(u8 contestant, u8 color); u8 CreateJudgeSprite(void); u8 CreateJudgeSpeechBubbleSprite(void); u8 CreateContestantSprite(u16, u32, u32); void SwapMoveDescAndContestTilemaps(void); void PrintContestMoveDescription(u16); void Contest_ClearMoveDescriptionBox(void); bool8 UpdateConditionStars(u8, u8); bool8 DrawStatusSymbol(u8); void DrawStatusSymbols(void); void ContestClearGeneralTextWindow(void); u16 GetChosenMove(u8); void GetAllChosenMoves(void); void sub_80AF2A0(u8); void RankContestants(void); void SetAttentionLevels(void); s16 GetContestantRound2Points(u8 a); void DetermineFinalStandings(void); bool8 DidContestantPlaceHigher(s32 a, s32 b, struct ContestFinalStandings *c); void ContestPrintLinkStandby(void); void Task_unused_80AF94C(u8 taskId); void FillContestantWindowBgs(void); u16 GetAppealHeartTileOffset(u8 a); s8 GetNumHeartsFromAppealPoints(s16 a); u8 UpdateAppealHearts(s16 startAppeal, s16 appealDelta, u8 contestant); void Task_UpdateAppealHearts(u8 taskId); void CreateSliderHeartSprites(void); void UpdateHeartSliders(void); bool8 SlidersDoneUpdating(void); void sub_80AFF60(struct Sprite *); void SetBottomSliderHeartsInvisibility(bool8); void CreateNextTurnSprites(void); void CreateApplauseMeterSprite(void); void nullsub_18(s8); void sub_80B0238(struct Sprite *); void sub_80B0280(struct Sprite *); void sub_80B02A8(struct Sprite *); void sub_80B02F4(struct Sprite *); void CreateJudgeAttentionEyeTask(void); void sub_80B03A8(u8); void sub_80B03D8(u8); void sub_80B0458(u8); void CreateUnusedBlendTask(void); void InitUnusedBlendTaskData(u8 contestant); void UpdateBlendTaskContestantData(u8 contestant); void nullsub_19(int); void Task_UnusedBlend(u8 taskId); void Task_UnusedBrokenBlend(u8 taskId); void StartStopFlashJudgeAttentionEye(u8); u8 CreateContestantBoxBlinkSprites(u8); void BlinkContestantBox(u8, bool8); void SpriteCB_BlinkContestantBox(struct Sprite *); void SpriteCB_EndBlinkContestantBox(struct Sprite *); void Unused_EndBlinkingState(u8 a, int unused); void ContestDebugTogglePointTotal(void); void ContestDebugDoPrint(void); void DrawContestantWindows(void); void CalculateAppealMoveImpact(u8 contestant); void PrintAppealMoveResultText(u8, u8); void ApplyNextTurnOrder(void); void DoJudgeSpeechBubble(u8); void UpdateApplauseMeter(void); u8 StartApplauseOverflowAnimation(void); void Task_ApplauseOverflowAnimation(u8); void SlideApplauseMeterIn(void); void Task_SlideApplauseMeterIn(u8); void SlideApplauseMeterOut(void); void Task_SlideApplauseMeterOut(u8); void ShowAndUpdateApplauseMeter(s8); void Task_ShowAndUpdateApplauseMeter(u8); void AnimateAudience(void); void Task_AnimateAudience(u8); void BlendAudienceBackground(s8 excitementDir, s8 blendDir); void Task_BlendAudienceBackground(u8 taskId); void ShowHideNextTurnGfx(bool8 a); const u8 *GetTurnOrderNumberGfx(u8); void DrawUnnervedSymbols(void); void SetBgForCurtainDrop(void); void UpdateContestantBoxOrder(void); void Task_StartDropCurtainAtRoundEnd(u8 taskId); void Task_UpdateCurtainDropAtRoundEnd(u8 taskId); void Task_ResetForNextRound(u8 taskId); void Task_WaitRaiseCurtainAtRoundEnd(u8 taskId); void Task_StartRaiseCurtainAtRoundEnd(u8 taskId); void AnimateSliderHearts(u8 animId); void Task_WaitForSliderHeartAnim(u8 taskId); u16 SanitizeMove(u16 move); u16 SanitizeSpecies(u16 species); void SetMoveSpecificAnimData(u8 contestant); void ClearMoveAnimData(u8 contestant); void SetMoveAnimAttackerData(u8 contestant); void CreateInvisibleBattleTargetSprite(void); void SetBattleTargetSpritePosition(void); void SelectContestMoveBankTarget(u16); #endif //GUARD_CONTEST_INTERNAL_H