#ifndef GUARD_SCRIPTPOKE80C4_H #define GUARD_SCRIPTPOKE80C4_H void sub_80C5190(u8); void sub_80C5580(void); void SetBattleTowerPlayerParty(void); void ReducePlayerPartyToThree(void); u8 CountPlayerMuseumPaintings(void); void ShowContestWinner(void); void ScrSpecial_HealPlayerParty(); u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8); u8 ScriptGiveEgg(u16); void CreateScriptedWildMon(u16, u8, u16); void ScriptSetMonMoveSlot(u8, u16, u8); #endif